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View Full Version : Raw Test Server Info (LU 24) Updated 6/2/06


Crombie
05-27-2006, 09:21 PM
<DIV>The following is information from the Live and Test server, to examine and compare the changes that will be coming. </DIV> <DIV> </DIV> <DIV>edit: Blasted Allregro ~ lol casting times for the mez is 1.5 and the charm is 6 seconds in the BEFORE shots</DIV> <DIV> </DIV> <DIV><U><STRONG>Mez </STRONG>~ <EM>Level 50 & 70</EM> </U></DIV> <DIV> </DIV> <DIV><STRONG>BEFORE</STRONG></DIV> <DIV><IMG src="http://i25.photobucket.com/albums/c78/Bink6000/1c7451b2.jpg"></DIV> <DIV> </DIV> <DIV><STRONG>AFTER</STRONG></DIV> <DIV><IMG src="http://i25.photobucket.com/albums/c78/Bink6000/ef50a47e.jpg"></DIV> <DIV> </DIV> <DIV>Its obvious that our mez will be drasticly changed, they changed the recast again (was 20 sec an now its 15)</DIV> <DIV> </DIV> <DIV><U><STRONG>Charm</STRONG> ~ <EM>20, 34, 48, & 62</EM></U></DIV> <DIV> </DIV> <DIV><STRONG>BEFORE</STRONG></DIV> <DIV><IMG src="http://i25.photobucket.com/albums/c78/Bink6000/2fe356bd.jpg"></DIV> <DIV> </DIV> <DIV><STRONG>AFTER</STRONG></DIV> <DIV><IMG src="http://i25.photobucket.com/albums/c78/Bink6000/fca5543a.jpg"></DIV> <DIV> </DIV> <DIV>Here is the most current update ~ Charm changed to 14 seconds (for the lvl 72 version)  Cast time is 2.5 seconds and can be casted while moving.  Notice the Resistablity for the Master 1 is considerably lower than most other masters which are 30%.  ALSO notice the power over time cost used.  You shoulnt rely on this to get power, but if your close to dying due to a mob beating up on you badly.  Snare / Run / charm/ Petstay / sit there and regain some HP / Charm breaks > mez / and chain mez on that target.</DIV> <P><SPAN class=time_text>~Other Interesting Updates ~</SPAN> <P><SPAN class=time_text><U>Jester's Cap</U> Modification</SPAN> <P><SPAN class=time_text><STRONG>Before / After</STRONG></SPAN> <P><SPAN class=time_text><IMG src="http://i25.photobucket.com/albums/c78/Bink6000/7da9d870.jpg"></SPAN></P> <P><SPAN class=time_text>Dont be fooled thinking that the immunity duration has been increased by 30 seconds.  It is exactly the same as before, except this time immunity is placed on the person who gets the buff as well as the buff it self immediately.  So the Duration of jesters cap endures and there will still be a 90 second immunity to follow.</SPAN></P> <P><SPAN class=time_text><U>Lore's Euphuistic Romp</U></SPAN></P> <P><SPAN class=time_text><STRONG>Before / After</STRONG></SPAN></P> <P><SPAN class=time_text><IMG src="http://i25.photobucket.com/albums/c78/Bink6000/a0dc277d.jpg"></SPAN></P> <P><SPAN class=time_text>The % taken from power consumed by an npc was cut in half and made to consume HP as well.  This could increase the damage done to a mob, but only if the thing is using abiltites.  Why we still have a power drain on it is beyond me.</SPAN></P> <P><SPAN class=time_text><U>Dancing Blade</U></SPAN></P> <P><SPAN class=time_text><STRONG>Before / After</STRONG></SPAN></P> <P><SPAN class=time_text><IMG src="http://i25.photobucket.com/albums/c78/Bink6000/c4fd1d10.jpg"></SPAN></P> <P><SPAN class=time_text>They finally got rid of power power drain and gave us something decent imo.  Decreasing the Mit of the target vs ALL magic types.</SPAN></P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Crombie on <span class=date_text>06-02-2006</span> <span class=time_text>08:24 AM</span>

