PDA

View Full Version : A somewhat depressed troub.


Unicorn0
02-16-2006, 08:38 PM
<div>Hi,</div><div> </div><div>I'm pretty new to the game - 2 months in, got a one and only char - lvl 36 troub.</div><div> </div><div>My main concern is killing heroics ^^^ and/or named.</div><div> </div><div>Basically, I like to solo and do quests - now, I just now (finally) figured out I'm on the wrong class.......it's not really the best solo class in the game...sigh,</div><div> </div><div>However, everyone around are killing named and heroics ^^^ solo and getting great loot, and me? when I need to kill for a quest some heroics ^^^ or a named - I have to wait for it to be GREY to take it down....</div><div> </div><div>now, I'm not whining, I just think I'm doing something wrong - I was hoping the wise man who got some experiance in troubs can make me understand - what am I doing wrong. ?</div><div> </div><div>I've got all adepts I and 2-3 Master I, I'm using 2 swords feyron steel I think with procs. and a full set of feyron, pants and body parts proccing as well - pants part is even legendary.</div><div> </div><div>I'm getting into a battle with a green named - just 1 lvl before it hit grey, and it totally wipe me out <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></div><div> </div><div>so, first, is it possible to kill named/heroics ^^^, if so, how?</div><div> </div><div>also, would you recommend switching a char now? I've got attached to my char, and especially hate to re-do all those quests for a new char. (however I understand a solo life would be more fitting to a necro. or a conjurer)</div><div> </div><div>I thank you for the time reading - and answering <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><div> </div><div>Unicorn.</div><div>Lucan D'eler</div><div>lvl 36 Troub.</div>

Zaym
02-16-2006, 08:48 PM
<div></div><blockquote><hr>Unicorn001 wrote:<div>Hi,</div><div> </div><div>I'm pretty new to the game - 2 months in, got a one and only char - lvl 36 troub.</div><div> </div><div>My main concern is killing heroics ^^^ and/or named.</div><div> </div><div>Basically, I like to solo and do quests - now, I just now (finally) figured out I'm on the wrong class.......it's not really the best solo class in the game...sigh,</div><div> </div><div>However, everyone around are killing named and heroics ^^^ solo and getting great loot, and me? when I need to kill for a quest some heroics ^^^ or a named - I have to wait for it to be GREY to take it down....</div><div> </div><div>now, I'm not whining, I just think I'm doing something wrong - I was hoping the wise man who got some experiance in troubs can make me understand - what am I doing wrong. ?</div><div> </div><div>I've got all adepts I and 2-3 Master I, I'm using 2 swords feyron steel I think with procs. and a full set of feyron, pants and body parts proccing as well - pants part is even legendary.</div><div> </div><div>I'm getting into a battle with a green named - just 1 lvl before it hit grey, and it totally wipe me out <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></div><div> </div><div>so, first, is it possible to kill named/heroics ^^^, if so, how?</div><div> </div><div>also, would you recommend switching a char now? I've got attached to my char, and especially hate to re-do all those quests for a new char. (however I understand a solo life would be more fitting to a necro. or a conjurer)</div><div> </div><div>I thank you for the time reading - and answering <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><div> </div><div>Unicorn.</div><div>Lucan D'eler</div><div>lvl 36 Troub.</div><hr></blockquote><p>As was stated after LU13 or others, Triple Up Heroics are not meant to be soloed.  To do so you normally need to wait until they are green to you and then you need to have Adept CAs/Spells and Legendary or Fabled equipment.  As for being a Toub and not soling well, that might be true since Toubs and Dirges are more of a support role, but they can in fact solo.  It just takes work and learning your character to do well.  Some (like Conjurers/Necros, I play a Conjurer) have it a bit easier due to their pets and Rangers/Assassin have the abiltiy to drop most mobs to less then 50% health before they even get in melee range, but all classes can solo, you just have to learn what combos work well together. </p><p>As for your not being able to take on triple ups or named mobs, I would first say that you should look at your CAs and Songs as well as your equipment and make sure its the best that it can be.  If you was running around in AQ and/or treasured gear and only a few of your CAs and Songs are adept 1, then you are correct, you will never solo a triple up, but if you take the time and upgrade well, you will be able to solo triple up greens and nameds like the rest of us.</p><p>I hope this sheds some light on the situation.  Toubs are not bad characters ( I currently have a 16th level) but they are much different to play then say a Conjurer or a Monk (my main and other alt).</p><p>My $0.02</p>

