View Full Version : AAs coppied from the dirge boards just so its easier to find
<span><blockquote><hr>Zarzu wrote:here we go again- as the beta server somehow felt like he should erase all my 50 aa points i cant give numbers on how the dmg of the dmg styles increases, but its not that much- damage values may vary with int and str<i><b><font size="3">base ability</font></b></i><b>bard's luck (rank 1)</b><i>grants the bard increased avoidance and spell resistance.</i><font color="#ffff00">passive spell</font>- increases defense and parry of caster by 4.2- increases mitigation of caster vs all magical damage by 140<font size="3"><b><i>strength line</i></b></font><b>bladesinger's strength (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></b><i>increases the bladesinger's strength by 4 for each rank.</i><font color="#ffff00">passive spell</font>- increases str of caster by 4 with every rank<b>turnstrike (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></b><i>a melee sword attack that briefly renders the bladesinger immune to area effect attacks unless they are the direct target of that effect.</i><font color="#ffff00">casting: 0.5s</font><font color="#ffff00"></font><font color="#ffff00">recast: 60s</font><font color="#ffff00"></font><font color="#ffff00">duration: 10s</font>- inflicts 149 - 249 melee dmg on target- prevents aoe (except when direct)- if sword equipped in primary<b>bladedance (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></b><i>the bladesinger's group songs that increase avoidance skills have their values increased.</i><font color="#ffff00">passive spell</font>- group bard songs that increase avoidance are more effective by 2% each rank<b>bladesing (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></b><i>the bladesinger's group songs that increase attributes have their values increased.</i><font color="#ffff00">passive spell</font><font color="#6666ff">- group bard songs that increase attributes are more effective by 5% each rank</font><b>bladedance (rank 1)</b><i>for a short duration, the bladesinger's group is protected against area effect abilities that do not directly target them.</i><font color="#ffff00">casting: 1.5s</font><font color="#ffff00"></font><font color="#ffff00">recast: 5min</font><font color="#ffff00"></font><font color="#ffff00">duration: 12s</font>- prevents aoe (except when direct)<font size="3"><b><i>agility line</i></b></font><b>wayfarer's agility (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></b><i>increases the wayfarer's agility by 5 for each rank.</i><font color="#ffff00">passive spell</font>- increases agi of caster by 5<b>bump (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></b><i>a positional melee dagger attack that shoves your target. if you target is a humanoid, you pickpocket them.</i><font color="#ffff00">casting: 0.5s</font><font color="#ffff00"></font><font color="#ffff00">recast: 2min</font>- inflicts 187 - 312 melee damage on target - if target is humanoid- if dagger is equipped in primary- must be flanking or behind<b>wayfarer's watch (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></b><i>increases the wayfarer's parry skill.</i><font color="#ffff00">passive spell</font><font color="#6666ff">- increases parry of caster by 4.2 each rank</font><b>poison concoction (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></b><i>applies a homemade poison on the wayfarer's weapons, granting a chance to cause poison damage over-time on a successfull hit.</i><font color="#ffff00">passive spell</font><font color="#6666ff">- on a successfull attack this spell has a 2% (increases by 2% each rank) chance to cast poison on target of attack. lasts for 24s</font><font color="#6666ff"></font><font color="#6666ff"> - inflicts 172 poison damage on target instantly and 86 poison damage every 6 seconds</font><b>vanishing act (rank 1)</b><i>instantly places the wayfarer's group into stealth for a short duration. vanishing act can be used while in combat</i><font color="#ffff00">casting: instant</font><font color="#ffff00"></font><font color="#6666ff">recast: 2min</font><font color="#ffff00"></font><font color="#ffff00">duration: 30s</font>- grants stealth to group members (ae)- suspends group members (ae) movement speed enhancements<font size="3"><i><b>stamina line</b></i></font><b>skald's stamina (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></b><i>increases the skald's stamina by 6 for each rank.</i><font color="#ffff00">passive spell</font>- increases sta of caster by 6 with every rank<b>round bash (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></b><i>a roundshield attack that knocks down the target if it hits.</i><font color="#ffff00">casting: 0.5s</font><font color="#ffff00"></font><font color="#ffff00">recast: 45s</font>- inflicts 149 - 249 crushing damage on target- applies knockdown. lasts for 4s - stuns target - throws target back - blurs vision of target - if target is not epic- if roundshield equipped in secondary<b>skald's defense (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></b><i>increases the skald's blocking ability while a roundshield is equipped.</i><font color="#ffff00">passive spell</font>- increases caster's chance to block with a shield by 0.8% each rank- if roundshield is equipped in secondary<b>fortissimo (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></b><i>increases the skald's chance at critical melee damage while a roundshield is equipped.</i><font color="#ffff00">passive spell</font>- increases melee crit chance of caster by 5% each rank- if roundshield equipped in secondary<b>shield focus (rank 1)</b><i>while a roundshield is equipeed, the skald is immune to most knockdown effects.