View Full Version : Swashbuckler: How-to perform well?
ZeppelinJ0
06-05-2006, 10:33 PM
Hey! Makin another noob post about the Swash, and just wondering how the majority of you Swashbucklers actually -play- the class. What I mean is what skills and maneuvers do you normally use in both group and solo situations, and info on heroic opps would be sweet<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />As it stands right now when I solo I stealth and stun from behind and get off as many Back Styles as I can before the mob becomes unstealthed then I kill it off.Group is a little hectic for me and I have no idea what I'm doing. I normally just hit any skill that isn't cooling down and hope I don't die. Any help here would be amazing!!<div></div>
KipperFl
06-05-2006, 10:53 PM
<BR> <BLOCKQUOTE> <HR> ZeppelinJ0 wrote:<BR><BR>Group is a little hectic for me and I have no idea what I'm doing. I normally just hit any skill that isn't cooling down and hope I don't die. Any help here would be amazing!!<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>LOL! And I thought I was the only one. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>I appreciate your honesty and I'd like to know this too. For me, I focus on the following:</P> <OL> <LI>Equipment is up to date, including poisons</LI> <LI>Spells are upgraded as much as possible</LI> <LI>Replace new skills on my bars as they progress</LI> <LI>Know what my positional skills are so that I can position myself accordingly</LI></OL> <P>That's all _very_ basic stuff. But I don't really know how to kick it up to the next level in a Group. I think I know but I'd like to hear some of you experts.</P> <P>i.e. something along the lines of "in a group I try to get the stealth shot on the main mob (after pulled by tank assuming I'm not him) and then I mezz mob x, then go back to the main mob".</P> <P>Help us get beyond the "push any skill not on cool down" to the real finesse please.</P>
Floww
06-05-2006, 11:09 PM
I do what most of you probably do. Just hit CAs until my power is out and then just auto attack. But then i started using Guile/Whirl of blades first for the phys mit debuff, and it really helps. Id hit those first, then cycle through everything else hitting everything i have. Also want to use your D'Morte spell(ruthless cunning - 41% dps increase) and perfect finesse work well together. Also jump in front of mob for a quick razor edge, then go right back behind. Not much strategy to it, but everything helps P.S. - Adeste's DIsruption is the poison i use(it works well) <div></div>
Floww
06-05-2006, 11:09 PM
<div></div>I do what most of you probably do. Just hit CAs until my power is out and then just auto attack. But then i started using Guile/Whirl of blades first for the phys mit debuff, and it really helps. Id hit those first, then cycle through everything else hitting everything i have. Also want to use your D'Morte spell(ruthless cunning - 41% dps increase) and perfect finesse work well together. Also jump in front of mob for a quick razor edge, then go right back behind. Not much strategy to it, but everything helps P.S. - Adeste's DIsruption is the poison i use(it works well) <div></div>
Floww
06-05-2006, 11:09 PM
Sorry for the double reply.. didnt know it registered <div></div>
Geero
06-05-2006, 11:49 PM
<DIV>Actually it all depands on what you AA spec is and what level you are.</DIV> <DIV> </DIV> <DIV>If you are wis spec AA, you have possibility to do more dps with your autoattack then using CA. What I do during raid/grou situation is... Use stealth attack, land mit debuffs and lung puncture, then turn on inspiration with autoattack. When this ends I turn on other short term buffs and cycle through my debuffs.</DIV> <DIV> </DIV> <DIV>My guild has two swashies and I'm on debuff duty vs he is on dps duty. Meaning he only does 3 CAs vs I'm doing close to 7 CAs... We don't have brigand atm so our dps isn't high as it should be, but he is doing about 1k average and I'm doing 800 average. With brig you can add around 300dps on top of our current dps.</DIV> <DIV> </DIV> <DIV>Oh and we are both Str/wis build.</DIV><p>Message Edited by Geero on <span class=date_text>06-05-2006</span> <span class=time_text>12:50 PM</span>
Drevva
06-06-2006, 12:19 AM
I'm too am slowly trying to tune/optimize what I do. I found for a while I got kind of lazy as I often two box with my warden alt. I'm starting to work out some rough strategies though. I'm currently lvl 66 swashie, with adept Is for lvl 61+ (spongy loam is still 4-5pp on my server). with a master 2 for swathe. Opening depends, usually stealthed attack, and back attack chain. Then will typically go for mitigation debuffs. With some of the KoS mobs being kings of the parry I will throw in my parry debuff early on for those types of mobs (plus the dmg is decent). For poisons I have been using vitality breach soloing, and even used a bit in raids as I was finding the healing after AOEs to be abit slow. Also the mana leech in raids is very nice for the power drain foes. For debuff poisions I havn't found one I really like, so will use a variety. Though in raids I