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Pot
03-22-2005, 12:13 AM
<DIV>Hitting "x" or sit seems to no longer allow ruse to fire. </DIV> <DIV> </DIV> <DIV>1. Why does it matter how long we FD to surprise a mob?</DIV> <DIV> </DIV> <DIV>2. WHY are you STILL messing with ruse? For the love of all things cool just leave this class defining skill alone.</DIV> <DIV> </DIV> <DIV>Thanks</DIV>

HyTeKOblivi
03-22-2005, 12:18 AM
<DIV>was it changed in today's patch?</DIV> <DIV> </DIV> <DIV>that sucks that it is changed yet again. ninjanerfed <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>oh but we can email people now and prepay and help pay in advanced on cheap almost useless apartments. yet we still don't get guild vaults.  what gives??? :smileymad:</DIV><p>Message Edited by HyTeKOblivion on <span class=date_text>03-21-2005</span> <span class=time_text>11:19 AM</span>

Dtrick
03-22-2005, 12:23 AM
Poltz are you using the level 40 shank, then using ruse?  I have noticed that if the dot from the training skill is on the mob, then the ruse damage will not fire off.  Think we need some testing and more reports before we start screaming nerf.  Unfortunatly I am at work right now and can not do any testing. <DIV> </DIV> <DIV> </DIV> <DIV>edit: spelling</DIV><p>Message Edited by Dtrick on <span class=date_text>03-21-2005</span> <span class=time_text>11:24 AM</span>

Atrocity
03-22-2005, 12:48 AM
It's looking to me like using x to stand aborts the damage portion of Ruse.  I'll try a few more fights where I stay down until it fires but I'm noticing that when I use x to stand, Ruse is not inflicting any damange.<div></div>

TricksyRaton
03-22-2005, 12:53 AM
Confirm this fighting solo and without using any other abilities. (Since God knows what other DoTs/debuffs destroy ruse). <div></div>

Atrocity
03-22-2005, 12:56 AM
I'm finding that even when I stay down for the duration Ruse does not appear to do any damage.  I don't observe noticable hit to the mob and my parser no longer shows any dmg being done by surprise blow. <div></div>

Eris
03-22-2005, 01:33 AM
<DIV>Ruse broken for me <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV>

Wy
03-22-2005, 01:37 AM
I was in a group for 2 hours after servers went back up, and I can confirm that something is severely wrong with Ruse.  Hitting x or moving to stand back up does cancel damage.  Staying down until well after Ruse was done does not seem to work, at least during a group fight.  It did hit succesfully if I was soloing something and used Ruse as the first hit, so it can go off.  However, completely unusable in a group situation.  - Whyte    26 Brigand, Guk Server <div></div>

Lyl
03-22-2005, 02:27 AM
<DIV>Yep, confirmed broken for me it doesnt even show that an attack goes off. </DIV>

Eris
03-22-2005, 02:39 AM
<DIV>Ok after test seems they reverted it to old ruse. Means that if you dont have aggro it wont launch. If you have aggro it works normally :smileysad:</DIV>

fur
03-22-2005, 03:09 AM
Ruse do not work with /sit anymore, likewise it fails to fire if the mob moves out of your front arc field of fire and even when using no skills/arts other then autoattack it still fails to fire at times, i cant see ruse as much of a viable option anymore as you now have to actually spend 6 secs waiting for it to fire and the damage done IF it fires will not be good enough to warrant its use at higher levels, sigh.