</i><font color="#ffff00">passive spell </font>- immunity to most knockdown effects- if roundshield equipped in secondary<font size="3"><i><b>wisdom line</b></i></font><b>harbringer's wisdom (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></b><i>increases the harbringer's wisdom by 8 for each rank.</i><font color="#ffff00">passive spell</font>- increases wis of caster by 8 each rank<b>harmonizing shot (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></b><i>a ranged bow attack that causes all enemies near the target to be snared for a short duration. the snare effect breaks easily if the targets receive any damage.</i><font color="#ffff00">casting: 1s</font><font color="#ffff00"></font><font color="#ffff00">recast: 30s</font>- inflicts 149 - 249 ranged damage on target- decreases threat by 783- if bow is equipped in ranged<b>harbringer's sonnet (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></b><i>the harbringer's songs that increase group movement speed have their values increased, and the group's in-combat movement speed is also slightly</i>increased.<font color="#ffff00">passive spell</font><font color="#6666ff">- group bard songs that increase movement speed are more effective by 1% every rank</font>- increases in-combat movement speed of group members (ae) by 0.8% each rank<b>allegro (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></b><i>the harbringer's group gains increased casting speed <font color="#ff0000">[this description is wrong, seems not updated to current state of the aa tree]</font></i><font color="#ffff00">casting 2s</font><font color="#ffff00"></font><font color="#ffff00">recast 10s</font><font color="#ffff00"></font><font color="#ffff00">duration: until cancelled</font><font color="#6666ff">- increases damage spell crit chance of group members (ae) by 1% each rank (i am not sure what the change is here as the description is still the same and the mouseover tooltip is again with reduced cast time, but other dirges told me if you actually train in it its crit increase again by a little bit more than before, as my aa points are borked i dont have the exact number</font><b>don't kill the messenger (rank 1)</b><i>the harbringer's group gains critical percent chances for melee, ranged, spells and heals.</i><font color="#ffff00">casting: instant</font><font color="#ffff00"></font><font color="#ffff00">recovery: instant</font><font color="#ffff00"></font><font color="#ffff00">duration: until cancelled</font>- increases ranged crit chance of group members (ae) by 2%- increases damage spell crit chance of group members (ae) by 2%- increases melee crit chance of group members (ae) by 2%- increases heal crit chance of group members (ae) by 2%<font size="3"><i><b>intelligence line</b></i></font><b>minstrel's intelligence (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></b><i>increases the minstrel's intelligence by 7 for each rank</i><font color="#ffff00">passive spell</font>- increases int of caster by 7 each rank<b>rythm blade (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></b><i>a melee rapier attack that grants an increase in combat skills, focus and casting techniques for a short duration if it hits.</i><font color="#ffff00">casting: 0.5s</font><font color="#ffff00"></font><font color="#ffff00">recast: 30s</font><font color="#ffff00"></font><font color="#ffff00">duration: 15s</font>- inflicts 149 - 249 melee damage on target- increases focus, disruption, ministration, ordination, subjugation, crushing, slashing and piercing of caster by 18.5- if rapier equipped in primary<b>minstrel's aria (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></b><i>the minstrel's songs that increase group combat skills or casting techniques have their values increased.</i><font color="#ffff00">passive spell</font><font color="#6666ff">- bard group songs that affect combat skills or casting techniques are more effective by 7% each rank</font><b>minstrel's melody (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></b><i>the minstrel's songs that increase group attack speed or damage per second have their values increased.</i><font color="#ffff00">passive spell</font><font color="#6666ff">- bard group songs augementing attack speed or damage per second have an increased effect by 5% each rank</font><b>coin toss (rank 1)</b><i>instantly shift any heroic opportunity. coin toss can also be used while stifled, stunned or in the middle of casting a spell. when coin toss expires, it completes the scout symbol for the heroic opportunity's current step.</i><font color="#ffff00">casting: instant</font><font color="#ffff00"></font><font color="#ffff00">recast: instant</font><font color="#ffff00"></font><font color="#ffff00">duration: 5s</font>- processes scout requirements for heroic opportunities- applies bow symbol on termination- applies cloak symbol on termination- applies dagger symbol on termination- applies mask symbol on termination<p>Message Edited by Zarzu on <span class="date_text">02-19-2006</span><span class="time_text">03:40 PM</span></p><hr></blockquote></span><p>Message Edited by perano on <span class="date_text">02-19-2006</span><span class="time_text">08:42 PM</span></p>
Rampagious
02-18-2006, 09:42 AM
So I went over all these AAs which are currently boggling my mind. I decided that all that really is even DECENT for me to get is the self only immune to AE attack, the poison proc, and then just putting all the rest of points into stat abilities. I'm sure most of you are thinking, "but the spell crits and melee crits are good why would'nt you get those?" Well look at where they are at on the line both of them are tier 4, and both of then have NOTHING good before them. The stamina line is just a joke, lmfao roundshield ftl. I'm sure I'll have the regular flame incoming from Kulaf or whatever his name is, but TERRIBLE is all I am going to say. I pray that these dont make it to live, and or are changed sooner than later.
