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View Full Version : Master II choices at 14, 24, 34, 44, 54?


Claimh_Sola
10-03-2005, 03:34 AM
<DIV>Hi all, I was just wondering what the Master 2 choices were at the various levels. I know the 14 spells, as I'm level 21, but I was wondering what I have to look forward to so I don't waste the cash on Adept 1's and 3's and such. Thanks!</DIV> <DIV> </DIV> <DIV>Lydius</DIV> <DIV>21 Troubador</DIV> <DIV>Steamfont Server</DIV>

Claimh_Sola
10-06-2005, 11:56 PM
<DIV>Bumpity bump <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Someone's gotta know!</DIV> <DIV> </DIV> <DIV>Lydius</DIV>

ForgottenFoundling
10-07-2005, 02:11 AM
<DIV>There was a post by Moorgard back in early September or Late August with the spells for each archetype, class and subclass.  Do some searching and you'll find it.  I believe it was on the Combat Revamp board.</DIV>

Claimh_Sola
10-07-2005, 03:29 AM
<DIV>Ah! Thank you very much!</DIV> <DIV> </DIV> <DIV>In case anyone else wants to know, here's a link:</DIV> <DIV> </DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=6571" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=comtest&message.id=6571</A></DIV>

WooTast
10-07-2005, 08:11 PM
So what did you all pick at 54?  I picked Aria, as that really seems to increase my dps contribution to a group.  At this point, the 'class defining' attributes of troubs seem to be run speed, power regen and spell-damage procs (Aria).  Thus, my 2 Master II's are power regen and Aria. <div></div>

Jehannum
10-07-2005, 08:13 PM
<P>Hehe... Just hit 54 last night... Master 2 of Exquisite Shrill (who said Master 2's were only spells you'd almost obsoleted, again?  wrong wrong wrong lol) does insanely nice damage... Got a hit for 1200 last night once I'd landed snare/zander's/Kian's - I wonder what I'd get if I got my int over 300 <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>I was talking to the wizard in the group, said it was insano damage for a bard used to capping at about 450ish, and he said "it's pretty good damage for a <STRONG>wizard</STRONG> - I only have two spells that do more!" <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  That made me feel almost as good as 1-group-killing Yaith...  Even if the pants I discovered were total garbage - you'd think any explorer whose pants found their way into the LT would be pretty nice, but I guess that's why he died.</P>

ChrisRay
10-08-2005, 08:15 AM
Aria of Exaltation Master II looks super yummy.

vinterskugge
10-08-2005, 04:50 PM
I chose shrill too.  It was between that and Raxxyls, it seemed a waste to upgrade the others because I had Master 1s of them.

Fende
10-10-2005, 10:48 PM
<DIV>Anything other than Raxxyl's or Shrill seems like a waste IMO. The reason I say this is because the other 2 abilities that we have the option of upgrading both have upcomming upgrades to their spell lines anyway in the 54-60 range. (Not sure of the exact levels the upgrades to those lines are given). Wouldn't an adept III of the final spell in that line be better than the Master II of the T5 version of a spell from that line?</DIV>

ForgottenFoundling
10-10-2005, 11:17 PM
<BR> <BLOCKQUOTE> <HR> Fendein wrote:<BR> <DIV>Anything other than Raxxyl's or Shrill seems like a waste IMO. The reason I say this is because the other 2 abilities that we have the option of upgrading both have upcomming upgrades to their spell lines anyway in the 54-60 range. (Not sure of the exact levels the upgrades to those lines are given). Wouldn't an adept III of the final spell in that line be better than the Master II of the T5 version of a spell from that line?</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>The other two spells are Arcane Concerto (lvl 4<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> and Aria of Exaltation (lvl 50).  Neither of these will be upgraded until t7.  IMO, it's a waste to upgrade t5 spells (including Aria) to Master 2 due to the relatively cheap cost of obtaining a t5 rare vs a t6 rare.  Raxxyl's is a decent spell, but I only ever use it if I'm grouped or raiding (in the MT group).  </P> <P>So, Flawless Shrill is the spell for me.  I don't have to waste a pearl or vanadium on the upgrade, get one of my most used (and biggest DD) spells at master 2 level and have upgraded the "newest" spell I've gotten all at the same time.  Also, the likelyhood of obtaining an Aria of Exaltation master for a decent price is better than getting a Flawless Shrill master...</P>

WorldsAway_Nybor
10-11-2005, 12:49 AM
Still to hit 54, but I think flawless shrill sounds like the choice for me. Might have went for Aria if I didnt already have the master 1, as I use it most of the time. I don't use raxxyl's that much but use exquisite/flawless shrill in every situation, so seems like the best choice.

