View Full Version : AA line improvements
spirit
05-20-2006, 01:13 PM
<DIV>Post here if anyone has a helpfull improvment suggestion fr troubs AA's, might give idea's for the Dev team.</DIV> <DIV> </DIV> <DIV>I would love to see a Rip ability in the AA line for ranged, on raids i mainly stay at the back shotting arrows but this gets expensive.</DIV> <DIV>with the changes coming to Mez, it might be worth making a mez on the AA line for us to improve our recast and duration.</DIV> <DIV> </DIV>
thorvang
05-20-2006, 04:13 PM
bard's luck (the AA opener) is next to useless. replace it with coin toss (the final int AA) and coin toss with a recast timer reducing buff.allegro is all nice, but has two downers:- aria's chance to proc depends on cast time, so you're basically shooting in your own foot with allegro- the reduction is extremly lowproposed change:- enhance the cast time reduction to like 2% per point- exclude the reduced casting time from allegro from the formula that calculates procs<p>Message Edited by thorvang on <span class=date_text>05-20-2006</span> <span class=time_text>02:14 PM</span>
ForgottenFoundling
05-21-2006, 08:33 PM
the formula that calculates procs DOES ignore spells that effect casting times...
Balmung of the Azure Sky
05-21-2006, 09:06 PM
<BR> <BLOCKQUOTE> <HR> thorvang wrote:<BR>bard's luck (the AA opener) is next to useless. replace it with coin toss (the final int AA) and coin toss with a recast timer reducing buff.<BR><BR>allegro is all nice, but has two downers:<BR>- aria's chance to proc depends on cast time, so you're basically shooting in your own foot with allegro<BR>- the reduction is extremly low<BR><BR>proposed change:<BR>- enhance the cast time reduction to like 2% per point<BR>- exclude the reduced casting time from allegro from the formula that calculates procs <P>Message Edited by thorvang on <SPAN class=date_text>05-20-2006</SPAN> <SPAN class=time_text>02:14 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>What do you mean USELESS? I can cast my HO's more often than never now, it's so amazing that I can do that now. :smileytongue:</P> <P> </P> <P>As with the allegro, it works the same as auto attack procs. It will calculate on the weapon delay/casting time before it is affected by haste or casting haste. But I do agree that it should be a better redution, only that most classes have their own AA line that reduces their casting timers anyway. Same with crits, and same with a bunch other things we as bards get.</P><p>Message Edited by Balmung of the Azure Sky on <span class=date_text>05-21-2006</span> <span class=time_text>10:07 AM</span>
Killerbee3000
05-21-2006, 09:59 PM
<BR> <BLOCKQUOTE> <HR> Balmung of the Azure Sky wrote:<BR> <BR> <BLOCKQUOTE> <HR> thorvang wrote:<BR>bard's luck (the AA opener) is next to useless. replace it with coin toss (the final int AA) and coin toss with a recast timer reducing buff.<BR><BR>allegro is all nice, but has two downers:<BR>- aria's chance to proc depends on cast time, so you're basically shooting in your own foot with allegro<BR>- the reduction is extremly low<BR><BR>proposed change:<BR>- enhance the cast time reduction to like 2% per point<BR>- exclude the reduced casting time from allegro from the formula that calculates procs <P>Message Edited by thorvang on <SPAN class=date_text>05-20-2006</SPAN> <SPAN class=time_text>02:14 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>What do you mean USELESS? I can cast my HO's more often than never now, it's so amazing that I can do that now. :smileytongue:</P> <P><FONT color=#33cc00>if your in a raid and have to stay out of aoe range then you cant advance ho's at all because the debuffs needed to advance them have very short ranges, so in raids you cant really do ho's.</FONT></P> <P>As with the allegro, it works the same as auto attack procs. It will calculate on the weapon delay/casting time before it is affected by haste or casting haste. But I do agree that it should be a better redution, only that most classes have their own AA line that reduces their casting timers anyway. Same with crits, and same with a bunch other things we as bards get.</P> <P>Message Edited by Balmung of the Azure Sky on <SPAN class=date_text>05-21-2006</SPAN> <SPAN class=time_text>10:07 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>
Godzmodi
05-22-2006, 02:52 AM
<blockquote><hr>Killerbee3000 wrote:<div></div> <blockquote> <hr> Balmung of the Azure Sky wrote: <div></div> <div></div> <blockquote> <hr> thorvang wrote:bard's luck (the AA opener) is next to useless. replace it with coin toss (the final int AA) and coin toss with a recast timer reducing buff.allegro is all nice, but has two downers:- aria's chance to proc depends on cast time, so you're basically shooting in your own foot with allegro- the reduction is extremly lowproposed change:- enhance the cast time reduction to like 2% per point- exclude the reduced casting time from allegro from the formula that calculates procs <p>Message Edited by thorvang on <span class="date_text">05-20-2006</span> <span class="time_text">02:14 PM</span> </p><hr> </blockquote> <p>What do you mean USELESS? I can cast my HO's more often than never now, it's so amazing that I can do that now. :smileytongue:</p> <p><font color="#33cc00">if your in a raid and have to stay out of aoe range then you cant advance ho's at all because the debuffs needed to advance them have very short ranges, so in raids you cant really do ho's.</font></p> <p>As with the allegro, it works the same as auto attack procs. It will calculate on the weapon delay/casting time before it is affected by haste or casting haste. But I do agree that it should be a better redution, only that most classes have their own AA line that reduces their casting timers anyway. Same with crits, and same with a bunch other things we as bards get.</p> <p>Message Edited by Balmung of the Azure Sky on <span class="date_text">05-21-2006</span> <span class="time_text">10:07 AM</span> </p><hr> </blockquote><hr></blockquote> t6 i jousted AE, t7 i just seem to stay in for 90% of em<div></div>
