View Full Version : The new Brigand nerf is in, grats safehouse
<div></div>Here's the snippet, and my reply. Included is the original thread where you can post your thoughts. I would urge every brigand to get out there and voice their opinion. Why not give us something in place of safehouse that is useful, instead of making it completely worthless in both PVP and PVE.--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Archonix wrote:<font color="#ccff00"><font color="#ffffff"><font color="#ffff33"></font><font color="#ffff33">Safehouse will no longer work while engaged in PvP combat.</font></font></font><font color="#ccff00"><font color="#ffffff"><i>Edited to include the latest changes - Latest additions in <font color="#ffff33">Yellow</font><font color="#ffff33">.</font></i></font></font><p>Message Edited by Archonix on <span class="date_text">01-16-2007</span><span class="time_text">10:54 PM</span></p><p>Message Edited by Archonix on <span class="date_text">01-19-2007</span><span class="time_text">01:47 PM</span></p><hr>May I ask what use safehouse will be after this change? It currently has no really good uses in PVE, since it doesn't wipe aggro, and all the mobs in an instance will come running to the entrance to kill you after you use it. It won't be any good in PVP either, because you might as well just use evac to escape your enemies, instead of safehouse which is limited to 200 yards and doesn't make you immune.Instead of making one <i>of our end of the line brigand AA's</i> completely <i>worthless</i>, why not replace it with something that can be useful in pvp? You're honestly going to tell me that you can't safehouse in pvp, but it's ok for Swashbucklers to attack you in melee range from 15 meters away, and it's ok for Bruisers to drag you off a cliff with no skill involved? I think you need to evaluate your wonderful LU31 updates, or lose more players. After the initial EoF patch, monks, berserkers, swashbucklers, and bruisers can now dominate brigands with ease, and now, one of their only useful EoF AA's is being completely removed in PVP. Not replaced, just removed.If you insist on keeping this change, please justify to me how safehouse is useful in <i>any</i> circumstances. As a brigand who uses this <i>all the time</i> (just ask my fans), I know in fact that it's ONLY useful in PVP, and if it is useful in PVE in any way shape or form, it's in very very very limited circumstances. So tell me how safehouse will be useful after this change, and if you can give the community some good examples, I might accept the change. I was already becoming jaded at the <i>9</i> nerfs brigands had to endure during the EoF patches, and this is just icing on the cake.Why go down the tactics line at all now? All the AA's suck. Improvement to an already worthlessly nerfed amazing reflexes? No thank you.<a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=pvp&message.id=119001&view=by_date_ascending&page=1">http://eqiiforums.station.sony.com/eq2/board/message?board.id=pvp&message.id=119001&view=by_date_ascending&page=1</a><div></div>
Dragonslayer810
01-20-2007, 03:08 PM
<P>/agree and awaits a reply.</P>
Elephanton
01-20-2007, 04:15 PM
<DIV>FINALLY!!!</DIV> <DIV> </DIV> <DIV>/thanks SOE</DIV>
pseudocide
01-20-2007, 09:19 PM
<DIV>cry me a [expletive haxx0red by Raijinn]ing river</DIV>
nirav21
01-20-2007, 11:30 PM
zomg zomg zomg Brigands have a useless aa or spell.