Afterglo
10-11-2005, 10:52 AM
<DIV>Anyone have damage figures in the spell description for Flawless Shrill and Aria spells at the Master 2 level? (Preferably with your int at the time)</DIV><p>Message Edited by Aftergloom on <span class=date_text>10-10-2005</span> <span class=time_text>11:55 PM</span>

pera
10-11-2005, 06:47 PM
the Flawless Shrills dmg at i think it was 198 int when i chose my masters dmg was ~918 ish, and Arias at my int now of 220 is ~470ish maybe.  I choose Aria's just because it would benift the group a lot more than my Shrill, the Adept I version of the Shrill does i think 715 with my int, and had a 15 sec recast timer.  With a 30% chance to proc the Aria's actualy has a potintial to do much more dmg than the Shrill.  expecialy if you are grouping. <div></div>

WooTast
10-12-2005, 12:41 AM
I do a lot of grouping in caster-heavy groups, and undoubtedly Aria contributes waaaay more damage than Shrill.  But the issues are whether (a) the combination of Aria Master 1 + Shrill Master 2 is better than Aria Master 2 + Shrill Master 1; and, (b) whether Aria Adept 3 + Shrill Master 2 is better than Aria Master 2 + Shrill Adept 3. <div></div>

vinterskugge
10-12-2005, 12:43 AM
<DIV>If you don't already have Aria at Master I, definitely get it at Master II.  The amount of damage it puts out in raids is huge.</DIV>

pera
10-12-2005, 12:51 AM
<div></div>From a lot of what i have seen there is very little differnace if any at all between a Master I and a Master II. In most cases a Master II is just a free Master I <div></div><p>Message Edited by perano on <span class=date_text>10-11-2005</span> <span class=time_text>01:52 PM</span>

vinterskugge
10-12-2005, 01:13 AM
<DIV>The upgrade from master 1-2 is minimal, but if you only have an adept 3, it's definitely worth upgrading.</DIV>

Belisarius
10-13-2005, 03:53 AM
I did master 2 of flawless shrill. When eximined it says it does up to 996. I have seen it do over 1140 after debuff though.

Jehannum
10-13-2005, 04:23 AM
<DIV>That's because debuffs, if you manage to debuff more mental resist than the mob has, can actually result in bonus damage.  Put as many fire debuffs on Darathar as you like you'll never get a bonus, but if a mob has mental resists under 1.6k (or thereabouts) we have the potential, through Zander, snare and Kian*, to reduce it below 0 and derive a bonus.  The truly scary thing is what it does to things like Aria rather than Shrill though; I've seen my Aria proc for over 500 (though admittedly this is very rare) at adept 3.  I've also smacked down the M2 Shrill for over 1300 though that's only happened once so far.  Now that I have the extra +30 or so int on the Daelis Jig, I'm hoping it'll happen more often.</DIV> <DIV> </DIV> <DIV>Even when/if I use the end-of-week respec (still saving it up, in case) I suspect that my pick of Master 2 shrill will happen again... I just love seeing a 4-digit amber number pop up so regularly.</DIV> <DIV> </DIV> <DIV>*I'm working on the theory that dropping wis drops resists, though I haven't actually checked for myself that that's the case - in any case we can reduce mental resist by 450 on Zander A3 and the snare's an easy 1200 more, if short-lived.</DIV>

thorvang
10-14-2005, 11:12 AM
mobs don't have any resistances anymore, debuffing them results in negative resis.i choosed flawless shrill as master 2, cause i already got aria as master 1 and the upgrade has been minimal. it might have added more dps within a caster/dot heavy group, but i wanted to push my soloability a little bit <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> and there's still the uber dps maestro ^^