Unicorn0
02-16-2006, 09:00 PM
<div>hmmm, well you havn't read my specification, or missed that part probably</div><div> </div><div>As stated, my current skills/spells line have 2-3 masters (the str/agi reduction, the mental mitigation reduction and one of the attack abilities) all the rest are adepts I. I always keep my skills on at least adept I. my armor is crafted and of high quality, procs. and 1 part even legendary. my swords both proc. I use the best songs I can. eat the best food/drink I can get. even use totems or buff (like blood of the wolf, claw of the bear etc). and still - can't even make a named to 50% before I have to run away.</div>

Bassist
02-16-2006, 09:03 PM
Actually, he's right Zaymot.  You can be all legendary and master 1 and not be able to take ^^^ greys, let alone greens.  Having just made a month-long journey from 36->51 I will say that it gets better at 50.  Not much consolation, but that's all we have for you <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  Even at 50 it won't be easy and will take lots of time to take one down.  No, for personal glory through the speedy kill this is not the class.  I enjoy it for the challenge, and will willingly spend 30-45 minutes taking down a ^^^ even though it isn't worth the risk.  If you want to advance fast soloing, then you can probably start another class (almost any) now and beat your troub just getting to 50, let alone 60 (and soon 70).  I'm more into advancing myself and my knowledge as a player than advancing my toon (as silly as that sounds when talking about a game), so this is definately the class for me.<div></div>

Unicorn0
02-16-2006, 09:12 PM
<div>Bassist,</div><div> </div><div>thank you for the speedy answer, what I enjoy most in the game is the full experiance - I want to see and try everything - especially quests and items for my house - I've spent the last week doing grey book quests.</div><div> </div><div>I don't mind going slow, but I do mind being able to solo for all quests out there - even if it'll take me a year to get to 60, and not 3 months or 4 months like everyone else try.</div><div> </div><div>from your words, I understand I better change a class now, since at the end, the high-end stuff will not be solo-able.</div><div> </div><div>I should keep my troub for group-raiding and make a solo-char for questing/named killing. is that right?</div><div> </div><div>if so, I only need to choose, wizard or conjurer <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></div><div> </div><div>(sniff, I hate to swap chars)</div>

Bassist
02-16-2006, 09:38 PM
There are other good solo classes besides a wizard or a conjurer <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  I would stick with one character to the upper levels, and just enjoy the game <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  Switching back and forth can be confusing and discouraging as you get new abilities on both of them and try to figure it all out.  But, that's me and my single-mindedness <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Kulaf
02-16-2006, 10:29 PM
<div>And this is why we do our fellow players a diservice when we come here talking about soloing heroics.  Can it be done?  Sure.  But it takes a metric assload of gear and spells to do it.</div><div> </div><div>If you want to solo heroics you might want to consider a Necro or Conj......I play my Nec when I want to chill out and solo stuff.</div>

Bassist
02-16-2006, 10:41 PM
I disagree with you on that Kulaf, but I think we agree we'll always disagree on that <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  It's fine to talk about heroic deeds as long as we're honest about it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  I still remember that fight when...Moments causing me to say that are what I like, and the troub is definately the best at being able to take on the higher level heroics.  It just takes a crapload of time and effort for little-to-no in-game reward.  The necro will farm what is an epic battle for us, but once the necro is in trouble there is no recovery.  Not so for the resourceful and patient troub.  I'll remain honest and say that a troub is not for the soloer who wants to look good in-game, but I still believe it is the most fun to solo.

