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View Full Version : Which EOF AA's did you choose and why? (Read: Should I hold off on them for now)


lrdpath
12-18-2006, 11:43 PM
<DIV>So I love my wizard, I love my fury, I love my monk, and have a love/hate relationship with my warlock and illusionist.</DIV> <DIV> </DIV> <DIV>I wanted to try being fae, and a scout.... which i've never liked before.  Of course last time I played a scout going into stealth not only cancelled speed buffs, it penalyzed you.</DIV> <DIV> </DIV> <DIV>After carefully weighing the choices, I went with the swashie, they seem fun.  <BR><BR>I've played mine up to 24 now, almost completely through solo quest lines and killed all the named I could, and being a swashie I took things down quite well.  I'm very impressed with my ability to solo, though at the moment I am all dps and no utility if I were to group.</DIV> <DIV><BR>My question though is about EOF AA's.  Since i've been doing quest lines i've already racked up 18 AA's at 24.  They sure come a lot faster starting at 10 then when they were introduced to my older toons.  I keep staring at the swashie tree hoping something will change.  I don't see a single AA line worth investing in for any of the down the line abilities.  I don't even see anything on the top of the trees to waste points on.  <BR><BR>There is potency, which all seem to increase the debuffs done through rogue's poisons, but don't actually add damage.  </DIV> <DIV> </DIV> <DIV>Potency looks like the only decent ending skill to me, but to waste 20 points in the line for it... blech, </DIV> <DIV> </DIV> <DIV>The debuffs line I dislike for the same reason.</DIV> <DIV> </DIV> <DIV>Style and Reach seem iffy.  For circle attack and flamboyand swathe...  I know 5 meters is close range, but if i'm using these arts it's because i've taken on a group of however many which are crowding in on me.  5 meters is plenty.  Would investing 3 in each to make it 8 have much effect?  I DON'T want to end up pulling non agro-d nearby critters even more.  Though I guess if the group is spread out on the tank and not on me, having a bit more reach could be beneficial.  Enhance hail of steel !  Finally something that increases damage.  And an increase to trigger chance for hurricane.  Both are things I don't have yet, but the enhancements seem decent at least.</DIV> <DIV> </DIV> <DIV>Advance warning looks great but how often do you really know when the big one is coming?</DIV> <DIV> </DIV> <DIV>Reach doesn't seem like it will really do much.</DIV> <DIV> </DIV> <DIV>So far i've put 10 points into the KOS AA's pickpocket, and then 4 ranks of blackguards strength, 4 ranks of Torporous Strike and 1 rank of Blackguards defense.<BR><BR>When I picked those it was because the EOF AA's looked so bland, and I read through the KOS guide already posted here.  Also, at the moment, the 72-120 (Or whatever it was then - assuming it scales at all) damage from Torp. strike seemed like a nice boost, but as my other skills quickly have outpaced it for damage output.  I still have time to throw it out on tough mobs, but it's like a tickle. The extra defense and crit chance and traumatic swipe are looking less appealing then they did before I committed.</DIV> <DIV> </DIV> <DIV>So i'm holding the rest of my AA's in reserve while I keep earning more.  I want to spread them out so If I respec at least I will have points in each tree.  I don't want to end up having gotten all the easy AA's and have them all locked in one tree if I want to respec.</DIV> <DIV> </DIV> <DIV>I'll probably start going down reach and or style...  but i'd appreciate hearing any thoughts on AA choices you've made, or would make it you were a swashie starting out now.</DIV> <DIV><BR>Thanks<BR><BR>L</DIV>

Mew
12-19-2006, 12:04 AM
I have found the debuff line to be working really nice for me.  True, it does not increase my dps one little bit <b><i>BUT</i></b> it does a lot to decrease the mob's dps.  When I solo that simple fact keeps me alive longer.  When I group it keeps the MT alive longer and reduces the need for the healers to heal.  <div></div>

Zygwen
12-19-2006, 01:52 AM
For Raiding I went down Reach and Style line. If I was going to do a non raiding spec I would have done Style and Debuff with the extra points in Mitigation debuffs in the potency line. <div></div>

SageGaspar
12-19-2006, 02:28 AM
The build I'm starting out with is max Potency except for mental poison, most of Debuff up to the top ability, and five points into Inspired Daring. The only thing I'm dissatisfied with is I wish i had the 5% hurricane. The one thing I'm really unsure about is whether the riposte damage reduction is worth picking up. I think I'm getting riposted more but I don't know how hard ripostes hit in the long run.If I find out that the added debuffs aren't doing anything for me, I might look into speccing into hurricane and some more Style stuff. I've been gone a couple months and I'm honestly not sure if the debuffs are more meaningful now.<div></div>

Krontak
12-19-2006, 02:45 AM
<P>I ended up max'in out my hurricane one and am going to max out reach.  It just seems to happen too often on large group encounters that I can't get in position to hit them all with hurricane.  It may turn me into a lazy swashy though and I'm noticing a build up of fat around the waist line.</P> <P>I'm also thinking about maxing out those poison proc thingies.  Those two lines combined have a great damage/debuff potential that compliment my playstyle greatly.  I'm a lazy bones though and hardly have any AA's so its gonna be a while till I have these two lines maxed out.</P>