View Full Version : Debuffs
Averil
02-15-2005, 10:01 PM
<DIV>Which debuffs do people find the most useful?</DIV>
<DIV>I could be wrong but don't we only get the Discante line? Str and Agi debuff. I mean besides the short term defense debuffs which I only use as part of an HO. That doesn't give us much room to choose a best debuff, does it? :smileyvery-happy:</DIV>
<DIV>We also get:</DIV> <DIV> </DIV> <DIV>Lore's Snapping Sonnet - ( at 22 ) Decreases enemy defense and drains power ( dont keep on hotbar )</DIV> <DIV>Sybil's Shuddering Sonnet- ( at 23 ) Decreases enemy movement speed and drains power ( also do not keep on hotbar )</DIV> <DIV> </DIV> <DIV>So yea, i guess we only have the Discante line:smileytongue:, as this is the only one i find useful</DIV>
Averil
02-16-2005, 10:30 PM
<DIV>Yeah, we seem to a few different debuffs. I was just wondering if they were in any way useful.</DIV> <DIV> </DIV> <DIV>According to you, then, only the Discante (str/agi debuff) is worth using?</DIV>
<DIV>I haven't parsed mobs with and without Discante. But I have done a few in a row and then without and, it does make a difference on the damage a mob dishes out. So yes, I believe it is worthwhile using. Having said that let me qualify, I think it's most worthwhile using or yellow and above groups of mobs (i.e. not the ^^, but rather the encounters with 2 and more mobs). But then that should be obvious as it is a target group debuff.</DIV>
I've noticed the power debuffs have their effect, even while soloing, mob runs out of power before I do and their dps drops dramatically, they stop healing, etc..
Ladro209
02-17-2005, 04:53 AM
I do use Lore's Snapping Sonnet on every mob. I haven't run the numbers but it doesn't take any concentration slots so I see no reason not to use it.
Nevari
02-17-2005, 04:59 AM
Lore's is a excellent Coin skill to flip the wheel imo. Usually set of HO is Lucks Bite and/or Divine Nobility on that note, thus the flip.
Tharn
02-17-2005, 09:30 AM
<DIV>I've not really noticed a difference with the Discante... Getting smacked for 140/290 vs 150/300 is somewhat irrelevant to me. I notice the same type of damage decrease from the training upgrade to Dirty Tricks (no I didn't take the root training). Both the Dirty Tricks Line and the Lore's line are very fast HO swaps, so I use them quite a bit. I tend to use start using Lore's on mobs that I miss on. Not sure how much it lowers the mob defense for those few seconds, but can only imagine it could be very useful for groups fighting orange or red cons.</DIV>
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