Hogatha
05-27-2006, 09:35 PM
From the looks of the new charm spells, this will just become another PoS, totally useless spell, especially while soloing.  Charm was probably 3/4 the reason I chose to be a Troubador over Dirge, or any class.  Basically this totally F'ks up the game for players who like to solo (like myself), and I have a fairly difficult (although manageable at least) time soloing as it is. However, this was what made the class fun, exciting and interesting for me.  Yet again<EM> </EM>I feel like I've been stomped on.  All I can say is, if these changes make it to live, that's it for this troll (as if anybody really gives a flying crap).

Sir Blig
05-28-2006, 06:22 PM
<DIV>Thanks Bink</DIV> <DIV> </DIV> <DIV>yea the charm is just insane, if they were even slightly interested they would have made other changes to the spells, like to remotely justify such a short charm, make is an instant cast with no mana cost and give full control and even then the loss of time would still make it useless (8 sec pfft), give all of that and make it base 30 sec going up 15 sec each time we get a new version then it would be getting slightly more interesting but if would still be boggling how 7 min 30 can be taken down so far and as rightly said on spells that were there from day dot and adjusted into what we know now by LU13 the ooo fix that was supposed to fix things.</DIV>

ootpek
05-30-2006, 05:22 PM
Since you're examining the Charm spells on the test server and they are all red con I doubt it's showing the real duration.  Least thats what I HOPE anyway.  <div></div>

Pins
05-30-2006, 05:40 PM
<blockquote><hr>ootpek wrote:Since you're examining the Charm spells on the test server and they are all red con I doubt it's showing the real duration.  Least thats what I HOPE anyway.  <div></div><hr></blockquote> Spells show their full duration, whether you can use it or not.

Crombie
05-30-2006, 06:59 PM
<P>As mentioned, level doesnt effect the full duration of the spell when examined.  </P> <P>Also, I have played with a level 70 troubador on test since I posted these pictures.  It is indeed an 8 second charm.  Charming something something in 2.5 sec .. trying to find a target to throw the charmed pet at takes 1-3 seconds.  With multiple mobs around you... this can be very deadly because youll have agro.  Something does need to be done with our charm... its basicly worthless.</P>

VericSauvari
05-30-2006, 09:01 PM
<blockquote><hr>Crombie wrote:<div></div> <p>As mentioned, level doesnt effect the full duration of the spell when examined.  </p> <p>Also, I have played with a level 70 troubador on test since I posted these pictures.  It is indeed an 8 second charm.  Charming something something in 2.5 sec .. trying to find a target to throw the charmed pet at takes 1-3 seconds.  With multiple mobs around you... this can be very deadly because youll have agro.  Something does need to be done with our charm... its basicly worthless.</p><hr></blockquote>this is where some [expletive haxx0red by Raijinn] says it will seperate the good troubadorus from the bad trobadours ..usually someone that does not have a troubadour like a chanter or a predator. 2.5 seconds to cast? i was going to live with the idea of an insta mez/charm...but 2.5s to cast with an 8 second duration? gimme a break<div></div>

ootpek
05-30-2006, 11:20 PM
[expletive haxx0red by Raijinn]...well I was hoping that the duration might be showing wrong cause of levels or such...but guess thats shot to hell. What was Troub charm like BEFORE LU 13?  I didn't have my Troub alt back then.  <div></div>

Crombie
05-30-2006, 11:33 PM
<P>Grr i have pictures of every single skill BUT charm for pre LU 13 ~</P> <P>Pre- LU 13 charm was a spell given to us in the 10-19 range (13, 16, or something around there)  It was our only version of charm that cost 1 (if not 2) concentration slots.  The charmed pet would not respond to commands nor would it attack if you were being attacked.  It was, as lockeye stated, a charm originally meant to be an expensive mesmerization that would hold an enemy for an extended duration and their only action would be to follow the Troubador. </P> <P>Aparently <EM>scouts</EM> arent suppose to have the ability to charm things.  (Can you really consider us true scouts?)</P> <P><SPAN class=time_text><U>Go down a post</U> for correction to this one heh ~</SPAN></P><p>Message Edited by Crombie on <span class=date_text>05-30-2006</span> <span class=time_text>02:44 PM</span>

