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View Full Version : Serenade song series broken


Darkmage6
03-20-2006, 08:37 PM
After extensive testing i found that this spell is no longer working, ie the amount of hate loss is not enough for hate generated at that lvl.Say you play this song i noticed that mob agro's casters even more than normal as soon as i stop playing the problem goes away.It seem to be having the reverse effect ie hate seems to be produced from the proc itself greater then the effect.Took weeks of testing but thats what i found anyways.

Hajji2
03-20-2006, 08:52 PM
<div></div>I verified this with log files this weekend with several groups.  I will not use this song till it gets fixed.  I have placed a bug report with log files to correct this issue.  I do not have an ETA on the song fixed.  Thank you for the post you just beat me to the punch on this post.

pera
03-20-2006, 09:01 PM
Again ?    I thought this was fixed, but honestly I just figured it was never really tested it.   But you are right even after i "thought" it was fixed i do still notice non-fighters gaining agro much much sooner than before.   Its pretty common for a caster to die in my group on raids if i'm using this song.Well there is another song to the list that broken :-/   lol see this is what happens when SoE thinks it is goign to fix something to blance it, they fix it alright, by making it not work, or actualy work in the oppisite means.<div></div>

Swisher Repo
03-21-2006, 05:35 AM
hmm...I use this song often...and I notice right away if I dont have it up and going.  When the song is playing mobs only stray on some high-dps classes, but not that often.I am very disappoint at the the 40% reduction that is on t6 and t7 spells on any tier, Adept I - Master I...it's all 40%.<div></div>

Darkmage6
03-21-2006, 09:56 AM
Lol i tried it a few times in CT with group as soon as i started playing song during battle the mobs jumped the healer the tank said [Removed for Content] is going on?.I stop playing the song the mobs stay glues to tank 4 more times i start up song in battle the mobs jump the healer again every time i am 100% certian this song is bugged and working in reverse as soon as i stop playing it tank has no problem keeping agro.Funny thing is the healer was just standing there, the battles were very easy with a guardian tank.<div></div>

Narben Von Nacht
03-21-2006, 11:05 AM
<div><span><blockquote><hr>Darkmage666 wrote:Lol i tried it a few times in CT with group as soon as i started playing song during battle the mobs jumped the healer the tank said [Removed for Content] is going on?.I stop playing the song the mobs stay glues to tank 4 more times i start up song in battle the mobs jump the healer again every time i am 100% certian this song is bugged and working in reverse as soon as i stop playing it tank has no problem keeping agro.Funny thing is the healer was just standing there, the battles were very easy with a guardian tank.<div></div><hr></blockquote>Did you try it with the song going before fighting started? From this example it sounds like there's a bug starting the song during combat. Do you remember what class of healer it was? Thats the sort of thing the devs will want to know. In your case it could have been a specific combination of factors causing the problem.For myself, I haven't noticed an issue. I've been in a few groups in the last week running Serenade and casting PoM on every fight and the tank never lost aggro (and a couple of times the MT was an SK, a class that doesn't always have the best aggro management) Maybe there is a problem but it could be an issue with only certain combinations of classes and abilities</span></div>

pera
03-21-2006, 09:09 PM
If in raids and i'm playing this song a wizard/warlock is almost 100% of dieing because of getting agro.   I stoped playing it with out telling the dpser, and not a single on of them grabbed agro after that.<div></div>

Jehannum
03-21-2006, 10:13 PM
<div>Strange... I've found the opposite.  I don't play it, as soon as I fire up Precision the warlock dies.  I don't play it, the ranger reliably steals aggro and dies about 33-50% of the time.  When I have it fired up the warlock doesn't die until Precision's done and the ranger doesn't steal aggro anymore, though the bruiser does take aggro from the guardian.  Better him than the ranger or the warlock, I'd say.</div><div> </div><div>Obviously though if it's working fine for Narben and I and not for the rest of you, there's some additional factor we're missing (hence, obviously, the desire for more info so we can avoid 'broken' situations or ideally get Sony to address them).  Perhaps it's working better for scouts than for mages, or your mages aren't used to the now-higher aggro levels they generate, or something; obviously we need more clean data to tell.</div>