View Full Version : whats the purpouse of brigands in groups?
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Kiris420
12-20-2004, 10:09 PM
<DIV>stab stuff</DIV>
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Kiris420
12-20-2004, 10:22 PM
<DIV><STRONG><FONT face=Wingdings color=#3399cc>y<FONT size=4><FONT size=6>o</FONT><FONT color=#66ff33>u </FONT><FONT color=#ff0033 size=6>b<FONT color=#ffff33 size=2>e<FONT color=#3333ff size=4>t<FONT color=#330033 size=6>c<FONT color=#66ff00 size=7>h<FONT color=#ffff00>a</FONT></FONT></FONT></FONT></FONT></FONT></FONT></FONT></STRONG></DIV> <DIV><STRONG><FONT face=Wingdings color=#ffff00 size=3></FONT></STRONG> </DIV> <DIV><STRONG><FONT color=#ffff00 size=3>err...</FONT></STRONG></DIV> <DIV><STRONG><FONT color=#ffff00 size=3><FONT face=Garamond><FONT color=#3399cc>y</FONT><FONT size=4><FONT color=#3399cc size=6>o</FONT><FONT color=#66ff33>u </FONT><FONT color=#ff0033 size=6>b<FONT color=#ffff33 size=2>e<FONT color=#3333ff size=4>t<FONT color=#330033 size=6>c<FONT color=#66ff00 size=7>h<FONT color=#ffff00>a</FONT></FONT></FONT></FONT></FONT></FONT></FONT></FONT></FONT></STRONG></DIV> <DIV><STRONG><FONT face=Garamond color=#ffff00 size=7></FONT></STRONG> </DIV> <DIV> </DIV>
Tessi
12-20-2004, 11:00 PM
<DIV>I'd have to agree with damage. Our utility is pretty much lacking... sneak? Mages can cast that on others, and don't slow people down. Disarming traps? Half the groups I'm in, tanks just open it up and take the hit cause they're impatient. Pathfinding? People want SoW or nothing, apparently. Only thing left is Tracking, which is almost never requested, for all the use it has.</DIV> <DIV> </DIV> <DIV>Not that I MIND being used as a damage dealer... but I kinda thought our group sneak and other facets would have more use!</DIV>
Schor
12-20-2004, 11:41 PM
<DIV>Damage, tank in a pinch, group stealth (if you can explain to new players in advance how not to break it in the middle of aggro mobs), damage, disarm (really, any group over level 15 should know to let the scout disarm, politely inform them if they don't understand), escape (25+), damage, interrupting spellcasting mobs, doing long distance pulls (snares and linked-mob-snares really help with this if a group wants to park somewhere in an outdoor zone), damage, knocking annoying players on their [Removed for Content], and did I mention damage?</DIV>
Daran
12-21-2004, 12:37 AM
<blockquote><hr>Tessius wrote:<DIV>I'd have to agree with damage. Our utility is pretty much lacking... sneak? Mages can cast that on others, and don't slow people down. Disarming traps? Half the groups I'm in, tanks just open it up and take the hit cause they're impatient. Pathfinding? People want SoW or nothing, apparently. Only thing left is Tracking, which is almost never requested, for all the use it has.</DIV><DIV> </DIV><DIV>Not that I MIND being used as a damage dealer... but I kinda thought our group sneak and other facets would have more use!</DIV><hr></blockquote>Mages, near as i know cant invis a whole group at once, thats OUR job. Disarming traps? if your group is triggering the traps natural selection will allow you to out level them and join the ranks of those of us that learned better. SoW? I also play a druid and anyone who thinks Im gonna keep sow running on 6 people at the same time when a scout is in the group is out of their bloody minds. And of course Tracking....oh tracking how we love you....and everyone else will too once they realize it. Keep in mind that scouts in general and rogues in particular are a very different beast than what people are used to. We have an amazing amount of utility that most people don't realize, in fact many of us haven't even realized what our true potential is. Remember that EQ2 isnt a game of doing one thing and only one thing, every class can and SHOULD be doing multiple things at once depending on the situaton. Don't look for formulaic solutions, develop your own strategies and use your skills to their uptmost power and advantage. Let your imagination go and do the things that everyone tells you you cant do, then turn and laugh at them when they pick their jaws up off the floor and ask you "how did you do that?!"