<div></div><div><blockquote><hr>nirav21 wrote:<div></div>zomg zomg zomg Brigands have a useless aa or spell.<hr></blockquote>Stop trolling and start putting thought into your statements. Just because I mentioned 1 useless AA doesn't mean brigands have 1 useless AA TOTAL. That's just common sense. In fact, <i>half</i> of our <i>end of the line AA's</i> are completely useless in PVP, and have very limited useage in PVE. This isn't even starting to mention all the other useless AA's you have to go down in order to get these abilities. This is an argument for a different day, but the point is, just because I mention 1 useless AA doesn't mean that's the ONLY useless AA we have. Common sense <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><p>Message Edited by Kruhl on <span class=date_text>01-20-2007</span> <span class=time_text>02:47 PM</span>
Kasai
01-21-2007, 08:40 AM
Kruhl, although I do agree 100% that safehouse needs to be taken out. I also agree with you that it should be replaced with something thats somewhat worthwhile. It was greatly overpowered but it is pretty much worthless now...But mostlikely, nothing will happen. You brigs are gonna have to get over it and go on. I mean, one of my AAs is basiclaly worthess because it was nerfed...it now gives me stoneskin like 10% chance on a ripose...which is like 20% chance of a parry. That means I can get about 1 stoneskin every 10ish fights. That's pretty worthless but I get over it.<div></div>
Dalema
01-21-2007, 08:52 AM
<DIV><FONT color=#ff99cc>safehouse is actually a pretty good tool for pulling encounters to a safe place fast with little change of failure making it pretty usefull in pve</FONT></DIV>
Darlion
01-21-2007, 11:22 AM
<DIV>I don't mean to flame, but Kruhl, learn to play your class. You would probibly be complaining about a thug fix too if SOE could actually fix it. Brigands aren't supposed to be the "lock person in combat and get out free if you might lose" class. Brigands are more than powerful enough to get by without having to have an evac ability that they can keep up constantly.</DIV> <DIV> </DIV> <DIV>Oh and to the bruiser drag ability, did you know that if you don't move while they are dragging you, you will stand on mid air? (at least until they knock you back, but then you get redragged)</DIV>
<div><blockquote><hr>Darlion wrote:<div>I don't mean to flame, but Kruhl, learn to play your class. You would probibly be complaining about a thug fix too if SOE could actually fix it. Brigands aren't supposed to be the "lock person in combat and get out free if you might lose" class. Brigands are more than powerful enough to get by without having to have an evac ability that they can keep up constantly.</div> <div> </div> <div>Oh and to the bruiser drag ability, did you know that if you don't move while they are dragging you, you will stand on mid air? (at least until they knock you back, but then you get redragged)</div><hr></blockquote>I have asked SOE to fix thugs, publically in a thread. But tell me how learning to play my class has anything to do with safehouse, and how locking someone in combat with thugs has anything to do with that as well? The AA will be worthless after the patch...and it's stupid to have an end of the line AA ability be completely worthless. If you don't agree with that, then you are so jaded at SOE's lack of good programming, that you actually expect a sub-standard gaming experience in the first place.</div>
LaKai65
01-21-2007, 03:37 PM
<P>are brigands the new rangers?</P> <P><IMG src="http://img208.imageshack.us/img208/528/emo4hp.jpg"></P>
Crimson Dragon
01-21-2007, 08:30 PM
<div><blockquote><hr>LaKai6510 wrote:<div></div> <p>are brigands the new rangers?</p> <hr></blockquote>no. we're still useful.</div>
Darlion
01-21-2007, 08:41 PM
<BR> <BLOCKQUOTE> <HR> Kruhl wrote:<BR> <DIV>But tell me how learning to play my class has anything to do with safehouse, and how locking someone in combat with thugs has anything to do with that as well? </DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Because every day I go out and pvp I see you out with safehouse up, thugging people on platforms, giving you a loophole to force people into a fight they are neither prepared for, or willing to engage in, and one that they basically can't win. A brigand is powerful enough to win a fight straight up, without abusing loopholes, and you wouldn't see this as such a dire strike to the class if you weren't yourself resorting to abusing them.</P> <P>Safehouse as an end box ability has uses, narrow ones though. As mentioned earlier it can be used to pull, and if planted far enough away from the mobs, it can cause them to leash and break, giving a kind of evac. Personally I think it's a little more effective than plenty of the others out there. You're complaining about this ability? Two of the wizard end-box abilities merely change a spell to heat or cold damage temporarily (at least as I remember, I changed to warlock because of this)? Every class has abilities that are either narrow in use, or almost completely useless.</P>
<div><blockquote><hr>pseudocide wrote:<div>cry me a [expletive haxx0red by Raijinn]ing river</div><hr></blockquote>QFT~ Kruhl, just [expletive haxx0red by Raijinn]... </div>
As Kruhl said, Safehouse can still be used as an evac. So instead of waiting 15 mins, you just get teleported (max) 200 feet away. Thats useful.<div></div>
Broccoliswo
01-21-2007, 10:09 PM
looks like good old kruhl is due for a respec.... well unless he will be pulling a lot of mobs with his CORRECTED safehouse ;P<div></div>
Estevan
01-21-2007, 11:11 PM
You [expletive haxx0red by Raijinn] gimpy crybabies. You play the most borked, easy-mode class in the game, yet you [expletive haxx0red by Raijinn] when the designers FINALLY do something to add some balance.Pathetic.<div></div>
Estevan
01-21-2007, 11:15 PM
Oh and the only change required to Thugs are removing them. Rogues are not a pet class.<div></div>
Fonrian
01-21-2007, 11:37 PM
This is funny. Kruhl, they should replace it with a self-heal to 100% health. That should keep your class as "balanced" as it has been.