Jehannum
10-14-2005, 11:16 PM
<BR> <BLOCKQUOTE> <HR> thorvang wrote:<BR>mobs don't have any resistances anymore, debuffing them results in negative resis.<BR><BR>i choosed flawless shrill as master 2, cause i already got aria as master 1 and the upgrade has been minimal. it might have added more dps within a caster/dot heavy group, but i wanted to push my soloability a little bit <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> and there's still the uber dps maestro ^^<BR> <HR> </BLOCKQUOTE> <P><BR>Actually, I think they do have resists but that their resists affect only the rate spells land, not their mitigation against the damage type.  Moorgard only said initially that mobs no longer mitigated CAs or spells, not that their resistance to spell damage types had been completely removed (remember that happened after mob abilities and traits were decoupled from our own)</P> <P>That is, a mob might have (say) 1500 resists and be one we can barely get a bonus on, could be a 3000-mitigation we can't <STRONG>get</STRONG> a bonus on, or could be so weak that even Zander's on its own yields a bonus.  The reason I suspect this to be the case is that I've had mobs with all 3 debuffs simultaneously see zero improvement in the Kian's damage being dealt, and others where reversing the order just to check (kian's first, then Zander's, then the snare) resulted in 3 different numbers.</P>

pera
10-15-2005, 12:07 AM
Your kind of right Jehannum, basicly it is true mobs do not midigate spells, but their wis does cause the complete resists.   Now on the bonus dmg i beleive they can midigate this with some form of spell resists. Also i beleive the bonus we get from +int is also midigated by the mob, while the base dmg of the spell is not.  Because i will see several differnt number when fighting, though the numbers are close they can vary. <div></div>

Kieran
11-07-2005, 05:06 PM
<DIV>The link to the combat revamp board doesn't work anymore (at least for me?). Could anyone point me to somewhere else where I can find all the choices or be kind enough to list them?</DIV>

Schirf
11-07-2005, 08:57 PM
While it's great to know what people are picking at 44 and 54, more info on what people are choosing at 14, 24, and 34 would be helpful to those leveling now.

Kieran
11-09-2005, 03:35 AM
<DIV>I found this list on the web - I think it's correct.</DIV> <DIV> </DIV> <DIV> <P><STRONG>Bard</STRONG></P> <P>Level 14</P> <UL> <LI>Rousing Tune</LI> <LI>Piercing Shriek</LI> <LI>Bria's Stirring Ballad</LI> <LI>Merciless Melody</LI></UL> <P><STRONG>Troubador</STRONG></P> <P>Level 24</P> <UL> <LI>Luckblade</LI> <LI>Lore's Snapping Sonnet</LI> <LI>Aria of Excitement</LI> <LI>Raxxyl's Energizing Harmony</LI></UL> <P>Level 34</P> <UL> <LI>Minstrel's Fortune</LI> <LI>Daelor's Luminary Ballad</LI> <LI>Kian's Destructive Anthem</LI> <LI>Walt's Thirsting Thrust</LI></UL> <P>Level 44</P> <UL> <LI>Bria's Exalting Ballad</LI> <LI>Invigorating Opus</LI> <LI>Sandra's Befuddling Incursion</LI> <LI>Quiron's Ecstatic Celebration</LI></UL> <P>Level 54</P> <UL> <LI>Arcane Concerto</LI> <LI>Aria of Exaltation</LI> <LI>Raxxyl's Brash Descant</LI> <LI>Flawless Shrill</LI></UL></DIV>

Colenzo
11-25-2005, 11:17 AM
<BR> <BLOCKQUOTE> <HR> Schirf wrote:<BR>While it's great to know what people are picking at 44 and 54, more info on what people are choosing at 14, 24, and 34 would be helpful to those leveling now. <BR> <HR> </BLOCKQUOTE><BR> <DIV>Yeah, I just returned to this game after a few months break. Any info on the early ones would be great.</DIV>

MyysticSpir
01-12-2006, 09:19 PM
Bump.  Any have any opinions about the choices at 24 & 34?  I'm 23 now and would appreciate some guidance. <span>:smileywink:</span>--Tympani Celeste  23 Troubador (Neriak)<div></div>

