View Full Version : Test Update 5/19
Zeral498
05-20-2006, 06:44 AM
<p>Test Update 19/5/06</p> <font size="2"> </font> <p><font size="2">*** Quests ***</font></p> <p><font size="2">- Quests that previously required fungi now require a different component, as fungus has been removed from the game.</font></p> <p><font size="2">- Cvaka and Vashazdar will now properly complete their quests. If you currently have this quest at the "ready to complete" stage, you will need to find 2 bonded loam before the quest will update and complete.</font></p> <p><font size="2"> </font></p> <p><font size="2">*** Player-versus-Player ***</font></p> <p><font size="2">- You can no longer evacuate (Escape, Depart, etc.) while No Zoning is Allowed.</font></p> <p><font size="2">- Protecting Grove, Ring of Fire, Forge of Ro and other similar spells will no longer cause a player to become carnage flagged upon casting.</font></p> <p><font size="2"> </font></p> <p><font size="2">*** Combat ***</font></p> <p><font size="2">- Summon Gazer Pet and Hatch Gorg Egg will now appear under the Abilities tab instead of the Spells tab in the Knowledge Book.</font></p> <p><b><font size="2">Scout changes:</font></b></p> <p><b><font size="2">- Troubador: Lullaby: Reduced power cost.</font></b></p> <p><b><font size="2">- Troubador: Bria's Entrancing Sonnet: Removed damage, periodic break chances, and power cost.</font></b></p> <p><font size="2">Mage changes:</font></p> <p><font size="2">- Conjuror: Offering: Can only be used on the caster's primary pet.</font></p> <p><font size="2">- Coercer: Terrible Awe: The amount of hate generated by the mesmerize effect has been reduced.</font></p> <p><font size="2">- Illusionist: Phantasmal Splendor: The amount of hate generated by the mesmerize effect has been reduced.</font></p> <p><font size="2"> </font></p> <p><font size="2">*** Achievements ***</font></p> <p><font size="2">- Brawler: Sta 5: Mantis Bolt: No longer triggers melee auto-attack.</font></p> <p><font size="2">- Summoner: Starter: Possess Minion: Can only be used on the caster's primary pet.</font></p> <p><font size="2">- Summoner: Str 5: Implode: Can only be used on the caster's primary pet.</font></p> <p><font size="2"> </font></p> <p><font size="2">*** Tradeskills ***</font></p> <p><font size="2">- Level 20-59 carpenter recipes no longer call for subcombines, and new recipes have been created.</font></p> <p><font size="2">- Level 20-59 woodworker recipes no longer call for subcombines, and new recipes have been created.</font></p> <p><font size="2">- Level 20-59 provisioner recipes no longer call for subcombines, and new recipes have been created.</font></p> <p><font size="2"> </font></p> <p><font size="2">*** User Interface ***</font></p> <p><font size="2">- There is some new functionality with the Quest Helper window. Pressing Ctrl+, (comma) or Ctrl+. (period) will scroll forward and backward through recently selected quests. You can also use Alt+. (period) to cycle quests that were recently updated. UI modders, explore the new eq2ui_journals_active.xml file in order to integrate arrows, drop-downs, etc. into your creations.</font></p> <p><font size="2">- Some quests that were previously flagged Heroic in the journal are no longer designated as Heroic.</font></p> <p><font size="2"> </font></p> <p><font size="2"> </font></p> <p><font size="2">Well, since the Test server is down right now, I don't know how dramatic the changes are. I'll check into it when the server is back up, but it's not very good changes.... Mez and charm still sucks. </font></p> <div></div>
Jooneau
05-20-2006, 09:36 AM
I noticed that Bria's Entrancing Sonnet (20th level charm) on Test lasts only 6.5 seconds now, not 8.0 seconds.After doing a little research here, I'm convinced that they're turning our charm into a Troubador version of the Dirge spell that stuns a monster for 8 seconds and then does damage to it when it expires. Dirges aren't too happy either about the change to their spell because of the increased reuse timer (30 seconds) and severely decreased damage to those songs (cut in half roughly).Oh and our ranged stifle has verbiage about having its stifle effect cause Epic immunity after it expires and its duration reduced against Epic targets, but it itself still doesn't affect Epic targets. Aside from probably being an obvious oversight, [expletive haxx0red by Raijinn] is that all about?Congratulations on 70, too!<p>Message Edited by Jooneau on <span class=date_text>05-20-2006</span> <span class=time_text>01:37 AM</span>
Snublefot
05-20-2006, 11:09 AM
<P>They dont understand do they? </P> <P>Removed powercost? Nice, we have a 8s stun every minute and some. Not useless, but its still very near useless compared to the previous versions. Its a long recast slightly longer cheap shot. No longer used for taking out adds, but for backstabbing and stealth attacking.</P> <P>Can someone on test check if you can still use them on Tripple ups? The T5 version of the charm could be used, the T7 version couldnt. Big diffrence that and would want to know if this is fixed now.</P>
vinterskugge
05-20-2006, 12:40 PM
Not good enough.
