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View Full Version : Smuggle Issues AR opinion, Damage output, and our stun buff.


Zozas
03-05-2006, 12:02 PM
Theres an Issue with smuggle, it breaks  when only 1 person gets out of range.  I think its due to  a passive ring buff, when they get outta range they recast it  and that causes smuggle to break.  (like when you die and you're rezed, you automatically cast some stuff like your Poison, thats whats happening when people move out from under smuggle)Amazing Reflexes-  The hate gain is suppose to be off of it (as many have mentioned) (others are saying its dropping all the time and is useless)I'm not having those problems,  AR seems to be working as inteneded since the patch.  (yah i miss it the way it was)  but after raiding for a couple of weekends, I don't seem to have any problem with it.  Cast it, engage the mob, and don't get hit, works like a charm.Last but not at all the least, our stun buff.  (the deceit line? i have a HORRIBLE memory)  Its a self buff that  allows a chance to knock down , blur vision and stun for every hit.  This was the ONE way we could stun Epics.  Well they fixed/nerfed it depending on how you wanna look at it.  So just giving yall a heads up.   I don't see the big deal with it enabled, its reuse timer isn't too low, and  there is only a CHANCE of stunning the mob per hit.  I'm guessing theres a resistance factor too since some mobs seem to be stunned more often than others. (or maybe its just harder to hit)     Oh and if Epic mobs aren't intended to be stunned, it seems that the Illusionist pets can......Comments and corrections welcomed<div></div>

Riversideblues
03-05-2006, 12:18 PM
double up is still pretty usless now with the t7 abilities, and thug pack is garbage(if you think three dumbfire pets are too good check out the caster abilities and all the other scouts too....)doubt they will ever get fixed though, maybe in time for t8<div></div>

HoD
03-08-2006, 03:48 PM
<div></div><div>If you have t6 masters, they are better than t7 adept 1's and work with double-up.</div><div> </div><div>As for AR. I actually have used it on several fights. </div><div> </div><div>If there is a damage shield, either I can dispel it or the warden (who I'm hopefully grouped with) can dispel it.  Seeing that using my dispel also taunts, I decided to go with the INT line for AAs.  So far, so good. I'm not sure if there are actually mobs who do have damage shields that cannot be dispelled.  Despite what I heard in beta.  Just because you can't dispel it, doesn't mean another class cannot.  If you run into one, please let me know.  I like to learn about things that can get me killed :smileytongue:</div><p>Message Edited by HoD on <span class="date_text">03-08-2006</span><span class="time_text">03:53 AM</span></p>