Rounl
02-19-2006, 12:16 AM
<div></div>now do i say have to get everything in front of the last skill on the "x" line just to have that skill or can i just pick and choose.
Rampagious
02-19-2006, 12:52 AM
You need to put 4 points into every skill before to get to the next tier - which is why it sucks so much that the crits are tier 4 with almost if not all abilities before them being awful.<div></div>
VericSauvari
02-19-2006, 12:56 AM
for some reason SOE is giving us self/parry defense AA's and AA's that require us to use a shield... i for one am quivering with excitement knowing we will finally be main tanking level 70 mobs! <span>:smileytongue:</span>
<span><blockquote><hr>VericSauvari wrote:for some reason SOE is giving us self/parry defense AA's and AA's that require us to use a shield... i for one am quivering with excitement knowing we will finally be main tanking level 70 mobs! <span>:smileytongue:</span><hr></blockquote>LOLI'm guessing that this was designed for the solo bard player. Which kind of makes since but not really because our dps is so small anyways using a shield can mean death is a lot of cases because dps is just too low. (depends on the encouther)</span><div></div>
<div></div>The only abilites list here that imo are usefull for troubadors are: Poison proc, Allegro, and Dont Kill the MEssanger. the only bad part to obtain the three items (assuming both poison and allegro are taken to rank <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> are goign to use 49 points, leaving you with only one point left pretty much to just dump into a stat increase.<span><b>minstrel's melody (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></b><i>the minstrel's songs that increase group attack speed or damage per second have their values increased.</i><font color="#ffff00">passive spell</font>- bard group songs augementing attack speed or damage per second have an increased effect by 2% each rankYeah and this one the 2% increase is just pointless imo, because at 60 the troub haste is 23%(Master I). Now if you increase that by 2% per rank ( 23 * 0.02 ) you increase your haste by 0.46% per rank, over the course of 8 ranks you will be able to add a wopping 3.68 making the t6 haste a total of 26.68% haste. I'm basing this assumion calculating the increase per rank based on the way the stat buffs are working. The also are 2% increase per rank, and with this calculation i'm useing the same method.Now it might be half way usefull if it ends up adding 16% haste to the spell(2 * <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />. Making the spell with the a total haste of 39% haste to the group, but still haste is near uselss unless its over 50%. (because of CA/spells)</span><div></div><p>Message Edited by perano on <span class="date_text">02-18-2006</span><span class="time_text">03:50 PM</span></p>
Captain_Xpendab
02-19-2006, 03:34 AM
<div></div><p>And here I thought Achievements were supposed to be a way to "specialize you character", silly me.</p><p>The Bard tree has clearly been carefully crafted so we can specialize in nothing.</p>
Snublefot
02-19-2006, 11:24 PM
<div></div><p>The knockback imunity would be nice for a pvp troub, but I doubt I'll go all the way down and use 8 points in any of the lines.</p><p>Right now I think I'll go down the wisdom branch and then put as many points as possible in int/str/agi increase.</p>
Posted the updated AAs<div></div>
Iggyopalus
02-21-2006, 08:41 AM
<div></div><div>is it possible to put more than 1 point into don't kill the messenger? it just says rank 1 instead of rank 1-8</div><div>2% crit whatever is pretty much useless, 16% and I would use it especially if it stacks with the one before it, though it would suck if it takes a conc slot.</div><div> </div><div>and yes verik, I can see the future</div><div> </div><div>Verik and Acappella fighting over the t7 contested mobs, who will be the better tank? that remains to be seen. Crushbone will never be the same again!</div><p>Message Edited by Iggyopalus on <span class="date_text">02-20-2006</span><span class="time_text">07:45 PM</span></p>
