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Trabbart
04-15-2006, 10:49 AM
<DIV>I am sure this must have been reported allready but cant see the post. </DIV> <DIV> </DIV> <DIV>Jesters cap master version is supposed to reduce recast timers by 40%. I know that the adept 1 version was broken "slightly" cos it didnt deliver the promised 30%. </DIV> <DIV>However the master 1 version doesnt even come close to 40%. It seems to reduce 15 minutes to 11.8 minutes.</DIV> <DIV> </DIV> <DIV>Any comments/ suggestions/ reasoning why ? Is the spell broken or is it using  an obscure forgotten formula that makes perfect sense and can also create gold in RL.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>(ps i found a way to abuse requiem of reflection....its uber now..really................................really. ...honestly, but i wont tell)</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Ikikik, 70 troubador, Synergy,  East Freeport,  Norrath, Splitpaw</DIV>

Rampagious
04-16-2006, 03:10 AM
Yeah alot of us have been talking about this, this is probably the third post about it.  I myself feedbacked everyday for a week or so and have just given up, as I'm sure others have too.  Just wish they could take the time to fix it = <div></div>

Emerix
04-17-2006, 06:09 PM
<P>It prolly bugged . Not worth getting it in my opinion anyway heh =)</P> <P>Requiem of reflection bugged ? as in .. it .. works finally ?</P>

Sokolov
04-27-2006, 09:50 PM
If Jester's Cap is like all the other cast time reduction spells, they reduce the casting TIMER, not the cast time.Thus, 100% reduction means you cast twice as fast.Meaning a 15 minute spell's new cast time should be calculated with the formula: 15 / 1.4 = 10.7 minutes.<div></div>

Hikkymouse
05-03-2006, 07:28 PM
working correctly now? or not?if not, will be done before EoF?<span> :smileytongue:</span><div></div>

Bassist
05-03-2006, 07:30 PM
<div><blockquote><hr>Suttokodokkoi wrote:working correctly now? or not?if not, will be done before EoF?<span> :smileytongue:</span><div></div><hr></blockquote>Actually, working as intended.  It's as Sakolov explained.</div>

Sile
05-04-2006, 12:28 AM
40% of 15 minutes is 6 minutes.  Which means you should be able to recast that spell in 9 minutes.   I don't follow Sakolov's explanation.  Spell description specifically says "recast" timer, not cast time.  <div></div>

Warond
05-04-2006, 01:27 AM
You can sit there and chain jestercap on yourself all day if you wanted too now. : <div></div>

Bassist
05-04-2006, 07:05 PM
<div><blockquote><hr>Sileas wrote:40% of 15 minutes is 6 minutes.  Which means you should be able to recast that spell in 9 minutes.   I don't follow Sakolov's explanation.  Spell description specifically says "recast" timer, not cast time.  <div></div><hr></blockquote>Yeah, it's one of the weird ones.  Here's how it works:<ul><li>If you "increase" a value by 40%, you multiply it by 1.4.  So, 10 * 1.4 = 14.</li><li>If you "decrease" a value by 40%, you divide it by 1.4.  So, 10 / 1.4 = 7.14</li></ul>I'm sure most people know the increase, but think of it as adding 40% instead of what it really is.  So, when it comes to decreasing it is thought of as subtraction instead of division.  Just remember that when you're talking about combining a measured value and a percentage it will always be with multiplication or division.Now, if these numbers aren't working out then there is an issue <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div>

Sokolov
05-04-2006, 11:28 PM
<div></div><div></div><div></div>Incidentally, 7.14 * 1.4 = 9.996, basically 10.And I apologize for saying "cast" instead of "recast" but it amounts to the same thing.If you think of it like this... where you have a spell timer "speed" for casting and recasting.  You "cast" or "recast" at one second per second.  This means that a spell with a recast time of 10 minutes recasts in 10 minutes (10/1).If you get a timer reduction, you "cast" or "recast" faster.  So at 40%, instead of one second per second, you get 1.4 seconds per second.  So a recast time of 10 minutes is "reached" in 10/1.4 for 7.14 minutes.YOU, the player, "cast" or "recast" faster with a "timer reduction."  The "timer reduction" does not affect your cast or recast time itself directly.<div></div><p>It's kind of like driving.  If you go at 100 mph and get a 40% increase, you now drive 140 mph.  At 100mph, you reach 100m in 1 hour, but if you go 140mph, you reach it in 0.714 hours, which is NOT the same as arriving to 100 miles 40% faster (which would be .6 of an hour).<span class="time_text"></span></p><p>Message Edited by Sokolov on <span class=date_text>05-04-2006</span> <span class=time_text>02:08 PM</span>

Sile
05-05-2006, 03:18 AM
<div></div>Percentage basically means by 100.  So 15 minutes is 100% of recast timer.   (<span class="frac">40/100</span>) × 15 = 6 minutes.  So recast timer of a spell with recast of 15 min should be 9 minutes if it's truly reduced by 40%.    Reducing a 15 minute recast timer by 4 minutes is not 40%, but something like 26.69%.<div></div>

Sokolov
05-05-2006, 03:37 AM
<div></div><div></div>... Did you not read a word I wrote? The key here is that the abilities are not meant to modify the cast or recast TIME of any ability. They affect a player's cast or recast TIMERs. Totally different. Also notice that the spell is casted on a TARGET, and the TARGET's TIMER is affected.  This means that the TARGET's ability to cast or recast spells is affected, NOT individual spells' cast TIME or recast TIME.  15 minutes is NOT the spell's recast timer, it's the spell's recast time.  Even if it was the spell's recast timer, the spell Jester's Cap (and all other abilities of this nature) does not affect the spells directly but changes the cast or recast timer of its target - A PLAYER. So, again: A player recasting 40% faster, will recast a 15 minute spell in 10.714 minutes, which, incidentally IS reaching the "total recast time" needed for spell recovery 40% faster than someone without the buff(10.714 * 1.4 ~= 15). <div></div><p>Message Edited by Sokolov on <span class=date_text>05-04-2006</span> <span class=time_text>04:43 PM</span>

Sile
05-05-2006, 03:55 AM
I see what you're saying now and that does bear out with what is seen.   Pretty disappointing <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />  Some reduction time is better than none, but far short of what is implied.<div></div>

Sokolov
05-05-2006, 04:01 AM
Well, consider 100% cast time and/or recast time reduction. Chain casting of instant spells?  Would be ridiculous. In this implementation, you can get 900% reduction timer and still not reach 0 =D <div></div>