View Full Version : Tips for increasing raid-wide dps.
Nickk
01-15-2007, 07:03 PM
<DIV>I have only been raiding for a few months now and I don't do near the dps output posted here and I am wondering where I need the most help. My guild is a family guild that can just now clear labs but not get past the Gnorbyl in Lyceum if that sets the picture guild-wise. On my server (Perma) I have never seen an AVB or even a velium 1h up for sale, so I am stuck using Bloodsteele's Reserve with a scint cold aug fot the time and I know thats one of my issues. All my cas are at Ad3, I have malicious assault at m1, ruckus at m1, and rake was my m2 choice. I used wis line and str line, Im only rogue with swipe in guild. My str unraid buffed is 520 agi 275. And my normal ca line in a raid is:</DIV> <DIV>sneak, (sneak hit), HO start, ruckus, stab, despairing, (call 6 sec to dispatch), elude, ramp dps, ramp haste, rake, devitalize, dispatch( witch call), double up, malicious assault. Vary a little after that but thats what I try to do consistently.</DIV> <DIV> </DIV> <DIV>I normally do ~700-800 raid wide and hit 1100-1300 on some fights if I have like an illu and inq in group. My question is where should I spend money first? Should I save every penny for a Shadow Axe or similar to hit the market or buy every M1 CA I can buy. Should I change around my ca order or is it ok? Looking for advice from here cuz Im the only raiding brig in my guild. And if you say the CA m1s is there one or 2 that are must haves? (other than double-up, I been looking and doing poets to no avail.)</DIV>
DarkMirrax
01-15-2007, 07:18 PM
<BR> <BLOCKQUOTE> <HR> Nickkel wrote:<BR> <DIV>I have only been raiding for a few months now and I don't do near the dps output posted here and I am wondering where I need the most help. My guild is a family guild that can just now clear labs but not get past the Gnorbyl in Lyceum if that sets the picture guild-wise. On my server (Perma) I have never seen an AVB or even a velium 1h up for sale, so I am stuck using Bloodsteele's Reserve with a scint cold aug fot the time and I know thats one of my issues. All my cas are at Ad3, I have malicious assault at m1, ruckus at m1, and rake was my m2 choice. I used wis line and str line, Im only rogue with swipe in guild. My str unraid buffed is 520 agi 275. And my normal ca line in a raid is:</DIV> <DIV>sneak, (sneak hit), HO start, ruckus, stab, despairing, (call 6 sec to dispatch), elude, ramp dps, ramp haste, rake, devitalize, dispatch( witch call), double up, malicious assault. Vary a little after that but thats what I try to do consistently.</DIV> <DIV> </DIV> <DIV>I normally do ~700-800 raid wide and hit 1100-1300 on some fights if I have like an illu and inq in group. My question is where should I spend money first? Should I save every penny for a Shadow Axe or similar to hit the market or buy every M1 CA I can buy. Should I change around my ca order or is it ok? Looking for advice from here cuz Im the only raiding brig in my guild. And if you say the CA m1s is there one or 2 that are must haves? (other than double-up, I been looking and doing poets to no avail.)</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Gnorbl is easy enough im sure our fellow brigs wont mind me posting the uber leet strat <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>/</P> <P>1 ) everyone make a /Target Gnorbl The Playful (using caps where necissary) his name is and macro it as button 1 on there keyboard </P> <P>2) spam it over and over </P> <P>3) Burn the First set of Adds asap but afer they are dead do not use AE on the adds as they will heal him , the reason you have the macro is that gnorbl fires dumbfire pets that actaully taunt YOU off him so that you hit them and kill them so they heal him .. little "£$£$'s</P> <P>spam that macro and you will always have him in target and the healers will be healing through him <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> only hard part is the pull imo just get ready for a lot of damage on pull as the tank will take a nice beating with the first round of adds if you can clear labs gnorbl is cake.</P> <P>anyways back on topic ..</P> <P>1 ) whats the DR on that weapon ?