Tragedy Unkno
12-21-2004, 01:11 PM
<DIV>If we become pullers for groups I'm going to reroll in a heart beat.</DIV> <DIV> </DIV> <DIV>I can't stand pulling with a passion.</DIV> <DIV> </DIV> <DIV>Played a bard from opening day EQ in 99 to PoP and as soon as they become pullers I shelved him.</DIV>
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<DIV>Lose the annoying colors and font sizes if you want people to actually be able to read what you're typing.</DIV>
<DIV> <DIV><STRONG><FONT color=#ffff00 size=7>l</FONT><FONT color=#ffcc00 size=6>o</FONT><FONT color=#ff9900 size=5>s</FONT><FONT color=#ff6600 size=4>e </FONT><EM><FONT color=#ff3300 size=3>t</FONT><FONT color=#ff0000 size=2>h</FONT><FONT color=#ff0000 size=1>e </FONT></EM><FONT color=#ff0033><FONT size=2>s</FONT><FONT color=#ff0033><STRIKE>c</STRIKE></FONT></FONT><FONT size=4><FONT color=#ff3333>h</FONT><FONT color=#ff6633>o</FONT></FONT><FONT size=7><FONT color=#0099ff><U>o</U></FONT></FONT><FONT color=#ff00ff size=3>L </FONT><FONT color=#99ff00 size=6>t</FONT><FONT color=#ccffff size=4>e</FONT><FONT color=#ff00ff size=7>a</FONT><FONT color=#66ff66 size=2>c</FONT><FONT color=#cc0066 size=6>h</FONT><FONT color=#33ccff size=1>e</FONT><FONT color=#ffcc66 size=5>r </FONT><FONT color=#330099 size=7><EM>L<FONT color=#ff00ff>i</FONT></EM><FONT color=#99ff00 size=6>k</FONT><FONT color=#ccffff size=4>e </FONT><FONT color=#ff00ff size=7><EM>a</EM></FONT><FONT color=#cc0066 size=6>t</FONT><FONT color=#33ccff size=1>t</FONT><FONT color=#ffcc66 size=5>i<FONT color=#ffff00 size=7>t</FONT><FONT color=#ffcc00 size=6>u</FONT><FONT color=#ff9900 size=5>d</FONT><FONT color=#ff6600 size=4>e </FONT><EM><FONT color=#ff3300 size=3>i</FONT><FONT color=#ff0000 size=2>f </FONT><FONT color=#ff0000 size=1>y</FONT></EM><FONT color=#ff0033><FONT size=2>o</FONT><FONT color=#ff0033><STRIKE>u </STRIKE></FONT></FONT><STRONG><FONT size=4><FONT color=#ff3333>w</FONT><FONT color=#ff6633>a</FONT></FONT><FONT size=7><FONT color=#0099ff><U>n</U></FONT></FONT><FONT color=#ff00ff size=3>t </FONT><FONT color=#99ff00 size=6>p</FONT><FONT color=#ccffff size=4>p</FONT><FONT color=#ff00ff size=7><EM>L</EM></FONT><FONT color=#33ccff size=1> </FONT><FONT color=#ffcc66 size=5>t</FONT><FONT color=#330099 size=7><EM>o </EM><FONT color=#ff00ff>t</FONT><FONT color=#99ff00 size=6>h</FONT><FONT color=#ccffff size=4><EM>i</EM></FONT><FONT color=#ff00ff size=7>n</FONT><FONT color=#ffcc66 size=5><EM><FONT color=#ccff99 size=7>k </FONT></EM></FONT></FONT></STRONG></FONT></FONT></STRONG></DIV> <DIV><STRONG><EM><FONT color=#ccff99 size=7></FONT></EM></STRONG> </DIV> <DIV><STRONG><FONT color=#ffff00 size=7>y</FONT><FONT color=#ff9900 size=5>o</FONT><FONT color=#ff6600 size=4>u </FONT><EM><FONT color=#ff3300 size=3>h</FONT><FONT color=#ff0000 size=2>a</FONT></EM><FONT color=#ff0033><FONT size=2>v</FONT><FONT color=#ff0033><STRIKE>o </STRIKE></FONT></FONT><FONT size=4><FONT color=#ff3333>a </FONT></FONT><FONT size=7><FONT color=#0099ff><U>s </U><FONT color=#cc0066 size=6>e</FONT><FONT color=#33ccff size=1>n</FONT><FONT color=#ffcc66 size=5>s<FONT color=#ffff00 size=7><EM>e </EM></FONT><FONT color=#ffcc00 size=6>o</FONT><FONT color=#ff9900 size=5>f </FONT><FONT color=#ff6600 size=4>h </FONT><EM><FONT color=#ff3300 size=3>u</FONT></EM><FONT size=7><FONT color=#0099ff><U>m</U></FONT></FONT><FONT color=#ff00ff size=3>o <FONT color=#ccff99 size=5>u<FONT color=#0000ff size=6>r</FONT></FONT></FONT></FONT></FONT></FONT></STRONG></DIV></DIV>
Dtrick
12-21-2004, 07:32 PM
<DIV>NO, Saber2 is correct. Posting like that is annoying. Please grow up and learn how to post like an adult.</DIV>
General
12-21-2004, 08:34 PM
