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Jeger_Wulf
02-24-2006, 05:20 AM
<div></div><div><font size="1">My troub is only 35, so I have no real idea of what happens at 60 (let alone 70). I have some noobish questions on the troubador AAs that I hope you can help me with:</font></div><div><font size="1"></font> </div><div><p><span><font size="1">1. A lot of the AAs affect songs. Are any of these song ones that get used frequently at higher levels?</font></span></p><p><span><font size="1"></font></span> </p><p><span><font size="1">2. At higher levels are mobs with aoe attacks a real problem? If so, can you predict when they are coming and how often do they come?</font></span></p><p><span><font size="1"></font></span> </p><p><span><font size="1">3. for the skill bladedance (songs that increase avoidance are more effective by 2% each rank)</font></span></p><p><span><font size="1">OK, I give up. What skills increase avoidance?</font></span></p><p><span><font size="1"></font></span> </p><p><span><font size="1">4. What happens if you pickpocket a humanoid?</font></span></p><p><span><font size="1"></font></span> </p><p><span><font size="1">5. is the amount of damage that poison concoction does significant at higher levels?</font></span></p><p><span><font size="1"></font></span> </p><p><span><font size="1">6. What is the base (or average) crit% for attacks? What is the effect if you get a crit? </font></span></p><p><span><font size="1"></font></span> </p><p><span><font size="1">7. for harbringer's sonnet (songs that increase movement speed are more effective by 1% every rank)</font></span></p><p><span><font size="1">If the bard song grants a 26% speed boost, does one rank of this AA change it to 27% (26% + 1%) or 26.26% (26% * 1.01)?</font></span></p><p><span><font size="1"></font></span> </p><p><span><font size="1">Thanks for your time.</font></span></p></div>

Kulaf
02-24-2006, 10:12 PM
<div></div><p>Sorry.....but I'm old and that font size is too small for me......getting.....headache......need.......nap.. ...</p><p> </p><p>:smileyvery-happy:</p>