Vabt
03-22-2005, 03:55 AM
<DIV>Yeh happens to me as well. So let me get this straight...</DIV> <DIV>Unless you are TANKING and IN FRONT of the mob, and after you use ruse, you need to stay down for a few seconds for it to have a chance to fire off.</DIV> <DIV>Sounds like to me that Ruse is totally useless in group situations and on raids, unless we are tanking, but we are not meant to be tanking, we are a scout class.</DIV> <DIV>Think we need to hear something from the dev team on this stealth nerf.</DIV>

Eris
03-22-2005, 04:03 AM
For one ill bug it everyday. I want my old ruse back damnit

brink9
03-22-2005, 04:49 AM
you gotta be kidding me...my inquisitor was duo'ing with a brigand in zek a couple months ago...and saw him use Ruse...it is the MAIN REASON i started a brigand. If this is a true change, and not a bug, i will be really disappointed... <div></div>

Razie Ber
03-22-2005, 07:27 AM
Ruse is busted.. Looks like we got some other nerfs as well.. Word is Debilitate got nerfed, I also seem to be doing mass more aggro than before, even though I'm doing less dmg. Maybe the preservation line is busted. <div></div>

Grunar
03-22-2005, 07:58 AM
<P>I don't even hit 'X' to sit stand.  All I do is 'Ruse', then line up another attack.  Sometimes it works sometimes it doesn't...  seems to be NOT working more than it is though.</P> <P> I'm soloing, solo mobs.  So I have agro, and am in front, and tanking.</P>

fur
03-22-2005, 08:40 AM
<P>Ok ive tried and tested ruse now with 2 friends from my guild and found out the following, first of all ruse will not fire ever unless your the mobs main target, ie highest on aggro list, Ruse will NOT work midfight only on initial pull aka you have to aggro it with ruse etc, /sit doesnt work anymore not even if your doing all of the above you now HAVE to remain prone the full duration for it to fire, even if you do all of the above ruse will still fail about 40% of the time to reasons unknow to me at this time.</P> <P>This cannot be intentional there is no way in hell to adapt to the new ruse as there is no consistency to how it works, if it only worked on pulls or initial aggro then fine i could adapt but now its nothing more then a fluff spell that works now and then but have no impact on our overall performance.</P> <P> </P> <P>FIX IT!</P>

Seilkk
03-22-2005, 08:50 AM
One thing I noticed when using Ruse is that if I grabbed agro and kept it (in group) even when I used Ruse and let i naturally time out for its 6secs it still wouldnt fire; even when I still was being hit by the mob after I got back up and resumed fighting. Seilkk <div></div>

Ges
03-22-2005, 09:02 AM
YEP... in a group right now.. has not gone off yet... <div></div>

Novastar_Solarfu
03-22-2005, 09:07 AM
<DIV>Ruse has yet to work tonight...with or without agro. No damage at all.</DIV>

b3taha
03-22-2005, 09:26 AM
Was hunting all night long and Ruse is not working. I can't figure out the problem. I will use the skill in the group and look in combat spam. It does not even show up as a miss or a failure. Somehow by random chance my friend Brigand got it to work once. I hope everyone of you are /bug this so we can get a hotfix for this and quick. It was harder to trio today with my usual group of 2 brigs and a defiler because of the lack of ruse. <div></div>

Reddsta
03-22-2005, 09:49 AM
I confirmed it also, Ruse hasn't worked for me AT ALL tonight, solo or grouped. I plan to /bug this issue everyday and i suggest ya'll do the same. Shannk Silvermane 44 Brigand <Inner Sanctum> Crushbone <div></div>

Kegofbud
03-22-2005, 10:18 AM
Same here, nothing goruped or solo. Agro doesn't mean anything. It's not nerfed, it's broken just like last time. Hopefully they'll fix it quick.

Zerim
03-22-2005, 10:35 AM
<P>No work in group at all, sporadic solo'ing.</P> <P> </P> <P>Bug'ged it.</P> <P> </P> <P>*sigh*</P>

Grunar
03-22-2005, 11:47 AM
<P>ok, I haven't grouped tonight at all, but now solo I can get it to work 100%, anytime during the fight.</P> <DIV>You hit ruse and then DO NOTHING ELSE til you see the damage.  You can't sit, you can't line up another attack (not even sure about moving)  As soon as I hit Ruse I let go of the mouse and keyboard and waited.  The suprise blow always came then.</DIV> <DIV> </DIV> <DIV>This was solo only, didn't try in group.</DIV>

Dimidri
03-22-2005, 11:57 AM
At least tell us HOW to use Ruse now >_< somebody? Anybody? *goes to Assassin forum to see if they are celebrating yet*