Kulaf
02-16-2006, 11:22 PM
<div></div><p>Ohh don't get me wrong....I have no issue with the telling of heroic tales.  But Gandalf didn't just go solo that Balrog.....he had a powerful staff......Glamdring.....ohh yeah and he is an angelic being.</p><p>Context is king.  :smileywink:</p>

ForgottenFoundling
02-17-2006, 12:48 AM
<div></div><p>For soloing, mitigation is better than avoidance, so make sure your armor is substantial. </p><p>Generally crafted legendary is the best stuff that you can get for mitigation (outside of the elusive fabled piece).  If you can't/don't want to afford crafted legendary there is dropped treasured armor that is similar (albeit a little less impressive) than the current tier's crafted legendary.  A good example of this for you would be: feysteel chainmail armor or feysteel brigandine armor (the brigandine is nice and red/orange).</p><p>Also, since you're level 36, you can wear "shaped" augmented armor (t5 rare light armor).  It will have more mitigation than what you currently are wearing or the treasured drops of t4 and the stats will be comparable.  Also, rare leather armor is less expensive than rare chain armor is on the market (until t6), so this would be a good place to get your mitigation up as well.</p><p>With superior mitigation armor you'll last much longer in fights with ^^^ heroic mobs.  While you won't be able to solo blue mobs, you might be able to take some of the green ones.</p><p>Also, make sure you use your bow CA when you can as it has a stifle component to it which will limit the damage you take at the beginning of the fight.  Stun the mob when you can to move away and get the bow attack off in the middle of the fight.  Also, you might be able to kite a mob using your snare and ranged spells if you're in a low aggro area.  Use your charm to get an ally to fight with you as well and this will improve your dps.  And last, DON'T FORGET TO DEBUFF!!!  Use a strength hex doll to pull if you have to, but make sure you debuff the offensive capabilities of a mob to maximize your potential.</p><p>We can critique your song selection too if you post what you play in solo situations.</p>

Frigid2000
02-17-2006, 07:22 AM
<div></div><p>I dunno.  I kinda have to agree with the OP.  I love this class, but it is frustrating.  We're a scout class - should be about DPS.  Our DPS is stupidly low solo - far lower than most other scout classes.</p><p>And no, we're not "supposed to be able to solo heroics".  Ok, I hate people who say that, because well - most other classes can.</p>

TheSco
02-17-2006, 03:30 PM
<div>To OP:  Do  what I do.   Play some music. This will brighten your mood.:smileytongue:</div>

Kaan
02-17-2006, 04:14 PM
It is true, Troubadors are support classes and one of the best IMO (Of course get a dirge and troub in your group...and your group is god like <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ). Now as far as soloing, I too was discouraged, watching my bruiser friend destroy things with ease, but then I hit 40 (Long time to wait I know) and I started to notice a difference.I was still be owned easily by stuff...but fights were getting closer to me winning. I'm currently level 55 and I can solo yellow single arrow ups with moderate ease (Every now and again something will happen and they'll kill me, don't you just hate that...kill something all day then all of a sudden one beserks out and decides to own you). I know its a long time to wait, but what we bring to a group is far better.As I always say, your group is good, [expletive haxx0red by Raijinn] good actually...add a troubador to it and it becomes god like.as a quick note, I will agree...you picked the wrong class if you want to solo. If you want to DPS still and use the dual weapons go with one of these 4: Assassin, Swashy, Beserker or Bruiser (Only reason I didn't mention monks is because I don't like them <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />).//EDIT Oh yea! I forgot to mention, soloing my DPS is around 220-250 DPS, not as high as others but not ridiculusly low <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Best of Luck to you!Keldaran Tailchaser55 Iksar TroubadorNektulos Server -- Legion<p>Message Edited by Kaanha on <span class="date_text">02-17-2006</span><span class="time_text">03:15 AM</span></p>

