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View Full Version : Dispatch pvp nerf is too extreme!


Gandof82
11-09-2006, 06:08 PM
<DIV>from 3080 to 770 debuff in pvp is too extreme for sure. even some healer can reduce that and all the other classes debuffs got untouched. debuff em all if you debuff one!</DIV> <DIV>also, from 3080 to 770 .. cmon, it should be around 2k still with nerf in if its scaled the normal way, but this isnt... someone do something on beta servers ...time to petition!  they can nerf it but dont be silly!</DIV> <DIV> </DIV>

Groma
11-09-2006, 08:18 PM
ya'll got served <div></div>

Shidonya
11-09-2006, 09:51 PM
Not a PvP'r but seems a bit extreme.

Kegofbud
11-09-2006, 10:04 PM
<DIV>Geez, guess I'll be playing the alt on PVP even less now. That is way extreme. Considering that they've still neevr fixed the problem with being able to be directly behind an enemy player when you stun or root them directionally...this is kind of insulting. We have a hard time landing a few hits from directly behind of a player because of a bug that's been there forever, yet they find time to make those hits less effective when they finally do land. rofl</DIV>

Lordviperscorpian
11-09-2006, 11:05 PM
<div><blockquote><hr>Kegofbud wrote:<div>Geez, guess I'll be playing the alt on PVP even less now. That is way extreme. Considering that they've still neevr fixed the problem with being able to be directly behind an enemy player when you stun or root them directionally...this is kind of insulting. We have a hard time landing a few hits from directly behind of a player because of a bug that's been there forever, yet they find time to make those hits less effective when they finally do land. rofl</div><hr></blockquote>Any brigand that does NOT agree with this change is lying to himself.  Your in denial people.  </div>

SoulSpa
11-09-2006, 11:24 PM
Anyone can get -770 with a [expletive haxx0red by Raijinn] HEX DOLL for Gods sake.  Soe just lost thier whole brigand player base.  Why would anyone play a brigand now aftre they take away our class defining skills.<div></div>

lllo0o0ol
11-10-2006, 12:13 AM
I'm sorry but as somoene who played a brig solo up to t7 I can't say I disagree with this nerf. Brigs in pvp are sheer death, plain and simple. I retired from playing my main because quite frankly, it got boring. I was equipped with pvp junk gear andmastercrafted at 62 and was taking out duos and trios of 70's with absolutely no problem most of the time. I kept dreadnaught solid for 40 lvls and it wasn't because I was picking and choosing fights for infamy. I fought everybody if they conned to me regarldess of title. If anything it will kill all the newbs who played brig as fotd and maybe get them to quit entirely.<div></div>

Jaggid
11-10-2006, 12:22 AM
<BR> <BLOCKQUOTE> <HR> lllo0o0olll wrote:<BR>I'm sorry but as somoene who played a brig solo up to t7 I can't say I disagree with this nerf. Brigs in pvp are sheer death, plain and simple. I retired from playing my main because quite frankly, it got boring. I was equipped with pvp junk gear andmastercrafted at 62 and was taking out duos and trios of 70's with absolutely no problem most of the time. I kept dreadnaught solid for 40 lvls and it wasn't because I was picking and choosing fights for infamy. I fought everybody if they conned to me regarldess of title. If anything it will kill all the newbs who played brig as fotd and maybe get them to quit entirely.<BR> <BR> <HR> </BLOCKQUOTE><BR>So your saying it was an "Easy Button"?

lllo0o0ol
11-10-2006, 12:23 AM
<div></div><div></div><div><blockquote><hr>Jaggid wrote:<div></div> <blockquote> <hr> lllo0o0olll wrote:I'm sorry but as somoene who played a brig solo up to t7 I can't say I disagree with this nerf. Brigs in pvp are sheer death, plain and simple. I retired from playing my main because quite frankly, it got boring. I was equipped with pvp junk gear andmastercrafted at 62 and was taking out duos and trios of 70's with absolutely no problem most of the time. I kept dreadnaught solid for 40 lvls and it wasn't because I was picking and choosing fights for infamy. I fought everybody if they conned to me regarldess of title. If anything it will kill all the newbs who played brig as fotd and maybe get them to quit entirely. <div></div> <hr> </blockquote>So your saying it was an "Easy Button"?<hr></blockquote>Pretty much. For example, lvl 65 in semi okay gear, lvl 70 warlock, raid geared out, send thugs at him to mess with his casting, stun him, dispatch, pick two random CA's, double up and dead. Length of fight, 4 seconds.</div><p>Message Edited by lllo0o0olll on <span class="date_text">11-09-2006</span> <span class="time_text">11:25 AM</span></p><p><span class="time_text"></span></p><p><span class="time_text">Fixed the lvl typo :p</span></p><p>Message Edited by lllo0o0olll on <span class=date_text>11-09-2006</span> <span class=time_text>11:36 AM</span>