</P> <P>2 ) a Velium is the minium i would use for wis line tbh as you will do more dps with DW str + sgi and if you can clear labs easy enough then you can get absolution and adamantine easy enough.</P> <P>3) having CA's at M1 will help ofc but the other brig in my guild is all ad3 with velium and does over 1k on all encounters. Do you use decitfulness and cunning whenever its up to maximise your autoattack between CA casts ? on AE fights use Restrain + AE then double that up.</P> <P>4) sneak ? you not using hideaway + skewer </P> <P>dont bother spending the sort of money ppl sell one handers for when you will get a lot drop for you in labs tbh save your money for masters start with your off stance and rear attacks imo</P>
DarkMirrax
01-15-2007, 07:23 PM
also you might want to check out this post about <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=34&message.id=15083" target=_blank>CA/UI setups</A>
Zagats
01-15-2007, 07:52 PM
<DIV>I dont mind you posting leet strats, Dark. If it isnt contested, who cares. Not like they're going to be taking a kill from you.</DIV> <DIV> </DIV> <DIV>Anyway, first off, you need a better weapon. Possible choices are, if you wanna save up 50p or better, Shadow Axe is a great weapon. I use one and am happy with it. Another possibility for your guild would be to go kill Pantrilla in Temple of Scale and loot "Right Hand of the Priestess", a 1h spear. It's not as good as Shadow Axe, but it'll work for you until your guild figures out how to get through Halls of Seeing to loot a Shadow Axe.</DIV> <DIV> </DIV>
The-Fourm-Pirate
01-15-2007, 07:53 PM
<P>1. I wouldn't bother with wisdom line until you can kill Venekor, before AVB there are only a handful of weapons that equal the power of a DoN/Wurmslayer+Grinning Dirk of Horror combo, keep STR line for swipe and get AGI line for pirate stab until you get one of Venekor's 1h weapons to drop. AVB is slightly better than the sarnak cutlass, you can use toporous strike with it and it looks way better.</P> <P>2. Use Devitalize and Ruinous Rake ASAP, personally I use Shrouded blade>Traumatic Swipe>Toporous Strike>Ruckus>Dispatch>Devitalize>Ruinous Rake>Disembowl>Sideswipe>Stab>Elude>Malicious Assult>Restrain>Doubleup, Repeat. For AE encounters I replace restrain with underground negotiations and use restrain after doubleup. You know when dispatch is up, when it is up is when you want to use your combat arts. I don't suggest this if your tank has aggro problems as it is, it does put a strain on hate.</P> <P>3. Don't screw around with mental breach poisons, I don't think you mentioned this but it's the #1 mistake I see in new to raiding scouts, use mental breach on very long fights, GM caustic for everything else.</P> <P>4. Get more masters, it's the absolute most reliable way to increase your DPS.</P> <P>5. Be sure to space your CAs out, 1/3rd or more of your DPS comes from auto attack damage, allow half a second or so of space to auto attack between CAs unless you need to burn somthing with low HP very fast.</P>
DarkMirrax
01-15-2007, 08:00 PM
<DIV><BR> <BLOCKQUOTE> <HR> Zagats wrote:<BR> <DIV>I dont mind you posting leet strats, Dark. If it isnt contested, who cares. Not like they're going to be taking a kill from you.</DIV> <DIV> </DIV> <DIV>Anyway, first off, you need a better weapon. Possible choices are, if you wanna save up 50p or better, Shadow Axe is a great weapon. I use one and am happy with it. Another possibility for your guild would be to go kill Pantrilla in Temple of Scale and loot "Right Hand of the Priestess", a 1h spear. It's not as good as Shadow Axe, but it'll work for you until your guild figures out how to get through Halls of Seeing to loot a Shadow Axe.</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR>hehe im stuck with the axe of the bloodbeast with a nice adorment on it , meh i only use it cos i love the look of it compared the the huge shadowaxe with looks a BIT silly imo lol</DIV>
There is a handy 1h axe that drops in Labs off I think the Corsolander (the spiky beastie that you avoid meleeing). Not common, but a nice 1h until you get into the harder zones. The name escapes me right now... I think it's FrostWrath.