<DIV>Im level 40, and the leader of a big name guild. Brigands in groups, lets face it, the main focus is DPS, some people dont realize how much DPS we do. We dont do it in large shots, but rather, damage over time. We have so much more mana for larger encounters too. It is our balancing factor IMO. Only thing I am really [Removed for Content] about is, we dont really have a skill that makes us unique. Ive been blistering Sony to add something that only WE, and Swash's can do. Such as a sneak that allows us to remain running, or a pick pocket of some sort. I like our DPS balance, but I dont like that we have sneak, disarm, while all other scout classes get that as well. To be honest, high end burgle (level 39) doesnt do crap anyhow for most groups, because most mobs in Permafrost and Cazic see through it anyhow. I dont like that either, see sneak mobs need to unless they are named. It kills the point of our class. </DIV> <DIV> </DIV> <DIV>Generol,</DIV> <DIV>Legacy</DIV>
Tessi
12-21-2004, 10:13 PM
<BR> <BLOCKQUOTE> <HR> DaranHB wrote:<BR><BR>Mages, near as i know cant invis a whole group at once, thats OUR job. Disarming traps? if your group is triggering the traps natural selection will allow you to out level them and join the ranks of those of us that learned better. SoW? I also play a druid and anyone who thinks Im gonna keep sow running on 6 people at the same time when a scout is in the group is out of their bloody minds. And of course Tracking....oh tracking how we love you....and everyone else will too once they realize it. <BR><BR>Keep in mind that scouts in general and rogues in particular are a very different beast than what people are used to. We have an amazing amount of utility that most people don't realize, in fact many of us haven't even realized what our true potential is. <BR><BR>Remember that EQ2 isnt a game of doing one thing and only one thing, every class can and SHOULD be doing multiple things at once depending on the situaton. Don't look for formulaic solutions, develop your own strategies and use your skills to their uptmost power and advantage. Let your imagination go and do the things that everyone tells you you cant do, then turn and laugh at them when they pick their jaws up off the floor and ask you "how did you do that?!"<BR> <HR> </BLOCKQUOTE><BR> <DIV>Illusionists: 38 - Illusory Shroud (Group invis)</DIV> <DIV> </DIV> <DIV>With the way disarming traps works right now, I trigger every trap when I try to disarm because apparently I started my character too early... skill hasn't caught up in ~8 levels. Tanks don't see why they should wait so I can get skill gain, and just open the trap. I've seen them die, but they're not the only ones who get hit with debt for that.</DIV> <DIV> </DIV> <DIV>I do agree with you on the SoW part, but I've seen some pretty obnoxious people, and priests that cater to them to keep the group going.</DIV> <DIV> </DIV> <DIV>All of this adds up to me mostly not doing pickup groups anymore. I group with friends and guildmates when I can, otherwise it's crafting for me. I still enjoy it, and wish I had more hours in the day to play.</DIV>
Zerim
12-22-2004, 12:04 AM
<DIV>Well I know if I am the only brigand in the group, we will have the ability to:</DIV> <DIV> </DIV> <DIV>1) travel faster</DIV> <DIV>2) invis past most stuff we don't want to kill</DIV> <DIV>3) evac out of a SNAFU</DIV> <DIV>4) let me tank/taunt in a pinch</DIV> <DIV>5) disarm traps (skill finally caught up +- 4 skill points)</DIV> <DIV>6) clobber that AFK tank</DIV> <DIV> </DIV> <DIV>Despite the fact that we don't have a class defining skill (clobber notwithstanding), our utility seems to be evident to me though not specialized.</DIV>
Mylix
12-23-2004, 10:12 PM
