View Full Version : Troubs least popular class?
Or are we just less likely to post on the forums? With the new board layout it's easy to see the Troub board is at the bottom and we have the fewest total posts.I've had a level 33 Troub now for a while (6 months or so) that I stopped playing after the combat overhaul. I like to snoop the class board to see whats going on but often the troub board doesn't have many new posts.Keep hoping some change will happen to the class to make it enjoyable for me to play. Just my opinion...<div></div>
kerel
01-23-2006, 06:46 AM
I'm so unsatisfied with the Troub post DoF that if the right person offered to trade accounts for a char half my lvl i would give it serious thought.<div></div>
VericSauvari
01-23-2006, 08:41 AM
<span><blockquote><hr>mdbick wrote:Or are we just less likely to post on the forums? With the new board layout it's easy to see the Troub board is at the bottom and we have the fewest total posts.I've had a level 33 Troub now for a while (6 months or so) that I stopped playing after the combat overhaul. I like to snoop the class board to see whats going on but often the troub board doesn't have many new posts.Keep hoping some change will happen to the class to make it enjoyable for me to play. Just my opinion...<div></div><hr></blockquote>i was the only troubador in my guild from game start til around june.i am the only troubador main in my guild that has ever been past level 42i am part of one of the best guilds on my server that actively has been trying to recruit a second troubador main for a very long time..there just it not a lot of us...we are a nice perk for a raid but hardly needed anymore (with the exception of burn fights)</span><div></div>
Canuckian
01-23-2006, 10:13 AM
<div>Troubadors are certainly a rare breed, no doubt.</div><div> </div><div>I am part of what many consider the best guild on my server, and only one of two Troubs in the organization.</div><div> </div><div>We are, for the most part, an integral part of ANY raid. We bring the 'must have' group buffs, power regen and DPS.</div><div> </div><div>The Troubador population never quite recovered when Dirges got the runspeed trait, most new Bards were Dirges. As this is no longer a factor, who knows what the future may bring. Many thought the Troubador was 'nerfed' with the combat revamp, I beg to differ. I believe we are more powerful and more diverse than ever.</div><div> </div><div>I certainly hope our class is given due consideration with each new expansion, and that our small yet mighty collective voice is heard by the developers.</div>
We have 4 active Troubadors in our guild at present, one 60 one 55, me at 50 and another low level around the 20's. I also see many troubadors around usually more so than dirges but obviously people tend to stick to the main classes, paladin, guardian, necro, wizard and that is the main bulk of players that i see around.Basing forum numbers towards the popularity of a class isnt viable anyway since many people dont use the forums.Id not give up my troub for any other class, its great fun solo or in raids.
WorldsAway_Nybor
01-23-2006, 06:44 PM
<div></div><div>I had wondered about our low post count also, but I believe those of us who chat here are highlighting the issues with our class well enough. I think overall we have always been behind dirges in terms of popularity, but that doesn't mean there is anything fundamentally wrong with the troubadour (for an unpopular class we seem to have the least problems) and there are still very good reasons to want to play one.</div><div> </div><div>I can understand why a higher percentage of people might choose dirge over troubadour. I don't regret my choice, though, since the revamp made us much more fun to play, if less powerful or essential in groups and raids.</div>
Cygnu
01-23-2006, 07:04 PM
<div></div><p>I was not looking forward to the recent combat changes. They did not read well and so I stopped playing and created a few alts that I thought were more needed and requested in groups. The fact is, IMHO, the combat changes made our class more fun to play and I am enjoying the class more than ever now.</p><p>Our DPS was pretty low before the changes and its still nothing compared to other scouts, but we so increase the DPS of other group members, especially casters. I'm so glad that finally fixed the Aria's spells. They proc a lot now and do decent damage.</p><p>Our low solo DPS also makes it a more chalenging game when solo'ing, but it gets a lot easier once you hit 50 and get our best spell - Mezz. I love this spell. If your soloing a group, you can pull with a charm to get one mob out of the way. This mob will also then fight for you when your attacked. Follow this up with a Mezz on another mob and you only have a few mobs to sort out.</p><p>I don't think I'd swap my Troubadour for any other class.</p>
VericSauvari
01-23-2006, 08:54 PM
