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m0ya
08-18-2006, 11:30 PM
<DIV><STRONG><FONT color=#ffcc00>*** Combat ***<BR><BR></FONT></STRONG>- Maximum power pool increases bonuses have been adjusted to be more consistent throughout level progression. This will increase the amount of maximum power bonuses below level 60, and lower it above 60.<BR>- Weaker tier spells will no longer be able to overwrite stronger tier spells.<BR><STRONG><FONT color=#ff0000>- The double attack skill will no longer work with ranged weapons.</FONT><BR></STRONG>- The following spells can now be cast while feared:<BR>  * Bruiser: Indomitable Will<BR>  * Bruiser: Close Mind<BR>  * Defiler: Voice of the Ancestors<BR>  * Inquisitor: Fervent Focus<BR>  * Monk: Will of the Void<BR>  * Potion: Freedom of Action<BR><BR><B>Achievements:</B><BR><FONT color=#ff0000><STRONG>- Rogue: Torporous Strike: Critical reduction changed to casting and recovery speed reduction.</STRONG></FONT><BR>- Predator: Placating Strike: Increased melee damage and hate reduction effectiveness.<BR>- Predator: Toxic Expertise: Modified examine information to indicate it affects spell triggers and not combat arts.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>For full LU27 : <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=143" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=143</A></DIV>

Krontak
08-18-2006, 11:57 PM
<BR> <BLOCKQUOTE> <HR> m0ya wrote:<BR> <DIV><STRONG><FONT color=#ffcc00>*** Combat ***<BR><BR></FONT></STRONG>- Maximum power pool increases bonuses have been adjusted to be more consistent throughout level progression. This will increase the amount of maximum power bonuses below level 60, and lower it above 60.<BR>- Weaker tier spells will no longer be able to overwrite stronger tier spells.<BR><STRONG><FONT color=#ff0000>- The double attack skill will no longer work with ranged weapons.</FONT><BR></STRONG>- The following spells can now be cast while feared:<BR> * Bruiser: Indomitable Will<BR> * Bruiser: Close Mind<BR> * Defiler: Voice of the Ancestors<BR> * Inquisitor: Fervent Focus<BR> * Monk: Will of the Void<BR> * Potion: Freedom of Action<BR><BR><B>Achievements:</B><BR><FONT color=#ff0000><STRONG>- Rogue: Torporous Strike: Critical reduction changed to casting and recovery speed reduction.</STRONG></FONT><BR>- Predator: Placating Strike: Increased melee damage and hate reduction effectiveness.<BR>- Predator: Toxic Expertise: Modified examine information to indicate it affects spell triggers and not combat arts.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>For full LU27 : <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=143" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=tup&message.id=143</A></DIV><BR> <HR> </BLOCKQUOTE>Yeah, I saw the double attack thing mentioned from a DEV about a week ago in another thread.  I'm guessing the Torporous Strike MOD is most likely due to some sort of change they are implementing in Epic's ability to CRIT HIT so often.  Once Epic's ability to crit is just about nullified this AA would have become obsolete.  I'd like to see which % decrease to casting/recovery speed is chosen.  This could potentionally be an extremly important AA choice.  I guess we'll find out shortly.<BR>

Dakkon_10
08-19-2006, 01:04 AM
The double attack fix is good news since they stated it was a bug. I just hope they have a fix for Hail of steel coming soon because our ranged ability is about to become feeble again.As for Torporous strike, I don't see this as having a good effect for anything other than pvp. You can barely tell if a mob is casting and when they do cast it'll never take longer than a second. But since this is only the 2nd ability in the strength line, I don't expect it to be all that great anyways.

AegisCrown
08-19-2006, 03:56 AM
double attack cant come any sooner, if i had it my way it would have happened awhile ago<div></div>

Snarks
08-19-2006, 08:11 AM
im glad soe had the foresight to alter toporous strike in preparation for the removal of epic crits<div></div>

SmCaudata
08-19-2006, 08:41 AM
<div><blockquote><hr>Dakkon_1007 wrote:The double attack fix is good news since they stated it was a bug. I just hope they have a fix for Hail of steel coming soon because our ranged ability is about to become feeble again.As for Torporous strike, I don't see this as having a good effect for anything other than pvp. You can barely tell if a mob is casting and when they do cast it'll never take longer than a second. But since this is only the 2nd ability in the strength line, I don't expect it to be all that great anyways.<hr></blockquote>Maybe it was posted incorrectly but I read a "casting and recovery speed reduction" to be a buff for us and not a debuff on a mob.  IF he meant to type increase then I think that it would be a very nice compliment to the tree as traumatic swipe increases recast this would allow a rogue in increase, cast, recause, and recovery.  Keep this in mind. Our offensive stance interrupts anything that increases a mobs casting time means we are more likely to interrupt as are out group/raid members who are casting stuns and interrupts.  On the other hand if it is a buff for us then it is also very cool and make the STR tree even more powerful.You are right about hail of steel. It seems to me that Hail of steel damage should scale with weapon and ammo and fall between ranged auto-attack and melee fighting for damage.  What is the point of having a skill that is basically useless when comparing it to auto-attack with good poisons and ammo?</div>

Gyilok
08-19-2006, 10:37 AM
<BR> <BLOCKQUOTE> <HR> snarkteeth wrote:<BR>im glad soe had the foresight to alter toporous strike in preparation for the removal of epic crits<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>soe didnt but I did!</P> <P> <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=110371&page=2" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=110371&page=2</A></P> <P>"if epic crits will be removed, please consider making the rogue achievement ability, torporous strike to be turned into something different at the same time, thx "</P> <P>kythik says he did it but we all know thats bs</P>