<DIV>It's hard to believe that Swashbucklers and Brigands are concerned about their utility in groups, but I'm going to assume this is one of those "doom and gloom" posts in everyone of the forums.</DIV> <DIV> </DIV> <DIV>I don't know what you guys are worried about with mages. My main is a Warlock, and I have an alt Swashbuckler (both around 25) and my Swashbuckler makes my Warlock's DPS look like some kind of sick joke. There is no mage class that can outdamage (over time) a rogue class, there just isn't. Mages were designed to have incredible utility, rogues were designed to do rediculous damage.</DIV> <DIV> </DIV> <DIV>Zerimar nailed the utility they do have. Smuggle and the group-stealths are just infinitely useful, you can literally pass through levels to do quests that would be impossible if you weren't four levels higher. You have to consider their utility on a general basis, though. Frankly another person who can take some damage while dealing it out for a while is infinitely useful, being able to control hate in your group and deal out damage is really powerful. As a mage I often find I'm not doing much, and my Swashbuckler never has that problem. There is always something for a good rogue to do, always.</DIV>
Bloodf
12-25-2004, 10:23 AM
<DIV>I don't see our main purpose as damage. I see it as:-</DIV> <DIV> </DIV> <DIV>(1) STUNS</DIV> <DIV>(2) Damage</DIV> <DIV>(3) Chests</DIV> <DIV> </DIV> <DIV>Our stuns are the best in the game, I always try to chain stun mobs.</DIV> <DIV> </DIV> <DIV>Blood.</DIV>
how are the stuns good? dont they break if the mob gets hit? cheap shot does it fuhking sucks.
Mideo
01-03-2005, 11:24 PM
<DIV>Yeah stuns suck except for getting in a backstab off cheap shot.</DIV>
<DIV>I'm supprised no one here has really mentioned debuffs more. In the upper 20's the game starts to change and you will be fighting alotta red ^^. Some are very hard to OR just to high to hit, you'll just wiff, wiff, wiff and maybe land 1 swing outta 10. What I do is hit risky advance and knockaround right off the bat. It helps tremendously. Not just yours but other melee's that would just wiff wiff at there lvl will be able to hit them helps a ton. </DIV>
Twist_nd
01-04-2005, 11:40 PM
<DIV>I have to agree with the risky advance/knockaround combo. I am usually the lowest level in groups and those red ^^ are impossible to hit without these. </DIV> <DIV> </DIV> <DIV>I don't see stuns as being extremely useful unless I'm soloing. I have thought up some more uses, but haven't really tried them out.</DIV> <DIV>I love the group stealths and the more evened out dps. It's also nice to through a taunt (however wimpy it is) at a mob attacking your healer/mage until the tank can get the power taunts off.</DIV>
Bloodf
01-05-2005, 12:20 AM
<DIV>Stuns are awsome, yes they are breakable by the mob getting hit, but for that split second when you stun you have the chance of stoppinga single attack from a mpb. From a big mob that can save the healer a LOT of damage to heal.</DIV> <DIV> </DIV> <DIV>Dont give up on stuns, they are our defining ability <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Blood.</DIV>
Nishap
01-05-2005, 12:33 AM
<DIV>If they break upon getting hit, they're not stuns, they're mezes. look at a mez, the coding is the exact same, our mez duration simply sucks compared to the swashbucklers'. </DIV> <DIV> </DIV> <DIV>I would love a true stun, even if it only lasted 6 seconds.</DIV>
if these "stuns" are our defining ability then we in lots of trouble.
Kegofbud
01-07-2005, 02:30 AM
<DIV> They may be more like Mezzes but they also break casting and some do damage. Granted they don't last nearly long enough, but they do have use. Maybe not defining, but they are useful.</DIV> <DIV> </DIV> <DIV> Also, for the love of God, please don't post with the colors and changing sizes, not because we don't have a sense of humor but because it's childish and hard to read. I was ready to give up on the whole thread because it was tedious to read. No one was trying to insult you right off but you're going to get insulted if you continue, you'll see.</DIV><p>Message Edited by Kegofbud on <span class=date_text>01-06-2005</span> <span class=time_text>01:33 PM</span>
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