<div><blockquote><hr>CygnusX wrote:<div></div><p>I was not looking forward to the recent combat changes. They did not read well and so I stopped playing and created a few alts that I thought were more needed and requested in groups. The fact is, IMHO, the combat changes made our class more fun to play and I am enjoying the class more than ever now.</p><p>Our DPS was pretty low before the changes and its still nothing compared to other scouts, but we so increase the DPS of other group members, especially casters. I'm so glad that finally fixed the Aria's spells. They proc a lot now and do decent damage.</p><p>Our low solo DPS also makes it a more chalenging game when solo'ing, but it gets a lot easier once you hit 50 and get our best spell - Mezz. I love this spell. If your soloing a group, you can pull with a charm to get one mob out of the way. This mob will also then fight for you when your attacked. Follow this up with a Mezz on another mob and you only have a few mobs to sort out.</p><p>I don't think I'd swap my Troubadour for any other class.</p><hr></blockquote>they are 'fixing' our charm..the mob will just sit there while you take the hit</div>
Felinfilou
01-23-2006, 09:20 PM
<div><blockquote><div><blockquote><hr></blockquote>they are 'fixing' our charm..the mob will just sit there while you take the hit</div><hr></blockquote>Is true ?!?!?! in LU19 !?!?</div><div> </div><div>I swear, charm was the main reason for me to play a troubador <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></div><div> </div><div> </div>
Bumblethither
01-23-2006, 10:40 PM
- Newly charmed pets should once again follow their master.- Charmed pets should follow attack commands more reliably. Pesky critters.Only mentions of charm changes in the patch notes,, care to back this up with some facts from test server?<div></div>
Asheb
01-24-2006, 04:40 AM
<div></div><p>How rare are Troubadors?</p><p>I am a certifiable casual player (<10 hours week). I've played about 3 hours two nights a week since launch.</p><p>I was the 50th Troubador on my server to level 50.</p><p>I was the 32nd to pass level 30.</p><p>Does that tell you 1) how few there were to begin with and 2) how many quit before DoF was released?</p>
Thanks for all the replies...maybe I"ll give my Troub another go around. <span>:smileywink:</span><div></div>
Frigid2000
01-24-2006, 09:40 AM
<div>The only reason Troubs aren't popular is the lack of ability to solo effectively. I made a post earlier about how, at level 40, in almost a full set of level 40 legendary gear, I cannot kill a level 31 named heroic with a level 29 heroic mob charmed. I'm dead in just a few seconds.</div><div> </div><div>Now I can watch a conjuror, necro or a good chunk of other classes go in and take him down without so much blinking. I've watched two conjuror's take on almost all of Runnyeye.</div><div> </div><div>I watched a necro take down a named heroic only 4 levels below him. Chest for necro - no chest for troub.</div><div> </div><div>That's why we are unpopular to play, simple as that. We cannot solo. Period. </div><div> </div><div> </div>
That was what originally turned me off after the update...the whole update was geared to balance out the game and keep one class from being untouchable. But to me what happened is they unbalanced the game while doing it. When the live update happened I tried to take a named mob with the troub and got owned. Tried the same named with a lower level illusionist and was able to kill him. Just don't seem...but i'm over it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> giving the troub another try.<div></div>
britn
01-24-2006, 02:26 PM
Well, just came back to EQ2 after 10 months at lvl 50. I feel that the new changes certainly are more balancing, and make your character more diverse and "fun" to play. But overall, Imho we are still greatly diminished in power as compared to the old days of stat buffing. I used to be able to kill red solo cons without breaking a sweat, and now I'm running from *some* blues.I still wouldn't trade my troub for any other class though. <div></div>
<blockquote><hr>Frigid2000 wrote:<div>The only reason Troubs aren't popular is the lack of ability to solo effectively. I made a post earlier about how, at level 40, in almost a full set of level 40 legendary gear, I cannot kill a level 31 named heroic with a level 29 heroic mob charmed. I'm dead in just a few seconds.</div><div></div><div>Now I can watch a conjuror, necro or a good chunk of other classes go in and take him down without so much blinking. I've watched two conjuror's take on almost all of Runnyeye.</div><div></div><div>I watched a necro take down a named heroic only 4 levels below him. Chest for necro - no chest for troub.</div><div></div><div>That's why we are unpopular to play, simple as that. We cannot solo. Period.</div><div></div><div></div><hr></blockquote>Why should we be able to solo a heroic 4 levels below us? Thats why they are group mobs and epics are raid mobs.I solo just fine, have been since i started. Soloing isnt about taking down every mob in game its about being able to do quests and survive but there are times when you have to group because thats how the game is designed and in groups we are great too.Necros and other pet classes are bad comparisons because essentially they are a duo, tank and caster. Charmed creatures shouldnt be thought of as pets.