Bassist
05-30-2006, 11:38 PM
<div><blockquote><hr>Crombie wrote:<div></div> <div></div> <p>Grr i have pictures of every single skill BUT charm for pre LU 13 ~</p> <p>Pre- LU 13 charm was a spell given to us in the 10-19 range (13, 16, or something around there)  It was our only version of charm that cost 1 (if not 2) concentration slots.  The charmed pet would not respond to commands nor would it attack if you were being attacked.  It was, as lockeye stated, a charm originally meant to be an expensive mesmerization that would hold an enemy for an extended duration and their only action would be to follow the Troubador. </p> <p>Aparently <em>scouts</em> arent suppose to have the ability to charm things.  (Can you really consider us true scouts?)</p><p>Message Edited by Crombie on <span class="date_text">05-30-2006</span> <span class="time_text">02:36 PM</span></p><hr></blockquote>Actually, pre LU 13 it was level 20 still, but was 5 concentration slots.  I don't remember any of the cast/recast/control items because using all of my slots was rediculous.</div>

Crombie
05-30-2006, 11:39 PM
<P>Ahh thats right.. it was the massively insaine 5 concentration slots.. didnt use it much for that fact [Removed for Content]... (thus the reason I didnt get a picture of it pre LU13)</P> <P>Was overjoyed when the LU came out because they had made the spell scale, usable, and provide another way to take things on.</P><p>Message Edited by Crombie on <span class=date_text>05-30-2006</span> <span class=time_text>02:41 PM</span>

Crombie
05-30-2006, 11:59 PM
<P>Suppose for those interested ~ here are the 3 stages our level 50 mez once was, is, and will become</P> <P><EM>LU mez is currently changed from the date this pic was posted</EM></P> <P><IMG src="http://i25.photobucket.com/albums/c78/Bink6000/b80bdb56.jpg"></P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Crombie on <span class=date_text>06-02-2006</span> <span class=time_text>08:32 AM</span>

ShiroiOokami
05-31-2006, 12:01 AM
It lasted long enough to get some laughs out of making a golem or skele dance for you, but the recast time was pretty long (like 5 or 10 min). Actually, I'd take the charm nerf if they'd give me back the dance buff <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><div></div>

ForgottenFoundling
05-31-2006, 07:35 AM
Charm is 14s on test now with like a 45s recast.

Tanla
05-31-2006, 07:57 AM
<P>14 s is kind of funny... they can saym  'See we practicaly doubled the amount of time you can charm something... see how much we love you guys?'</P> <P> </P> <P>They love us really...</P> <P> </P> <P>no, they do...</P>

Snublefot
05-31-2006, 09:53 AM
<P>Still so close to useless its not even funny. Oooh looky they upped it to 14s from 8s... Its still a insane nerf from 7 minutes to 14s. And from recast when it breaks to 45s of waiting for the spell to come back up. There is also another change not mentioned. It now uses 21 power every (cant remember interval)seconds.</P> <P>Question is, do you use more power to charm - 14s (remember you regain hp and power for 2 ticks) - mez - mez - mez - charm then you gain from drinks (2 ticks) and power song? </P> <P>I bet thats the only intention with this change. Stop Troubs from charming their target to regain power and health.</P>

Sir Blig
05-31-2006, 12:15 PM
<P>"Stop Troubs from charming their target to regain power and health." </P> <P> </P> <P>Was it the mobs running to SOE and complaining saying no fair,</P> <P> </P> <P>Now players Dualing us maby and not sure about PvP but without the down time from mez I am not sure who we will be able to take down. (silly either way one bad resist = one dead troub, so it was liviing life on the edge)</P>