Meadso
02-19-2006, 12:44 AM
<div></div><blockquote><hr>ForgottenFoundling wrote:<div></div><p>For soloing, mitigation is better than avoidance, so make sure your armor is substantial. </p><p>Generally crafted legendary is the best stuff that you can get for mitigation (outside of the elusive fabled piece).  If you can't/don't want to afford crafted legendary there is dropped treasured armor that is similar (albeit a little less impressive) than the current tier's crafted legendary.  A good example of this for you would be: feysteel chainmail armor or feysteel brigandine armor (the brigandine is nice and red/orange).</p><p>Also, since you're level 36, you can wear "shaped" augmented armor (t5 rare light armor).  It will have more mitigation than what you currently are wearing or the treasured drops of t4 and the stats will be comparable.  Also, rare leather armor is less expensive than rare chain armor is on the market (until t6), so this would be a good place to get your mitigation up as well.</p><p>With superior mitigation armor you'll last much longer in fights with ^^^ heroic mobs.  While you won't be able to solo blue mobs, you might be able to take some of the green ones.</p><p>Also, make sure you use your bow CA when you can as it has a stifle component to it which will limit the damage you take at the beginning of the fight.  Stun the mob when you can to move away and get the bow attack off in the middle of the fight.  Also, you might be able to kite a mob using your snare and ranged spells if you're in a low aggro area.  Use your charm to get an ally to fight with you as well and this will improve your dps.  And last, DON'T FORGET TO DEBUFF!!!  Use a strength hex doll to pull if you have to, but make sure you debuff the offensive capabilities of a mob to maximize your potential.</p><p>We can critique your song selection too if you post what you play in solo situations.</p><hr></blockquote><p>This here is good advice that will work.</p><p>If you can kite the mob down first remember to equip a good shield - preferably one with int and a legendary imbued bow.</p><p> </p>

Unicorn0
02-21-2006, 07:58 PM
<div></div><p>wow, many good advice there - I stoped viewing this thread for a while and when I came back I saw many intersting stuff..</p><p>first, I played some music as one here suggested :smileytongue:</p><p>I got myself to 40, and invested all my money in Ebon clusters and Luminous extracts. I'll be making 2 dual wield swords legendery + proc. and a full set of ebon, the pants and legs imbued as well. (well, except the boots part - got the journeyman boots)...</p><p>I hope this will allow me to stay alive a little bit more.</p><p>Basically, I'm using in fights all my debuffs and abilities within the fight, but someone mentioned maybe my songs are not fitted into such encounters - I never thought about it, I basically have 5 songs that I use, and I didn't think about it any further.</p><p>I'm using the one to give str+agi to the entire group (Raxxl's something), the agi+int troub self song, the song to give defence (not magical defence, normal defence), the song that give higher attack speed and the song that give higher focus for my spells...</p><p>I haven't taken much interest in others - since they appear more relavent for groups -like power regen in-combat, decrease threat etc.</p><p>should I use those 5 songs? should I keep 4 songs only and 1 concentration open for the charming ballad?.</p><p>Thank you for all your responses guys <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p> </p><p>Unicorn, lvl 40 Troub.</p>

Kulaf
02-21-2006, 10:09 PM
<div></div><p>I normally have up Power regen, HP regen, INT/STA, Defense, Melee haste.  If I am using charm I drop melee haste. Pull with stifle art, slap on STR debuff, slap on AC debuff and then go to it.</p><p>The nice thing with charm is you can target a monster.....start charm......switch to another monster in the group and queue up the stifle art.  The charm will land on the first monster and your stiffle will hit the second.  Then just maintain agro and move the second monsters back to your charmed pet.</p>

ForgottenFoundling
02-21-2006, 10:29 PM
<div></div><div>This is the setup that works best for me:</div><div> </div><div>self buff int/agi, defense song, power regen, health regen, aria (magical proc song)</div><div> </div><div> </div><div>I get a good portion of dps from the Aria line of spells.  It's absolutely essential for me when soloing.  I will sometimes drop one song (hp regen usually) for charm.</div>