Leie
11-10-2006, 12:35 AM
<P>you get thugs at 65</P>

lllo0o0ol
11-10-2006, 12:37 AM
<div><blockquote><hr>Leie wrote:<div></div> <p>you get thugs at 65</p><hr></blockquote>woops fixed it. Regardless of that typo, 5 lvls vs my mediocre gear and his raid gear should not a 4 second fight make. Not too mention I would incur very little damage. The only lvl 70 toons I couldn't take down solo every time were templars. Too much mit an too much healing all at once.</div>

Groma
11-10-2006, 12:44 AM
Yeah Biggus, i was that raid geared Warlock.  I don't expect to hold my own against a well equipped scout very often, thats what scouts were build for, ripping thru cloth and support classes.  What i do disagree with is the fact that they can at any given point run up out of stealth, hit you, root you, stun you, dispatch you and rip you a new one.  With .5sec cast timers on CAs, a caster is dead in 4 seconds, templar dead in 6, plate tank dead in less than 10, all before the stuns wore off since you do not gain an immunity to melee stuns in PvP.This is a welcome change, all those brigs that relied on dispatch to win and evacced when it didnt work will be dropping from Dread to Destroyer, or learn how to play thier class like they should have done to begin with.<div></div>

Mr_Gone76
11-10-2006, 01:16 AM
I personally never really relied on Dispatch that much for PvP. The time it is most useful is raid on raid, group on group PvP to burn the tank down, or soloing plate tanks and clerics. It's going to be interesting once EoF goes live. <P>Message Edited by Mr_Gone76 on <SPAN class=date_text>11-09-2006</SPAN> <SPAN class=time_text>12:17 PM</SPAN></P><p>Message Edited by Mr_Gone76 on <span class=date_text>11-09-2006</span> <span class=time_text>12:18 PM</span>

lllo0o0ol
11-10-2006, 01:18 AM
<div><blockquote><hr>NadKS wrote:Yeah Biggus, i was that raid geared Warlock.  I don't expect to hold my own against a well equipped scout very often, thats what scouts were build for, ripping thru cloth and support classes.  What i do disagree with is the fact that they can at any given point run up out of stealth, hit you, root you, stun you, dispatch you and rip you a new one.  With .5sec cast timers on CAs, a caster is dead in 4 seconds, templar dead in 6, plate tank dead in less than 10, all before the stuns wore off since you do not gain an immunity to melee stuns in PvP.This is a welcome change, all those brigs that relied on dispatch to win and evacced when it didnt work will be dropping from Dread to Destroyer, or learn how to play thier class like they should have done to begin with.<div></div><hr></blockquote>Yup you were. Admittedly you got me on many occassions but thats a testament to your skill and understanding of your class imo. The simple fact is toward end game taking down cloth classes honestly just started to feel like cheap ganking. Even Conj's with all the pets etc would die fast. I'm pretty sure I never lost against Coal, and with Swim i'd drop her 2 out of 3 if she was solo. In fact in t7 the only people who [Removed for Content] mee off that I would almost always lose against were Eddy( swash ) and Dee( templar ), but like you, that's due to them knowing thier class back and forth.</div>

Groma
11-10-2006, 01:24 AM
Yeah, helps that you were barely green con to me, and interrupts/lack of stun immunity in pvp is BS.  Regardless, anyone who can take a plate tank and cut his mitigation to zero is overpowered.  I am glad, however, that this is only a pvp change, though i do wish they would give Swashies something similar for those of us Qeynosians on a pvp server with no other option.<div></div>

arabprin
11-10-2006, 06:54 AM
<DIV>This was a needed change and I welcome it.</DIV>

DarkMasterMan
11-10-2006, 07:50 AM
Hey.. Nadks, have you even looked at a swash's skills? Look at their 70, inspiration, every hit procs 500 damage, and then their 65, en garde, every parry riposte etc etc from either party does 500, and this also procs inspiration, so thats 1k damage per anything, and another 15% on the enemys combat arts....RIDICULOUS!Psst, they also get a triple attack mit debuff line... just to tell ya!<div></div>

Inebriation
11-10-2006, 10:27 AM
<BR> <BLOCKQUOTE> <HR> Kegofbud wrote:<BR> <DIV>Geez, guess I'll be playing the alt on PVP even less now. That is way extreme. Considering that they've still neevr fixed the problem with being able to be directly behind an enemy player when you stun or root them directionally...this is kind of insulting. We have a hard time landing a few hits from directly behind of a player because of a bug that's been there forever, yet they find time to make those hits less effective when they finally do land. rofl</DIV><BR> <HR> </BLOCKQUOTE><BR>Well [expletive haxx0red by Raijinn], Choadley.. Panduh(my Brigand in Mortal Decay) might not be owning as much as before. I need a shoulder to cry on. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />

