View Full Version : AA 51-100
Wildfury77
11-17-2006, 01:03 AM
Haven't fully thought it through.....but plan at the moment is to go down 1st 2 debuff skills (6points) and get to inspiration.....Then to put 20 points in potency + the last skill. That will leave me a few more to stick in debuffs.....<div></div>
SmCaudata
11-17-2006, 01:23 AM
I may fill out the Style (3 sneak, 2 censure, 5 in the other 3, and the top). Only 13 seconds but if you time it well it can be a group saver. Also gives you increased duration or decreased recast on some of our best abilities. Then fill out potency minus the mental breach AA leaving 8 points left. 3 in arctic blast and 5 in hurricane trigger. This will be a very nice damage build with a group utility.The other optoin is to fill out the debuff tree for the top ability then get 5 for inspiraion. Then Fill out potency tree leaving 3 for something else. Very nice raid utility and pretty good damage build.Best utility build would be 42 pts in style and debuff then 8 in potency for guile buff and skill reduction poisons.Best PvP would be reach line completely filled (except HoS). Style line 21 pts (recast timers, duration, and sneak cast speed all are nice for PvP so you may as well grab the top ability while you are in this tree). 5 in dazzling steel debuff and 3 in guile debuff.Those are just my thoughts from casually looking at it. The first option is what I think I am going to do. For damage abilities I think inspiration, potency, hurricane, finesse, reach, en garde for damage raid wide in that order. Most named raid fights are single targets so the style line is best there as en garde is awesome against named since they avoid more attacks. Potency is a 25% boost to poison damage and that is just amazing. Hurricane is great for the rest of the zone. I wish I could get potency, inpiration, and reach, but that is not possible as inspiration is burried in the 3rd level of the tree.<div></div>
Cocytus
11-17-2006, 04:18 AM
Gonna go style/reach myself with maybe a few in debuffs. Annoyed I have to take so many useless AA's for reach though but it's worth it.
Sadaen
11-17-2006, 09:38 PM
<P>I have ten points in reach so far. While the hurricane proc is nice the the final ability of increase range I think is going to cause some problems most people will stay away from.</P> <P> </P> <P> </P>
Rokjin
11-17-2006, 09:48 PM
<DIV>I'm probably going to go down Debuffs, getting a few Style on the way, then go all the way down Potency, skipping the mental breach boost, but getting everything else.</DIV> <DIV> </DIV> <DIV>The ultimate in Reach appealed to me, but that's 10 wasted points in the two AOEs extenders, which could cause problems potentially as well.</DIV>
Cocytus
11-18-2006, 04:32 AM
<BR> <BLOCKQUOTE> <HR> Rokjin wrote:<BR> <DIV>I'm probably going to go down Debuffs, getting a few Style on the way, then go all the way down Potency, skipping the mental breach boost, but getting everything else.</DIV> <DIV> </DIV> <DIV>The ultimate in Reach appealed to me, but that's 10 wasted points in the two AOEs extenders, which could cause problems potentially as well.</DIV><BR> <HR> </BLOCKQUOTE><BR>That's a good point. I hadn't thought of problems caused by AE range extensions. hmm.
