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View Full Version : Troub / Dirge Acievements 8( (nda lifted)


Dystopya
02-09-2006, 02:58 AM
Strength Line:Force of the Blade : Increases caster StrengthBladesinger : A melee attack that briefly renders you immune to most AOE effectsSong of the Blade : Songs that increase attributes have their benefits increased<font color="#ffff99"> </font>Fortissimo : Increase groups chance to do critical melee damageBladedance : You and your group are protected against AOE spells that do not specifically target you.Agility:Wanderer's Abandon : Increase the casters AgilityBump : If this attack hits, you pickpocket your target if they are humanoidWanderer's March : Songs that increase attack speed or damage per second have their values increasedAllegro : Your groups casting time is reduced<font color="#ffff99"> </font>Vanishing Act : Instantly places group into stealth for a short durationStamina Line:Skald's Resolve : Increase the casters StaminaRound Bash : A melee attack that knocks down your targetSkald's Sonnet : Songs that increase avoidance skills have their values increasedBallad of the Spirit : Group heal criticalCourageous Intervention : Interpose yourself between your target and an attackerWisdom:Harbringer's Judgement : Increase the casters WisdomSong Arrows : For a short duration, any enemies struck by an arrow are snared for short durationHarbringer's Slight : Your group has an increased chance to do critical damage with range weapons <font color="#ffff99"></font>Don't Kill The Messanger : Each time the ally you enchant is hit, his hate is reduced by one position with the enemey who struck himIntelligence:Minstrel's Will : Increases the casters intelligence<font color="#ffff99"></font>Rhythm Blade : An attack that grants you combat skills, focus, and casting techniques for a short duration<font color="#ffff99"></font>Minstrel's Melody : Songs that increase combat skills or casting techniques have their values increased<font color="#ffff99"></font>Minstrel's Aria : Your group has an increased chance to do critical spell damage <font color="#ffff99"></font>Coin Toss : Instantly shift any heroic opprotunity

Kulaf
02-09-2006, 03:10 AM
<div></div>So.....for a raiding Troub......STR and INT lines?

Dystopya
02-09-2006, 03:14 AM
All up to individual choice id say. None of the 5th tier abilites seem nice enough, you can only get 50 aa points, so you cant get more than 2 lines maxed. Im currently thinking about getting all skills to the 4th line to take max advantage of criticals, since most of the tier 5 skills are pretty lame.The intercede is nice, it can be used every 30 seconds, but if unmitigated, well, its a one shot for us on raids. Tanks can do it cause they have about double our hp <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />The ae thing lasts for 11 seconds, dont recall the recast. Kinda crappy for the 8 aa it costs<div></div>

Kulaf
02-09-2006, 03:17 AM
<div></div><div></div>What exactly does Coin Toss do?  Does it just fill in for any Scout HO requirement in the HO chain? Or does it allow us to complete chains were a certain class might not be in the group?<p>Message Edited by Kulaf on <span class="date_text">02-08-2006</span><span class="time_text">02:17 PM</span></p>

Jeger_Wulf
02-09-2006, 04:53 AM
<div></div><p>>None of the 5th tier abilites seem nice enough</p><p>Seems like Bladedance could be pretty nice if the recast timer is short enough and the duration long enough. Where can we get this information?</p>

pera
02-09-2006, 05:13 AM
Aye Str Int and wis for (Don't Kill The Messanger : Each time the ally you enchant is hit, his hate is reduced by one position with the enemey who struck him) is extreamly nice for a raiding troub.<div></div>

Kulaf
02-09-2006, 05:41 AM
<div></div>Is "Don't Kill the Messenger" really going to be useful for raiding?  I would think that a few hits would kill most people you'd want to put this on. For grouping on the other hand I can definatly see the use.

pera
02-09-2006, 05:48 AM
ah good point, yeah that ability probabnly wouldnt be any good at all really<div></div>

Iggyopalus
02-09-2006, 05:59 AM
<div>yea more info on the aoe avoidance thing would be nice, that seems to be the one that stands out to me</div><div>maybe the less cast time for healers/mages</div>

Spo
02-09-2006, 06:06 AM
<div></div><div>Big thanks for posting the AA list Dystopya. Keep any more info a commin' please !!</div>

Keno
02-09-2006, 06:06 AM
i posted all AAs with values and duration/recast in the dirge section, those are just the same as the troub ones, just fyi<div></div>

AlyndriaEQ2
02-09-2006, 09:11 AM
<b>allegro (1 to <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />:</b>permanentdecreases spell casting time of group0.7 <font color="#6633ff">[5.4 at rank 8]Does this affect Combat Arts .. or only actual spells?it's the agi line.. not the int line..  so ....Thanks for info.Aly</font><div></div>

vinterskugge
02-09-2006, 01:21 PM
<div></div><blockquote><hr>mbolme wrote:<div></div><p>>None of the 5th tier abilites seem nice enough</p><p>Seems like Bladedance could be pretty nice if the recast timer is short enough and the duration long enough. Where can we get this information?</p><hr></blockquote>3 sec cast time, 11 sec duration, 15 min recast.  Useless.  With such a short duration and long cast time, you'd have to know the timer on the AOE and be jousting it to know when to use it.

UrkBloodA
02-09-2006, 04:31 PM
<div></div><p>3 second cast time??? that blows.  most epics will run over and AE quicker than you could cast - even if you were standing there ready to hit the cast button.</p><p> </p>

pera
02-09-2006, 10:20 PM
aye with a 15 min recast its pretty much useless since  at least in live most mobe will ae every 30-45 seconds.Missing only one really doesnt buy you much, but i do have to say it is a cool addition though.<div></div>

Jeger_Wulf
02-10-2006, 05:23 AM
<div>Ouch!</div><div> </div><div>OK, I take back what I said. None of the 5th tier ones seem very good.</div>

lighth
02-10-2006, 05:59 AM
<div></div><p>Great info - thanks for putting it up!</p><p>Probably asking a silly question here.  Are abilities such as Minstrel's Melody or Minstrel's Aria just on all the time or are they be activated buffs?  If they're buffs, do they require concentration slots?  Also is it me or are there really only four wisdom aas and five for the other lines?</p>

vinterskugge
02-10-2006, 03:38 PM
<div></div>Actually, now I think about it, that ability could be useful if the tank loses agro to a caster, the mob runs over to the raid and AOEs.  You might be able to prevent your whole group falling over dead.  Not how I think it was intented, but a possible use of it.  Not worth the 8 points you have to spend on it though.

Keno
02-10-2006, 08:23 PM
<span><blockquote><hr>lighthed wrote:<div></div><p>Great info - thanks for putting it up!</p><p>Probably asking a silly question here.  Are abilities such as Minstrel's Melody or Minstrel's Aria just on all the time or are they be activated buffs?  If they're buffs, do they require concentration slots?  Also is it me or are there really only four wisdom aas and five for the other lines?</p><hr></blockquote>no bard aa needs conc slotsi have listed the bard aas with duration etc in the dirge board, enhancement buffs and stat buffs are permanent, non activatable, you can also find the missin wisdom ability there</span><div></div>