Touchdown
03-22-2005, 12:25 PM
Ruse seems to only work now if you get hit giving the mobs at least 1 good free shot on us during a solo fight. The other wonderful "fix" to craven walk makes soloing quite fun since you break the encounter if you try and use a stealth attack to begin the fight, and any mobs my level(44) see thru snoop and and all of my other low grey sneak spells. <div></div>

Gyilok
03-22-2005, 12:39 PM
<P>ruse is BROKEN, everyone /bug it and wait for the fix..., last farkup lasted a few days only, lets hope for the same</P>

Equino
03-22-2005, 03:27 PM
Grunash is all right Now ruse is not meant to be used in group besides you have full agro or pulling with it So now Useless in group IMHO And Thrust me : This will KILL brigands.  And the funniest is that is one of the less popular class on the server, just see on eq2 players, only 1 brigang listed over lvl 40 A real shame joke You guys think it cannot be intentional ?? Mouhahahahahah EverStealthNerf <div></div>

Equino
03-22-2005, 03:29 PM
i meant less popular or so  in my server Lavastorm <div></div>

Eris
03-22-2005, 04:17 PM
Not fixing Ruse will not make us useless (well i sure hope so) but we will loose much in group desirability. <DIV>And i cant imagine it was done on purpose either. (Once again i sure hope it wasnt the case)</DIV><p>Message Edited by Eris on <span class=date_text>03-22-2005</span> <span class=time_text>03:19 AM</span>

Gyilok
03-22-2005, 04:17 PM
<DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=303&message.id=4262" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=303&message.id=4262</A></DIV> <DIV> </DIV> <DIV>according to this thread, brigands are the least played class worldwide (what most of us are happy for) so really no need nerfing us patch for patch, this new [expletive ninja'd by Faarbot] really pisses me off</DIV>

RogueS
03-22-2005, 05:01 PM
<DIV>It was probably an accident... </DIV> <DIV> </DIV> <DIV>Give them a couple days and see if they fix it.</DIV>

ag
03-22-2005, 07:18 PM
There's every indication this was un-intentional. Hopefully it will be fixed this morning or tomorrow. If not, break out the poison and daggers, we're going hunting. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

HyTeKOblivi
03-22-2005, 08:11 PM
<BR> <BLOCKQUOTE> <HR> encanta wrote:<BR> <DIV>Just for you a serverwide breakdown I did a day or two ago....</DIV> <DIV> </DIV> <DIV><FONT color=#3300ff>Paladin                21056</FONT><BR><FONT color=#3300ff>Guardian             20463</FONT><BR><FONT color=#ffff00>Templar              20131</FONT><BR><FONT color=#ff9900>Wizard                17016</FONT><BR><FONT color=#3300ff>Berserker            15343</FONT><BR><FONT color=#33cc00>Ranger                14691</FONT><BR><FONT color=#3300ff>Shadow Knight   12698</FONT><BR><FONT color=#ffff00>Fury                    12093</FONT><BR><FONT color=#3300ff>Monk                   11761</FONT><BR><FONT color=#ffff00>Mystic                 11415</FONT><BR><FONT color=#ffff00>Iniquisitor            10865</FONT><BR><FONT color=#ff9900>Conjuror             10242</FONT><BR><FONT color=#ff9900>Necromancer      9406</FONT><BR><FONT color=#33cc00>Assassin             8998</FONT><BR><FONT color=#ffff00>Warden               8925</FONT><BR><FONT color=#ffff00>Defiler                 7301</FONT><BR><FONT color=#33cc00>Swashbuckler     7148</FONT><BR><FONT color=#ff9900>Warlock              6679</FONT><BR><FONT color=#ff9900>Illusionist             5608</FONT> <BR><FONT color=#33cc00>Dirge                   5188</FONT><BR><FONT color=#33cc00>Troubador           5088</FONT><BR><FONT color=#3300ff>Bruiser                4777</FONT><BR><FONT color=#ff9900>Coercer              3998</FONT><BR><FONT color=#33cc00>Brigand               3078</FONT><BR> <HR> </DIV></BLOCKQUOTE><BR> <DIV>And this is server wide? And just imagine that out of those measly 3k brigs....some if not alot of those are people who tried out brig and didn't like it are now a paladin :smileyindifferent:</DIV> <DIV> </DIV> <DIV>It's sad that the heighest any scout class can get is 6th place, and it's a ranger at that. And it is even more sad to see that scouts round out the bottom of the list. What's even more sad, with sony's track record, we will continue to be nerfed until we turn into the equivalent of diseased ratongas. :smileymad:</DIV> <DIV> </DIV> <DIV>Since January soe has been looking for a <A href="http://66.129.87.69/candidate/default.cfm?szTemplate=3&szOrderID=1403&szCandidateID=0" target=_blank>Director of Community Relations</A>. No wonder why every single sony online game has issues with listening to the community. Half tempted to apply myself, but I'm not available until October :smileysad:</DIV> <DIV> </DIV> <DIV>Cheers</DIV>

