View Full Version : 30+ Fun spells
Banef
02-07-2005, 10:16 PM
<P><SPAN>What's our level 30 and 35?<BR><BR>Where are they purchased or are they not available?<BR>I've seen 'swashbuckling' disguises for sale on the FP merchants, is that a bug?</SPAN></P> <P><SPAN><FONT color=#000000></FONT></SPAN> </P>
Korelen
02-08-2005, 12:17 AM
We do not have any Fun Spells at those levels if I recall. I hardly check the NFP merchants, so if we do, I guess this is something new.I think our next Fun Spell is at 40.
Kegofbud
02-08-2005, 02:14 AM
<DIV>As Korelen said, nothing at those levels. We get Wood Elf disguise at level 40 but it's weak since it really doesn't fool anyone. You can't use it in Qeynos to get anywhere so it's all fluff, unlike that sweet horse SK and Pally get. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><BR><BR>I know this one is off topic but I don't understand why you can't fool guards in opposing cities in this version. At least implement the con system for guards so they have to do a check against your level to see you. Why give guards in cities a con when you can't attack them or avoid being seen? It's just kind of dumb in that respect. I hope it's added later because I'd love to start killing Qeynos guards in the newbie zones.</DIV>
Korelen
02-08-2005, 06:21 AM
<blockquote><hr>Kegofbud wrote:<DIV>As Korelen said, nothing at those levels. We get Wood Elf disguise at level 40 but it's weak since it really doesn't fool anyone. You can't use it in Qeynos to get anywhere so it's all fluff, unlike that sweet horse SK and Pally get. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><BR><BR>I know this one is off topic but I don't understand why you can't fool guards in opposing cities in this version. At least implement the con system for guards so they have to do a check against your level to see you. Why give guards in cities a con when you can't attack them or avoid being seen? It's just kind of dumb in that respect. I hope it's added later because I'd love to start killing Qeynos guards in the newbie zones.</DIV><hr></blockquote>Most likely because it would give one set of archetypes/classes an advantage over others. For us to have the ability to enter Qeynos would give us access to a "new" set of quests. While it would be nice for us to have this ability, it makes sense from an RP standpoint, I think it will be a huge imbalance: no need to use the fencer, get new quests that are "good" only, possibly having access to banks ( I doubt a evil person can access their bank from Qeynos ).
banks,inn rooms and afaik tradeskill instance won't let you in or use them if your a citizen of freeport (first 2 are for sure the last one I have as yet ot try).
<DIV>>>Most likely because it would give one set of archetypes/classes an advantage over others.<<</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>You mean like SK and Pally horses? :smileywink:</DIV> <DIV> </DIV> <DIV> </DIV>
Kegofbud
02-08-2005, 08:24 PM
<DIV>Rainey beat me to it. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> That arguement would have me think that Pally and SK horses are no faster then footspeed and we know that's not the case. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> I see many of them fighting while on horseack so they can run away if they are endangered. Seems like an advantage or some who can't cast any kind of run buff. </DIV> <DIV> </DIV> <DIV>What's the big deal with letting people et in and move about the city? I could live with not using the suppliers and bank. Not being allowed quests is fine as well. My "for instance" would be like this:</DIV> <DIV> </DIV> <DIV>I am a member of a Qeynos based guild but I'm a citizen of Freeport. I chose this path because I like being an evil character, from the Freeport side but I like playing along with a group of people who chose the Qeynos side. I hate that it's so hard to get to their guild house without someone standing lookout and running ahead so I can get past them. It would be nice if invis worked on guards in town. Why shouldn't it? It works in the game world outside the town, giving an unfair advantage for players with sneak to get to things others can't. Why not be able to walk around in a town not interacting with NPCs? At any rate, I think it leaves out a leel of realism but to each their own. I just don't see a guard in town conning gray being 19 when I'm 34 being able to throw me out with one hit. What's the purpose of them conning if it has no use? I guess I just see so much more use out of the disguises in the game.</DIV><p>Message Edited by Kegofbud on <span class=date_text>02-08-2005</span> <span class=time_text>07:29 AM</span>
Novastar_Solarfu
02-08-2005, 10:06 PM
<DIV>I never use the Fence to buy anything. I browse the Fence then run my little butt over to Qeynos and shop from the rooms and inns. Save a pretty penny or two.</DIV> <DIV> </DIV> <DIV>So Yes, you can get to personal rooms and such....even in Qeynos. :robottongue:</DIV>
Korelen
02-08-2005, 11:32 PM
<blockquote><hr>Rainey wrote:<DIV>>>Most likely because it would give one set of archetypes/classes an advantage over others.<<</DIV><DIV> </DIV><DIV> </DIV><DIV>You mean like SK and Pally horses? :smileywink:</DIV><DIV> </DIV><DIV> </DIV><hr></blockquote>From what I understand, those horses do not provide any movement bonus. I think they are more for status.