Cygnu
01-24-2006, 06:12 PM
<div></div><blockquote><hr>Bumblethither wrote:- Newly charmed pets should once again follow their master.- Charmed pets should follow attack commands more reliably. Pesky critters.Only mentions of charm changes in the patch notes,, care to back this up with some facts from test server?<hr></blockquote><p>Yep, no mention of stopping our charmed pets defending us in there. Can anyone confirm that our pets will no longer fight by our side?</p><p>If they don't defend us then I really dont see the point in the spell apart from taking one mob out of the equation for a few minutes. It would basically become a Mezz that uses a concentration slot. No thanks :smileymad:</p>
Bartimaeus
01-25-2006, 01:40 AM
<div></div><div>With regards to Troubador dps which someone mentioned, at level 58 Precision of the Maestro becomes available as an ancient teachings spell. This spell alone can boost our dps ALOT on aoe fights, so you have something to look forward to <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><p>Message Edited by Bartimaeus on <span class="date_text">01-24-2006</span><span class="time_text">12:40 PM</span></p>
Glaxton
01-25-2006, 02:03 AM
<div></div>Just checked out my guild site on EQ2. 273 total Members & alts. 2 Troubadours. 1 Main (me). The other - lvl 23 alt that hasn't been played in forever. I love my Troub even though he's not a solo master. Barely mediocre at soloing, but then again I don't do it very often. I wouldn't mind a little more love in the soloing area, but I'm not really worried about it.
<div></div><p>The least popular class? Hmmmm.... That can be answered in a variety of ways. In terms of classes played, we are among the least popular in terms of number of troubs in the game. </p><p>But if a poll was taken of each class to gauge how much they enjoy playing their particular class, it would not surprise me if troubs were among the most popular. I love playing a troub. I love the flexibility of the class. It is a thinking man's class more than most. We need to adapt our buffs depending on the situation. Some classes can't even fill all their concentration slots whereas we can choose from about 10 group buffs to sing. We can charm, mez, kite, dual wield, use a shield, range fight, melee, etc. </p><p>And if the question regarding popularity comes from other class' opinions of us, I would say we are among the most popular. We are a critical class for raids and we bring efficiency and wipe resistance to regular groups.</p><p>But the class is not for everyone. We are oftentimes unsung heros in groups that don't know what we bring to the table, especially if someone is parsing fights but only looking at the totals. If you are happy knowing that you made the group rock without anyone realizing it, this is a good class for you. Also, if you want to solo most of the time, this is also not a good class for you. It is good, however, if you are a quester.</p><p> </p>
JackBurtonBTLC
01-25-2006, 05:26 AM
I have yet to play a troub. But I'm very interested in this class. Why.... Its the class that is rare. Also from a role playing perspective, aren't bards supposed to be rare (grin). I also agree that a lot of classes are the kind where there is little skill involved. that can be very boring after a while. I quit my Wizard (At least for a while) because I found it to be a bit boring after a while.... click click click, kill...repeat...anyway... I'm going to play a bard next.... see how it goes for myself.<div></div>
WooTast
01-25-2006, 08:12 AM
EQ1 bards required a high level of skill to keep track of all of the songs and how they interacted. EQ2 troubadors do not require much skill, IMHO.I've been playing a necro lately and to me that requires more skill, mostly because there is a lot more going on at once for the necro usually.<div></div>
<div></div>The troub really has two differnt levels of skill sets. Either your average buff bot, that you can go afk /follow someone and the raid probably will never know. Or a more active role engaging all attacks/debuffs and switching in and out buffs as situations change in raids. In general a bard can have an extreamly passive role in group/raids, but if fully engaged we can do some pretty nice things.But sometimes soloing can be a major pain in the [expletive haxx0red by Raijinn] sometimes if you dont have good gear/spells. for soloing and in a lot of cases group/raids level of spell and quality of armor makes or breaks our class.<div></div><p>Message Edited by perano on <span class="date_text">01-25-2006</span><span class="time_text">10:29 AM</span></p>
Jehannum
01-25-2006, 11:49 PM
