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WorldsAway_Nybor
01-04-2006, 06:46 AM
<DIV>I've edited this to make it less...well all over the place!</DIV> <DIV> </DIV> <DIV>I had wanted to make two points; </DIV> <DIV> </DIV> <UL> <LI>that bards should finally get instruments in KoS (be it as fluff, items, or even intended for the charm slot, complete with attached utilities</LI> <LI>that any new spells/AA's should look to add more depth to short term buffing, making the role of support more active than passive</LI></UL> <DIV> </DIV> <DIV>Now that Kingdom of Sky has been announced, and that we'll have another 10 levels, I'd like to underline once again my strong desire for <STRONG>instruments</STRONG> (perhaps even used in combat to increase the utility of dirges and troubadours, but at least as fluff). I was very happy with the changed Troubadour of LU13, and although we have many issues already documented in the issues thread (which is sadly no longer updated), I would really like to see this added at long last.</DIV> <DIV> </DIV> <DIV>As regards the evolution of bard spells, I don't particularly want to go through another ten levels, replace all the spells I have with new ones, and not have something done to make bards more of an <STRONG>active </STRONG>support class. The changes to debuffs were great, and we have quite a range of them which is excellent. However, it would be nice to have more in the way of short term buffs, since our class description suggests that is our role. Precision of the Maestro is great becuase it's a spell we can use to augment the abilites of others, short term, in combat. Personally, this is the kind of thing I want to see more of for bards in the coming expansion.</DIV> <DIV> </DIV> <DIV>So if specialisms are going to be one of the focuses of Kingdom of Sky, let us have something more than a minstrels hat! Give us instruments we can play, even if they are just fluff. If more new spells are coming, lets see some powerful short term buffs so we actually <EM>play</EM> a support class, rather than a DPS class with maintained buffs.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by WorldsAway_Nybor on <span class=date_text>01-04-2006</span> <span class=time_text>12:05 PM</span>

Bumblethither
01-04-2006, 07:05 PM
I'm not sure what you are wanting in terms of short term buffs, but if you mean something to twist in addition to our current maintained buffs, your may want to put down the crack pipe <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Instruments would however be kind of nice however if you will notice the difference between EQ1 and EQ2, our spells/songs are based off the same skills as other casting classes. If they start adding instruments for us that buff our abilities to cast those spells, they will be just graphically different than what they add for other classes. nice but, we already look different when casting our buffs. You wont see a bard running in a circle with a drum in his hand, or I would be standing back with a lute while everyone else pounds away on a raid mob. EQ2 is a different animal, why make it more like EQ1? <div></div>

WorldsAway_Nybor
01-04-2006, 07:47 PM
<P>I'm not asking for EQ2 bards to become EQ1 bards, not even asking for us to look more different than we already do; I'm simply asking SOE to put some thought into short duration utilities such as Precision of the Maestro with the up and coming expansion. Whether this comes in the form of instruments with buff effects, or just the new spells/AA's (if any) that we receive, in my honest opinion, this is the type of thing that bards currently lack. And its the type of thing I find fun.</P> <P>I enjoy attacking a mob as much as anyone, but I'm looking for further development into the support role of the bard, beyond the maintained buffs. This is a different game from EQ1, but the manual still states that</P> <P>"Troubadours play music that inspires strength and courage in the hearts of their companions..."</P> <P>Precision of the Maestro is sort of like that in a loose way, as you sing s short song and for the duration of the song (if it supposedly lasts as long as the bard is rooted) the other group members are "inspired". If we receive new spells, I'd much rather see more short term buffs. </P> <P>So its a bit of a muddled thread yeah, as it isn't really about instruments! It could be done with buffs being attached to instruments, and even with them there is no reason why the bard should be forced to stop attacking by activating say a 20 second instrument buff (eg you can still attack with Maestro, so perhaps an instrument buff will turn off auto attack but you can still use CA/spells). </P> <P><SPAN class=time_text>But if that wasn't to work, we should at least be seeing instuments added as fluff items (like the crusader horses for example). Our fluff is so unimaginative and miserable it defies belief :smileytongue:</SPAN></P> <P><SPAN class=time_text></SPAN>  <P><SPAN class=time_text></SPAN> </P><p>Message Edited by WorldsAway_Nybor on <span class=date_text>01-04-2006</span> <span class=time_text>11:56 AM</span>

Snublefot
01-04-2006, 07:59 PM
I just want instruments (and some ingame music) that I can perform while afk/idling <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

Bumblethither
01-04-2006, 08:05 PM
<div></div>Good idea but it would not distinguish us from other classes, simply because if they gave us something like this other classes would get similar items which would still not really make us unique<hr>It could be done with buffs being attached to instruments, and even with them there is no reason why the bard should be forced to stop attacking by activating say a 20 second instrument buff (eg you can still attack with Maestro, so perhaps an instrument buff will turn off auto attack but you can still use CA/spells).<hr>Now this idea I like, even if it is just fluff <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <span><blockquote><hr>Snublefot wrote:I just want instruments (and some ingame music) that I can perform while afk/idling <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div><hr></blockquote></span><div></div><p>Message Edited by Bumblethither on <span class="date_text">01-04-2006</span><span class="time_text">09:21 AM</span></p><p>Message Edited by Bumblethither on <span class=date_text>01-04-2006</span> <span class=time_text>09:21 AM</span>