Kegofbud
02-08-2005, 11:52 PM
<DIV>The horses do give movement bonus, just try your pathfinding next to one. My friend's 4 levels below me and his horse outruns my pathfinding by plenty. It is very close to sprint speed.</DIV> <DIV> </DIV> <DIV>As far as getting in to Qeynos, I never said you couldn't. I was eluding to the fact that it's a hassle to accomplish when it could be a possibility to walk around freely in disguise or invisible. Obviously you can get in, the problem is being seen as easily as you are.</DIV><p>Message Edited by Kegofbud on <span class=date_text>02-08-2005</span> <span class=time_text>10:53 AM</span>
<blockquote><hr>Korelen wrote:<blockquote><hr>Rainey wrote:<DIV>>>Most likely because it would give one set of archetypes/classes an advantage over others.<<</DIV><DIV> </DIV><DIV> </DIV><DIV>You mean like SK and Pally horses? :smileywink:</DIV><DIV> </DIV><DIV> </DIV><hr></blockquote>From what I understand, those horses do not provide any movement bonus. I think they are more for status.<hr></blockquote>Paladin and SK horses have a movement speed buff of 40, relative to 16 for pathfinding, 30 for the Dirge song, 40 for sprint, and 10 for jboots.Yes, the Paladin and SK horses move at sprint speed all the time (out of combat) with no power consumption.They also cost 16s.This is a long standing gripe by a not insignificant portion of the EQ2 community (except SK's and Paladins, of course, who are grateful not to have to spend 2.5PP like the rest of us) and is also an acknowledged issue by the developers. What makes it a particularly prickly topic is that the developers have also acknowledged that while they are aware of the situation, they are going to do nothing about it.So we have an acknowledged imbalance that would take exactly one SQL statement to fix, and yet an unwillingness on the part of the developers to fix it for some unknown reason. On the other hand, we have the nerf bat swinging hard and daily with other massive sub-class changes, and yet the SK/Pally horse remains. Kind of like that one grain of sand in your eye you can't get out, or that one sliver in your palm you can't see. It's annoying, it's always there, and it won't let you forget about it. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><p>Message Edited by agra on <span class=date_text>02-08-2005</span> <span class=time_text>11:55 AM</span>
b3taha
02-09-2005, 01:41 AM
<blockquote><hr>Kegofbud wrote:<DIV>As Korelen said, nothing at those levels. We get Wood Elf disguise at level 40 but it's weak since it really doesn't fool anyone. You can't use it in Qeynos to get anywhere so it's all fluff, unlike that sweet horse SK and Pally get. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><BR><BR>I know this one is off topic but I don't understand why you can't fool guards in opposing cities in this version. At least implement the con system for guards so they have to do a check against your level to see you. Why give guards in cities a con when you can't attack them or avoid being seen? It's just kind of dumb in that respect. I hope it's added later because I'd love to start killing Qeynos guards in the newbie zones.</DIV><hr></blockquote>They give them a Con for future expansions. They leave the doors open for a future expansion pack, for when the two towns decide to go toe to toe again.
Molando
02-09-2005, 02:55 PM
Does it matter if SK's and pall's move faster than us. Does everything have to be exactly equal?If we could move around the other towns, then other classes would complain, being able to get more quests is worth more than moving faster. they would gladly pay 2.5p to be able to do other quests.Sorry, just a pet peeve. Some things are broken in the game, a shamans wards not blocking abilities, not taking into account ac, and costing so much power. Change one bit about them, and it would be balanced, at the moment shaman can not be the only healer in a group above 30 or so, unless easy fights. A lot of the necro spells do not work, they are not underpowered, they just do not work. These things need to be fixed, but if one class gets a nice power/ability/training/fun spell, then I say good on them.