DarkMirrax
01-15-2007, 08:22 PM
<DIV>yes it is</DIV><p>Message Edited by DarkMirrax on <span class=date_text>01-15-2007</span> <span class=time_text>03:23 PM</span>
Kegofbud
01-15-2007, 08:40 PM
If you're only clearing Labs at this point, you could settle for the Silver Sword of Rage off of Vyemm, or the Frostwrath. Comparing the better one handers to the best DW is kind of pointless. You can only really count the DWs from Labs for him. Halls of Seeing is really where you can get your first good 1h'ers though.
DarkMirrax
01-15-2007, 08:51 PM
<BR> <BLOCKQUOTE> <HR> Kegofbud wrote:<BR> If you're only clearing Labs at this point, you could settle for the Silver Sword of Rage off of Vyemm, or the Frostwrath. Comparing the better one handers to the best DW is kind of pointless. You can only really count the DWs from Labs for him. Halls of Seeing is really where you can get your first good 1h'ers though.<BR> <HR> </BLOCKQUOTE> <P><BR>agreed DW adamantine dragonfang/absolution from labs ftw <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> those babys were mine for a long time lol</P>
Nickk
01-16-2007, 12:29 AM
<DIV>Well thanks Desann I think that addressed 2 of my issues, I always use Mental Breech; my thought is that now with nerfed AR I should always be hitting a CA. Which brings me too the other thing I do wrong is I don't wait at all between CAs, I am constantly clicking something. Only thing is, I read that using double up after dispatch increases its effectiveness greatly, is this true or not... and the DR on Bloodsteeles is a measley 64.5. We try that exact strategy on Gnor but we dont have enuf AE to kill the lil guyz so our illu and coercer end up having to keep everything mezed while we try to burn him down, we have gotten him to 5 and 7 like that but we just cant get him. On AE we have 0 warlocks and 1 conj in guild so AE dps can be an issue.</DIV> <DIV> </DIV> <DIV>Im not intrested in respecing aas I know I need a better weapon, just wondered if it was more important than masters and if I was doing something wrong ca order wise.</DIV>
Zagats
01-16-2007, 02:05 AM
<DIV>Nick, my advise to you : dont even bother with AR. Sure, leave it up in the case that it might keep you from getting hit by that aoe that the healer would have healed you of anyway with a group heal, wasting no extra power.</DIV> <DIV>Dont bother with trying to make it proc. It will not proc when you need it to 99% of the time, and therefore is now called Useless Reflexes.</DIV> <DIV> </DIV> <DIV>I do wait occasionally between use of CA's. This is only for combo reasons though, like I'll wait a sec or two if i know double up will be up soon to use Malicious Assault.</DIV> <DIV>Keep your two dots up constantly, including at the start of the fight. They'll be doing damage while you're casting other CA's. </DIV> <DIV>I try to keep devitalize up constantly, along with ruinous rake as well. These are big deals for raidwide dps.</DIV> <DIV> </DIV>
Nickkel wrote:Only thing is, I read that using double up after dispatch increases its effectiveness greatly, is this true or not_______________________________________________ ______________________________________________Prob ably the answer its supposed to. Inspecting master double up says that debuff will be increased to 4480. Examing the dot on the mob for master dispatch shows 3520 both before and after double up. Same results for the increase promised for rake and deviatilize. So is the dot wrong or is double up broken. No known way to test it but my plats on broken and all you get for doubling up dispatch is a 1 -2 second increase in duration. <div></div>Duufus, lvl 70 BrigDuufuss, lvl 70 PallyDuffus, lvl 70 WizLEET HAX! (Title conferred by that greatest of Furys Gutwrench)Everfrost
Lyasa
01-16-2007, 12:17 PM
<div></div>i find myself starting with ruckus, shrouded, despairing, devitalize, rake, dispatch (call out macro), 2 DoTs - if there's more than 1 mob, i'll do negotiations > assault > double up, if it's a single i do restrain > assault > double up, if i'm lagging too much, i won't even bother with revoke as i tend to move out of melee range and miss a couple seconds of melee damage. i'm using frostwrath, and with it i can do ~1k on labs zonewide, and usually do 1 - 1.5k on any single and 800 - 1.2k on a group. best parse yet has been slavering alzid, pulled off just under 2k dps with zek miracle however, i'm now running out of masters to find. (missing >5 damage skills) if you can get into a group with haster, bug them till they give it up. even after a year of raiding, i still have to remind people to buff me, applies double after a wipe. remind them you have no self buffs for haste or dps (not permanent ones anyway), so that haste buff used on you will move you farther along the haste curve than a monk or ranger, or for dps mods, the dps buff will move you further along than it would an assassin. <div></div><p>Message Edited by Fenrihr on <span class=date_text>01-15-2007</span> <span class=time_text>11:20 PM</span>