<div></div><blockquote><hr>perano wrote:<div></div><p>The troub really has two differnt levels of skill sets. Either your average buff bot, that you can go afk /follow someone and the raid probably will never know. Or a more active role engaging all attacks/debuffs and switching in and out buffs as situations change in raids. </p><p><font color="#66cc00">4. Buff bot, active raid/group member, arcane soloist, melee soloist. A well-rounded bard should be good at all the latter 3, and understand why they preclude the first.</font>In general a bard can have an extreamly passive role in group/raids, but if fully engaged we can do some pretty nice things.But sometimes soloing can be a major pain in the [expletive haxx0red by Raijinn] sometimes if you dont have good gear/spells. for soloing and in a lot of cases group/raids level of spell and quality of armor makes or breaks our class.</p><div></div><p>Message Edited by perano on <span class="date_text">01-25-2006</span><span class="time_text">10:29 AM</span></p><hr></blockquote><p>Soloing is slower than tar in winter, but as of 50 any troubadour can easily solo a single non-epic target below their own level, and generally any group of 3 ^ mobs 3-4 levels lower without even thinking. With the right equipment (and you're absolutely right-on there) and spells we can take out ^^^ Sha'ir at 58+.</p><p>The problem (if it's really a problem to be somewhat rare and thus sought-after) is that at lower levels, prior to mez and Precision, it's just about impossible to solo the kind of variety we upper-level troubs, and most other classes generally, can solo. People watching other classes solo them and not taking the long view (wait'll I get mez), or even watching the speed with which some classes can solo heroics, opt out. If I'd let that bother me, I'd have killed my roommate the warlock many times over - double-root, devastation and mop-up is a lot faster than mezzing one, charming another and hoping to kill the other(s) before they reciprocate.</p><p>On the other hand, he gets it fed to him by raid mobs so I do get the opportunity to gloat over his corpse regularly.</p>
VericSauvari
01-26-2006, 12:11 AM
<div></div><blockquote><hr>perano wrote:<div></div>The troub really has two differnt levels of skill sets. Either your average buff bot, that you can go afk /follow someone and the raid probably will never know. Or a more active role engaging all attacks/debuffs and switching in and out buffs as situations change in raids. In general a bard can have an extreamly passive role in group/raids, but if fully engaged we can do some pretty nice things.But sometimes soloing can be a major pain in the [expletive haxx0red by Raijinn] sometimes if you dont have good gear/spells. for soloing and in a lot of cases group/raids level of spell and quality of armor makes or breaks our class.<hr></blockquote><p>I may be a little apathetic when it comes to calling myself a buff bot during raids however your right. a troubie should be swaping buffs in and out and debuffing...however a lot of the t6 stuff is ranged fights which we are limited in..sure our debuffs are ranged but it does not take much to throw up a debuff and 'twist' some buffs around during a fight.</p><p>we can take anything down solo'ing...just takes us longer because we do not really have any 'big hit' spells...unless you decide to throw up maestro</p>
Jehannum
01-26-2006, 12:47 AM
<div></div><blockquote><hr>VericSauvari wrote:<p>we can take anything down solo'ing...just takes us longer because we do not really have any 'big hit' spells...unless you decide to throw up maestro</p><hr></blockquote><p>I don't know about that... Most groups don't give me trouble anymore as long as I have room and time to do it, but those damned green Tjats in Living Tombs gave me lots of trouble. A group of 6-7 mobs most of whom can heal one another just sucks. I'd rather solo a dozen statue wardens than those. I ended up enlisting a 57 ranger to help and it went smoothly, but it was highly frustrating to have to kill one or two, evac and run back. I had similar trouble with the parched prophets in PoF, where I ended up enlisting a wizard (who told me he could almost solo the whole thing except repop was too fast - with me assisting it was cake.)</p><p> I'd say a 58+ troubadour can take on any non-epic single or group, so long as no more than 50% of them (excepting singles) cast heals.</p>
<span><blockquote><hr>Jehannum wrote:<div></div>I don't know about that... Most groups don't give me trouble anymore as long as I have room and time to do it, but those damned green Tjats in Living Tombs gave me lots of trouble. A group of 6-7 mobs most of whom can heal one another just sucks. I'd rather solo a dozen statue wardens than those.<hr></blockquote>If its the Tjats you are after the easy, and imo the best way to deal with them is :-p charm one. From my expierances the Tjats make the best pets in Silent City and Lt for some reason it seems that priest(mostly cleric) mobs do the most DD when we have them charmed. On average they nuke for 800 - 2.3 k about 2 -3 times a fight. But you have to watch it because they can be agro [Removed for Content] and it seems with our charm if the pet takes too many hits it has a very high chance to break charm. I think the damage they do has to do with the type of spell resist we can debuff.</span><div></div>
VericSauvari
01-26-2006, 08:56 PM
<div>given enough time we can charm/mez something to death....but we need a ton of time...</div><div> </div><div> </div><div>i predict we will have it rough in pvp unless we stun, mez attack rinse repeat..</div>
Forget PVP, thats a totally separate issue for the class and i really hope they produce separate forum boards for those issues.As for PVE everyone seems to adapt their own styles to soloing just a case of learning how to use the CA's you have at your disposal.