WorldsAway_Nybor
01-04-2006, 10:25 PM
<P>Yep, not fussed about being unique though personally, would just like to see our support role expanded and made more interesting to play. I think they did a great job revamping us to make us fun, but that doesn't mean it can't be built upon somewhere.</P> <P>Or maybe I'm alone in thinking Precision of the Maestro is the most fun spell troubadours get? :smileytongue: The risk of rooting yourself at a bad time or generating too much hate for the casters is great (but then I like to see conjurers getting spattered!). With power draining gone and little need for crowd control, it's nice to have something beyond our maintained buffs to play with.</P><p>Message Edited by WorldsAway_Nybor on <span class=date_text>01-04-2006</span> <span class=time_text>12:13 PM</span>

serenader
01-05-2006, 08:04 PM
Yes please give us intruments, I miss my drum & lute from eq 1<div></div>

WooTast
01-05-2006, 11:15 PM
Utility - great. Instrument graphics -- would be cool but probably more important things to work on. Addition of "short term" effects that require ANYTHING akin to what "twisting" was for EQ1 bards for many years, or what instrument swapping was, FORGET ABOUT IT NOW and back away slowly . . . . (Removing the short durations from our concentration buffs was a great improvement and I doubt SOE would move backwards in that regard anyways.  Neither "twisting" nor constantly watching for buffs to be refreshed are "fun" to me. <div></div>

WorldsAway_Nybor
01-05-2006, 11:57 PM
<P>Yep, agree entirely on the last statement. :smileywink:</P> <P>Using Maestro as the example the definition of short term buff here is say 15-30 seconds, <EM>not</EM> anything over 1 minute. All I'm saying is lets see more of this type of thing if a new spell is added, rather than yet another debuff or damage spell. There is no need for it to be anything like twisting of EQ1.</P> <P> </P><p>Message Edited by WorldsAway_Nybor on <span class=date_text>01-05-2006</span> <span class=time_text>11:11 AM</span>

serenader
01-06-2006, 12:40 AM
Common twisting songs was difficult , but it sure kept you occupied and there was a certain amount of respect given if you could do it well<div></div>

Bumblethither
01-06-2006, 01:26 AM
granted I sure did get hit with group offers when i was grouped with folks who had the misfortune of spending any time with a bard who only played one song, or could only mez one mob. No to mention my superior run on sentance skill. <div></div>

Balmung of the Azure Sky
01-06-2006, 08:04 AM
<P>I would love to see th return of instruments. Maybe that could be one of the dirge and troubador Special Achievement things. Use so many EQ2 aa points to learn the use of an instrument or songs that require instruments. Could also implement them as a hex doll type thing as mentioned for charm slot. Could give it stats or special effects to effect the bard class a little bit with increased song buffing and whatnot. </P> <P>Could again come out with dropped instruments that have a clickable ability to them that is a short term buff. This would encourage bards to find these instruments, give up the hex doll slots to equip instruments there and make them right clickable abilities like hex dolls work. I honestly think this would be a remarkable addition to the uniqueness. </P> <P>In agreement to the short term buffing and abilities. I sympathize with you, I really do. EQ2 seems to have taken the SKILL out of playing a bard. There will be a few different lineups of songs that we may use, but the actual feeling of playing the class is absent. If anything, adding instruments or hex doll type instruments as I mentioned above, would severely impact and make the bard population happier and more of a skill class than a buffing class without the capability to twist songs. In EQ, twisting songs and twisting them extremely well was what bards were all about. Oh and our epic.... /droooool </P> <P> </P>

RowanMcGregger
01-07-2006, 12:02 AM
Woodworkers make instraments that pretty much do nothing but provide exp. i would love to have those actually do something. can't place them in the house, that's unfair to the carpenter, tho it is a very slim market i would expect. make them usable for graphics? that does seem pretty trivial compaired to a lot of the other things that are going on right now.still, it is the little things that make the world go 'round.<div></div>

Jehannum
01-07-2006, 02:01 AM
<div>At the risk of being run out of here for making an atrocious pun...</div><div> </div><div>I want to see a Fat Lute of the Raider.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><div> </div><div>Ideally it should increase the chances of fabled drops (from epic mobs only) if its wielder deals the deathblow <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div><div> </div><div>Seriously though, charm-equippable instruments with (say) str/int around 2/3 of what a hex doll provides and a Use-able group buff might be nice.</div>

thorvang
01-10-2006, 09:38 PM
i definitely want some instruments for my bard. waiting since beta for them.give them buff enhancing stats. allow to play them for fluff purposes. and make them visible when used/equipped <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />i could even think of instruments as primary / two-handed "weapons", replacing daggers and such.<a target="_blank" href="http://www.gucomics.com/archives/view.php?cdate=20010122">http://www.gucomics.com/archives/view.php?cdate=20010122</a>