Tholar
01-16-2007, 06:58 PM
well our dps depends pretty much on grp setup, best would be with zerker, fury, dirge to benefit 3 scouts (perhaps illu or whatever into it for additional buffs if raid allows it)for the dw or 1 hander choice: i think if you have an illusionist with the illusionary arm buff in your group, a good DW setup is better than AVB or the cutlass (vampiric axe/grinning dirk/rapier of darkness). but as far as i know chel'drak's shard is best. but to speak in your terms: idk tbh, if you get grinning dirk and perhaps the dirk of negativity or wurmslayer i would go for the dw setup prolly.for the cast order: normally beeing stealthed on beginning of fight, means skewer comes first > stab > disembowel > then go on like you want to (normally disp etc first). The huge advantage there is, you can say disp inc in 5s or so, means dirge can prepare to have CoB for your grp and you spamming CA's with additional proc which is awesome dps then.and about labs: best single target dps was 3.0k on uncaged alzid yet (that was still with shadow axe and str/wis setup and zek miracle). lately i had 2.6k without any miracle, dw setup (str/agi) and that zek thingy is prolly increasing dps by nearly 1.5 times if the fight is fast enough.btw grinning dirk is from the essence of fear mob so if you can get a hand at it, go for it, aswell as do the wurmslayer which is VERY nice for labs and lyceum.also try and have about 700str on raids which increases the damage from your Combat Arts, which also means you need them very fast Master 1.<div></div>
Crimson Dragon
01-16-2007, 07:29 PM
i'm using essensia and adamantine dragonfang and i have no problem breaking 1200 when i want to.<div></div>
Twoboxer2
01-17-2007, 12:40 PM
<P>As some practical soul pointed out above, a lot of the weapons being bragged about here are not gonna drop for you in your guild for quite a while lol.</P> <P>But if you can do Labs, you can get some nice DWs . . . Dirk of Negativity (60.5, useless proc) Admantine Dragonfang (55), Vyemm's Fang (62.5), Absolution (58.9), and from EoF you can get Dark Linger (51.4, proc) and The Maestro's Flame (54.7, nice proc - my experience is it does more damage than it shows, more than Dirk of Negativity eg). All considered, I'd guess you don't stand much of a chance beating those with a SW until you can get Frostwrath (73.4, proc) (which could drop soon for you). And even then, it won't be by much. I don't recall the stats for the axe, but if memory serves its inferior to Frostwraith, but I could be wrong. But the Bloodbeast is probably a ways off for you guys, so the Axe isn't an option.</P> <P>As for what to "Double-up" . . . hehe . . . I have Ad3 Doubleup, and I personally would never use it to include Malicious Assault. At M1/638 STR, Assault maxes 851, but it will not always fire twice. And in any case, when fired by my DoubleUp, it maxes at 766. So, assuming it fires 2x, that would be 1532 in this example. M1 Restrain hits for 1490, M1 Rake for 1443. I'd use one of those . . . along with Dispatch. (Using Rake gives an advantage in that you know you are already behind the mob - while Restrain and Assault can be fired from any position.) Maybe use both of them after Devitalize/Dispatch, your call, depending on what you want to max - you by a little or the whole raid by a little, including you.</P> <P>You mention beginning in "Sneak" and firing Skewer (M1=1303). Do you do that EVERY encounter? It's important. When an encounter ends, check your poisons, god pet, refresh if necessary, and drop into "stealth". Habit. Routine. And do NOT use it at any other time (some AA's allow some exceptions) unless you have been FORCED to use Hideaway. Then use Skewer every time, of course. You've wasted the second already, get something out of it.</P> <P>Other things that could help:</P> <P>As mentioned, Caustic poison is a must - I can't emphasize that enough.