View Full Version : Explain to me
Frigid2000
03-06-2006, 08:34 PM
<div>Ok guys. I have a level 55, almost 56, Troubador and there must be something I'm missing.</div><div> </div><div>I read that we can kite mobs around with snare - we can chain mez - we can charm and do all these wondrous solo things.</div><div> </div><div>Ok, explain to me how.</div><div> </div><div>Going toe to toe, I can barely take a yellow one up arrow. Heroics mow through me in seconds. I've tried kiting, but 90% of the time, there isn't room to do so. I've tried chain mezzing, but I run out of power. Charm breaks constantly. </div><div> </div><div>I'm in full cobalt, and nearly all my gear is legendary, level 45 on up. </div><div> </div><div>Obviously I'm missing something, and I can't figure out what. Here is a test fight:</div><div> </div><div>Guerilla something or another, a named goblin in Pillars of Flame, that I'm supposed to kill. A white, one up arrow. He destroys me. I tried chain mezzing and hoping that my health and power regen (both of the songs on, which still seems to make it take forever), but I run out of power. I tried kiting him, but my snare constantly breaks. All of my spells are at least adept 1.</div><div> </div><div>I'm asking to be filled in, because obviously I'm missing it.</div>
Sanju
03-06-2006, 10:37 PM
Keep practicing, get better gear/spells, and/or make friends so that you don't have to solo.Personally, I hate soloing, so I don't practice much -- therefore I'm not very good at it. I hate kiting, and I tend to forget about DoTs before I try to mez. Nothing like mezzing and not being able to cancel Kians before it breaks mez ... then mezzing again and noticing that my weapon has procced another DoT.If you're having power regen issues, though, stack up on Battlement of the Mind & Flowing Thought items, pick up your prismatic or peacock weapons, use the manastone and Vessel, etc.If you're looking to be a superhuman killing machine that can take down anything at all with no risk or skill involved, you'll be highly disappointed. A soloing troub requires practice, skill, and patience.<div></div>
Kulaf
03-06-2006, 10:51 PM
<div></div>Most of it is gear. If you do not have a lot of <strong>in combat</strong> power and health regen then you are not going to do well mezing.
Pik'ee
03-07-2006, 01:08 AM
If you've forgotten to cancel your auto attack you are going to hit the mob and break the mez the moment it lands.Also, seriously, although much is possible using these methods, it is far more fun to watch paint dry. It takes so long it is simply not worthwhile.<div></div>
911GT3
03-07-2006, 04:17 AM
The problem is that we cant take many hits, therefore what I usually do is mez mob, debuff, snare, back off, arrows attack, nuke attacks, re mez, then start over. Sometimes mez will get resisted which will most likely end up in you dieing or having to run away and break encounter. If you realy wana do this often you should have master I mez becasue it works realy good.<div></div>
clankersta
03-07-2006, 05:49 AM
<div></div>what is our mezz song i don't have one or i havent noticed please let me know thanks
Straygats
03-07-2006, 05:55 AM
Also, just a side note to the great advice above: Guerilla Lorkil is a BEAST. He is in no way indicative of normal up 55s. =PIt took my until 55 to beat him and then just by a sliver. He's quite vile.<div></div>
Warond
03-07-2006, 06:40 AM
Circle method.Pull with bow CA to stifle, then kians, oppressive and demoralizing, HO, snare, shrill, HO, cheapshot, taffos, sneak, claras, sandras and courtly, essance and elis. All while hoping around and kiting the mob. Just time it all correctly and keep your movement at a fast paced.<div></div>
Jehannum
03-07-2006, 11:39 AM
<div></div><blockquote><hr>Frigid2000 wrote:<div> </div><div>Ok, explain to me how.<hr></div></blockquote><p>Lorkil is an oddball like people have said - that said, I've taken yellow ^^^'s with this method, so I'd assume he's also doable as long as he can be mezzed (stuff that chain-stuns is rough and tends to be a crapshoot, as an exception)</p><p>What you will need:</p><p>minimum of 38/tick power regen, in combat</p><p>Adept 3 Lullabye (ideally Master)</p><p>A runway length equal to Shrill's range. (not strictly necessary, but ideal for learning the technique)</p><p>What makes things easier:</p><p>high mitigation gear, high int gear, Master 2 Shrill, Adept 3 Zander's (or master if it even drops, never seen one), Master Snare, turning off Aria, and Dove Song. Yes, Dove Song. Anything to make resists even more negligible is good.</p><p>Step 1. choose a mob and pull it, with either stifling shot, Shrill or charm. If charm, position, have it stay put, break at max shrill range and mez it once broken. Otherwise, use the other ranged hit, ensure auto-attack is off (including bow) and mez it. If you know you'll have trouble landing mez, pull with Zander or the snare instead.</p><p>Step 2. Assess health and power. If your health is too low, wait (turn on Quirons if needed) and re-mez every 30 seconds to recover. 30 seconds is generally long enough to regen the power spent on damage and on mezzing. Be sure to avoid leaving power-draining debuffs up.</p><p>Step 3. When ready to 're-engage' move to extreme Shrill range (which is inside bow range and just outside most other ranges).</p><p>Step 4a. First pass and when Precision's up (once you're 58+) fire off the mass damage stack - Precision, stifle (no proc but a good idea to stifle esp scout/healer mobs), snare, Zander, Kian, Demoralising, Descante, Shrill, Pilfer, Lore, Cheapshot and - remembering to cancel bow autoattack and Kian's - mez it again.</p><p>Step 4b. Second (or pre-58, or precision not ready) pass, fire off stifling shot, Shrill, Pilfer, cheap shot, mez (pilfer can be omitted but I like using it for the extra damage) again being sure to cancel bow autoattack before the mez lands.</p><p>Step 5. Decide whether to finish the mob with a mastery strike, final nuke, melee, whatever, or return to Step 2.</p><p> </p><p>Once you have this mastered, you can work on tightening up the runway, modifying the method to suit your style, and so on. This basic technique will allow you to take on anything up to a high yellow ^^^ but be warned those take <em>ages</em>.</p><p>As to chain mezzing, you more or less need an enchanter unless you're a raider; it only takes about 50 power per tick regen to pretty much keep 3 mobs locked down as long as you don't get more than one resist per cycle, but that's a group thing - no way you could take 'em down too <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> 35-40 power per tick pays for unresisted (9-second lapse) mezzes, and the other 10-15 covers resists.</p><p>Again though, the most important things to remember when working a mez fight are:</p><p>1. NEVER EVER EVER autoattack unless you're sure you can survive, and turn it off if you re-mez.</p><p>2. Never let Kian's stay on your mez target once you've started to cast Lullabye.</p><p>3. Cheap shot is your friend. Who cares if you can't take 2 seconds of beating from the mob if it's stunned for that 2 seconds.</p><p>4. Be afraid to speed the fight up. Never, ever, be afraid to slow it down.</p>
Frigid2000
03-07-2006, 08:32 PM
<div></div>I'll try some of these things. Can't much afford master versions of spells, though. For some reason on our server, we got merged and they shot through the roof. I'll take a look at some adept 3's. Thanks!