Molando,No, everything does not have to be equal. In fact, I'd be happy with within 10%, 20% or 30%.However, the fact remains, with my class defining spell in effect (Pathfinding) every SK/Paladin is more that twice as fast as me, (16 movement speed buff vs 40 movement speed buff) all the time, any time, without consuming any power.That's not even remotely close or balanced in any way, imo. I'm not sure how you could argue that it is?If the sub-class-defining intent is to make Paladins and SK's the undisputed kings of speed, then they should have a group buff that exceeds Pathfinding, so I can stop casting it and remove it from my hotkey bar. If that's not the intent, why does their 'fluff' (read, supposedly optional) spell make them the fastest moving players on the surface of Norrath?/shrug
Kegofbud
02-09-2005, 07:36 PM
<DIV>Agreed. Ask a Cleric how they feel about the "fluff" spells. They can make a player of lower level then them cringe. Ooooohh. We can at least knock down any groupmate. They can't even do anything unless they are higher level. That's just sad. Put that up against a horse that is faster then anyones pathfinding and it's not even remotely even. The "fun" spells should all be just that or everyone should gain a benefit from it.</DIV>
Molando
02-09-2005, 08:10 PM
They should have given it as an extra LV21 power, and given them another pointless fluff spell, like the guardians glowing hand, or the swashies fanning hand. Everybody would have been happy then, it seems people are complaining because they get the power as a fluff spell, not that they get the power.<p>Message Edited by Molando on <span class=date_text>02-09-2005</span> <span class=time_text>07:24 AM</span>
deathbybac
02-13-2005, 03:51 AM
Give me a break.Your math is all wrong. The 40% buff'd speed for sk's and pally's doesnt make them twice as fast as your 16% buff'd speed, it means that those KNIGHTS on HORSES have roughly twice the PERCENT INCREASE in speed.I'd say its fair ( even though i have a brigand leveling ) that a horse is faster than pathfinding skills.
skidmark
02-06-2006, 11:17 PM
<div></div><div></div>Let anyone with an Illusion that is of a good race into Qeynos (same with Freeport but evil illusion). For Neutral races, they would have to take on a good/evil Illusion to get into the opposing city. That includes those with Petrified eyes. Give Illusions to Illusionists and some to Coercers. Let disguise work for Brigands. It should be just like it was in EQ1, if you had the Illusion to get into a city, you got in. If your faction wasn't high enough, you could get in, but you couldn't do any quests. Have a faction modifier on the Illusions (+20K to opposing city and -80K to home city). Give certain classes (i.e. Scouts and Enchanters) a faction modifying ability, and require certain levels of faction to complete quests based in a city. Use your Illusion in the wrong place and you can get killed. Have the guards not kick you out, but flat out kill you. With no shards anymore, I don't know why guards kick you out instead of kill.I also think that a character should be able to get to bank in both cities if they work hard enough to get the ability. The faction modifying abilities/spells should be hard to get/upgrade. Then if you can get to amiable with the city via disguise and faction modifiers you should be able to bank. Heck why not even be able to do writs? I love the idea of a Human Brigand (let's face it we are Rogues, swashies can remain flambouyant) playing both sides against each other.In EQ1, a Dark Elf Enchater could complete the Stein of Moggok quest. Four levels earlier than any other enchanter. The fact that Enchanters don't get Illusions worth a d@mn in EQ2 has kept my Enchanter in the teens. It was a great aspect of the game, and very immersive. In EQ1 not all race/class combos were created equal, many complained but I liked it. What is EQ2, the socialist version of EQ1?Just saw this was a year old. I take it illusions still don't do squat for access to opposing cities.<p>Message Edited by skidmark on <span class="date_text">02-06-2006</span><span class="time_text">12:19 PM</span></p><p>Message Edited by skidmark on <span class="date_text">02-06-2006</span><span class="time_text">12:22 PM</span></p>
Handleba
02-07-2006, 12:01 AM
I know this is a year old thread, but I can't find the Clobber spell in North Freeport off of anybody. Does anyone know where the merchant is and what their name is? I have tried searching for threads and found some that talked about the trainers north of the academy by the trees but I tell you there is no one there. Please help...<div></div>
DaLurk
02-07-2006, 03:53 AM
Level 58 Brigand and you don't have Clobber ?!God, take this as a sign of destiny, seems you don't deserve to.<div></div>
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