</P> <P>A lot of Rogues - Swash and Brig - do not move enough to fire Revoke (or Razor Point if you were a Swash) often enough. At M1 it does 1021 and has a 20 sec recycle. It's very important. If you think about it, it should be doing a lot of damage for you . . . is it?</P> <P>Which brings up movement . . . do you move well? Quick to the mob? Quick to the next target? You may not believe it but I've met some rogues who turn, move, turn, move, turn to go from (eg) front to back of a mob . . . when they could use slide (side-to-side movement) plus another move key, or simply jump over the mob . . . while firing a CA of course. Jumping back puts you right behind the mob where you want to be. Situationally dependant, of course.</P> <P>Hopefully you can grab some adornments . . . +10 DPS on your neck, +12 damage on both your DWs (/grin), etc . . . or if your hit rate is low, perhaps the fabled +5 piercing (eg) skill . . . dunno its impact myself tho.</P> <P>Raid makeup (quantity) and quality of your buffs matter a lot, too. It's easy for a decent raid setup to boost your DPS by 30%, and quite a bit more. But it's not just the number of buffs available. Mouse over a buff and you may find . . . well, let's just say it's not unheard of for (eg) an Illusionist to Ad3 a nuke but leave their haste buff at Ad1.</P> <P>Which brings us to DPS numbers quoted. I have no doubt that many of the claimed numbers are true. I've seen what happens to DPS when you have the right class mix, group setup, and everyone in the raid comes up to your level. In a Labs run, zone-wide parse, wipes excluded, perhaps Alzid excluded depending on your mana-bots and how you fight that pair . . . 9XX wouldn't be bad for you. Mobs are going to be running around, there's gonna be aggro swaps in your raids . . . etc. While my Swash has parsed 1200+ raid wide, the Brig has never broken 1100. But then there's no Brig when the Swash plays lol. Using ExtDPS, not "regular" DPS of course. Other people can and do get better numbers.</P> <P>Finally - and I cannot emphasize this enough either - download ACT (if you haven't) and parse yourself. Compare and think. Spend one raid maxing your CA firings . . . and one raid going easier and test what the others say about CA timing vs overall DPS. See if you can duplicate the claims. Or alternate on similar mobs in the same raid.</P> <P>Hope this helps.</P> <P>Message Edited by Twoboxer2 on <SPAN class=date_text>01-16-2007</SPAN> <SPAN class=time_text>11:54 PM</SPAN></P><p>Message Edited by Twoboxer2 on <span class=date_text>01-17-2007</span> <span class=time_text>12:00 AM</span>
AratornCalahn
01-17-2007, 05:42 PM
Tip 1: Roll a Necro. Tip 2: Roll a Swashy. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> <div></div>
Lyasa
01-17-2007, 08:47 PM
there's another thread detailing it, but double up is currently bugged and does NOT increase the effectiveness of debuffs, so don't bother doubling up dispatch or rake. the debuff won't get better, in fact if your double up is not master, it'll actually get worse. this holds true across all the debuffs that you can double up, so i would stick to straight damage dealing skills until further notice (as who knows how long it will be till it gets fixed). and always use caustic poison. there's no reason to use mental breach in a zone like labs, the fights are too short. if you're having a problem with not having enough power, try and get some additional agi gear, as it seems to add more to your power pool than str does, or at least it seems that it does, i'm sure someone will eventually go through all the trouble to figure it out. there's also +70 power adornments for rings, from t6 alchemist, and +100 power head adornment from t7 tailors. since your guild is clearing labs, i'm presuming you have DT access? if so get 2 +10 dps neck adornments, and 1 thrown +10 adornment. put 1 on your faovrite neck, and 1 on amulet of forsworn. this will give you a base dps mod of +30. (these are a bit on the expensive side atm, but if you know someone who can transmute, some will do for a nominal fee, or free, if you let them keep anything that you don't need) the necks are legendary, and the ranged slot is fabled. if you don't have the amulet, you can still get +20 dps with the neck and thrown adornment, which is a good starting point. all of these are minor boosts though. and the best way to get your dps up, is to experiment and find what works best for yourself. you don't have to do everything in the same way all the time. <div></div>
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