MaestroX
03-22-2005, 09:53 PM
Eris has the answer.Post patch you must have aggro and get tagged for it to fire. It is almost useless in a group now unless you pull with a bow and use it as an opener. The tank can pull the mob off after ruse has taken effect.

HyTeKOblivi
03-22-2005, 10:08 PM
<DIV>dont' know how ruse is working today yet...but yesterday I tried to use ruse solo on a single encounter, grey, green, blue whatever, and no matter what, ruse had around a 40% chance of working. I would stand there, hit ruse, fall down, get back up, and nothing. nadda. no damage, no nothing. and my melee attack was off so I was just standing there looking stupid. I would pull with bow, ho, ruse, same thing. bow, hit, ruse, nothing. sneak, hit, ruse, nothing. and in groups.....ruse is more of a heartattack ability. because when you falldown healers autothink that you died and they get all scared and worked up lol. pretty funny when you ruse, and 2 seconds later the healer is cursing at you for pulling aggro and dieing lol</DIV>

Zwal
03-22-2005, 10:37 PM
Tried using Ruse today, no luck. No matter what I tried it just didn't fire. The following things I tried: 1. The old school ruse: Ruse - press sit/stand - fire next style (nothing happened, Ruse re-use timer started like it has been used) 2. Ruse - wait and do nothing till he stands up by himself (no damage, nothing. Re-use timer started again) In both cases I had agro and was being hit. I'd love to bug report this, but I can't type in the report, which seems to be another bug (probably a known one) - Sorlezz Kolhrafn - Valor<span></span>

Grunar
03-22-2005, 10:43 PM
<BR> <BLOCKQUOTE> <HR> Zwaluw wrote:<BR>Tried using Ruse today, no luck. No matter what I tried it just didn't fire. The following things I tried:<BR><BR>1. The old school ruse: Ruse - press sit/stand - fire next style (nothing happened, Ruse re-use timer started like it has been used)<BR>2. Ruse - wait and do nothing till he stands up by himself (no damage, nothing. Re-use timer started again)<BR><BR>In both cases I had agro and was being hit.<BR><BR>I'd love to bug report this, but I can't type in the report, which seems to be another bug (probably a known one)<BR><BR>- Sorlezz Kolhrafn<BR>- Valor<SPAN></SPAN><BR><BR><BR> <HR> </BLOCKQUOTE> <P><BR>When you were doing number 2 (trys not to snicker - hey I'm a dirty brigand, whacha expect?) how long did you wait after standing up?  I could count to 2 or 3 sometimes after standing before I saw the damage pop up.  Its very annoying I agree, but a hit that large is sometimes worth waiting that long.</P> <P>I do not think Ruse is intended to work this way at all,  its just how I have been getting it to work.  Again, solo only so far.</P>

HyTeKOblivi
03-22-2005, 10:56 PM
<DIV>in my case yesterday I waited up to 20 seconds while my life went down to 30% from a blue single encounter, not on melee attack or any other special used to see if ruse would work, it never fired off. On a grey I waited until ruse was able to be used again and after hitting it the second time.........wait.......this is good..........it still didn't work the second time after waiting an additional 20 seconds :smileyindifferent:</DIV>

VeraIkonica
03-22-2005, 11:11 PM
I double checked mooregaurds update breakdown and did not seeanything about brigand cobat art changes, so hopefully this is a bug and will be fixed promptly.....I have my fingers crossed but I am not holding my breath.