Grimme
01-28-2006, 12:06 AM
<div></div><div></div><p>There used to be a website that polled the eq2players data and charted based on different filters. It went down a few months ago, but since day 1 the least popular classes in the game have been Brigands and Coercers. It's not even close.</p><p>Troubs are in the bottom 35% of classes as far as popularity, and dirge almost exactly the same. They rank just above illusionists actually (illu is in the bottom 25%).</p><p>Top? Paladin #1 by a huge margin, then templar #2. Or was it guardian #2 and templar 3. I dont recall..</p><p>Message Edited by GrimmeHF on <span class="date_text">01-27-2006</span><span class="time_text">11:07 AM</span></p>
ForgottenFoundling
01-28-2006, 02:44 AM
<div></div><blockquote><hr>VericSauvari wrote:<div> </div><div>i predict we will have it rough in pvp unless we stun, mez attack rinse repeat..</div><hr></blockquote>Even then, there are ways to continually thwart the most diligent of mezzers.
Menjar
01-28-2006, 10:48 PM
<div>So I'm about at the Moment of Fate -- I'm level 19 and ready to make that life-changing decision of either Dirge or Troubador.</div><div> </div><div>I spend a lot of time questing and soloing, although I do enjoy teaming -- I just hate being dependent on teams in order to do anything.</div><div> </div><div>The thought of having a character (a Troub) that few others have is appealing. I enjoy taking something few see value in and utilizing it in a way that is unexpected but successful...</div><div> </div><div>However, the thought of having a character that soloes with great difficulty / slowness (and my having to wait for another 30 levels or so until I get to try out the "cool" stuff and see if I made the right choice) is not.</div><div> </div><div>At times, I've already been a little frustrated at how difficult fights that look easy for other classes have been for me, despite all my abilities. I have to be pretty careful about what I aggro and where...</div><div> </div><div>Anyway... any advice beyond what is already stated here? Thanks.</div><div> </div><div> </div>
Jehannum
01-29-2006, 09:29 PM
<div>If you're a level 19 bard, then it's already too late for you to avoid picking a class that's group-dependent for its real value to manifest. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><div> </div><div>Either bard can solo, either bard can group, but both are better in a grouped situation and undeniably weaker than many classes when soloing. It's the price we (both subs) pay for being able to add so much versatility to a group.</div>
Zapdafi
01-29-2006, 10:47 PM
<div>as a 60 troub, i can pretty much take any 57 or less heroic, was doing it when i was 59. I haven't tried any higher yet as I haven't come across the need. It probably isnt as fast as a necro or someone else but I used to be a Templar and i had absolutely no chance then so I am in heaven.</div><div> </div><div>seems like alot of alts are troubadors too, my server has alot of up and coming troubs. used to be I had my pick of 50-60 masters on the broker,all of a sudden they dried up. not sure if people bought them, they stopped trying to sell them or guildies took em off the market for them but it went from 3 pages of spells to 1/2 a page.</div>
Menjar
01-30-2006, 07:35 PM
<div></div><blockquote><hr>Jehannum wrote:<div>If you're a level 19 bard, then it's already too late for you to avoid picking a class that's group-dependent for its real value to manifest. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><div> </div><div>Either bard can solo, either bard can group, but both are better in a grouped situation and undeniably weaker than many classes when soloing. It's the price we (both subs) pay for being able to add so much versatility to a group.</div><hr></blockquote><p>Well, I've gotten used to the idea now that I'll need to a group to excel. Things get a LOT easier when someone else is around to take aggro for me.</p><p>One problem is that this is my first toon on EQ, and I just came from playing CoH for a year... and the conning system LOOKS the same but the challenges are normalized a little differently.</p><p>That game is designed for any hero to be able to beat three white mobs in normal situations. 3-4 blues (and definitely 3-4 greens) should be child's play. In addition, they don't have the "bracketed" names that EQ has -- the ones that con lower and look easier but end up being difficult to solo.</p><p>Jumping four greens in EQ was STILL a bad idea with my bard, and I only ever dare to tackle one white at a time. I guess it's just a mindset shift.</p><p> </p>