<P>for pve, you can safehouse out of the ae range in an instant giving you a chance to stay in a bit longer than everyone else.. and i wont tell you the other LEET safehouse pve strat, and yes there is one ...</P> <P>pvp its just rediculous and overpowered and all it is there to do is save fame..</P> <P>its still there for pve so just try and think a little and maybe youll figure it out.</P>
<P>and tbh brigands regular CAs are so good thats why they dont get as much for AAs, brigands still dominate almost every class in pvp why do they need more leet AAs to keep this imbalance going, ranger AAs are just starting to level the playing field with brigs, other classes need even more work, so before you sit here and complain oh why do they not give us all the good AAs and we dont get much this time.. think about your class in general you have almost eveyrthing,</P> <P>good defensive abilities, AWESOME offensive abilities, evac, tracking, best snare in game imo, ranged stun, insane debuffs, almost a necessity in raids.</P> <P> </P> <P>so before you sit there and whine about your 1 AA think about what you have and the other classes that are A LOT worse off.</P>
Broccoliswo
01-22-2007, 03:13 AM
kruhl is just sad he will be a destroyer within a week after the patch.<div></div>
<div><blockquote><hr>Darlion wrote:<div></div> <blockquote> <hr> Kruhl wrote: <div>But tell me how learning to play my class has anything to do with safehouse, and how locking someone in combat with thugs has anything to do with that as well? </div> <hr> </blockquote> <p>Because every day I go out and pvp I see you out with safehouse up, thugging people on platforms, giving you a loophole to force people into a fight they are neither prepared for, or willing to engage in, and one that they basically can't win. A brigand is powerful enough to win a fight straight up, without abusing loopholes, and you wouldn't see this as such a dire strike to the class if you weren't yourself resorting to abusing them.</p> <p>Safehouse as an end box ability has uses, narrow ones though. As mentioned earlier it can be used to pull, and if planted far enough away from the mobs, it can cause them to leash and break, giving a kind of evac. Personally I think it's a little more effective than plenty of the others out there. You're complaining about this ability? Two of the wizard end-box abilities merely change a spell to heat or cold damage temporarily (at least as I remember, I changed to warlock because of this)? Every class has abilities that are either narrow in use, or almost completely useless.</p><hr></blockquote>I use thugs all the time. I never claimed to be an angel. If I did, please quote me. Secondly, I already addressed the pulling use. Other classes can pull much more effectively than us, even with safehouse, so safehouse ends up becoming completely useless.Thirdly, I already addressed the "but every other class has useless abilities too!" argument. Just because other classes have crap abilities doesn't make it alright that Brigands have a crap ability. If you have a useless AA, you have every right to complain about it, just as I'm complaining about this one. Two wrongs don't make a right. It's like saying "Why did you care about that baby dying of hunger? Thousands of babies die from hunger every day!" It's a hysterically stupid argument.</div>
<div><blockquote><hr>Estevan wrote: You [expletive haxx0red by Raijinn] gimpy crybabies. You play the most borked, easy-mode class in the game, yet you [expletive haxx0red by Raijinn] when the designers FINALLY do something to add some balance.Pathetic.<div></div><hr></blockquote>A swashbuckler is saying this?! This made me LOL irl. Every time a swashbuckler tells another class they play the most easy-mode class in the game, I can't help but laugh myself straight out of my chair.</div>
