View Full Version : What is a 'sword' and a 'rapier'?
Blakeavon
03-02-2006, 01:42 AM
<div>Okay its long been obvious that there isnt a weapons expert attached to weapons design department. What with the inability to tell the difference between a wizzie staff, bo staff and a quarterstaff or even the Flail with is actually a sword!!</div><div> </div><div>but as i near the stage to getting my 6th AA point i decided to go shopping for a rapier as detailed in the INT line. it suddenly stuck me ... how do i search for a rapier? sure if i search for that word i would find the player crafted weapons, but what about if there was a nice legendary weapon that would count? and as we know they have fun names for fancy weapons that rarely include the type of weapon... IE it more than likely be Gnomatisic Edge of Song, as apposed to Gnomatisic Rapier of Song. /giggle</div><div> </div><div><u>my two questions and indeed a humble plea to the 'powers that be'</u></div><div>1. in STR line... what is a sword? is that any slash weapon we can use? Any one-handed slash weapon we could use? what about a short sword, is that counted even though its duel weild</div><div>2. in INT What is the defintion of a rapier? Does it have to have the word in the title? is it any long bladed pierce dual weild weapon?</div><div> </div><div> </div>
Jeger_Wulf
03-02-2006, 01:53 AM
<div></div>Good question. I hope it gets answered. I think the whole weapon-requirement thing in the AAs bites. :/
Kulaf
03-02-2006, 01:58 AM
<div></div>Yes they need to add a weapon class discriptor.
ForgottenFoundling
03-02-2006, 02:46 AM
<div></div>In the Str line a "shortsword" works as a sword. I keep my shortsword of sorrow equipped so that I can use my ability.
911GT3
03-02-2006, 05:05 AM
rapiers have thin long blades and do piercing dmg and swords have wide long blades and do slashing dmg soo just look at the weapons icon and its dmg type then youll know which it is<div></div>
Blakeavon
03-02-2006, 06:34 AM
<div></div><p>yeah i know that but alas that isnt always the case</p><p>the icons for weapons dont always match what they look like. but how does the game itself know the difference between weapons.... EG</p><p>i bought a crafted rapier... it has the icon, its called a rapier</p><p>i buy a legendary rapier... it has the icon, kind looks like a rapier... but how do i know BEFORE i buy that it will work and is labelled 'rapier' according to the AA's</p><p> </p><p>there needs to be greater detail given to really label these two types of weapons so that we can understand what items will work. Especially when it comes to more exotic looking weapons.</p>
clevelandrocks
03-02-2006, 09:24 PM
<div></div>I agree with this. I am hesitant to spend achievement points or buy weapons because I can't always tell for sure from the description. I fear spending a lot of cash on a weapon, and then not being able to use achievement abilitites with it.
SageGaspar
03-02-2006, 09:59 PM
I read somewhere else that all slashing weapons were sword, greatsword, axe, greataxe, all piercing were dagger, spear, greatspear, rapier. I might be missing a few classifications, but the general idea is something that's not a dagger or a spear that does piercing damage will probably be classified as a rapier. Something that's slashing and not an axe is a sword/greatsword. Almost 100% of greatswords are 2-handers, I think there are a couple minor exceptions.They really should put back classifications, but until then this is a good general guide.<div></div>
Bumblethither
03-02-2006, 10:39 PM
Except your logic fails when we have an ability that requires a dagger be equiped, so I must assume there will be somehting coming down shortly to address this.<div></div>
SageGaspar
03-02-2006, 10:49 PM
<div><span><blockquote><hr>Bumblethither wrote:Except your logic fails when we have an ability that requires a dagger be equiped, so I must assume there will be somehting coming down shortly to address this.<div></div><hr></blockquote>Mostly pretty easy to tell between daggers and rapiers if you can see 'em, too. You can equip it before you attune it, so most of the problem is that no-trade raid drop stuff that I can see you're running into since you've been killed by the Pattern Juggler.For that, I too assume there's a quick fix coming, because the information is already in-game. Before CU when they changed it to just listing professions that could equip it, they used to list the skills they used (greataxe, rapier, etc). The skills are obviously still in-game, so just a matter of modifying that bit of the UI back.</span></div>
<span><blockquote><hr>SageGaspar wrote:<font color="#ffff00">I read somewhere else that all slashing weapons were sword, greatsword, axe, greataxe, all piercing were dagger, spear, greatspear, rapier.</font> I might be missing a few classifications, but the general idea is something that's not a dagger or a spear that does piercing damage will probably be classified as a rapier. Something that's slashing and not an axe is a sword/greatsword. Almost 100% of greatswords are 2-handers, I think there are a couple minor exceptions.They really should put back classifications, but until then this is a good general guide.<div></div><hr></blockquote>At least from what i've seen this is not the case with rapiers. I have a Stilleto and it does not work as a rapier for the AA ability.</span><div></div>
