PDA

View Full Version : Processional and Maestro Adept III's


Scootsd
12-02-2005, 02:27 AM
I'm a 60 troub on Najena and am in the process of upgrading some spells to Adept 3....does anyone have any info on Demoralizing Processional and Precision of the Maestro as far as how the A3's look for them.  Are the worth upgrading to A3 if I already have the A1'a for them? Thanks <div></div>

AtomicSlug
12-02-2005, 02:57 AM
<DIV><A href="http://www.eq2idb.com" target=_blank>www.eq2idb.com</A> is your friend for looking up the difference in spell upgrades, I have Maestro adept 3, but I never got the 1 so I'm not sure on the difference *shrug*</DIV>

Balmung of the Azure Sky
12-02-2005, 12:03 PM
<P>Demoralizing Processional will become your best debuff shortly after you get it. It debuffs only 23 i think off the top of my head, but i never have a battel without using it. It's usefulness is priceless. Maestro will get the best use if you do enough tough battles solo, or you group with lots of mages really often. If you dont play with others too often then this spell will not benefit you too much. Anyway, processional is sexy. Just with that we would have recieved a buff that boosts slashing/piercing/crushing resistance to a tank. Or a short buff that increases stun/mana-drain/stifle resistance. That would be one amazing buff and really prove useful on raids.</P> <P>(Troub and 5 mages in a raid group, with a resist stun/mana-drain/stifle. Face a mob with a starting aoe of stun/stifle/ mana drain and you will have players still able to cast debuffs and dots right off the bat, and by time aggro can be stolen a tank can pull it back with a rescue)</P>

thorvang
12-04-2005, 06:24 AM
maestro is my dps when soloing <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

WooTast
12-05-2005, 02:26 AM
I dont see a lot written about troubs debuffing during raids, but I think it's a key role.  Improving all debuffs as much as possible is a fine idea. <div></div>

pera
12-05-2005, 09:47 PM
During raids i normlay try to keep all four of our encounter debuffs on, (str/agi, dot/wis, off skills, all magic) <div></div>