Jehannum
02-22-2006, 02:48 AM
<div>I use almost the exact same solo set typically, though depending on the opponents I'll cancel Bria (Dark fury+NB ring+GEBs+trait is some sweet regen) and fire up Raxxyl's.  If it's a single big mob I don't bother with Raxxyl but against 4 normals I'll often use it.  Against large groups of weak opponents I generally just blast 'em quick with Precision, debuffs and Alin (the boomy Alin, not the quiet one)</div><div> </div><div>Usually if I need to charm I'll know that in advance and drop both raxxyl (for powersong to mez) and Quiron (for the charm), but sometimes I get caught napping and cancel a random buff to charm, then re-adjust while mezzing <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div>

britn
02-22-2006, 02:05 PM
<div></div>Great stuff...For 50+ when soloing heroics I generally use a hex doll, combined with master I demoralizing processional and stat debuff.  Make sure to have the int/agil buff up and your evasion buff.  It makes a HUGE HUGE HUGE difference, especially if it's a low blue or green.  Like others mentioned it also helps to have decent armor and weapons. For soloing named encounters/farming (2 minions and one boss), I generally start by mezzing the entire encounter starting with the named.  I then charm the named while it's still mezzed, and proceed to take out the minions one by one.  Usually, you'll have enough hate by then to keep the mob on YOU, so when your pet wakes up he's helping you out a bit.  Then I park the boss somewhere, re-invis and run off, break the encounter, and come back to solo the boss.  Easier said than done, as I usually gotta mez and rest, and it could take a while.  It helps if you're higher level and have access to a strong proc buff + maestro.So all in all, we can't walk up and destroy mobs like some classes but a well played troub. can still take down green/low blue heroics and named encounters.  An adept III mez is generally good enough, as well as your main attacks.  But having the master 1 demoralizing, avoidance, and charm make a world of difference.  I don't think I've ever had my charm break on a blue/green mob... just make sure to keep the hate on you.  Unfortunately, I've never been able to take a strong blue or white ^^^.  The only way I could ever see that happening is if we had a REAL charm <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div><p>Message Edited by britney on <span class="date_text">02-22-2006</span><span class="time_text">01:07 AM</span></p>

Unicorn0
02-22-2006, 02:30 PM
<div>hmm ok, It's a bit hard to figure out all the short versions of the spells <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><div> </div><div>from your replies I can figure  more important things :</div><div> </div><div>1. I need to get a hex doll - at the moment the only thing in my charm box is my torch. the other one is empty....... not to mention the torch does nothing....</div><div> </div><div>2. use charm - especially when I'm against 2 foes... I shouldn't be reluctent to drop 1 song to get a charm (that's why I never used it - I dont like to drop 1 of the songs).</div><div> </div><div>3. a lot are referring to using the Bria line (the song that make you 30% chance to get an extra magic hit) if I understand correctly the short name version.</div><div> </div><div>what is the evasion buff? or the mez? maybe I can't figure that out because I'm not high lvl (only lvl 40) from what I understand mez comes out at 50? and evasion?</div><div>Unicorn.</div>

Kaan
02-22-2006, 03:51 PM
<div></div>Charm does come at level 50, and you should have one of your avoidances, i can't remember which it is at level 40. Currently I have Graceful Avoidance.I norm run with these spellsHealth RegenPower RegenAttack speed increaseStr + StaInt + AgiSometimes I'll switch out Health regen for aria or int and agi, depending on situration...I use my full line of debuffs, followed up with my HO's, Swindelers Luck is a must have, since it lasts for a while and is norm easy to get..after that, hope for ringing blow or your rare (Dance of blades, I think its called) as much as often...then try and get your swindelers luck again, just keep it refreshed since you can switch up your HO's you have a better chance getting it.Switch up your songs as needed and based on situration. You'll learn your siturations and what songs work best for what. As far as equiptment, I'm using two pristine imbued cobalt cresent axes and a full suite of cobalt armor, except for shoes (I have LJB).You'll learn what works best for you in what situration. Of course Troubadors are all about utility and not the DPS, though with the right songs up I'm able to reach around 250 DPS. Not high when compairing to a ranger or assasin or another high DPSer, but its pretty high from what I've seen with Troubadors.I focus mainly on Str, Sta and Agi for my stats, since my Dalie's dance of blades buffs my int by over 100, I don't mess with int too much. My str is over 200, my sta is over 150 and my agi is over 150 when I'm buffed.So, find what works for you ^..^Keldaran TailchaserLevel 55 Troubador <strike>Lavastorm</strike> NektolusLegion<p>Message Edited by Kaanha on <span class="date_text">02-22-2006</span><span class="time_text">02:55 AM</span></p>

