View Full Version : Songster's Luck Theory - why it is worth it sometimes...
Albri
01-07-2005, 11:14 PM
I seem to get the most benefit from songsters when the group is fighting reds or blues or below. I'm not sure if the attack chances calculations are based on some non-linear function, but if they are this would make sense. Imagine a bell curve for to hit rolls. When fighting in the middle of the curve, moving up or down a notch doesn't do much (those times I ignore Songsters like the plague). But if you are near the right or lefthand side of the curve, moving one notch in a favorable direction for your hits or the monsters attacks makes a big difference.Excuse the crude ASCII graphsX - without songstersS - with songstersYour attack rolls versus evenly matched mobs: * * * * * * * * * * *** ** X
Albri
01-07-2005, 11:16 PM
Bah - the ASCII spaces disapear... ignore the graphs and picture it in your head.The actual curves of course would not be bell curves - but the idea is the same... a slight change in attack level at the extremes make it MUCH easier to hit a red or almost inpossible for a green to hit you. A slight change in attack level in the middle does not do much.
britn
01-08-2005, 02:22 AM
I agree with you. That's what I originally thought as well... but I was soloing green^^ and I notice that using defense/offense buff was not nearly as effective as using stat buffs. The huge boost to agil/str/sta is much more effective at keeping greens/low blue from hitting me, as well as improving chances to hit reds.Have you tried this out as well? I'd be interested to know.
ShiroiOokami
01-11-2005, 12:54 PM
I've found Songster's to be useful in soloing. I replace Gerard's with Songster's, and stack it with Raxxyl's and Vhalen's - then Aria for extra damage. The defenses do add up, which allows you to face those green con ++ mobs without taking a hit, slowly whittling them down. Good when you're doing writs, or looking for that one piece of loot.
Ragnarok
01-11-2005, 03:24 PM
<DIV>Once you get Niv's song of harmony you won't ever bother with songsters luck or its upgrade. Niv's adds somewhere around 20 to atk and buffs stats...</DIV>
<p>Message Edited by aeiouy on <span class=date_text>01-16-2005</span> <span class=time_text>12:59 PM</span>
I believe Songster's Luck is a powerful buff. Before it was nerf, it was doing maybe 7 points increase at App I.At that buff - we are 1.5 levels stronger. Get Adept I - it was doing 14 points- almost full 3 levels. I believe thatnerf was across the whole board - in general the skill buffs are balanced.At 3-4 points, it is still pretty reasonable. You add *almost* a full level.
Tharn
01-26-2005, 06:20 AM
<DIV>The point is that Songster's and it's successors take 2 points of concentration. You get more from the 1 concentration stat buffs. I'd much rather use my 2 concentration on stat debuffs or atk speed buff.</DIV>
Tharn
01-26-2005, 06:23 AM
<DIV>Though let me point out that I definitely agree with Albrien. For instance when I first level, the green++ mob's pound me into the dirt, by the time I get to 40% with those +2 points to parry, defense, wpn skills, it's a much better fight. When you're on the border line, this song can make all the difference in the world, but in most cases, there are better ways to go.</DIV>
<DIV>I recently got Master I Songster's and it adds 7 points to add offensive, defensive, ranged and spells/skill abilities. That's like fighting 1.5 levels above your current level. Invaluable when soloing, for example at 28 I can solo Paddlefoot (level 24 named) in Nektulos a 5-6 minute fight, where without Songster's I may last 30s. Also useful when fighting yellow or above in a group. Raising the effective level of the entire group is a tremendous advantage in almomst every case. The most telling aspect is the higher defensive skills imo, I'm not sure if the next upgrade in the line has defensive upgrades as well as offensive. </DIV> <DIV> </DIV> <DIV>This is without a doubt my best song so far, I never take it off. It's worth both buff slots. I guess I was lucky, someone probably read these forums and decided to sell the Master 1 for 1gp. But at that level, it's by far my most powerful tool.</DIV> <DIV> </DIV> <DIV>Iliad</DIV> <DIV>28 Troubadour</DIV> <DIV>Toxxulia (or however you spell it!)</DIV>
Monomo
01-28-2005, 01:20 AM
<DIV>I don't know how it works but this song definitively gives an edge. When the nerf hit it I thought it had become useless...and I said that on this board before but after extensive testing ingame...I have to say this song helps a lot.</DIV>
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