Jerr
05-31-2006, 01:12 PM
<P>No other way to say it--When they Nerf one of a classes primary abilities 98% someone screwed up.</P> <P>No class should ever be nerfed 98% on one of its abilities-just means someone at SOE didn't do their job.</P> <P>I was making 8 alts so I could have one of each crafting class and didn't pick a Troub because of their nerfing of the class.</P> <P>Even though I don't play one I agree-98% is absurd for any classes abilities.</P> <P>Sad,</P> <P>Jerril</P> <P> </P>

Pins
05-31-2006, 05:28 PM
They changed your charm again:- Troubador: Bria's Entrancing Sonnet now has a longer duration, an increased resistibility, has a 45 second reuse and can be toggled.

Sir Blig
05-31-2006, 05:42 PM
<P>They changed your charm again:<BR>- Troubador: Bria's Entrancing Sonnet now has a longer duration, an increased resistibility, has a 45 second reuse and can be toggled.</P> <P>Was that a direct quote? if so</P> <P>Irony</P> <P> </P> <P>Bria's Entrancing Sonnet has a 2:30 duration and the it say "now has a longer duration"????</P> <P>EDIT: forgot to ask, what is toggled? is that the you can do anything but get it to attack</P><p>Message Edited by Sir Blight on <span class=date_text>05-31-2006</span> <span class=time_text>02:43 PM</span>

Pins
05-31-2006, 06:10 PM
Toggled means you cast it, and then the ability greys out. If you hit it again, it cancels and the recast timer starts.And yah, that's from the last patch notes from test, heh.

Cuz
05-31-2006, 07:06 PM
So they added 6 seconds, but it now has a reoccurring power cost to it?

Tri
05-31-2006, 08:11 PM
<div></div>so that means if you use the spell to it's full duration -> 14 sec that will give you a reuse of 59 seconds? muhahahahaha keep on feeding oil to the fire .... the most fun about these changes is that they were made to make chantys more powerfull and reduce the parking/stuning/stifling of mobs but this charm will make this more doable than the old one, as in groups you rarely got hit to make your pet attack ( did save my [expletive haxx0red by Raijinn] in some bad situations though ) and was mainly of a solo use, but this here will make group encounters even easier ... <div></div><p>Message Edited by Triag on <span class=date_text>05-31-2006</span> <span class=time_text>09:28 AM</span>

VericSauvari
05-31-2006, 08:26 PM
<DIV>anyone else get the feeling they are only doing this to make us happy its no longer 8 seconds?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>announce one HELL of a nerf....then put it up slowly over time to just about half of what it did before.</DIV> <DIV> </DIV> <DIV>i smell shinannigans...SHINANNIGANS! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV>

Crombie
06-02-2006, 05:22 PM
Updated the info finally :smileywink:

SureShot
06-02-2006, 05:47 PM
Thank you.  Some of those look promising.

Jaimster
06-02-2006, 07:19 PM
<BR> <BLOCKQUOTE> <HR> Crombie wrote:<BR> Updated the info finally :smileywink:<BR> <HR> </BLOCKQUOTE><BR>Thanks so much <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I can't wait to see how the power drain turned to part Health drain works.

Sanju
06-02-2006, 08:09 PM
ANY upgrade to Lore's is good, though I also wonder why the power drain portion is still there at all. (Will likely log onto Test today and check out this change, since no raid mobs are up.)Same with dancing blade -- changing the worthless power drain to anything is an upgrade.Jester's Cap is finally getting fixed -- surprised it took them this long for an easy fix.Nothing too exciting, all told ... but minor upgrades are better than massive downgrades.<div></div>

Trabbart
06-02-2006, 08:10 PM
<DIV>Regarding the new part health drain..... Most my abilities cost 100 something mana (lev 70), does this mean the dmg will be around 37 health points drained /skill used??? thats so lame.</DIV>