reaper_m
05-22-2006, 06:43 AM
<P>I'd actually like to see lines dedicated for caster buffs and melee buffs. The current Int line can be modified to make it totally caster friendly. The haste improvement AA and coin toss can be replaced by a power reduction ability as well as a recast timer (not just a cast timer) reduction. Which wizzie wouldn't love to be able to nova more often?</P> <P>Our Str line can be modified for melee abilities. This would give some love to our dirge brothers too. The haste/dps mod ability can be placed here instead of the stats buff ability. That particular ability can be placed in the wisdom line instead of that horrible ranged/aggro dump ability we get.</P> <P>Also wouldn't mind the AA opener being changed to a swarm pet ability or something. Call them groupies/rabid fans/stalkers/whatever. The slight boost to DPS would be much appreciated in solo play now that we can't rely on our CC ability anymore.</P><p>Message Edited by reaper_man on <span class=date_text>05-22-2006</span> <span class=time_text>11:55 AM</span>
Killerbee3000
05-22-2006, 07:34 PM
<BR> <BLOCKQUOTE> <HR> reaper_man wrote:<BR> <P>I'd actually like to see lines dedicated for caster buffs and melee buffs. The current Int line can be modified to make it totally caster friendly. The haste improvement AA and coin toss can be replaced by a power reduction ability as well as a recast timer (not just a cast timer) reduction. Which wizzie wouldn't love to be able to nova more often?</P> <P>Our Str line can be modified for melee abilities. This would give some love to our dirge brothers too. The haste/dps mod ability can be placed here instead of the stats buff ability. That particular ability can be placed in the wisdom line instead of that horrible ranged/aggro dump ability we get.</P> <P>Also wouldn't mind the AA opener being changed to a swarm pet ability or something. Call them groupies/rabid fans/stalkers/whatever. The slight boost to DPS would be much appreciated in solo play now that we can't rely on our CC ability anymore.</P> <P>Message Edited by reaper_man on <SPAN class=date_text>05-22-2006</SPAN> <SPAN class=time_text>11:55 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>nice wishlist, i vote yes for it.
VericSauvari
05-22-2006, 10:04 PM
<div></div><blockquote><hr>Killerbee3000 wrote:<div></div> <blockquote> <hr> reaper_man wrote: <div></div> <div></div> <p>I'd actually like to see lines dedicated for caster buffs and melee buffs. The current Int line can be modified to make it totally caster friendly. The haste improvement AA and coin toss can be replaced by a power reduction ability as well as a recast timer (not just a cast timer) reduction. Which wizzie wouldn't love to be able to nova more often?</p> <p>Our Str line can be modified for melee abilities. This would give some love to our dirge brothers too. The haste/dps mod ability can be placed here instead of the stats buff ability. That particular ability can be placed in the wisdom line instead of that horrible ranged/aggro dump ability we get.</p> <p>Also wouldn't mind the AA opener being changed to a swarm pet ability or something. Call them groupies/rabid fans/stalkers/whatever. The slight boost to DPS would be much appreciated in solo play now that we can't rely on our CC ability anymore.</p> <p>Message Edited by reaper_man on <span class="date_text">05-22-2006</span> <span class="time_text">11:55 AM</span> </p><hr> </blockquote>nice wishlist, i vote yes for it.<hr></blockquote>now if we could only get some sort of acknowledgment from a red name that they actually look on the troubador forums(but that would involve them leaving the bruiser or fury forums)<div></div><p>Message Edited by VericSauvari on <span class=date_text>05-22-2006</span> <span class=time_text>02:20 PM</span>
Coppun
05-24-2006, 06:05 PM
Our class shout NOT be balanced using AA's. not everyone is going down the same lines. It would be screwing everyone into carbon copys of each other. NO thanks. SoE continues to make it easier to leave for new games. period.<div></div>
Balmung of the Azure Sky
05-25-2006, 01:43 AM
<P>I'd like to see an AA that increases the amount resists songs give. So instead of 1k which is simply made up with 1 piece of gear now and players can cap so easily with specific resist gear, having an AA that increases the resist amount will allow players to use better gear for stats dmg etc.</P> <P>I would also like to see the Intercede AA we got on beta, since that is much more useful than the last in the agi and int lines. We would die from the intercept but who cares, we only need to be rezzed to take the fall again ^_~</P> <P>How bout an aa that increases mana and hp regen per ticks, the 41/46 for t7 is a little lame still.</P> <P>Or how bout one that actually makes run speed better than 46% In eq1 bards were the fastest speed... thats the way it should remain. Even if we are only good at running and movement why not let us enjoy it by giving back that 70% runspeed =)</P>
MrCanoehead
05-25-2006, 05:40 PM
Increased runspeed will help you /follow faster. Too bad you won't be there to enjoy the benefits.