<div></div><span><blockquote><hr>Iggyopalus wrote:<div></div><div><font color="#ffff00">is it possible to put more than 1 point into don't kill the messenger? it just says rank 1 instead of rank 1-8</font></div><div>2% crit whatever is pretty much useless, 16% and I would use it especially if it stacks with the one before it, though it would suck if it takes a conc slot.</div><div> </div><div>and yes verik, I can see the future</div><div> </div><div>Verik and Acappella fighting over the t7 contested mobs, who will be the better tank? that remains to be seen. Crushbone will never be the same again!</div><p>Message Edited by Iggyopalus on <span class="date_text">02-20-2006</span><span class="time_text">07:45 PM</span></p><hr></blockquote>Dont Kill the Messanger is a final ability it cost 8 points to obtain, there is only one rank for this spell.</span><div></div><p>Message Edited by perano on <span class="date_text">02-20-2006</span><span class="time_text">11:07 PM</span></p>
TruckerS
02-21-2006, 09:26 AM
<div><font color="#ff6600"><strong></strong></font></div><p><font color="#ff6600"><strong>This makes no sense how about just a list of the abilities we get and what level? </strong></font></p><p><font color="#ff6600"><strong>Why complicate things so much?</strong></font></p>
Iggyopalus
02-21-2006, 11:04 AM
<div>you earn the points as you lvl up so you can get any of those at any lvl, though it will naturally take longer to get the later ones in any tree b/c you will need more points. So they really don't have lvl restrictions.</div><div> </div><div> </div><div>and in response to only being able to sit at 2% crit chance... that's craptastic</div>
Trabbart
02-21-2006, 06:54 PM
<div><strong>harbringer's sonnet (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></strong><i>the harbringer's songs that increase group movement speed have their values increased, and the group's in-combat movement speed is also slightly</i>increased.<font color="#ffff00">passive spell</font><font color="#6666ff">- group bard songs that increase movement speed are more effective by 1% every rank</font>- <u><strong>increases in-combat movement speed of group members (ae) by 0.8% each rank</strong></u></div><div> </div><div>Is kiting back? In combat movement speed? or doesnt it allow you to outrun the mob?</div><div> </div><div> </div><div>Sofar i mostly like the xtra stun we get with the stamina line, None of the tier 5 abilities (immune to knockdown maybe for solo play) seem to be worth 8 points, leave alone spending the 4 points per previous tier to get there. Will maximize some tier 1-4's and maybe some attributes.</div><div> </div><div> </div>
Haeli
02-21-2006, 10:52 PM
I preface this post by letting you all know im math-stupid..That said,When it says a 1% increase does it mean that, for example if you have 20% haste (made up number) you will now have 21% (in other words, an extra 1 percent in relation to your normal speed) or does it mean you will be getting 1% of the 20 that you already have, which would make that what, .2%?I used haste in the example but im referring to all the different abilities.Pardon my math-dumbocity.Thanks.<div></div>
<div></div><blockquote><hr>Haelius wrote:I preface this post by letting you all know im math-stupid..That said,When it says a 1% increase does it mean that, for example if you have 20% haste (made up number) you will now have 21% (in other words, an extra 1 percent in relation to your normal speed) or does it mean you will be getting 1% of the 20 that you already have, which would make that what, .2%?I used haste in the example but im referring to all the different abilities.Pardon my math-dumbocity.Thanks.<div></div><hr></blockquote>I'm thinking you're right, about just flatout adding them. Well I sure hope so...