Jooneau
05-20-2006, 01:44 PM
The power cost was still listed in the description, at least on the level 20 one I used on Test (45 power).You can't use it for backstabbing and stealth attacking, because the NPC is considered your ally while charmed. Cheap Shot is more useful than Bria's for that.They removed the verbiage about our ranged stifle working at all on Epics so it was never intended to work on Epics.The spell in its current form on Test is such a huge letdown from what charm used to be that I have absolutely no desire to continue playing EQ2, let alone EQ2 as a troubador, whatsoever. Trust me; if you enjoyed using charm at all as a Troubador, once you have seen this change for yourself, you will be devastated and not have any illusions at all about this spell being useful. Any game where the designers feel empowered to make this sort of overwhelmingly negative change to a class-defining ability is just not worth playing, let alone paying to play.
Snublefot
05-20-2006, 01:47 PM
<DIV>Yeah, just realized that. Its useless.</DIV>
Zeral498
05-20-2006, 06:27 PM
<div></div><div></div><b>Reverie Master I</b> - Previous power cost: 192 - Current power cost: 128 (Decreased by ~64) - Previous duration: 20 seconds - Current duration: 24 seconds (Yay) <b>Bria's Infatuating Sonnet Master I</b> - You can now command your pet to attack other mobs. - Periodic resists no longer exists. - Previous power cost : 126 - Current power cost: 126 (NO CHANGE) The charm still sucks, and the mez is still very limited in its uses, but a little bit more solo friendly though. And they didn't lower the power cost for charm like the patch notes said it would... EDIT: <p><font size="2">- Troubador: Bria's Entrancing Sonnet: <b>Removed damage, </b>periodic break chances, and power cost. </font></p> <p><font size="2">And I'm sorry, but [expletive haxx0red by Raijinn] is the removed damage portion? It never -dealt- damage in the first place. Anyone know? </font></p> <div></div><p>Message Edited by Zeral498 on <span class=date_text>05-20-2006</span> <span class=time_text>07:39 AM</span>
Jaimster
05-20-2006, 07:21 PM
<BR> <BLOCKQUOTE> <HR> Zeral498 wrote:<BR> <B>Reverie Master I</B><BR><BR>- Previous power cost: 192<BR>- Current power cost: 128 (Decreased by ~64)<BR>- Previous duration: 20 seconds<BR>- Current duration: 24 seconds (Yay)<BR><BR><BR><B>Bria's Infatuating Sonnet Master I</B><BR><BR>- You can now command your pet to attack other mobs.<BR>- Periodic resists no longer exists.<BR>- Previous power cost : 126<BR>- Current power cost: 126 (NO CHANGE)<BR><BR><BR>The charm still sucks, and the mez is still very limited in its uses, but a little bit more solo friendly though. And they didn't lower the power cost for charm like the patch notes said it would...<BR><BR>EDIT: <P><FONT size=2>- Troubador: Bria's Entrancing Sonnet: <B>Removed damage, </B>periodic break chances, and power cost.<BR></FONT></P> <P><FONT size=2>And I'm sorry, but [expletive haxx0red by Raijinn] is the removed damage portion? It never -dealt- damage in the first place. Anyone know?<BR></FONT></P> <P>Message Edited by Zeral498 on <SPAN class=date_text>05-20-2006</SPAN> <SPAN class=time_text>07:39 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>LOL - Not a freaking clue. I read the update notes and went "huh?". Then I read them to my husband on the off chance that I was just not fully awake but he didn't understand either. </P> <P>I took it to mean that it had been turned into an insta mez (no power cost) that was no longer breakable but it couldn't do damage as it was no longer a pet (was hoping someone realized that 8 seconds just isn't useful for a "pet").</P>
pikeymoose
05-20-2006, 07:35 PM
You know your class got the crappy end of the stick for nerfage, when the scouts are complaining about "cheap shot" LOL and that nerf is so miniscule that it is not even on the complain radar for our destroyed class.If all we got for Christmas was a cheap shot nerf........I'd kiss Sony's butt for the next 2 years.Troubadors have a bit more severe issues here DEVS, then the cheap shot ones....so what do you want to fix first.Moose
Zeral498
05-20-2006, 07:45 PM