try to use the all magic dmg mitigation debuff as we are are often low on the dps side. I'm currently going wisdom/str and have just started the str line, but if I find a nice dual wield I might switch just to see how the other half lives. With the agro detaunt proc and the hate transfer I don't really have agro issues, In raids I have gotten agro once or twice by going aoe crazy, swathe, ruse, and then inspired daring too early in the fight and didn't have anyone in my group on which to caste the hate transfer. To be honest I'm still learning the class even being lvl 66, this was an alt I grew to love. But the early lvls went by really fast , being twinked at all times and having a healer for a back up. I actually go solo now at least one or two sessions a weak to keep my skills sharp, and practice techinque and to learn what my limitations are.... So keep the ideas coming <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Drevva
ZeppelinJ0
06-06-2006, 06:10 AM
Awesome info guys, thanks so much! I'm glad I'm not the only one who was a bit confused!Now if I may ask one more question, would somebody mind posting a Screenie of their UI? A lot of times its pretty useful to see what skills other players use the most(so therefore have on their main bar) and to see how the buttons are layed out to make clicking and use them easier <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Other than that I've been enjoying my swashbuckler a ton! Got some new armor today in the Caves and now just keeping an eye out for some good Duel-wield piercers!Thanks tons all <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
SageGaspar
06-06-2006, 11:59 AM
<div><blockquote><hr>ZeppelinJ0 wrote:Awesome info guys, thanks so much! I'm glad I'm not the only one who was a bit confused!Now if I may ask one more question, would somebody mind posting a Screenie of their UI? A lot of times its pretty useful to see what skills other players use the most(so therefore have on their main bar) and to see how the buttons are layed out to make clicking and use them easier <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Other than that I've been enjoying my swashbuckler a ton! Got some new armor today in the Caves and now just keeping an eye out for some good Duel-wield piercers!Thanks tons all <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div><hr></blockquote>You're too low to really strategize that much to be honest in a group. Tanks can barely hold aggro, you only have a couple CAs, you're probably not weighted down with money for upgrades, etc. Once you get to the mid-20s is when all the classes are really into their skillsets and you can start becoming more comfortable with the class.Soloing I think you got pretty much covered, in groups I like to open with the AE knockdown as the pull is incoming, if you time it right it puts out some damage, helps the tank with AE taunting via your hate transfer, helps the healers by stunning the mobs on the pull, and uses up your longest cast CA before you're really doing damage. Follow that up with the second AE and then start going into mitigation debuffs. Then use your HO starter and advance it with your defense debuff to finish with an attack, parry debuff, then pretty much just spam attacks as they come up. It's worth noting that all your attacks work from flanking except for the one backstab, so generally I'll try to line myself up flanking and just move to the back as I need the backstab on normal heroics. Raiding is a little different but you have a ways to go yet <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div>
Foolsfolly
06-06-2006, 12:04 PM
Swashbucklers have 3 burst dps skills we can use. 2 of them increase haste/dps for a brief period of time, and the other one gives you a proc on every hit for 12 seconds. Try to trigger one of these skills at the start of each fight, then use your 2 attacks which decrease physical mitigation, then aoe attacks if you're fighting a group, and finally cycle through any other attacks you have left. Keep spamming all of your attacks as they refresh until the encounter dies, making sure to hit the physical mitigation debuffs as soon as they refresh.With your Inspired Daring/Inspiration you will want to have the fastest weapon you can find ready to switch out for those 2 seconds, and wait until just after your haste buff procs to use it.Obviously, make sure you have all of your permenant buffs up all the time.If you have problems with power, buy a good drink. If that's not enough, the mental breach poisons will ensure you never run out of power. There is no excuse to ever stop spamming your attack skills.<div></div>
<P><STRONG>read and learn your skills and their debuffs, and how they apply to your group members. </STRONG></P> <P>as i duo with a paly, i always get off the defbufs first, lower physichal mit, lower divine mit, that also lowers my agro as they aren't my biggest hitters.</P> <P>then i open up with the other which do more damage and debuff there offensive capabilities.</P> <P>Both me and the paly can tank equally well ( sta line) so i plan to drop the mob first.</P> <P>If i am tanking then open with both aoes, and then taunts and then i'm normally good to hold agro.</P> <P> </P>