Eldril
11-10-2006, 01:32 PM
<DIV>As an answer to DarkMasterMan....man do you seriously know the game mechanics or you try to actually figure out things by your imagination? You ever fought a 70lvl swashy? If the answer is yes you should know that the 500 dmg per every attack (Inspiration) you are talking about is transformed into ~170dmg per hit on brigand mitigation...and max 220 to clothy mitigation....that is from a 2 seconds casting time ability...hmmm. And En garde....against no brawler type people is an ok dpser....about 3 procs per fight...for about 300-400 dmg each. So you were saying? What kind of dmg can you do with your CAs in 2 secs that Inspiration starts to actually work...how much time would it actually take for inspiration to build out the dmg you will do in those 2 seconds with Divitalise + malicious assault + double up? And what actually happens if you get the jump on a swashy....does he even have the time to cast these abilities before he is dead? The simple answer is no. Have I killed brigands....yes about 50-50% even before nerf. Did those who actually beat me needed dispatch? No. Will they still be able to beat me even after they nerf dispatch 50-50%? Yes. So I do not see the problem here. And certainly if you want to talk for something make sure you are well informed before making a sensless post.</DIV> <DIV> </DIV> <DIV>Dreadnaught Delolith Bladesinger, 70lvl Scullywag of Purity</DIV> <DIV>Darathar (PvP)</DIV> <DIV>*Edit. Inspiration procs only from autoattacks...En garde is not considered autoattack (Your Counterattack hits blabla for blabla dmg)....that been said it does not proc Inspiration. I would show you a combat log but I do not have any available atm.</DIV><p>Message Edited by Eldril on <span class=date_text>11-10-2006</span> <span class=time_text>12:40 AM</span>

Whyte_Fire
11-11-2006, 10:43 PM
So.. is this the PVP server only.. or in ALL pvp?..<div></div>

Groma
11-12-2006, 12:09 AM
Well, i would think pvp is only allowed on a pvp server.  However, i imagine this would effect arena/duels on the pve servers. <div></div>

Vaeine
11-12-2006, 09:22 PM
<P>Really was absolutely crazy that i could debuffs my enemies defenses to nothin, very good change Sony made, keep up the good work. Make this class hard to play. Becomes more rewarding in the end. have to love the evac, AR, and cowardly title changes too. </P> <P>Simply put, quality changes by SOE keep up the good work!!</P>

Fromingo
11-13-2006, 12:41 PM
<BR> <BLOCKQUOTE> <HR> Vaeine wrote:<BR> <P>Really was absolutely crazy that i could debuffs my enemies defenses to nothin, very good change Sony made, keep up the good work. Make this class hard to play. Becomes more rewarding in the end. have to love the evac, AR, and cowardly title changes too. </P> <P>Simply put, quality changes by SOE keep up the good work!!</P><BR> <HR> </BLOCKQUOTE> <P><BR>As if I trust any poster with only 10 posts who spews this minutia...</P> <P>Good work my [Removed for Content].  Once again SOE nerfs to overkill and pisses off a whole community instead of making small, incremental changes until they find a proper balance.   Glad most surgeons are smart enough to use a scalpal instead of a claymore.</P>

Phygnathus
11-13-2006, 09:30 PM
From the Beta Update Notes on Nov. 11. - Brigand: The Debilitate line of spells has had their mitigation debuffs lowered in PvP combat.  Dispatch has had it's mitigation debuffed "buffed" a bit from the previous reduction. Nerfing Debilitate really doesn't surprise me.  I figured since they had nerfed our other 2 big debuffs they just forgot about that one.  Like Rake, It was nerfed by about 50%.  The new Dispatch nerf brings my Adept 3 version down to 1155.  So instead of the previous 75% nerf, now it's only a 62.5% nerf.  At least it is over 1000 now.  My guess is they went with the more severe nerf at first then brought it back up just so we didn't feel quite so bad about it. Oh well.  It sucks, but won't stop me from having fun with my brig.  Now people will have to just have to find something else to cry about the Brigand when I kill them. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <div></div>

Kegofbud
11-13-2006, 09:40 PM
<BR> <BLOCKQUOTE> <HR> NadKS wrote:<BR>Well, i would think pvp is only allowed on a pvp server.  However, i imagine this would effect arena/duels on the pve servers.<BR> <BR> <HR> </BLOCKQUOTE><BR>Personally, I doubt it would. None of the other PVP rules apply in duels/arena. I don't think they have the ability to put all those changes in the normal servers for only those areas. I could be wrong, but I don't see that taking place.

matinisback
11-15-2006, 10:10 PM
<DIV> i'm so happy now you guy's dont have your easy win button and actually have to use some skill good job soe </DIV>

tooloose
11-16-2006, 09:49 AM
<BR> <BLOCKQUOTE> <HR> coltsfancolts wrote:<BR> <DIV> i'm so happy now you guy's dont have your easy win button and actually have to use some skill good job soe </DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I never got to see what these skills were in PvP, except rake of course. I made level 47 at the same time the nerf came-so that means my 12 to 1 kill ratio solo was without any of those skills anyway; for 1700 kills so far. </P> <P>Anyone that thinks this was the end to brig dominating PvP with goofy kill ratios doesn't understand the real advantages of the brig. Superior defense with very good offensive skills. We can take a pounding and still deal enough dammage to kill most players in one trip through the hotbar. I am really wondering if this nerf was to counter the stuff in our skill trees because if you do the math, it looks like a minor change if you factor AA lines and the three poison types we can use.</P> <P> </P>