<span><blockquote><hr>kerel wrote:I'm so unsatisfied with the Troub post DoF that if the right person offered to trade accounts for a char half my lvl i would give it serious thought.<div></div><hr></blockquote>I agree.Personally I can't wait for betrayal quests to come so I can betray to be a dirge, even though it would mean losing all my ad3s and masters, I have levelled 3 different characters to 50(2 were high 30s already) since dof came out, my troub is barely 20% into 50.I wouldnt mind so much being more of a caster buffer if it didnt mean that I lost my place in the mt group *all* the time, defence negated to a point where parry>defence, and buffs which just.. arent the reason I rolled a troub - which was essentially to be a defensive buffer, never making a quick fight, but able to make others more resilient, durable and make THEM shine. I now fulfil one of these rolls, but I can be on autofollow and perform it at about 80% of capacity.Troubs are good, but of all the buffers, I think they are the last of the utility I would invite to a group, unless it was a raid.</span><div></div>
Jeger_Wulf
02-03-2006, 03:38 AM
<div> </div><div>Troubadors appear to be the 4th least popular class:</div><div> </div><div><a href="http://www.eq2census.com/active118.130.jpg" target="_blank">http://www.eq2census.com/active118.130.jpg</a></div>
Kulaf
02-03-2006, 04:07 AM
<div></div>Those numbers are really limited in scope. Basically it only shows what I would consider to be "alts" and new players. Notice the disclaimer at the top that this is only characters who gained a level during that 2 week period and does not include people who were level 60 prior to the period.
Jeger_Wulf
02-03-2006, 04:36 AM
<div></div><div>From the same site, here are all the 60s.</div><div> </div><div><font size="2">Coercer<span> </span></font><font size="2">353</font></div><div><font size="2">Brigand<span> </span></font><font size="2">417</font></div><div><font size="2">Defiler<span> </span></font><font size="2">482</font></div><div><font size="2">Troubador<span> </span></font><font size="2">525</font></div><div><font size="2">Illusionist<span> </span></font><font size="2">543</font></div><div><font size="2">Bruiser<span> </span></font><font size="2">572</font></div><div><font size="2">Dirge<span> </span></font><font size="2">580</font></div><div><font size="2">Swashbuckler<span> </span></font><font size="2">648</font></div><div><font size="2">Assassin<span> </span></font><font size="2">721</font></div><div><font size="2">Warden<span> </span></font><font size="2">788</font></div><div><font size="2">Mystic<span> </span></font><font size="2">798</font></div><div><font size="2">Inquisitor<span> </span></font><font size="2">812</font></div><div><font size="2">Shadow Knight<span> </span></font><font size="2">844</font></div><div><font size="2">Monk<span> </span></font><font size="2">863</font></div><div><font size="2">Necromancer<span> </span></font><font size="2">989</font></div><div><font size="2">W</font><font size="2">arlock<span> </span></font><font size="2">1011</font></div><div><font size="2">Conjuror<span> </span></font><font size="2">1086</font></div><div><font size="2">Fury<span> </span></font><font size="2">1170</font></div><div><font size="2">Ranger<span> </span></font><font size="2">1236</font></div><div><font size="2">Paladin<span> </span></font><font size="2">1429</font></div><div><font size="2">Berserker<span> </span></font><font size="2">1436</font></div><div><font size="2">Templar<span> </span></font><font size="2">1644</font></div><div><font size="2">Guardian<span> </span></font><font size="2">1663</font></div><div><font size="2">Wizard<span> </span></font><font size="2">1921</font></div><div> </div><div>Troubador still comes out in 4th place among least played.</div>
Kulaf
02-03-2006, 05:27 AM
<div></div><p><font color="#ffffff" face="Courier New">Paladin 40872Wizard 38579Guardian 36783Templar 36325Ranger 33421Berse rker 32615Conjuror 29956Monk 28783Necro mancer 28292Fury 26819Shadow Knight 26096Warlock 21204Mystic 20763Assassin 19504Inquisitor 18638Warden 18468Swashbuckler 15702Illusionist 13451Bruiser 13359Defiler 13308Dirge 13220<strong>Troubador 12917</strong>Coercer 8610Brigand 7700</font></p><p><font color="#ffffff">Those are the total for all servers and all classes from levels 20-60</font></p>
Okies so Troubs aren't the least popular class...they're the third or fourth least popular class <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
Jeger_Wulf
02-03-2006, 11:38 PM
<div></div>Well, they are the least popular "good" class.