Sadaen
11-18-2006, 04:45 AM
<BR> <BLOCKQUOTE> <HR> Rokjin wrote:<BR> <DIV>I'm probably going to go down Debuffs, getting a few Style on the way, then go all the way down Potency, skipping the mental breach boost, but getting everything else.</DIV> <DIV> </DIV> <DIV>The ultimate in Reach appealed to me, but that's 10 wasted points in the two AOEs extenders, which could cause problems potentially as well.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Yes, it does cause problems all ready for me. I am pulling mobs from behind walls etc. and thats with just three points in each one. I can see hurricane causing the same problem when you get the final ability. I am going to use my respec asap cause im sure they will change something and give us another free one.</P> <P> </P> <P>After trying out freethinkers I am thinking I am going 100% debuff's I will sneak in the hurricane one though. Debuffs just seem to be MUCH more useful.</P>
Thunnda
11-23-2006, 03:26 AM
<P>Reach ould be nice but i see terrible things happening on aoe's</P> <P>I decided to go with Style. Will work down and get the AoE thingy.</P>
Dark_Sun
11-23-2006, 03:33 PM
I myself going to reach + style. I see SOE made a lot of mobs with aoe's that have their power decreased with range, Chel'Drak for example. So standing in double melee range can be quite nice. And you will have less "cant see target" messages. For example on big mobs like tarinax it is quite hard to find a place where you actualy reach your target. Since their texture is big, but actual size is small.You can also avoid taking second aoe extenders by going to HoS from style line. That will give you 20 points without taking one of the aoe's.Though HoS is not that nice, it can be usefull. For example on DS mobs. Corsolander was in KOS and in EOF ive already seen DS mobs in MCIS - blood collosus.Also with reach you will be able to stand quite far from mob, i think double melee range will be around 7-8 meters? And while you stand there you can use Arctic Blast, while still using your CA's and autoattack. So thats like +1 additional high dmg CA with 20 sec recast (i think with full AA's), and its always nice.What i dont see is why a lot of ppl choose potency line? Except 2 debuffs other things are quite useless there.5% additional proc on caustic wont give you that much dps comparing to other things, and for debuffs it will be a waste, since debuff poisons last for 1minute and it will just overwrite itself and waste procs.Or i might be missing something?<p>Message Edited by Dark_Sun on <span class=date_text>11-23-2006</span> <span class=time_text>02:35 AM</span>
Sanamien
11-23-2006, 04:34 PM
<div></div><div><blockquote><hr>Dark_Sun wrote:What i dont see is why a lot of ppl choose potency line? Except 2 debuffs other things are quite useless there.5% additional proc on caustic wont give you that much dps comparing to other things, and for debuffs it will be a waste, since debuff poisons last for 1minute and it will just overwrite itself and waste procs.Or i might be missing something?<p>Message Edited by Dark_Sun on <span class="date_text">11-23-2006</span><span class="time_text">02:35 AM</span></p><hr></blockquote>5% higher proc chance would be 20% more dmg from poison, which seems like a nice increase.I think I will go with full potency tree without mental breach and debuffs in some way + inspiration. This will however leave me with not enough points to max hurricane, but I think I would prefer this still. Not sure at all yet tho.</div>
Manyak
11-23-2006, 04:52 PM
<DIV>heres the but question though, which i been wondering myself....that one AA that makes mob spells 10% more resistable...what about on mobs that have unresistable AEs? would that, in effect, make them outrisght resistable if debuffed with it (for example, giving u a chance to completely resist cheldrak's poison AE)????</DIV>
Quilia
11-23-2006, 07:24 PM
Going to focus on the style and debuff lines myself. Mostly want the inspiration timer reduced and advance warning seems to be a nice little raid tool atleast for some of those nasty pulls. And that 10% resist thing seems kinda nice.<div></div>
RLrogue
11-28-2006, 08:26 PM
<P>Am I the only one that thinks increased usage of poisons is a bad thing??</P> <P>I currently pay around a plat for my poisons, and thats not full stacks mind you.</P> <P>Granted, I am buying Grandmasters only, but I try to use the most effective ones and they get expensive.</P> <P>Now, if they were to grant more use out of them, I would be doing nothing BUT getting all the poison AA's.</P> <P>As it stands now, I will be avoiding those...</P> <P> </P> <P>Dmaul</P>
Cocytus
11-29-2006, 04:26 AM
<DIV>I am going to go down style and reach first. Going to max en garde, inspiration and finesse in style, going to max both ranged attacks and hurricane, then put 2 in ploy and 3 in swathe on reach and see how it works.</DIV> <DIV> </DIV> <DIV>Gonna see if the DPS increase from being able to use en garde more often and having a longer finesse duration is REALLY noticeable. If it's not huge, I may respec to debuffs and put 5 in inspiration, then take the end ability on debuffs, and keep the same reach scheme.</DIV> <DIV> </DIV> <DIV>This is similar to what my build was in Beta, but I didn't get to test dps much there.</DIV><p>Message Edited by Cocytus on <span class=date_text>11-28-2006</span> <span class=time_text>03:28 PM</span>
Snarks
11-29-2006, 10:36 AM
<div></div>getting aoe avoid and reach both(avoid first). aoe avoid is invaluable in raids (especially new ones) if you can micromanage aoe calling software.<div></div><p>Message Edited by snarkteeth on <span class=date_text>11-28-2006</span> <span class=time_text>09:37 PM</span>
Dark_Sun
11-29-2006, 01:25 PM
<blockquote><hr>Sanamien wrote:<div>5% higher proc chance would be 20% more dmg from poison, which seems like a nice increase.I think I will go with full potency tree without mental breach and debuffs in some way + inspiration. This will however leave me with not enough points to max hurricane, but I think I would prefer this still. Not sure at all yet tho.</div><hr></blockquote>Poison is something like 20% of my overall dps. So 20% of it, will be more like 5% increase to my overall dps.Is it worth 20 AA points? And as i said, it will just burn debuff poisons. They will just overwrite themselfs, because of long duration.And in raids i use mental breach a lot. For chain pulls, long fights and in case if i die and rezz without power.IMHO extra melee range will give you more dps, since mobs will be always in range for hurricane. And i hope it will be possible to use arctic blast as extra CA from melee range.