Zwal
03-22-2005, 11:15 PM
I was just lying down till I automatically stood up, then waited for 10 seconds (out of combat) while getting beaten to death but no Ruse damage, nothing. We'll just wait for the fix <span>:smileyhappy:</span>

fur
03-22-2005, 11:26 PM
<P>What really [Removed for Content] me off is the total lack of acknowledgment that they show us, is this intended or a bug? If its a bug then a simple "were working to fix it" would be all it would take to make it right but nothing, they brake our class defining ability and wont even bother to comment on it, instead they spend pages upon pages talking about what colour the new proccs are.... some people need to get their fn priorities set straight, wonder how long it would take em to answer or hotfix if all taunts stopped working? </P> <P>If you break something then own up, hell my 5 year old daughter knows that, she doesnt just ignore the plate she dropped and suddenly start talking about what colour the curtains are.</P> <DIV>Give us an acknowledgment asap bug or not but some info would be highly appreciated</DIV>

Azr
03-23-2005, 01:13 AM
<DIV>Post 40, ruse is not our class making ability. While I am not happy it is working the way it is atm, I can assure you in our high 40s we have moves that easily outdamage ruse over the course of a minute as they have at least half the recast time. That mixed with our slows and other utilities like group invis, we will always be welcome in groups. Keep the faith, hopfully SoE will make it right. </DIV>

VeraIkonica
03-23-2005, 01:36 AM
Azrom I certainly hope we have abilities to replace ruse in our 40's since we get ruse at lvl 21 lol.  The problem is 21-35 our DPS in a group is gonna drop a lot.

Play-D
03-23-2005, 02:12 AM
<P>Post 40 I use ruse all the time. Ruse still does a good chunk of damage and shouldn't be shelved even then.</P> <P>But it is a bug folks no reason to get upset I am sure it will be fixed in a couple of days.</P>

Azr
03-23-2005, 02:50 AM
I'm not saying I dont want ruse or wouldn't use it if it worked, just relaying to hose who think it will be a group breaker for us. No doubt I want this corrected, just saying after playing a brig for almost 48 levels, it is not our single class defining skill, but certainly one of our best ones.

Damari
03-23-2005, 04:55 AM
<P>At lvl 35, Ruse is still a 'must use' attack while solo'ing and to lie prone for a forced 6 seconds is an invitation for death.  Our stuns just don't last long enough for us to consistantly use our other rear/flank attacks and our other 'frontal' attacks cannot generate the damage output to replace the Ruse skill (even using HO's).  The future is very bleak for the solo brigand.</P> <P> </P> <P>Damari</P> <P> </P>

Blackguard
03-23-2005, 05:06 AM
Concerned Brigands of Norrath: Ruse will be fixed in an upcoming hotfix. <div></div>

Grunar
03-23-2005, 05:17 AM
Thanks for the response Blackguard, its appreciated.

Azr
03-23-2005, 05:24 AM
<BR> <BLOCKQUOTE> <HR> Damari wrote:<BR> <P>At lvl 35, Ruse is still a 'must use' attack while solo'ing and to lie prone for a forced 6 seconds is an invitation for death.  Our stuns just don't last long enough for us to consistantly use our other rear/flank attacks and our other 'frontal' attacks cannot generate the damage output to replace the Ruse skill (even using HO's).  The future is very bleak for the solo brigand.</P> <P> </P> <P>Damari</P> <P> </P><BR> <HR> </BLOCKQUOTE><BR>As it stands I only have a problem with ruse in groups, was soloing all last night with no prob useing ruse. Was landing everytime I used it.

