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View Full Version : So, new AAs?


Dragonslayer810
11-04-2006, 07:21 AM
<DIV>Since the NDA is lifted who has our new AA lists?!</DIV>

Timesquare
11-04-2006, 09:06 AM
<DIV>yar , show us the MONEY  ... I..i ..mean list</DIV>

Jida
11-04-2006, 09:32 AM
<div></div>SHAMELESSLY TAKEN FROM AN OLD POST!! TO be honest i havent researched everything again.. but im pretty sure its 90% accurate..DONT GRIPE.. im just copying while im at work <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><img src="http://mitglied.lycos.de/tharabas/beta/brigand_aa_buffed.png">Just beta-buffed to AA-level 45, and I have to admit, I like it, though it could be better...But nevertheless, some of those Abilities still rock, as the Enhance Double Dagger<img src="http://mitglied.lycos.de/tharabas/beta/enhance_double_dagger.png">wich makes the ability look like<img src="http://mitglied.lycos.de/tharabas/beta/enhanced_double_dagger.png">Let's do some maths.First of all, Bhronn's example, an 30m AELevel 1: 5% -> 28,5mLevel 2: 10% -> 27mLevel 3: 15% -> 25,5mLevel 4: 20% -> 24mLevel 4: 25% -> 22,5mThe last one is usually way shorter than usual heal-range, so as AEs are about timing, I'd say this is quite a good AA, as it allows Healers/Mages to stay closer to the mob during the whole fight. Don't forget that Double Dagger has a recast of 30s, so this can be kept up all the time.Next one, Enhance Hardened / Street Smarts<img src="http://mitglied.lycos.de/tharabas/beta/enhance_hardened.png">As AE-Immunity appears to be gone for good (even with the proc-changes, it still sucks, you know) this might be a worthy addition, especially because it is a first-level-AA.The resists scale with your level, @70 (have my main on Beta too) they were about 700.Now another very interesting piece of work, Snarl/Entangle<img src="http://mitglied.lycos.de/tharabas/beta/enhance_snarl.png">Group-Debuffing, I wanted to have it for quite a time, now it's here. I do not know whether the Debuffing Value scales with your level, but I suppose it does.The second effect on it sounds cool too, but might need some extra gimmicks to be useful. As Entangle "doubles-up" your poisons, wich landed on your enemy within the last 5 seconds, an effect for having a poison hitting your enemy would be very good.I didnt test this ability, but I suppose it will work like this:Engaging an encounter of 2-8 mobsSecond 1: Melee hit, caustic procsSecond 2: Melee hitSecond 3: Melee hit, warding ebb procsSecond 4: You cast EntangleSecond 5: All other 1-7 mobs within the encounter are hit by caustic AND warding ebb too, both poisons have their uses lowered by 1-7Second 6: All Warlocks on your raid begin to smile <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />Switching topic to just another ability: Ruckus<img src="http://mitglied.lycos.de/tharabas/beta/enhance_ruckus.png">Adding the deflection-debuff-component makes this skill even more worth it ... and gives us a chance to better beat monks in PvP <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />One last thing to mention here:<b>Glide</b> is quite funny, but useless, as the enemy will turn around, before you notice that you used the skill.Add something like: Applies Desorientation on target of attack: Stuns Target for 2s<div></div><p>Message Edited by Jida on <span class=date_text>11-03-2006</span> <span class=time_text>11:35 PM</span>

Timesquare
11-04-2006, 10:26 AM
<BR> <BLOCKQUOTE> <P></P> <HR> <P>Jida wrote:</P> <P><BR>But nevertheless, some of those Abilities still rock, as the Enhance Double Dagger<BR><IMG src="http://mitglied.lycos.de/tharabas/beta/enhance_double_dagger.png"><BR>wich makes the ability look like<BR><IMG src="http://mitglied.lycos.de/tharabas/beta/enhanced_double_dagger.png"><BR><BR>Let's do some maths.<BR>First of all, Bhronn's example, an 30m AE<BR>Level 1: 5% -> 28,5m<BR>Level 2: 10% -> 27m<BR>Level 3: 15% -> 25,5m<BR>Level 4: 20% -> 24m<BR>Level 4: 25% -> 22,5m<BR>The last one is usually way shorter than usual heal-range, so as AEs are about timing, I'd say this is quite a good AA, as it allows Healers/Mages to stay closer to the mob during the whole fight. Don't forget that Double Dagger has a recast of 30s, so this can be kept up all the time.<BR></P> <P><FONT color=#99ff66>if this is what it does , then damm i gotta love this AA</FONT><BR><BR><BR>One last thing to mention here:<BR><B>Glide</B> is quite funny, but useless, as the enemy will turn around, before you notice that you used the skill.<BR>Add something like: Applies Desorientation on target of attack: Stuns Target for 2s<BR><BR><FONT color=#99ff66>recast time ?</FONT></P> <P>Message Edited by Jida on <SPAN class=date_text>11-03-2006</SPAN><SPAN class=time_text>11:35 PM</SPAN><BR></P> <HR> </BLOCKQUOTE><BR>

Jida
11-04-2006, 10:29 AM
<div></div>I think the person who wrote the guide was thinking of the teleport skill thats shown on the tree.. its the one all the way on the bottom on the right.Instantly ports you to the back of your target and has you face their back.Pretty good for jousting.. only problem is the rank 1 is only 5 meters =(So if its 5 meters a rank.. then it maxes out at 25 meters.. but to be honest i have NO clue if this is true.. cuz i dont have 100 aa's in beta =(<div></div>SO>. in answer to your question.. NO CLUE on recast time till i log into beta in 2 hours =)<p>Message Edited by Jida on <span class=date_text>11-04-2006</span> <span class=time_text>12:30 AM</span>

SorynD
11-04-2006, 11:25 AM
<P>The port AA very rarly works as its suposed to, 60% it ports me to the front of the mob. I think it needs to be changed from a short range to a 30-35m range so can use it to get back into were we need to be from afar.</P> <P>Saryn FoH</P>