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View Full Version : Escape for Scouts Nerfed


Kraks_Aforty
01-08-2005, 07:03 AM
<DIV>Stealth Nerfs!  Gotta love them</DIV> <DIV> </DIV> <DIV>While the reuse time was lowered to 15 minutes, the ability to take ALL members without fail was removed.  It now is working just like Druid/Wizard evac.  I'm hoping this was unintentional.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>**EDIT** Added "without fail" to first sentence</DIV><p>Message Edited by Kraks_Aforty on <span class=date_text>01-08-2005</span> <span class=time_text>06:33 AM</span>

VericSauvari
01-08-2005, 07:37 AM
<DIV>so it only takes yourself? blah..lame <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV>

Irian
01-08-2005, 08:55 AM
Tested the new Escape, and it grabbed both myself and my partner. But my Escape's at App2 level. Here's a scary thought: each level of Escape allows you to evac more members of the group with you, beginning with just yourself at App1, to being able to evac the full group at Adept3. Below Adept3 random members of the group gets left behind. I hope it isn't like this, but it'd be real scary if it was.

Dreyd
01-08-2005, 10:25 AM
<DIV>No idea what you're all talking about.  It still takes the whole group at Apprentice 1.</DIV>

Meldu
01-08-2005, 11:56 AM
<DIV> </DIV> <DIV>It takes your party who are within a certain range, as was always intended.</DIV> <DIV> </DIV> <DIV>Halfving the recast time is benefit, not a nerf.</DIV>

Irian
01-08-2005, 11:59 AM
How wide is the range?

Snublefot
01-08-2005, 07:03 PM
<DIV>Recast is indeed halfed <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Gotta love stealht boosts <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>

Kraks_Aforty
01-08-2005, 07:32 PM
<DIV>Actually, it can leave people right next to you, just like Wizards and Druids sometimes bump into, and that is a nerf.  A very very lame nerf, and the only one I was mentioning. </DIV>

Hesm
01-08-2005, 08:05 PM
To me this is an upgrade. I've tried this a bit, it takes people next to you, the range just isnt large. (It hasn't failed for me)But 2sec faster casting time can sometimes save a life, and halved re-use...I love it.

KeyserHecub
01-09-2005, 02:42 PM
I don't think it's realistic that an evac would take your entire party with you even if some members are across the zone. the way it works now is how i think it "should" be. LOVE the reduced cast time too. I'm very happy with this change.

Ragnarok
01-09-2005, 06:04 PM
<DIV>It's no longer zone wide, but limited to a certain radius.</DIV> <DIV> </DIV> <DIV>used mine a few times since patch and it has grabbed all people in party, but none of them was far away.</DIV>

bellring
01-09-2005, 08:18 PM
<DIV>when game was frist made a big thing was made about the scout class helpping the grp escape.</DIV> <DIV>was in varsoon last night when running back i evc the grp all got taken back to zone in no hassel</DIV> <DIV>plus the reset timer was about 10mins.</DIV> <DIV>i thought it said in patch that time was a 5 sec cast and a 30 min reset.yet for me it allways been a 5sec cast and a 30 min reset</DIV>

Archma
01-09-2005, 11:10 PM
<DIV>I think the radius needs to be bigger.</DIV> <DIV> </DIV> <DIV>This way I am splitting the group, making things worse.</DIV> <DIV> </DIV> <DIV>Make the radius a little bit better and things are fine.</DIV> <DIV> </DIV> <DIV>But who will react to this anyway <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>(Escape Adept I)</DIV> <DIV> </DIV>

Xran
01-10-2005, 10:46 PM
So what's the diff between App II and Adept I Escape?