<div><blockquote><hr>EQGuru wrote:<div></div> <p>for pve, you can safehouse out of the ae range in an instant giving you a chance to stay in a bit longer than everyone else.. and i wont tell you the other LEET safehouse pve strat, and yes there is one ...</p> <p>pvp its just rediculous and overpowered and all it is there to do is save fame..</p> <p>its still there for pve so just try and think a little and maybe youll figure it out.</p><hr></blockquote>I can safehouse out of ae range? Yay! That means I won't have to walk out of the range..I can teleport instead! Yipeeeeee, no more having to walk! What an awesome use.</div>
<div><blockquote><hr>EQGuru wrote:<div></div> <p>and tbh brigands regular CAs are so good thats why they dont get as much for AAs, brigands still dominate almost every class in pvp why do they need more leet AAs to keep this imbalance going, ranger AAs are just starting to level the playing field with brigs, other classes need even more work, so before you sit here and complain oh why do they not give us all the good AAs and we dont get much this time.. think about your class in general you have almost eveyrthing,</p> <p>good defensive abilities, AWESOME offensive abilities, evac, tracking, best snare in game imo, ranged stun, insane debuffs, almost a necessity in raids.</p> <p>so before you sit there and whine about your 1 AA think about what you have and the other classes that are A LOT worse off.</p><hr></blockquote>Brigands can dominate most classes, EXCEPT for: Swashbucklers, Bruisers, Berserkers, and Monks. As any of those 4 classes, in pure mastercrafted or legendary gear, they can own any Brigand, whether that Brigand is in full fabled or not. So keep saying we're the most dominant class in PVP, I still don't see it.</div>
Estevan
01-22-2007, 04:33 AM
<div><blockquote><hr>Kruhl wrote:<div><blockquote><hr>Estevan wrote: You [expletive haxx0red by Raijinn] gimpy crybabies. You play the most borked, easy-mode class in the game, yet you [expletive haxx0red by Raijinn] when the designers FINALLY do something to add some balance.Pathetic.<div></div><hr></blockquote>A swashbuckler is saying this?! This made me LOL irl. Every time a swashbuckler tells another class they play the most easy-mode class in the game, I can't help but laugh myself straight out of my chair.</div><hr></blockquote>I acknowlege that the rogues are easymode classes for pvp servers. But I don't [expletive haxx0red by Raijinn] about it.</div>
<div><blockquote><hr>LordGafgarian wrote:kruhl is just sad he will be a destroyer within a week after the patch.<div></div><hr></blockquote>QFT. It's a hard world out there when it's you vs. an x2 or an x3 your entire life. Keep having fun killing me in your x2, and I'll keep having fun picking you off one by one at any opportunity.</div>
<div><blockquote><hr>Estevan wrote:<div><blockquote><hr>Kruhl wrote:<div><blockquote><hr>Estevan wrote: You [expletive haxx0red by Raijinn] gimpy crybabies. You play the most borked, easy-mode class in the game, yet you [expletive haxx0red by Raijinn] when the designers FINALLY do something to add some balance.Pathetic.<div></div><hr></blockquote>A swashbuckler is saying this?! This made me LOL irl. Every time a swashbuckler tells another class they play the most easy-mode class in the game, I can't help but laugh myself straight out of my chair.</div><hr></blockquote>I acknowlege that the rogues are easymode classes for pvp servers. But I don't [expletive haxx0red by Raijinn] about it.</div><hr></blockquote>No, you don't. Instead, you just troll the forums hypocretically telling other rogues they are EZ mode. Much more respectable IMO. LOL.</div>
Estevan
01-22-2007, 08:25 PM
<div></div><div><blockquote><hr>Kruhl wrote:<div>No, you don't. Instead, you just troll the forums hypocretically telling other rogues they are EZ mode. Much more respectable IMO. LOL.</div><hr></blockquote>Im just telling you to stop [expletive haxx0red by Raijinn]ing.</div>