<blockquote><hr>Purgle wrote:<div></div> <p><strong>read and learn your skills and their debuffs, and how they apply to your group members. </strong></p><hr></blockquote>Since swashies are good at alot of things, but masters of none... it really boils down to your playstyle. I couldn't give you a list of things I do in order, because I change how I play based on the situation. I rarely open with an ae attack but sometimes I do, never start off with a stealthed strike, sometimes I have tanked yet most of the time I don't, and sometimes I actually use that mez we get. Who you group with, whether you're solo, if you're raiding... these things change what we do. Button mashing order may be important for one situation, but may be less important the next. Purgle says it best above. The best way, imho, is to play the class yourself and learn your own way... develop your own opinion, and do it with swashie style!Learn the Swashie! Love the Swashie! Be the Swashie! <div></div>
KipperFl
06-07-2006, 08:33 AM
<BR> <BLOCKQUOTE> <HR> Garosantith wrote:<BR><BR> <BLOCKQUOTE> <HR> Purgle wrote:<BR> <P><STRONG>read and learn your skills and their debuffs, and how they apply to your group members. </STRONG></P><BR> <HR> </BLOCKQUOTE><BR>Since swashies are good at alot of things, but masters of none... it really boils down to your playstyle. I couldn't give you a list of things I do in order, because I change how I play based on the situation. I rarely open with an ae attack but sometimes I do, never start off with a stealthed strike, sometimes I have tanked yet most of the time I don't, and sometimes I actually use that mez we get. Who you group with, whether you're solo, if you're raiding... these things change what we do. <BR><BR>Button mashing order may be important for one situation, but may be less important the next. Purgle says it best above. <BR><BR>The best way, imho, is to play the class yourself and learn your own way... develop your own opinion, and do it with swashie style!<BR><BR>Learn the Swashie! Love the Swashie! Be the Swashie! <BR> <BR> <HR> </BLOCKQUOTE><BR>Can I ask you why you never start off with a Stealth attack? Whenever I solo, I always do because it's almost impossible for me to get in any of my behind stealth attacks otherwise (as far as I know).
SageGaspar
06-07-2006, 10:25 AM
<div><blockquote><hr>KipperFlip wrote:<div></div> <blockquote> <hr> Garosantith wrote: <blockquote> <hr> Purgle wrote: <div></div> <p><strong>read and learn your skills and their debuffs, and how they apply to your group members. </strong></p> <hr> </blockquote>Since swashies are good at alot of things, but masters of none... it really boils down to your playstyle. I couldn't give you a list of things I do in order, because I change how I play based on the situation. I rarely open with an ae attack but sometimes I do, never start off with a stealthed strike, sometimes I have tanked yet most of the time I don't, and sometimes I actually use that mez we get. Who you group with, whether you're solo, if you're raiding... these things change what we do. Button mashing order may be important for one situation, but may be less important the next. Purgle says it best above. The best way, imho, is to play the class yourself and learn your own way... develop your own opinion, and do it with swashie style!Learn the Swashie! Love the Swashie! Be the Swashie! <div></div> <hr> </blockquote>Can I ask you why you never start off with a Stealth attack? Whenever I solo, I always do because it's almost impossible for me to get in any of my behind stealth attacks otherwise (as far as I know).<hr></blockquote>You only get the one stealth attack and it's not actually from behind. To get in your other back attacks during the fight you can cheap shot and jump over their head to get in at least one (up to three, or two after next patch) back attacks, you can mezz to get in one, you can swathe and jump over their head to get in one, or you can mezz and then go into stealth and use your stealth knockdown to get in a couple.</div>
<P>woot i got quoted!!!!!</P> <P> </P> <P>also browse the broker frequently to see what is around.</P> <P>I got 2 killer bargains last night</P> <P>Up to level 34 i was a sword and board mini tank, long sword and round shield. with the intentions of using them with the sta and str lines, considering i only have 6 axp points its a bit irelevent</P> <P>I just earned my axe from the past, so decided to see how good duel wielding i brought a cheap level 35 legeneday dirk, my damage has gone up plus the stats on the dws are str and agi not all int and wis, so i haven't lost any real avoidance.</P> <P> </P> <P>so keep a close eye on the broker for kit and poisons. carry both sword and board (shield) and duel wield.</P> <P>I am considering grabbing a cheap long bow for certain pulls</P> <P>also listen and communicate with your groupmates and be flexible.</P> <P> </P> <P>Last night i ran an irregular group, me and 2 palys, and stupid as it sounds they were assisting me, not the other way around, as i would stealth in strike, with 1 taunt they would pull the agro off me due to double hate transfers and it seems to work fine, backward i know but we masacred the zone. also BOTH paly's taunted and healed, so we had a 2 tank set up going on to share out the hate and damage.</P> <P>They were liking the 588 debuff to divine damage which was the 2nd spell i got off on the biggest mob in the group.</P> <P>Message Edited by Purgle on <SPAN class=date_text>06-07-2006</SPAN> <SPAN class=time_text>01:36 AM</SPAN></P><p>Message Edited by Purgle on <span class=date_text>06-07-2006</span> <span class=time_text>01:37 AM</span>