Trollb
02-22-2006, 04:20 PM
<div><p>"I hope this sheds some light on the situation.  Toubs are not bad characters ( I currently have a 16th level) but they are much different to play then say a Conjurer or a Monk (my main and other alt).</p><p>My $0.02"</p><p>So the best non-healer utility class in the game is now also SUPPOSED to solo heroic ^^^? I call BS.</p><p>You think because you have a couple masters it qualifies you to be "teh solo-god" even though that isnt what troub is for and hopefully never will be. PS; all other scouts except ranger suck at soloing. But do the groups stumble over themselves to get a troub? Why yes, yes they do. A troub takes a group from moderately successful to extremely potent; unlike the other scouts that just add dps and a little (exceedingly little) utility.</p><p>Your base argument just lacks logic, and even IF troub could solo the way you wanted, it would be the next up on the nerfing block. Be happy if you can solo at all.</p><p> </p><p> </p><p> </p></div>

Unicorn0
02-22-2006, 05:34 PM
<div></div><p>First, I'd appreciate if you do not downgrade this thread to a flame war. you're not trying to post your 0.02$ - just to get your post count by +1 - or that's the image you've created.</p><p>Second, I never said we're SUPPOESD to get heroics and named, or farm them for the matter - but I did say I was disappointed watching my guild chat spamming XXX got the master, XXX looted the fabled, etc etc - when I asked how it can be that 1 person got them all, I get an answer that wizards do solo heroics, and then I see more spam from other chars as well. most solo.</p><p>All I wanted as a quester is to be able to kill a named con-green which is 8 lvls below me and is about to become named - is that considered a BS by your measures?</p><p>I was not pretending to be in the game for years, to understand the in-s and out-s of the game.</p><p>I suggest before speaking of Logic return to read my first post. and read it without adding anything that is not there and you think I'm suggesting.</p><p>Unicorn.</p>

Trollb
02-22-2006, 09:38 PM
<div></div><p>Dont fault me if your post sounds like a whine because you cant kill ^^^ heroics.</p><p>On a second read it isnt as whiney, but the wording is your doing not mine.</p><p>It most definitely is a complaint of "other classes" killing "big bad mobs"; though you dont specify which. I can say with confidence no other scouts except ranger can do that either ... and now they are nerfed. None of the others except dirge bring that kind of utility.</p><p>I feel your pain when it comes to soloing, all scouts save ranger got a raw end when it comes to soloing. Especially if they require positionals to do anyhing.</p><p> </p>

Cuz
02-22-2006, 10:03 PM
<div></div><blockquote><hr>Trollboy wrote:<div></div><p>Dont fault me if your post sounds like a whine because you cant kill ^^^ heroics.</p><p>On a second read it isnt as whiney, but the wording is your doing not mine.</p><p>It most definitely is a complaint of "other classes" killing "big bad mobs"; though you dont specify which. I can say with confidence no other scouts except ranger can do that either ... and now they are nerfed. None of the others except dirge bring that kind of utility.</p><p>I feel your pain when it comes to soloing, all scouts save ranger got a raw end when it comes to soloing. Especially if they require positionals to do anyhing.</p><p> </p><hr></blockquote>My swashbuckler solos far better than my troub, (not as far) monk and mystic. Well, I might be biased because he's actually fun to solo with. Maybe once I get the fabled mez at 50, my troub will come into his own. Cuz right now he's the worst at soloing in the pack.