<blockquote><hr>pikeymoose wrote:You know your class got the crappy end of the stick for nerfage, when the scouts are complaining about "cheap shot" LOL and that nerf is so miniscule that it is not even on the complain radar for our destroyed class.If all we got for Christmas was a cheap shot nerf........I'd kiss Sony's butt for the next 2 years.Troubadors have a bit more severe issues here DEVS, then the cheap shot ones....so what do you want to fix first.Moose<hr></blockquote>Yeah, the cheap shot nerf really isn't that bad... I could Cheap Shot, Bump, Ciara's, and Dancing Blade before the stun wore off...<div></div>
Toskrin
05-20-2006, 08:37 PM
<BR> <BLOCKQUOTE> <HR> <P>Test Update 19/5/06</P> <P><B><FONT size=2>- Troubador: Bria's Entrancing Sonnet: Removed damage, periodic break chances, and power cost.</FONT></B></P> <HR> </BLOCKQUOTE> <P>This spell is a pig - it's pathetic to watch the devs trying to put lipstick on it. It's not as good as a stun, or even a mez. I could care less if Troubadors and Dirges have some sort of Yin/Yang balance of their spells. The devs must think of it as some sort of elegant balance - but I don't understand why Dirges and Troubs must be more like one another, outside of some worthless sense of symmetry.</P> <P>I think that "Removed Damage" means that the charm won't break if the pet takes damage.</P>
Zeral498
05-20-2006, 11:36 PM
<div><blockquote><hr>Toskrin wrote:<div></div> <blockquote> <hr> <p>Test Update 19/5/06</p> <p><b><font size="2">- Troubador: Bria's Entrancing Sonnet: Removed damage, periodic break chances, and power cost.</font></b></p> <hr> </blockquote> <p>This spell is a pig - it's pathetic to watch the devs trying to put lipstick on it. It's not as good as a stun, or even a mez. I could care less if Troubadors and Dirges have some sort of Yin/Yang balance of their spells. The devs must think of it as some sort of elegant balance - but I don't understand why Dirges and Troubs must be more like one another, outside of some worthless sense of symmetry.</p> <p><b>I think that "Removed Damage" means that the charm won't break if the pet takes damage.</b></p><hr></blockquote>Yep, you're right. Just checked it. No more periodic resist and no more breaking when the pet takes damage. Still.. WOOPTY DOOOOOO! 8 seconds? =/</div>
ootpek
05-23-2006, 06:01 PM
In 8 seconds will a mob even get off ONE hit in a fight? I would say maybe about half the time it would. No more. <div></div>
Fildarum
05-23-2006, 06:16 PM
<DIV>this is really just an 8 second delay before you pull mad agro and get the snot beat out of you. this spell will never ever get used.</DIV>
pikeymoose
05-23-2006, 06:36 PM
The one shinning star in all of this is 2 or 3 master1 troubador t7 songs 10 gold vs 15plat.So many players trying to get big coin for soon to be useless trash songs. Anyone want to buy charm/mez/bria?Moose
Nevari
05-23-2006, 07:20 PM
1 plat for Reverie Adept 1 on my server.<div></div>
Noguks
05-23-2006, 08:44 PM
<P>I'm totally against the charm nerf and it has made me shelf my 69.6 troub on nagafen but if they want to make it have any use at all they should put a <STRONG>memwipe</STRONG> on it on termination. Some people may actually like that. Also <STRONG>nix the recast timer</STRONG> but instead put a cannot recast on said mob for 1 min buff like jesters cap. </P> <P>Ohh and to compensate the huge dps loss in <STRONG>pvp</STRONG> due to the charm nerf and make it <STRONG>castable on players</STRONG>.</P> <P>That might make me reconsider whether its worth playing a troub on the pvp server.</P> <P> </P> <P> </P> <P>Message Edited by Noguks on <SPAN class=date_text>05-23-2006</SPAN> <SPAN class=time_text>09:49 AM</SPAN></P><p>Message Edited by Noguks on <span class=date_text>05-23-2006</span> <span class=time_text>09:50 AM</span>
Belisarius
05-24-2006, 01:05 AM
Charm is crap, but its going in the right direction. The only problem with it now is the 8 sec garbage. Make it 5 min or it wont be used. End of store
Pik'ee
05-24-2006, 02:09 AM
I used to regularly use charm to allow me to mine a node guarded by a single heroic mob. That was about the limit of it's usefulness to me, and even that's gone now...<div></div>
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