Pot
03-23-2005, 05:56 AM
<P>Thanks Blackguard, your replies in the class forums go a long way and are much appreciated. </P> <P> </P> <P>Glad to hear this wsnt intended.</P> <P> </P> <P>Pottz<BR>50 Brig, Perma<BR></P>

Adelphus
03-23-2005, 05:56 AM
I was dragging my wife's cleric around this morning finishing some quests and did some experimenting.  As long as her character did no damage or attacks while waiting for ruse to fire, it went off ok.  If I started ruse and then had her nuke or heal then I would just stand up and there would be no damage dealt.  It worked fine as long as I was the only one attacking and it also worked well in conjunction with HO's.  So, in a group....as we have all seen...it is useless unless you were to warn everyone not to attack or cast while you were on the floor<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>

Atrocity
03-23-2005, 06:15 AM
<span><blockquote><hr>Blackguard wrote:Concerned Brigands of Norrath: Ruse will be fixed in an upcoming hotfix. <div></div><hr></blockquote>Thanks very much for the update and confirmation of a fix.</span><div></div>

Kr
03-23-2005, 07:23 AM
<BR> <BLOCKQUOTE> <HR> Blackguard wrote:<BR>Concerned Brigands of Norrath: Ruse will be fixed in an upcoming hotfix.<BR> <BR> <HR> </BLOCKQUOTE><BR>Woot! Thank you for the response. Very nice. I can't wait for the fix.

HyTeKOblivi
03-23-2005, 09:51 AM
<P>seems to be working. picked up an adept post fix also and my damage doubled from an app1 to adept1 :smileysurprised:</P> <P> </P> <P>glad that is back on track. now only if I can figure out which ui is breaking windows with text input functions (broker window) postpatch :smileyindifferent:</P>

Razie Ber
03-23-2005, 12:41 PM
Still not working for me. So dunno how it's working for the guy that posted before me ;P <div></div>

Equino
03-23-2005, 12:57 PM
hasn't been fixed yet they'll probably tell us on patch notes when they'll do it <div></div>

Eris
03-23-2005, 01:36 PM
Thanks a bunch for the answer. And, for one, im glad to have been proved wrong. I feared that since we were such a minority, and not a very vocal one at that compared to some other class, our issues would be somewhat relegated to the end of the list. I love when SOE proves me wrong when i think bad about them.

linx
03-23-2005, 05:52 PM
<DIV>Ruse got upgrade on hotfix!</DIV> <DIV> </DIV> <DIV>"Ruse will now do its damage when the ability is activated."</DIV> <DIV> </DIV> <DIV>I'm totally satisfied with new instant firing Ruse. :smileyvery-happy:</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Raffine</DIV> <DIV>Lv50 Brigand / Lv50 Alchemist</DIV> <DIV>Butcherblock</DIV> <DIV> </DIV>

Kende
03-23-2005, 06:14 PM
<BR> <BLOCKQUOTE> <HR> linx02 wrote:<BR> <DIV>Ruse got upgrade on hotfix!</DIV> <DIV> </DIV> <DIV>"Ruse will now do its damage when the ability is activated." <HR> </DIV></BLOCKQUOTE> <P>I saw this on the Test Server update notes.  Has this already went live?</P> <P>And yes, this change is great news. :smileyhappy:</P> <P>Kend<BR>32 Brigand<BR>Black Talons<BR>Najena server<BR><BR><A href="http://baronken.com/files/EQ2BrigandArts.htm" target=_blank>Brigand Combat Arts upgrade paths (shared timers)</A></P>

ag
03-23-2005, 07:33 PM
Once again, BG swoops in to save the day! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />/salute

ag
03-23-2005, 07:34 PM
<blockquote><hr>HyTeKOblivion wrote:<P>seems to be working. picked up an adept post fix also and my damage doubled from an app1 to adept1 :smileysurprised:</P> <P> </P> <P>glad that is back on track. now only if I can figure out which ui is breaking windows with text input functions (broker window) postpatch :smileyindifferent:</P> <hr></blockquote>That <i>may</i> be font related.. I don't use a custom UI, but I do use a custom default text font. When I disabled that, that is, when I switched back to purely "default" I was able to use the broker again. Strange but true.