Jehannum
02-23-2006, 01:12 AM
<div></div><blockquote><hr>Unicorn001 wrote:<div>hmm ok, It's a bit hard to figure out all the short versions of the spells <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><div> </div><div>from your replies I can figure  more important things :</div><div> </div><div>1. I need to get a hex doll - at the moment the only thing in my charm box is my torch. the other one is empty....... not to mention the torch does nothing....</div><div><font color="#66ff00">I'd definitely advise hex dolls up to T6 (level 51) at which point you may want to swap for Samirah's Mirror or one of the music boxes (which are more useful to bards than most because we get benefit from every stat moreso than most).  A Manastone HQ might not be a bad idea either, if you can swing it.</font></div><div> </div><div>2. use charm - especially when I'm against 2 foes... I shouldn't be reluctent to drop 1 song to get a charm (that's why I never used it - I dont like to drop 1 of the songs).</div><div><font color="#66ff00">It's much easier when you also have mez to keep un-charmed mobs in check, but don't be afraid to drop a song to gain a friend, so long as you are careful to try not to break charm.</font></div><div> </div><div>3. a lot are referring to using the Bria line (the song that make you 30% chance to get an extra magic hit) if I understand correctly the short name version.</div><div><font color="#66ff00">Bria's is the power regen - Aria is the line which grants a spellcasting proc.  Both can be useful soloing, depending on your style.</font></div><div> </div><div>what is the evasion buff?</div><div><font color="#66ff00">The defense buff (assuming this is what you mean) is Balletic Avoidance at 60 - it's been so long since I used anything else I can't remember the rest but I believe they're all XXX Avoidance.</font></div><div>or the mez? maybe I can't figure that out because I'm not high lvl (only lvl 40) from what I understand mez comes out at 50? and evasion?</div><div>Unicorn.</div><font color="#66ff00">The mez is called Lullabye; the buff to <strong>avoidance</strong> is as I've already mentioned, though <strong>evasion</strong> is actually the line of skills (evade, elude, etc) which allow scouts to reduce aggro by a certain amount.</font><hr></blockquote>

Trollb
02-23-2006, 01:03 PM
<div></div><p>"My swashbuckler solos far better than my troub, (not as far) monk and mystic. Well, I might be biased because he's actually fun to solo with. Maybe once I get the fabled mez at 50, my troub will come into his own. Cuz right now he's the worst at soloing in the pack."</p><p>Try it after the unannounced nerf of stuns, and poisons that proc like 5 times on 1 mob. Raising the price of using poisons. Spending 30 gold on poisons just to gain 1 level just... is bad... mkay?<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Honestly, the class sucked at soloing before the nerf, unless i had poison loaded it was an iffy fight (unless i was fighting green triple downs).</p><p>In the end, I always group. Not always by choice; i would prefer not to be the one legged man in every case, but thats how it is.</p><p>Now, im sure the uber geared swashbuckler who hasnt even played in 3 months will say how he can solo blue heroics; the rank and file fares quite differently... probably because they have actually PLAYED their character in the last few months.</p><p> </p>