Rampagious
02-23-2006, 02:35 AM
Lol kinda funny how they change a lot of our AAs AGAIN right as exp came out - <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><div></div>
Grimme
02-24-2006, 03:26 AM
<div></div><p>Its funny, I play 10 chars so Ive been checking each class list out and kind of looking over what I might go with.. and this list is by far the hardest so far for me.</p><p>I get the feeling that the percentages are added on, like 23% + 1% = 24%, and are not a % of the total i.e 1% of 24% = .24. Otherwise these would be exceptionally weak compared to any other classes I have seen.</p><p>If I am correct, some of these are actually quite good. I look forward to a post clarifying this.</p>
Grimme
02-24-2006, 03:34 AM
<div></div><p>Oh also, dont freak too much about the roundshield thing (well ok if you must... but let me explain).</p><p>There is a similar discussion regarding swashbucklers, except they have a 'nothing in secondary' req. Not even a shield?! Well, yes.. but those skills that force you to use a shield give you some nice damage boosters, like a 40% better chance to crit for example is huge. With the swash, the one-hander only skills give you really good stuff. I'm going with it for mine once I get to that point.</p><p>In looking at the roundshield ones, they are actually pretty good! I'm thinking going with some of these specifically, in addition to the obvious stuff (that group parry bonus is nice, 16% more parry for the group can save alot of damage!) and you might actually do more damage than dual wielding with other choices.</p><p>-might-. All I'm saying is it's not as crazy as it sounds at first.</p>
Grimme
02-24-2006, 03:46 AM
<div><p>Alrighty then, my last post for a bit on this thread. Sorry, just getting excited about some of these AAs.</p><p>Here are the AAs that fit my play style, as a general group buffing focused troub who likes to contribute as much dps as possible overall. These seem to me to be the best of the bunch.</p><p>I know I can't get them all, and I understand how the point system works. I just need to put together a combo of these that will make me happy.</p><p><strong>Str-</strong></p><p><strong>bladedance (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></strong><i>the bladesinger's group songs that increase avoidance skills have their values increased.</i><font color="#ffff00">passive spell</font>- group bard songs that increase avoidance are more effective by 2% each rank<strong>bladesing (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></strong><i>the bladesinger's group songs that increase attributes have their values increased.</i><font color="#ffff00">passive spell</font><font color="#6666ff">- group bard songs that increase attributes are more effective by 5% each rank</font></p><p><strong>Agi-</strong></p><p><strong>poison concoction (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></strong><i>applies a homemade poison on the wayfarer's weapons, granting a chance to cause poison damage over-time on a successfull hit.</i><font color="#ffff00">passive spell</font><font color="#6666ff">- on a successfull attack this spell has a 2% (increases by 2% each rank) chance to cast poison on target of attack. lasts for 24s</font><font color="#6666ff"></font><font color="#6666ff"> - inflicts 172 poison damage on target instantly and 86 poison damage every 6 seconds</font></p><p><strong>Sta-</strong></p><p><strong>round bash (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></strong><i>a roundshield attack that knocks down the target if it hits.</i><font color="#ffff00">casting: 0.5s</font><font color="#ffff00"></font><font color="#ffff00">recast: 45s</font>- inflicts 149 - 249 crushing damage on target- applies knockdown. lasts for 4s - stuns target - throws target back - blurs vision of target - if target is not epic- if roundshield equipped in secondary</p><p><strong>fortissimo (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></strong><i>increases the skald's chance at critical melee damage while a roundshield is equipped.</i><font color="#ffff00">passive spell</font>- increases melee crit chance of caster by 5% each rank- if roundshield equipped in secondary</p><p><strong>Wis-</strong></p><p><strong>harbringer's sonnet (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></strong><i>the harbringer's songs that increase group movement speed have their values increased, and the group's in-combat movement speed is also slightly</i>increased.<font color="#ffff00">passive spell</font><font color="#6666ff">- group bard songs that increase movement speed are more effective by 1% every rank</font>- increases in-combat movement speed of group members (ae) by 0.8% each rank</p><p><strong>don't kill the messenger (rank 1)</strong><i>the harbringer's group gains critical percent chances for melee, ranged, spells and heals.</i><font color="#ffff00">casting: instant</font><font color="#ffff00"></font><font color="#ffff00">recovery: instant</font><font color="#ffff00"></font><font color="#ffff00">duration: until cancelled</font>- increases ranged crit chance of group members (ae) by 2%- increases damage spell crit chance of group members (ae) by 2%- increases melee crit chance of group members (ae) by 2%- increases heal crit chance of group members (ae) by 2%</p><p><strong>Int-</strong></p><p><strong>minstrel's aria (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></strong><i>the minstrel's songs that increase group combat skills or casting techniques have their values increased.</i><font color="#ffff00">passive spell</font><font color="#6666ff">- bard group songs that affect combat skills or casting techniques are more effective by 7% each rank</font><b>minstrel's melody (rank 1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></b><i>the minstrel's songs that increase group attack speed or damage per second have their values increased.</i><font color="#ffff00">passive spell</font><font color="#6666ff">- bard group songs augementing attack speed or damage per second have an increased effect by 5% each rank</font></p></div>
ForgottenFoundling
02-24-2006, 04:11 AM
<div></div><p>Looking at the AA tree, it seems some skills (their values) have been adjusted again.</p><p>specifically:</p><p>blade dance (group AE avoid) is up to 30s with a 10min recast.</p><p>don't kill the messenger is 7.5% crit chance to all types (spells, heals, ranged, melee)</p>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.