Jehannum
02-24-2006, 10:46 PM
<div></div><blockquote><hr>mbolme wrote:<div></div><div><font size="3">My troub is only 35, so I have no real idea of what happens at 60 (let alone 70). I have some noobish questions on the troubador AAs that I hope you can help me with:</font></div><div><font size="3"></font> </div><div><p><span><font size="3">1. A lot of the AAs affect songs. Are any of these song ones that get used frequently at higher levels?</font></span></p><p><span><font size="3" color="#66ff00">Yes.  Many of us use Dove Song (casting skill bonus), Raxxyl's (stat bonus) and some poor slobs still think the haste line is pretty nifty.  I still haven't even <strong>got</strong> my T6 haste song.</font></span></p><p><span><font size="3">2. At higher levels are mobs with aoe attacks a real problem? If so, can you predict when they are coming and how often do they come?</font></span></p><p><span><font size="3" color="#66ff00">Yes, somewhat, and between 15 seconds' and about a minute in frequency, in that order.  Really depends on the encounter; some have more than one (off-tempo) AE.</font></span></p><p><span><font size="3">3. for the skill bladedance (songs that increase avoidance are more effective by 2% each rank)</font></span></p><p><span><font size="3">OK, I give up. What skills increase avoidance?</font></span></p><p><span><font size="3" color="#66ff00">At 60, it's Balletic Avoidance.  Regardless of level, it'll be a green boot icon with notes.  Specifically, our buff boosts avoidance by way of +defense skill.  Dirges' buff boosts avoidance by way of raising parry.</font></span></p><p><span><font size="3">4. What happens if you pickpocket a humanoid?</font></span></p><p><span><font size="3" color="#66ff00">According to the description of Bump, we get some cash off 'em if they have any.  According to the spell effects, nothing.  I don't have the ability yet so I don't know for sure.</font></span></p><p><span><font size="3">5. is the amount of damage that poison concoction does significant at higher levels?</font></span></p><p><span><font size="3" color="#66ff00">You'd be surprised how crucial even a tiny dot can be, for interrupts and for mobs with regen.  Significant, yes.  Individually noticeable?  Probably not.</font></span></p><p><span><font size="3">6. What is the base (or average) crit% for attacks? What is the effect if you get a crit? </font></span></p><p><span><font size="3" color="#66ff00">0%, I believe.  There may be some T7 (or above) abilities with built-in crit chances, but at present I'd have to presume lack of information means lack of crits.</font></span></p><p><span><font size="3">7. for harbringer's sonnet (songs that increase movement speed are more effective by 1% every rank)</font></span></p><p><span><font size="3">If the bard song grants a 26% speed boost, does one rank of this AA change it to 27% (26% + 1%) or 26.26% (26% * 1.01)?</font></span></p><p><span><font size="3" color="#66ff00">That's changed.  It now grants 0.8% in-combat speed, and 1.5% out-of-combat speed, to the bard's group.  Presumably, it stacks with both Selo's and Jboots as well as other mechanisms.  I'm interested in whether the 0.8% stacks with sprint (in which case we could potentially move at +46% in combat, which isn't too bad)</font></span></p><p><span><font size="3">Thanks for your time.</font></span></p></div><hr></blockquote>You're welcome <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Jeger_Wulf
02-24-2006, 11:06 PM
<div></div><div><p><span><font face="Bookman Old Style"><font size="4">>Sorry.....but I'm old and that font size is too small for me......</font></font></span></p><p><span><font face="Bookman Old Style"><font size="4">>getting.....headache......need.......nap.....</font></font></span></p><p><span><font size="4" face="Bookman Old Style"></font></span> </p><p><span><font face="Bookman Old Style"><font size="4">LOL It must be some setting on my browser or something. My font size appears large to me (and I am old too, so I know what you mean.) Sorry to strain your eyes - is this better? <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></font></font></span></p><p><span><font size="4" face="Bookman Old Style"></font></span> </p><p><span><font face="Bookman Old Style"><font size="4">Thanks for the reponse Jehannum. Here are more questions.</font></font></span></p><p><span><font size="4" face="Bookman Old Style"></font></span> </p><p><span><font face="Bookman Old Style"><font size="4">1. Regarding aoes - are you able to see them coming? (In other words, if you have an ability that grants 10 seconds of aoe protection out of 60, it is much less useful if you have no idea when the aoes are about to hit.)</font></font></span></p><p><span><font size="4" face="Bookman Old Style"></font></span> </p><p><span><font face="Bookman Old Style"><font size="4">2. Does a dot stop regen from happening for mobs with regen, or just somewhat counteract it?</font></font></span></p><p><span><font size="4" face="Bookman Old Style"></font></span> </p><p><span><font face="Bookman Old Style"><font size="4">3. If you get a crit, how much more damage do you do?</font></font></span></p></div>

Jehannum
02-24-2006, 11:13 PM
<div></div><blockquote><hr>mbolme wrote:<div><p><span><font face="Bookman Old Style"><font size="4">1. Regarding aoes - are you able to see them coming? (In other words, if you have an ability that grants 10 seconds of aoe protection out of 60, it is much less useful if you have no idea when the aoes are about to hit.)</font></font></span></p><p><span><font color="#66ff00" face="Bookman Old Style" size="4">Yes and no; yes, in that there's often an animation and/or a text message when the AE begins to be "cast" but usually due to lag and poor sync, you can't necessarily trust it.  Generally a member of most raids should be timing the AE so it can be called though.  Some raids have a random factor so the AE can't be called precisely enough, some can.  Also, as I mentioned some have two asynchronous AE's and while you can avoid one this way the other will likely hit you.  In this case it's critical to know which one's the stifle and which one's the 15k poison AE <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></font></span></p><p><span><font face="Bookman Old Style"><font size="4">2. Does a dot stop regen from happening for mobs with regen, or just somewhat counteract it?</font></font></span></p><p><span><font color="#66ff00" face="Bookman Old Style" size="4">Just counteracts it.  However, in theory at least any damage has the potential to interrupt a cast.  I don't know if that works on mobs but it might; in any case, even damage which only counters regen effectiveness does its part.  A D&D party who keeps knocking a troll down is still helping in the fight while their friend starts the fire, despite that they're "only" counteracting its regen.</font></span></p><p><span><font face="Bookman Old Style"><font size="4">3. If you get a crit, how much more damage do you do?</font></font></span></p></div><font color="#66ff00">No idea there, sorry.  Again, don't have 'em.  I'd also imagine it would depend on the class; a spell crit might hit on a different scale from a melee crit.</font><hr></blockquote>