missing_peace
03-03-2006, 12:08 AM
<div></div><div>Weapon subtype restrictions should be removed and replaced with basic types. Slash, pierce, crush, shield. Anything beyond this level of restriction serves no purpose other than to limit the number of choices available to the player. This is a broad-scale loss of diversity in playstyle and as we already know the lack of diversity is one of the most lamented facets of this game.</div><div> </div><div> </div>
SageGaspar
03-03-2006, 09:16 AM
<div><span><blockquote><hr>perano wrote:<span><blockquote><hr>SageGaspar wrote:<font color="#ffff00">I read somewhere else that all slashing weapons were sword, greatsword, axe, greataxe, all piercing were dagger, spear, greatspear, rapier.</font> I might be missing a few classifications, but the general idea is something that's not a dagger or a spear that does piercing damage will probably be classified as a rapier. Something that's slashing and not an axe is a sword/greatsword. Almost 100% of greatswords are 2-handers, I think there are a couple minor exceptions.They really should put back classifications, but until then this is a good general guide.<div></div><hr></blockquote>At least from what i've seen this is not the case with rapiers. I have a Stilleto and it does not work as a rapier for the AA ability.</span><div></div><hr></blockquote>A stiletto is a dagger by definition: http://dictionary.reference.com/search?q=stilettoRapiers are much longer than daggers. I'm not saying it'll say "dagger" in the name, but knowing that you only have a choice between dagger and rapier makes them much easier to differentiate. For example, knowing that an epee is obviously not a dagger or a spear tells you that it's a rapier.</span></div>
Jooneau
03-03-2006, 09:56 PM
They should change the Item Description UI to say what subclass of weapon.
ke'la
03-04-2006, 04:46 AM
<div></div>I have looted in KoS a fairly commin Iteam that does Pierce Damage, Checkes against your Ranged ablities and is a 2-handed weopon, oh and the Icon is of a BAG. Where does this weopon Fall in the weopon types? is it a Bow/Staff (I am a Monk and can equip it and the only 2-handers that Monks can use(until I saw this) were Bows and Staffs) a funky ranged weopon(eventhough it uses Melee Auto attack and can only be used in Melee range), or something that does not apply to any of the current AP weopon types.
Cygnu
03-07-2006, 09:57 PM
<div></div><div></div><blockquote><p></p><hr><p>tavernx wrote:</p><div></div><div>Weapon subtype restrictions should be removed and replaced with basic types. Slash, pierce, crush, shield. Anything beyond this level of restriction serves no purpose other than to limit the number of choices available to the player. This is a broad-scale loss of diversity in playstyle and as we already know the lack of diversity is one of the most lamented facets of this game.</div><div><hr></div></blockquote><p>Great post. Couldn't agree more.</p><p>Message Edited by CygnusX on <span class="date_text">03-07-2006</span><span class="time_text">08:58 AM</span></p>
QuiPo
03-09-2006, 03:03 PM
<div></div>Spatha counts as sword too for the str line, FYI :smileywink:
VericSauvari
03-10-2006, 06:34 AM
<div></div><div><span>pulled from the swash and dirge AA forum:</span><div>Rapiers include: rapiers, sabres, epees, foils, cutlasses, etc.</div><div>Daggers include: daggers, knives, dirks, shivs, stilettos, sai, kris, parrying blades, fangs, etc</div><div>Swords include: swords, longswords, short swords, scimitars, falchions, spathas, kukris, whips, etc.</div>granted..my definition of a cutlass is a wide blade slashing weapon (or an <font size="-1" face="arial,sans-serif">Oldsmobile</font>...) however there are different styles of cutlasses that vary in width and length</div><p>Message Edited by VericSauvari on <span class="date_text">03-09-2006</span><span class="time_text">08:37 PM</span></p>
SageGaspar
03-13-2006, 05:09 AM
<div><span><blockquote><hr>ke'la wrote:<div></div>I have looted in KoS a fairly commin Iteam that does Pierce Damage, Checkes against your Ranged ablities and is a 2-handed weopon, oh and the Icon is of a BAG. Where does this weopon Fall in the weopon types? is it a Bow/Staff (I am a Monk and can equip it and the only 2-handers that Monks can use(until I saw this) were Bows and Staffs) a funky ranged weopon(eventhough it uses Melee Auto attack and can only be used in Melee range), or something that does not apply to any of the current AP weopon types.<hr></blockquote>It's actually a mistake, they're changing it to be a throwing weapon <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></span></div>
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