HyTeKOblivi
03-23-2005, 08:31 PM
<DIV>if it was a font problem then you wouldn't be able to see what your typing. the problem is that you can see the text box...but when you try to click in it to start typing...it is like it isn't there at all. I got rid of my market UI I had, but that wasn't it. Didn't do to much more since I was making a new statstrip to reflect the avoidance and mitigation values</DIV> <DIV> </DIV> <DIV>but I will try the fonts later today just to make sure.</DIV> <DIV> </DIV> <DIV>and ruse was working for me right after the afternoon server restart yesterday.</DIV> <DIV> </DIV> <DIV>Working on greys and green solo encounters, I tried it 6 times and it worked all 6 times, and this alts lvl 21 brig with adept 1 ruse, I was hitting for no less then 600 and as much as 720.</DIV> <DIV> </DIV> <DIV>Before patch......it worked once out of around 15 times :smileyindifferent:</DIV> <DIV> </DIV> <DIV> </DIV>

Sharpen
03-23-2005, 09:06 PM
<DIV>In reguards to the market window text imput boxes not working as of the last big patch...</DIV> <DIV> </DIV> <DIV>they updated eq2ui_fonts.xml in the patch, and that is what is broken in your custom ui.</DIV> <DIV> </DIV> <DIV>What i did to fix the custom ui i use without it breaking, or waiting for auther to update. is open up the eq2ui_fonts.xml in the default ui directory, and open up the eq2ui_fonts.xml in your custom ui directory... compare what is unique(customized) to your custom ui and copy/paste it into the eq2ui_fonts.xml in the default ui directory, click file, save as, and save it to your CUSTOM ui directory.</DIV> <DIV> </DIV> <DIV>basically, they added in a few new fonts to the file, and in your custom eq2ui_fonts.xml, the fonts its calling for arent there.</DIV> <DIV> </DIV> <DIV>and just incase. <EM>"try this at your own risk"</EM></DIV> <DIV>=P</DIV>

HyTeKOblivi
03-23-2005, 11:02 PM
<P>got it. try it later today if I remember lol</P> <P>and off topic since this is a ruse thread haa.</P> <P>anyone know the xml command to show ingame time? I have it working for real system time and date, but not for ingame time and date. other then doing /time :smileyindifferent:</P>

Kende
03-24-2005, 07:22 PM
<DIV><STRONG><FONT color=#ffcc00><STRIKE>Test Server Update Notes: 3/23/05</STRIKE></FONT></STRONG></DIV> <DIV><FONT color=#ffcc00><STRONG>Update Notes: March 24, 2005</STRONG></FONT></DIV> <DIV>- Ruse will now display its feign death effect for only one second.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Ok, this sounds great to me.  We'll have to see how it works in practice.</DIV> <DIV> </DIV> <DIV>EDIT: It went live.</DIV> <DIV> </DIV> <DIV>Kend<BR>32 Brigand<BR>Black Talons<BR>Najena server<BR><BR><A href="http://baronken.com/files/EQ2BrigandArts.htm" target=_blank>Brigand Combat Arts upgrade paths (shared timers)</A></DIV><p>Message Edited by Kendera on <span class=date_text>03-24-2005</span> <span class=time_text>03:05 PM</span>

Turb
03-30-2005, 01:25 PM
That's a fantastic chart Kendera <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />From the skill description of Ruse it should only work when the brigand has aggro, so not usually in a group situation. I suspect that SoE decided to change it (back) to a 'works anytime' skill because brigands are the least played subclass, and the last thing they want is the class played less. Pallys got their horses nerfed (rightly) in no small part to them being the most popular class, so SoE wanted to even it out. By that logic, brigands are due some more love, unless of course you want to be Norrath's rarest breed <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Kegofbud
03-30-2005, 11:09 PM
They never meant to change it from an anytime to an only agro at any point. It's always worked anytime except when it was accidently broken by a patch. The devs have said multiple times it works properly when it's working every use. The description has never been accurate in that context.