KingAnt
02-23-2006, 01:46 PM
<div>Hi,</div><div> </div><div>I have a lvl 56 troub, and its been terribly slow to lvl.</div><div> </div><div>I can kill ^^^ heroics but it takes a long time.</div><div> </div><div>I usually have:</div><div> </div><div>Health Regen (Quiron line)</div><div>Power Regen (Bria line)</div><div>Jig of (*GASP* forgot--agi buff you get at lvl 55)</div><div>Raxxyl line buff (BAH can't remember name either)</div><div>Graceful Avoidance</div><div> </div><div>When fighting ^^^ heorics, I generally have to stick with greens (though blues are doable...sometimes <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ), but the battle usually follows the following format:</div><div> </div><div>Lullaby->any/all debuffs->sneak attack->combat......</div><div> </div><div>inevitably the mob will knock you down to a low amount of health.  At that point I lullaby again and do the following.</div><div> </div><div>wait as hp/power regens->lullaby before it expires-> wait as hp/power regens -> lullaby before it expires, etc. -> repeat above when you feel comfortable.</div><div> </div><div>This can take a LONG time (20 mins on one mob before), and is useless on epics.</div><div> </div><div>Plus you have to be careful about the mobs that can shake the lullaby off easily.</div><div> </div><div>But for the most part, I generally save my troub for groups/raids now.  Soloing is just very slow now.</div><div> </div><div>I'm 100% sure there is a better tactic out there, but I haven't found/read it yet.</div><div> </div><div>BTW I'm mostly running Adept I's with a couple of masters (Quirons, Raxxle's, Jig)</div><div> </div><div>mostly legendary armor with a couple of fabled pieces (helmet, gloves)</div><div> </div><div>imubed cobalt dual wield.</div><div> </div><div>Well thats my 2-bits.</div><div> </div><div>Oh and a final note: I think I read somewhere that troubs are the second-worst solo class, beating only the templar.  With that said though, I still like the toon. </div>

Jehannum
02-24-2006, 11:01 PM
<div></div><div>Most non-orange ^^^ singles are fairly easy to take in about 10-15 minutes if you're a 50+ troubadour:</div><div> </div><div>Lead off from outside mez range with Flawless Shrill, hit the mob with Pilfer Essence, then mez.  If it's white or larger, stun it first; that two seconds can help a lot.  Once it's mezzed (which shouldn't take more than one cast, usually) back off to either mez range (if wounded badly enough to need regen) or just outside, otherwise.  Every time mez refreshes, do another cycle of Flawless/Pilfer/(stun)/mez.  If you have Precision of the Maestro, when it's up do the following (usually will hit fast enough the mob has no time to hit you too hard)</div><div> </div><div>Precision/Kian's/Snare/Zander/Processional/Kian's (to cancel)/Demoralizing/lore's/stun/mez.</div><div> </div><div>That way you end up with a mob who's just eaten 8 or 9 Precise Note procs, a tick or three of Kian's, has been debuffed for most of that time so it's taking more damage and dealing less, and is once more mezzed in time for you either to regen or wait for mez so you can re-do the "small" stack.  You have to be careful about roamers, but so long as you can find yourself a "strip" with enough length to red out the mez, it's nearly foolproof as a mechanism for taking out ^^^.  Of course, if they're yellow you need to be a lot more careful <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><div> </div><div>Bottom line though is that I find it's far more effective to maintain a slow but steady nuke/mez cycle than to burst some melee (which isn't that hot to begin with) and recover.</div><div> </div><div>Edit - critical items for success:  Power regen items (optional, recommended), Master Lullabye (recommended), cash for repairs while practising (absolutely required lol), Aria of Inspiration Master 1 (recommended), Flawless Shrill Master 1/2 (recommended), Zander's Adept 3 (required)</div><div>Anything else is entirely optional, but these are more or less required to get things done in 10 minutes on a yellow mob.</div><p>Message Edited by Jehannum on <span class="date_text">02-24-2006</span><span class="time_text">10:06 AM</span></p>

britn
02-25-2006, 01:58 AM
If you charm a mob, you can rest to full in a matter of seconds with good food.  I generally find with a fright hex doll and demoralizing+avoidance you can tank green heroics well enough to make it more efficient to fight all out.  I notice mobs that generally hit consistently for 400-500 only hit for 100-200, and much less  often.  With Quiron's up you can stand toe to toe for a good while.<div></div>

Celestian_
02-25-2006, 03:25 AM
I've been trying to do the first part of Splitpaw so I can just enter the normal splitpaw area and I can't. I've been trying since I hit 20 and im 26 now. The last mob, surrounded by 3 (or 4?) mobs. He's a yellow double down but no matter what I try I just can't do it.Now my enchanter, templar and fury had 0 problems there at all.At this point I just give up till I get get a duo group at least.<div></div>