Jehannum
02-04-2006, 02:21 AM
<div></div><blockquote><hr>mbolme wrote:<div></div>Well, they are the least popular "good" class.<hr></blockquote>As an evil troub, I resent the implication that we're a "good" class...
<span><blockquote><hr>Kulaf wrote:<div></div><p><font face="Courier New" color="#ffffff">Paladin 40872Wizard 38579Guardian 36783Templar 36325Ranger 33421Berse rker 32615Conjuror 29956Monk 28783Necro mancer 28292Fury 26819Shadow Knight 26096Warlock 21204Mystic 20763Assassin 19504Inquisitor 18638Warden 18468Swashbuckler 15702Illusionist 13451Bruiser 13359Defiler 13308Dirge 13220<strong>Troubador 12917</strong>Coercer 8610<font color="#ffff00">Brigand 7700</font></font></p><p><font color="#ffffff">Those are the total for all servers and all classes from levels 20-60</font></p><hr></blockquote>Kind of curious about brigands being the least popular quest. They are a pretty fun class with a lot of really hot debuffs.</span><div></div>
Gharik
02-05-2006, 10:26 PM
"<span>Kind of curious about brigands being the least popular quest. They are a pretty fun class with a lot of really hot debuffs."That chart simply lists the total number of each class. If you actually look at the percentage that are active, brigands come in third highest. So the evidence is that, yes, they are a fun and useful class to play, but not a lot of people know that.Also keep in mind that Qeynos players outnumber Freeport players on every server.</span><div></div>
Klanch
02-08-2006, 10:11 PM
<div></div><p><font size="3" color="#ffffff">On my server Troubadours are the least played class. There may be lots of them sitting as alts, but they are not played. How do I know this? Before anon was fixed I did frequent /who all for each class to see what is the least played. A common result was 14 troubadours, 15 dirges, close to 100 templars, 100 wizards, and all other classes somewhere in between. Yes. Even the evil only brigand is played more than a troubadour on my server. This is not surprising. Troubadours can be the most frustrating class to solo in the early levels. Groups that are easy for a caster or fighter can quickly take down a troubadour. My monk and conjurer can breeze through solo dungeons that I have no hope of doing with my troubadour. Even with adept III skills and imbued armor and weapons a troubadour is much harder to level than most other classes. When taking on outdoor, single mobs a wizard is much better. I can level an illusionist twice as fast as a troubadour. So, a lot of people make troubadours, get frustrated, and then park them in favor of the flavor of the month class.</font></p><p><font size="3" color="#ffffff">Face it, troubadours are a group class in a game where people don’t want to group until they get to high level raids.</font></p>
eleven
02-08-2006, 11:03 PM
<div></div><div>Ha too funny!</div><div> </div><div>I have not had any of these problems. I admit lvl 1-10 sucked! big time.</div><div>However since then I have blown through levels. I went from level 12-32 in about 2-3 weeks.</div><div>I have not had any problems getting into groups. in fact even when Im in groups I have people come and find me in the zone and ask me to join their group!!! I have problems with some orange , yellows NP , blues pretty easy, heroic blues 2+ pretty hard I win some and lose some, but I think it should be that way. my only wish is that we had a good hit combat move, other than the special Master II moves we can only use from the side or behind. I want a face to face brutal move that makes a monster stumble. : )</div><div> </div><p>Message Edited by eleven22 on <span class="date_text">02-08-2006</span><span class="time_text">11:58 AM</span></p>
Menjar
02-11-2006, 02:56 AM
<div>Just for kicks last week, I did a search of all level 60 troubs for my server (everfrost) and then for the whole EQ world.</div><div> </div><ul><li>There only ten L60 troubs on EverFrost. (For comparison, I counted sixty L60 wizards on EF.)</li><li>There were about five hundred or so L60 troubs in the entire realm.</li></ul><div>Right now, I'm only the 208th troub to hit L25 on EF. And the numbers just keep on dropping...!</div><div> </div><div> </div>
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