dox
03-31-2005, 12:59 AM
<BR> <BLOCKQUOTE> <HR> Turb0T wrote:<BR>That's a fantastic chart Kendera <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR><BR>From the skill description of Ruse it should only work when the brigand has aggro, so not usually in a group situation.<BR><BR>I suspect that SoE decided to change it (back) to a 'works anytime' skill because brigands are the least played subclass, and the last thing they want is the class played less. Pallys got their horses nerfed (rightly) in no small part to them being the most popular class, so SoE wanted to even it out. By that logic, brigands are due some more love, unless of course you want to be Norrath's rarest breed <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR> <HR> </BLOCKQUOTE><BR>Odd....I don't recall Ruse ever being a fluff spell.  Either way, its working, and better then ever.  I do however enjoy being Norrath's rarest breed.  It's kinda funny when a level 48 asks you what exactly is a Brigand.

Damari
03-31-2005, 10:05 AM
<P>Been a week or so now since the fix, it seems to me, (without parsing) that its doing less damage.  Anyone else have comments on this.</P> <P> </P> <P>Damari</P>

ag
03-31-2005, 10:11 AM
My personal parses in the past week show Ruse damage continuing to increase as I level.

Turb
03-31-2005, 12:53 PM
Sorry Doxer, not a great example, but point is I suspect Brigands will not see a nerf bat for some time because they are the rarest breed, and that alone is rather cool, especially if a L48 doesn't know what one is <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />Coercers and bruisers are similarly low down in the popularity stakes, but that doesn't make them bad to play.Swashies are in the bottom third of the listing too.You'd imagine - as much as you can second guess anything SoE thinks - that SoE would like to see the less popular classes played more and the more popular ones played less, and so they'll bear that in mind when the nerf bat is in their hands <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

dox
04-01-2005, 10:09 PM
I agree they want to bring more attention to lower played subclasses.  I dont know if there going about it right in certain instances; like giving a tank class an assassin type combat art.  Maybe it's just to try and lure some DMG minded folks away from rolling warlocks....haha 

Turb
04-02-2005, 12:36 PM
So, I'm curious, what %age of your grouped damage is Ruse at L50?I would assume since it masters around L30 that it may 'only' be 10-15% or so?It would of course be more in the L20-30 range, and a huge help for soloing then. But if they make the suggested changes to alchemist-made poisons (more procs, bigger effect, and poisons >L40) isn't that more important to you at L50? Can you even go flat out with dps at L50 without taking aggro off even the best tanks? Do you have to ease off sometimes anyway?Not trying to be provocative, just trying to understand how a L50's damage balance/style is made up <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Efour EQ2
04-02-2005, 03:56 PM
<DIV>using the mitigation debuff you get at lvl 50 can push an adept 3 ruse into the 1600s.  </DIV>

Gyilok
04-02-2005, 05:35 PM
<BR> <BLOCKQUOTE> <HR> Efour EQ2 wrote:<BR> <DIV>using the mitigation debuff you get at lvl 50 can push an adept 3 ruse into the 1600s.  </DIV><BR> <HR> </BLOCKQUOTE><BR>that's the max for me too, I guess adept 3 just wont go higher than low 1600s

WuphonsReach
04-04-2005, 03:07 PM
I have the adept3.At level 40, a typical hit (even with a fully self-debuffed mob) is only 650-850. Uncommon hit is 950-1050. Rare hit is 1200-1300. This is on level 37-40 content that I spent the weekend soloing all of 38/39 on.From my log parses... solo fights where I use Ruse are ~100-120dps, without Ruse these fights are 60-90dps. However, there is a 1 min refresh on Ruse, so if I'm chain pulling blues, I'm only using Ruse on every-other fight.In a group setting... most of my DPS at 37-39 was in the 40-60dps range. Boosted to maybe 70dps if I use Ruse on a regular basis in a fight.