ForgottenFoundling
01-12-2006, 11:33 PM
<div><blockquote><hr>MyysticSpiral wrote:Bump.  Any have any opinions about the choices at 24 & 34?  I'm 23 now and would appreciate some guidance. <span>:smileywink:</span>--Tympani Celeste  23 Troubador (Neriak)<div></div><hr></blockquote>I'd take Aria if I were you.</div>

MyysticSpir
03-06-2006, 11:19 PM
Bump again.  So what about the 34 choice, guys?  Are any of these choices relevant beyond a couple a levels?  None of them seem particularly spectacular, so I was just wondering if there was one that would prove more useful than the others.  Was sort of leaning towards Walt's simply because it seems less useless *shrug*<span><blockquote><div><p><strong>Troubador</strong></p><p>Level 34</p><ul><li>Minstrel's Fortune</li><li>Daelor's Luminary Ballad</li><li>Kian's Destructive Anthem</li><li>Walt's Thirsting Thrust</li></ul></div></blockquote>Thanks in adavance,--Tympani (34 Troubador - Kithicor Server)</span><div></div>

Kulaf
03-07-2006, 01:10 AM
<div></div>I took Walt's as I recall.

Jehannum
03-07-2006, 11:52 AM
<div></div><blockquote><hr>MyysticSpiral wrote:Bump again.  So what about the 34 choice, guys?  Are any of these choices relevant beyond a couple a levels?  None of them seem particularly spectacular, so I was just wondering if there was one that would prove more useful than the others.  Was sort of leaning towards Walt's simply because it seems less useless *shrug*<span><blockquote><p><strong>Troubador</strong></p><p>Level 34</p><ul><li>Minstrel's Fortune</li><li>Daelor's Luminary Ballad</li><li>Kian's Destructive Anthem</li><li>Walt's Thirsting Thrust</li></ul></blockquote>Thanks in adavance,--Tympani (34 Troubador - Kithicor Server)</span><div></div><hr></blockquote><p>Minstrel's - a couple of skill points may be worthwhile if you tend to group with lower-level casters and/or higher-level tanks.  From the sound of things you're not that fussed so I assume that means you don't get/see a lot of resists.  Fair nuff.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Kian's - good one to upgrade; better wis debuff, better dot damage.  In tandem with other debuffs, makes your spells, and those of your group, hit harder thanks to the 3*wis bonus to mitigation which gets removed.  How useful it is to you depends largely on the damage at that level though.</p><p>Walt's - decent to upgrade; good damage but the power drain's a bust in most fights thanks to insano mob regen, and unnecessary in those fights it might have a real effect.  Its real value is in the damage it deals, which you'll need to assess for yourself.</p><p>Daelor's - unless your agil and int are maxed, this increases your avoidance, greatly increases your power pool, and substantially improves the damage yielded by all your damage spells (shrill, Kian, Eli, etc)  I'm not familiar with how much improvement there is over the Adept 1 (or 3 if you have that) but if it's more than10-20 points this might be a very good pick too.</p>

911GT3
03-18-2006, 05:51 AM
I realy suggest getting Invigorating Opus at 44 (20% Haste) because the future upgrades of it are not very much of an upgrade, the next Master 1 i believe is 23% and the 68(?) one is 19% at ad1.<div></div>

McBenzos
03-24-2006, 11:38 PM
Honestly I would never suggest Mastering the Defensive spell at lvl 34, it doesnt increase your power and [expletive haxx0red by Raijinn] like he said I have no idea where he got that from, all it does is raise your avoidance, and if you're tank needs it that bad, well then you should probably find another one, to me it's not worth losing my haste, power regen, or the str/sta.  I could see switiching it for the str/sta, but that takes away dmg from yoru DPS classes.  And I almost always use Aria.<div></div>

mook85az
03-26-2006, 04:10 AM
Int raises your power.I took Walt's at 34 to help soloing and grouping.  I already had Master 1 Kian's or I may have taken that instead.  Kian's can make a huge difference helping you and your group land bigger magic hits on heroics, especially if the casters are on the lower end of the group.  Casting skill buff + Aria + Manasong + Serenade (if they ever fix it) combined with you throwing up Kian's mean's you have turned your group's casters into demigods.<div></div>