Cygnu
03-07-2006, 09:27 PM
<div></div><p>If you are going to use some of the methods described in this post to basically take oppenents down from range, then you may as well find yourself a nice Round Shield as well with decent stats and resists. That way, when you do take the odd hit, you have the extra protection. Its not like you'll be using your dual wield weapons anyway :smileyhappy:</p><p>Equipping a Round shield does impact your auto attack DPS, but then your not doing much anyway in these methods, and from my experience, using a shield does make a massive difference in the amount of hits you can take.</p>
Jehannum
03-07-2006, 09:34 PM
<div></div><blockquote><hr>CygnusX wrote:<div></div><p>If you are going to use some of the methods described in this post to basically take oppenents down from range, then you may as well find yourself a nice Round Shield as well with decent stats and resists. That way, when you do take the odd hit, you have the extra protection. Its not like you'll be using your dual wield weapons anyway :smileyhappy:</p><p>Equipping a Round shield does impact your auto attack DPS, but then your not doing much anyway in these methods, and from my experience, using a shield does make a massive difference in the amount of hits you can take.</p><hr></blockquote>Good call, forgot about that... I used a Roundshield of the Archon for quite some time, and have a small chitin protector I quite like for the purpose now, but I neglected to mention that yes, having a shield can sometimes be your lifeline. Also allows you to use the Stamina line if you choose it, and some of those abilities would definitely help surviving a tough mez-fight. The other side of this is that you tend to get int on a smaller shield which (as I did mention) helps with spell damage.
Cygnu
03-07-2006, 09:50 PM
<div></div><blockquote><p></p><hr><p>Jehannum wrote:</p><p>Good call, forgot about that... I used a Roundshield of the Archon for quite some time, and have a small chitin protector I quite like for the purpose now, but I neglected to mention that yes, having a shield can sometimes be your lifeline. Also allows you to use the Stamina line if you choose it, and some of those abilities would definitely help surviving a tough mez-fight. The other side of this is that you tend to get int on a smaller shield which (as I did mention) helps with spell damage.</p><p></p><hr></blockquote><p>You can get a very nice round shield off a quest from the captive frog in the Sanctum Of Scaleborn zone in the new expansion. Quite an easy quest if you have a group. Just a matter of camping the nameds.</p><p>I am actually trying the STA AA line at the moment. Not many of us bards are! Not sure how much use it would be with this ranged fighting being discussed though, but the first bash attack you get does give you another 3 sec stun. Enough time to get a long casting spell off or drop your mez on them. :smileytongue:</p>
Jehannum
03-08-2006, 04:12 AM
<div></div><blockquote><hr>CygnusX wrote:<p>You can get a very nice round shield off a quest from the captive frog in the Sanctum Of Scaleborn zone in the new expansion. Quite an easy quest if you have a group. Just a matter of camping the nameds.</p><p>I am actually trying the STA AA line at the moment. Not many of us bards are! Not sure how much use it would be with this ranged fighting being discussed though, but the first bash attack you get does give you another 3 sec stun. Enough time to get a long casting spell off or drop your mez on them. :smileytongue:</p><hr></blockquote><p>Good thought, hadn't really looked that deeply into the stamina stuff but I can see it now...</p><p>Mez - crap, resisted!</p><p>Cheap shot, mez - crap, resisted!</p><p>Shield bash, mez - crap, resisted, I better be able to take a hit...</p><p>Absorb damage, pray for no interrupt (and no imbued pants proc), mez <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Speaking only for myself and anyone who, like me, wants to understand as many facets of this game as possible, I'd appreciate if you let us know how you find the AA's in the stamina line panning out. Seeing as AAs cap out at costing 13 plat for a respec (from what I saw) I can definitely see myself considering some different options to try stuff out. I definitely like harmonising shot, am looking forward to the runspeed* and crits, and I like the extra int stat buff, but if I can enroachify (yes, that's a made-up word, but it verily smacks of truthiness) myself further, that's all to the good and I may consider taking shield AAs instead of Bump or a deeper pursuit of the int line.</p><p>*Anyone know whether this stacks with jboots/Selo's presently, or are we likely to get [Removed for Content] with a buff which won't ever stack? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I just sort of assumed that with numbers like 0.8 and 1.5% it'd stack with sprint/selo's/boots. Am I that wrong?</p>
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