View Full Version : Raiding Troub Knowledge --- KOS
Mackrala
02-09-2006, 08:10 PM
<div>Hi there, I am a raiding troub and therefore my main consideration in KoS are the buffs and particularly debuffs. Could anyone in the beta please elucidate on what, if any, replacements, upgrades, nerfs, we're getting? Thanks! BTW, I learned from an earlier post that demoralizing processional is not getting an upgrade... is there anything that comes close to being as good as this spell?</div><div> </div><div>-Macky</div><div>Lvl 60 warlock, lvl60 sage, lvl 58 troubador</div>
Lazkr
02-10-2006, 12:34 AM
I too have been looking all morning for the level 61-70 Ballads and CA's that are going to be available to Troubadors. I have yet to find anything. Just the AA's skill tree that is going to be available.LazLevel 60 Troub on Befallen<div></div>
ForgottenFoundling
02-10-2006, 12:50 AM
<div></div><p>Well, it looks like one lvl 50 spell per class is upgraded at lvl 70 as the "Class defining" spell. For us it's Lullaby, what that says to me is we'll get our other "normal" spells upgraded at the same 14 level increment as before. So, Aria will be at 64 (and could potentially be on our Master 2 list).</p><p> </p>
Since it doesn't look like anybody has posted this yet, I'll post it for you troubadors out there(even though I am not one). All information stolen from somebody else's post, who took them at Adept I.60 Balletic Avoidance - Increase defense (22) (32) ?? - 2 values listed not sure which60 Kian's Catastrophic Anthem - WIS debuff (56) + Dot (90/6 sec)61 Dancing Blade - Flank attack Dmg (327-545) / power (123-205)61 Disheartening Discante - STR/AGI debuff (114)62 Arcane Dissertation - Arcane resisance buff (856)62 Bria's Infaturating Sonnet - Charm ( 8 minutes ) 10% chance of break per hit63 Clara's Midnight Tempo - Stealth Attack Dmg (453-755) / Int (8<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />64 Aria of Acclamation - Additional Dmg Proc (146-244) 30%64 Lore's Euphuistic Romp - Defence (23) / Power debuff (56% extra power consumed)65 Guviena's Apathetic Chant - Snare (52%) + Mental dmg Debuff (1560)66 Alin's Serene Serenade - Threat (99) /Hate (44%) Reduction song66 Raxxyl's Brazen Descant - STR/STA Buff (61) (82) ?? - 2 values listed not sure which67 Noble Blade - 2 quick mental dmg attacks (221-369) X2 - 20 sec recast68 Eli's Thunderous Drumming - mental damage attack (315-524) - 10 sec recast68 Perfect Shrill - mental damage attack (468 - 76<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> - 15 sec recast69 Bria's Inspiring Ballad - Power Regen Song (35 / tick)69 Daelis Frolicking of Blades - Agi (64) / Int (160) Self only Buff70 Reverie - Mesmerize - (50 sec duration)70 Rousing Opus - Haste (19.4%) (32%) - 2 values listed not sure which70 Steal Essence - mental dmg attack (203-339) + power gain (100-167) - 10 sec recastThere's also your Level 65 spell(dont know the name), which gives a target a 30% spell haste for 30s, with a 30s recast, however you cannot apply it to the same target for 2 minutes after it expires.
Mackrala
02-10-2006, 02:18 AM
<div></div><p>Thanks for the post Pinski! I don't want to judge a book by it's cover, but as it looks now, I smell a big troubador debuff nerf coming this expansion.</p><p>-Mackralall</p>
ForgottenFoundling
02-10-2006, 02:29 AM
<div></div><blockquote><hr>Mackralall wrote:<div></div><p>Thanks for the post Pinski! I don't want to judge a book by it's cover, but as it looks now, I smell a big troubador debuff nerf coming this expansion.</p><p>-Mackralall</p><hr></blockquote>I don't know why there would be. These values are just a tiny bit better than the debuffs that are already in the game for troubs and we're HARDLY overpowered.
Lazkr
02-10-2006, 03:17 AM
Thanks Pinski Looks like those are all Adept I's as the level 60's were inlcuded and I have them either A3 or M1 already and they do mor ethan what is listed. The ones that there are two numbers in parentheses after, my guess would be that the first is A1 and the second is an A3 or M1. Slainte,Laz60 Troubador of Clan of Shadows<div></div>
Mackrala
02-10-2006, 06:50 PM
<div>Personally, I have no qualms with the above spell list other than it seems to be the same ol same ol. I would give anything to substitute any of the above dmg spells for another debuff or 2 (e.g. upgrade to demoralizing processional or anything else for that matter). Also, does anyone else think we should get rid of the charm? What good is it? I know it's in-line with troub being part illusionist/coercer, but it's useless isn't it? Thanks</div><div> </div><div>-Macky, Najena, "The Crew"</div>
Bassist
02-10-2006, 08:12 PM
For raids charm is dangerous, not just useless, given that agro is the number one issue.I look at it as more of a fun spell for when I'm out soloing, or if that add encounter comes along when I'm in a group and I need to reduce the damage being taken by the non-tanks (I grab agro from the healer and then cast the charm, otherwise the group wouldn't survive the 6 second cast). At least, I did before I got mez. Post-50 it's a fun spell for soloing.<div></div>
<i>"62 Bria's Infaturating Sonnet - Charm ( 8 minutes ) 10% chance of break per hit"</i>You know it may just be me but when I am using charm rarely to I find it actualy last the full duration normaly only 2 or 3 min will it last. i really dont see this as an upgrade. and upgrade would be redcuing the % chance to break.<div></div>
Jehannum
02-11-2006, 03:58 AM
<div></div><blockquote><hr>perano wrote:<i>"62 Bria's Infaturating Sonnet - Charm ( 8 minutes ) 10% chance of break per hit"</i>You know it may just be me but when I am using charm rarely to I find it actualy last the full duration normaly only 2 or 3 min will it last. i really dont see this as an upgrade. and upgrade would be redcuing the % chance to break.<div></div><hr></blockquote><p>Hear, hear. Reduce the chance of a break to 8% and I'd be happy knowing that rather than a 34% chance to remain charmed through 10 swings, my pet has a 44% chance to remain charmed for the same interval.</p><p>As it is, the only thing increased duration gives me an incentive to do is to find a mob like the mender used to be, charm it, and position it in a wall before telling it to stay put. It certainly won't affect my main uses of charm - changing towers in Maj'Dul by charming the captain and jumping down a non-aggro tower to friends with the dagger quest, and taking out groups of 3 ^ mobs using the charm/mez/kill method.</p>
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