Mulilla
06-02-2006, 08:31 PM
<BR> <BLOCKQUOTE> <HR> Trabbart wrote:<BR> <DIV>Regarding the new part health drain..... Most my abilities cost 100 something mana (lev 70), does this mean the dmg will be around 37 health points drained /skill used??? thats so lame.</DIV><BR> <HR> </BLOCKQUOTE><BR>Might have its uses... maybe with happy casting mobs... oh no... there are few happy casting mobs.  Anyway something is better than nothing, and the power drain could be considered into the "nothing" category

ootpek
06-02-2006, 09:25 PM
Heh...reminds me of the EQ1 Enchanter pet that was mostly useless in groups.  No way to make it attack except for an AA ability way later.  Always trying to get myself hit once was annoying after awhile.  And 14seconds.  Wooo...they are ruining my life! <div></div>

Snublefot
06-02-2006, 10:01 PM
<P>They did take the time to adjust the value down to 37%, so it must have done something :p If anything it will feel good knowing that 12k frontal maybe hurt the mob just a tiny little bit. What I like most about it is that the idea where aired here on this forum the first days after the charm/mez nerf where coming public. </P> <P>Anyone on test had a chance to play with this ability and checked if it gives text feedback when a mob casts? Most solo mobs drain themselfs for a lot of power during a fight. If an empty power pool translates into 37% of my damage its --- uber... (if power pool is the same size as hp, guess there is mobs that would kill themselfs from just casting :p)</P> <P>And with this show of "we listen", maybe we could get that self heal (new spell) and self buff components to some of our group buffs? Its not the single target dps thats our main problem when soloing. Turning us into a min-fury when going solo would be a very nice addition to the class and great help for the solo and casual troub. Maybe somewhere between 150 and 200 hp/s maintained during the entire fight? Most heroic mobs have dps closer to 500 anyway, so wont make us totally overpowered :p</P> <P> </P>

Lordviperscorpian
06-03-2006, 03:25 AM
Think you may be able to get some shots of the dirge Lanets, and bow shot?  Would be most helpful <span>:smileyvery-happy:</span> <3 troubs<div></div>

Sile
06-03-2006, 03:36 AM
Nice to see some positive updates, even if somewhat minor.  It's the right direction. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

LodrinSt
06-03-2006, 06:09 AM
<DIV>They could do a better job with Jester's Cap implementation. Am I alone in thinking that rotating it among 3 people in your group is quite possibly the most annoying thing ever?</DIV>

Snublefot
06-03-2006, 09:16 AM
Not really annoying, but it sure takes focus away from your own dps :p And I usually try to rotate it between 4 members.

Hurdoc
06-03-2006, 07:23 PM
Jester's cap is the new "twisting"

Snublefot
06-03-2006, 10:07 PM
<DIV>The power-to-damage ratio is way too low. Its usually 20-30 damage when a mob casts something. On one of the 1-arrow birds near TT-Barren portal the mob emptied its power pool in 6-7 casts. It died due to ripostes and sanguine feedbacks. Took a while to kill without casting tough.</DIV> <DIV> </DIV> <DIV>Boosting this ability to %power * 10 would bring it more in line with feedbacks/procs/ripostes.</DIV>

Ballads
06-04-2006, 03:37 AM
Noticed this one after i  seen they changed some other stuff i cant belive they went back and changed it lol . better late thyen never i guess.<img src="http://img218.imageshack.us/img218/9691/beforerequeim7lp.png"><img src="http://img433.imageshack.us/img433/5171/afterrequiem4li.png"><div></div>

vinterskugge
06-06-2006, 03:29 PM
<BR> <BLOCKQUOTE> <P></P> <HR> Sanju wrote:<BR><BR>Jester's Cap is finally getting fixed -- surprised it took them this long for an easy fix.<BR> <HR> </BLOCKQUOTE><BR>It's not actually - the only fix is that the text was changed to show how it's actually calculated.  The spell still does exactly the same reduction as it does on live.

Sanju
06-06-2006, 05:06 PM
That's not what I meant. The fix I'm referring to has to do with Jester's Cap Immunity now being applied on cast.<div></div>