Estevan
01-22-2007, 09:26 PM
"Complaining." Profanity filters suq.<div></div>
<div><blockquote><hr>Estevan wrote:"Complaining." Profanity filters suq.<div></div><hr></blockquote>That's what the forums are for. So people can constructively criticize EQ2, and find ways of making it better. If you don't like that fact, you don't belong here. You might as well go to a hospital and tell everybody there to stop being sick. Ciao!</div>
Daarom
01-25-2007, 12:51 PM
<div></div>Well I guess the intended purpose for safehouse is to teleport to a safe spot near the healers out of AE Range when you got hit.Its is a kind of extra safety when AR fails to proc. I mean see it this way:- Brigand puts Safehouse on a safe place near healers*fight begins*- Brigand goes in debuffs, strikes, does brigand things- Brigand AR Procs- Big Bad Mob casts AE- Brigand AR UP - no hit- Fight continues brigant does brigand thingees- Big Bad Mob casts next AE- Brigand has no AR up- Brigand gets hit *ouch*- Fight continues brigant still does brigand things- Brigand has no AR up - Brigand gets hit badly *ieeks*- Brigand's Safehouse activates and teleports him out of AE range- Brigand gets healed by a mercyful Healer- Brigand goes in debuffs, strikes, does brigand things[...]Well my little scaleskin Bringand is just 59 but I guess this is the way it is meant to work, isnt it?RegardsNadjira<div></div><p>Nachricht bearbeitet von Daarom am <span class=date_text>01-25-2007</span> <span class=time_text>08:53 AM</span>
Crimson Dragon
01-25-2007, 06:23 PM
yeah... but in theory, AEs shouldn't be hitting that hard.<div></div>
Dragonslayer810
01-26-2007, 06:11 AM
<DIV>There is the chance that you are sitting at say 25% and the aoe hits for 35%..safehoue doesnt do [I cannot control my vocabulary] then.</DIV><p>Message Edited by Dragonslayer810 on <span class=date_text>01-25-2007</span> <span class=time_text>05:12 PM</span>
Daarom
01-26-2007, 12:21 PM
<div><blockquote><hr>Dragonslayer810 schrieb:<div></div> <div>There is the chance that you are sitting at say 25% and the aoe hits for 35%..safehoue doesnt do [I cannot control my vocabulary] then.</div><hr></blockquote>Yes sure and if sudden a cow falls from the sky and hits you on the head then you are a little bit squashed too.Sorry but you aren't meant to be invulnerable, guess that would be too easy for the well skilled Brigands <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></div>
<div><blockquote><hr>Dragonslayer810 wrote:<div></div> <div>There is the chance that you are sitting at say 25% and the aoe hits for 35%..safehoue doesnt do [I cannot control my vocabulary] then.</div><p>Message Edited by Dragonslayer810 on <span class="date_text">01-25-2007</span> <span class="time_text">05:12 PM</span></p><hr></blockquote>Click off safehouse.. same effect...if your sitting in ae range with under 50% health.. and you had enough time to click it off.. its your fault.sorry</div>
Broccoliswo
02-01-2007, 03:28 AM
<div></div><div><blockquote><hr>Kruhl wrote:<div><blockquote><hr>LordGafgarian wrote:kruhl is just sad he will be a destroyer within a week after the patch.<div></div><hr></blockquote>QFT. It's a hard world out there when it's you vs. an x2 or an x3 your entire life. Keep having fun attempting to own me before i safehouse away from you when i begin to lose , and I'll keep having fun attacking you and others and running away like a little [I cannot control my vocabulary] with safehouse at any opportunity when i'm losing..</div><hr></blockquote>we both know im not in a raid unless on the way to an instance or contested. dont bother lying.ps i fixed your quote for ya.</div><p>Message Edited by LordGafgarian on <span class=date_text>01-31-2007</span> <span class=time_text>02:30 PM</span>
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