View Full Version : Not Enough Weight On Stats
<DIV>If any of you have ever played EQ1 or most other mmorpgs then you know what I mean,</DIV> <DIV>As a 35 Brigand with 200+ agi unbuffed :smileywink: I dont see any noticeable improvement with avoidance or accuracy and even when I focus on my str I dont see any damage increase. So it appears to me that not much weight has been placed on actual stats, and if so whats the point of trying to get the high end equipment :smileysad: ? This could be one of the balancing issues I hope they would address for the pvp atleast. I look back at the old EQ1 days on Rallos Zek playing pvp and the stats actually made a difference even at the lower lvls.</DIV> <DIV> </DIV> <DIV>Anyone else see this as an issue?</DIV>
Gyilok
06-06-2005, 12:45 PM
<P>str makes you hit harder clearly, it should change in descriptions too, it atleast does for me</P> <P>as for agility, it has not much use to boost it further once you can keep it over 200, it is not increasing power pool or avoidance by amounts that would be worth mentioning, these things are worked over in the combat changes, no idea how they will effect us when they go live</P>
Lately i found that ive been holding on rares waiting for the combat revamp to go live. Dunno what spell or piece of armor will be worth upgrading after it. I kinda hate the lack of data from SOE. Currently upgrading spells taht increase str or agi when you have 200+ on said stats is useless. Sadly, dunno if that will be the case later on...
Gyilok
06-06-2005, 02:40 PM
<BR> <BLOCKQUOTE> <HR> Eris wrote:<BR>Lately i found that ive been holding on rares waiting for the combat revamp to go live. Dunno what spell or piece of armor will be worth upgrading after it. I kinda hate the lack of data from SOE. Currently upgrading spells taht increase str or agi when you have 200+ on said stats is useless. Sadly, dunno if that will be the case later on... <BR> <HR> </BLOCKQUOTE><BR>thats not true, every point in str is going to make your skills hit harder, even over 200, you only wont see any difference on the damage shown on weapons though <p>Message Edited by Gyilok on <span class=date_text>06-06-2005</span> <span class=time_text>03:42 AM</span>
Yep, these ideas seem to be true. Once your power pool is of sufficient size (2000-2500 @ L50, self buffed) it seems that focusing on STR is a safe bet to increase your damage output, as every point of STR raises ATK as well as increases CA damage output. Of course, this places Scouts in an extremely difficult position, given the devs current stated design goal of Scouts outdamaging Fighters. (for reference, during Beta this was reversed, and Fighters were supposed to outdamage Scouts. It's no wonder the game is in need of a combat balance overhaul, given these 180 degree turns in goals)As far as accuracy goes, there's no evidence whatsoever that accuracy exists in any form in the game, from a numerical perspective. It's mentioned in the AGI mousover, but I've personally seen no difference at all in chance-to-hit with 100 AGI vs 200 AGI, so... I'm skeptical accuracy even exists. Or if it does, it's max effect is capped so low it doesn't matter.I suspect, personally, accuracy was something they toyed with during beta, and was removed prior to release. There is no numeric feedback of any kind that reflect it in game today. Although I really wish there was.<p>Message Edited by agra on <span class=date_text>06-06-2005</span> <span class=time_text>07:27 AM</span>
Play-D
06-07-2005, 12:51 AM
<div></div><hr>Agra wrote:(for reference, during Beta this was reversed, and Fighters were supposed to outdamage Scouts. It's no wonder the game is in need of a combat balance overhaul, given these 180 degree turns in goals)<hr>I saw the class descriptions from beta, and other then saying fighters would have the highest base melee, I never read an article that also said they would have higher all together damage then scouts.My assuption on the meaning was and still is that fighers with auto attack on only would be able to outdamage scouts, but scouts from a flanking position with ca's would easily surpass fighters. Now whether that is currently happening I think is the problem, but I have always understood EQ2's intent was to have scouts always higher in overall dps when behind the mob going full out with ca's.I also read that scouts were supposed to have the highest opportunistic damage out of all the classes, so I guess you can't believe everything you read.<div></div>
<DIV><BR> <BLOCKQUOTE> <HR> agra wrote:<BR>Yep, these ideas seem to be true. Once your power pool is of sufficient size (2000-2500 @ L50, self buffed) it seems that focusing on STR is a safe bet to increase your damage output, as every point of STR raises ATK as well as increases CA damage output. Of course, this places Scouts in an extremely difficult position, given the devs current stated design goal of Scouts outdamaging Fighters. (for reference, during Beta this was reversed, and Fighters were supposed to outdamage Scouts. It's no wonder the game is in need of a combat balance overhaul, given these 180 degree turns in goals)<BR><BR>As far as accuracy goes, there's no evidence whatsoever that accuracy exists in any form in the game, from a numerical perspective. It's mentioned in the AGI mousover, but I've personally seen no difference at all in chance-to-hit with 100 AGI vs 200 AGI, so... I'm skeptical accuracy even exists. Or if it does, it's max effect is capped so low it doesn't matter.<BR><BR>I suspect, personally, accuracy was something they toyed with during beta, and was removed prior to release. There is no numeric feedback of any kind that reflect it in game today. Although I really wish there was. <P>Message Edited by agra on <SPAN class=date_text>06-06-2005</SPAN> <SPAN class=time_text>07:27 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Exactly. My parser (46 brigand) shows a clear difference in damage output w/higher strength, and also shows me dodging more with higher agility. Conversely, accuracy is at a constant 86% on auto-attack, regardless of agi...</DIV>
Gyilok
06-10-2005, 09:53 AM
<BR> <BLOCKQUOTE> <HR> Goryus wrote:<BR> <DIV> Conversely, accuracy is at a constant 86% on auto-attack, regardless of agi...</DIV><BR> <HR> </BLOCKQUOTE>yea, this is how it works atm, and it is sad<BR>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.