<div></div><div></div>Here's my useless ideas:<b><font color="#ff9900">STASta 2: Shielding Sonnet</font></b><font color="#ff9900">Buff that increases the Skald's group's max health and mitigation. Requires 1 conc slot. (Roundshield must be equipped)<b>Sta 3: <Insert name here></b>Increases the Skald's chance to block with a shield. (Typical 1 rank: 1% ratio)<b>Sta 4: Skald's Cadenza</b>Group buffs that increase advoidance have their values increased. (Roundshield must be equipped)<b>Sta 5: Skald's Focus</b>The Skald is immune to most stun/interrupt effects. (Roundshield must be equipped) *Not sure about this one honestly.</font><b><font color="#66cc00">AGIAgi 2: Bump</font></b><font color="#66cc00">Same old thing, place in stealth, chance to pickpocket. Good idea here.<b>Agi 3: Wayfarer's Watch</b>Same deal +parry. Good one here again.<b>Agi 4: Wayfarer's Concoction</b>Single target buff increases power and health regen in combat. 3 minute buff. 5(?) minute recast.<b>Agi 5: Disappearing Act</b>Short duration group stealth/feign death. 70% chance (Ineffective against Epics). Roots the group and places in stealth. (Basically a group FD, but instead of falling down, everyone goes into stealth). 30m recast, 1m duration.<font color="#ff0000"><font color="#ff0000"><b><font color="#0000ff">WISWis 2: Harmonizing Shot</font></b><font color="#0000ff">Same deal as current.<b>Wis 3: Soft Melody</b>Group buffs which increase resists have their values increased<b>Wis 4: Allegro</b>Same deal as current<b>Wis 5: Harbringer's Concentration</b>+1 Conc slot<b><font color="#cc00cc">INTInt 2: Rythm blade</font></b><font color="#cc00cc">Same deal here, nothing new.<b>Int 3: Fermata</b>Typical root. Duration increased at higher ranks<b>Int 4: </b></font></font></font></font></font><font color="#66cc00"><font color="#ff0000"><font color="#ff0000"><font color="#0000ff"><font color="#cc00cc"><b>Moonlight Reqium </b>Increases Crit chances on all spells (Heals+Nukes)<b>Int 5: Concerto</b>Stifles and Pacifies the caster. Every 2 seconds casts "Obbligato" on target of attack. Deals undetermined amount of damage. Increases hate gain. (See Hail of Steel [Swashbuckler], or Stream of Arrows [Ranger] if you don't understand).<b><font color="#ff0000">STRStr 2: Turnstrike</font></b><font color="#ff0000">Same deal here, nothing new<b>Str 3: Presto</b>Songs that increase Haste or DPS have their values increased<b>Str 4: Accent Blade</b>Increases Melee+CA critical hit chance<b>Str 5: Bladedance</b>Same deal as current.</font></font></font></font></font></font><p>Message Edited by Keyh on <span class="date_text">05-25-2006</span> <span class="time_text">04:03 PM</span></p><p>Message Edited by Keyh on <span class=date_text>05-25-2006</span> <span class=time_text>04:19 PM</span>
All finished, mainly this is what it is:STA - All about defense. Taking hits and not getting hitAGI - I have no idea, but the original one didn't make sense eitherWIS - More towards healers (but casters benefit equally as well) for allegro. Resists as wellINT - Geared towards casting and casters. The last one would be nice for raids, no jousting.STR - Geared towards long term damage and AoE immunity. Again good for raids.
Toonmaster
05-26-2006, 06:12 AM
<P>Best AA additions:</P> <P>Autofollow that allows others to target you and tell you to follow</P> <P>Autofollow that works up and down walls</P> <P>Autofollow that works to automaticly zone you in with your paired partner</P> <P>Autoactivate the rez accept button - and then allow others to re-partner (make you auto follow)</P> <P> </P> <P>I think that should about do it.</P> <P>It will be the only way any Troubadors will be in the game after the next patch.</P>
Kraks_Aforty
05-26-2006, 01:53 PM
Big fix would make it so you could have the weapon type you need in either primary or secondary. Sucks not being able to use multiple nice CA's without flip flopping weapons around constantly.<div></div>
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