Dark_Sun
11-29-2006, 01:31 PM
<blockquote><hr>snarkteeth wrote:<div></div>getting aoe avoid and reach both(avoid first). aoe avoid is invaluable in raids (especially new ones) if you can micromanage aoe calling software.<div></div><p>Message Edited by snarkteeth on <span class=date_text>11-28-2006</span> <span class=time_text>09:37 PM</span><hr></blockquote>Yeah, yesterday we found out how invaluable avoid aoe is.A lot of new nameds have triggered aoe's. Like on certain % of health. And having avoid for whole raid can make hell of a difference.
Rokjin
11-29-2006, 09:37 PM
<BR> <BLOCKQUOTE> <HR> Dark_Sun wrote:<BR><BR>You can also avoid taking second aoe extenders by going to HoS from style line. That will give you 20 points without taking one of the aoe's. <HR> </BLOCKQUOTE> <P><BR>You need 20 points in Reach to get the special, and if you avoid AOEs, you get 5 in Throwing CA, 5 in Hail of Steel, 5 in Hurricane.. and you still need to spend 5 between the AoE extenders, either 2 in one and 3 in the other or some other combination..</P> <P>Since I still use the PvP poison generating bow (atleast until I get a throwing weapon that is an actual upgrade, which would require something from the end mobs of KoS or new stuff from EoF), the Throwing CA improvement isn't much worth, and I haven't had Hail of Steel on my bar since the time I got my first bow (Ghostly Bow of Bylze).</P> <P>5% Potency will use poisons up faster, but it will also guarantee they are up faster, meaning the mob is debuffed for a longer period. Even using damage poisons some of the time, they make up 6-7% of my overall DPS. A 25% increase to that is a good 2-3% overall damage.</P> <P>Not to even mention that the Guile and Flurry Mit debuffs add another few % to our overall damage by debuffing the mob more.</P> <P> </P> <P>The build I am currently going for (71 AAs atm) will be: Starting in Style:</P> <P>5 in Sneak, 5 in Censure, 5 in Finesse, 5 in Inspiration, 1 in Advance Warning (AoE Immune), then jumping over to Potency:</P> <P>5 in Guile, 5 in Skill Debuff Poison, 5 in Attack Speed Debuff Poison, 5 in Flurry, 1 in +5% poison procs</P> <P>Then go up from Flurry to Throwing CA, 3 points in there, 5 points in Hurricane, which leaves me with 1 left over point I'll probably throw into Dazzling Steel in Debuffs.</P> <P>For PvP, I think the 20 points in Style are the most valuable. One second sneak is very nice for extra Brazenings or hiding from your opponent. Finesse extra duration is amazing, Inspiration recast reduction is by far our best new AA and the Censure proc rate increase means you'll be even harder to target when beating on someone. EnGarde I figured wasn't worth it, since it's use is much more specialized then Finesse and Inspiration. I tend to save it for Fighter classes, other Rogues or when fighting groups.</P> <P>It's good, but I don't think good enough compared to the Hurricane increase or the 5% poison proc increase.</P> <P>Additionally, Advance Warning is already very useful. We were doing Nizara WITH NO CC, and in particular it allowed us to start the fights on the Fire and Cold elementals much more easily (since only tank eats the first AoE) and we came within 6% of killing the first add of the final boss. And once you take one of those adds down, taking the other one down is cake, and the final boss by herself is easy.</P><p>Message Edited by Rokjin on <span class=date_text>11-29-2006</span> <span class=time_text>08:39 AM</span>
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