SmCaudata
06-07-2006, 06:23 PM
<div></div>The way I fight depends on the group.If we have caters doing magic or divine damage I throw up my snare first. I also throw in taunts right after the tank does on the offchance I can deuff the mob somehow.If I am not stealthed before the mob is pulled I tend to try to get a quick HO in. This gives me damage or a temp buff. It aslo decreases mob defenses and DPS.Then I do lung puncture, big bacstab, guile, razor point (huge damage with a parr debuff) then both flurries. I probably should move the debuff flurry before the big backstab but this works for me.As the fight goes on I reuse our DPS debuff and guile (which I was fortunate enough to get a master of).If we are fighting a casting mob I make sure to throw up our int debuff.If I am stealthed on pull then I do the same but I throw up lung puncture and the DPS debuff after everything else so I can get the most time out of the 10sec duration on the latter because of the 6 second stun. I suppose that this strat will change when I LU24 goes through.I was surpried no one said anything about our DPS decreaser. It is okay damage wise but a 30% DPS debuff on the mob really help the tank. I know that if I miss that and/or lung puncture our tank is worse off after the fight. With poison we do really good damage with AA. Saving combat arts for adds (our stun is a caster saver) I have found to be more usefull than spamming them all and being low on power at the end of the fight. I don't even use my AoE anymore unless there is 4 plus because it's stun can be a caster saver and the damage can pull aggro if you turn off your detaunt fast enough. Up until 55 or so though I spammed everything.<div></div><p>Message Edited by SmCaudata on <span class=date_text>06-07-2006</span> <span class=time_text>07:27 AM</span>
<div><blockquote>Can I ask you why you never start off with a Stealth attack? Whenever I solo, I always do because it's almost impossible for me to get in any of my behind stealth attacks otherwise (as far as I know).<hr></blockquote>That's easy... I rarely solo <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> My fiance plays a templar... so never have to use stealth attack to start off an attack... I usually just pull to her and kill it there. Other than that... this is a MMO... and I get enjoyment from playing with the massively multiple players that are online, so I am grouped most of the time.</div>
Drevva
06-07-2006, 08:43 PM
In raids and long fights (when someone else is pulling), I will use normal stealth pre-during pull so I"m am all ready when the mob comes in. If the tank is a good tank and turns the mob, I wait till it is turned (as the stealth attack, locks the mob up a few secs and confused the tank), then can unload all the positionals I want. I like using this method as the recast for the detaunt/stealth is longish and this way I can get more of the stealth attacks offs this way, Drevva
<P>I have found a very effective routine for combat either for solo or grouping. </P> <P>First I recommend you have the swathe spin line and the standard spin as master level CA's. The attack routine looks like this...</P> <P>Start in stealth if possible and use all of your rear/stealth attacks. Next start an HO and either dizzy the enemy or hang them up with dirty tricks and use your swathe to finish the HO. Follow the HO with your standard spin. Then I go back and forth between debuffs and attacks...one to one. The swashy gets a whole bunch of attacks both front and rear making them effective in a group or solo. By the time I am finished with the cycle and my CA's start coming back up the creature(s) are dead or dying. </P> <P>If you cannot start in stealth or cannot get behind the creature then let a tank pull or if solo pull with your dagger shot then start an HO and dizzy followed by the backstab routine and continue as above from there.</P> <P>I have been in several groups and on many occasssions the group has perished and the corpses lie on the floor watching me finish off the enemy. I recommend wearing chain armor the additional mitigation helps. </P> <P>I hope this is helps...good luck and safe hunting! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>
ZeppelinJ0
06-08-2006, 10:14 PM
Amazing info everyone <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> It's been helping me tons, wound up making 4 levels in BB a few nites ago and now I'm running around Thundering Steppes looking for some quests to do! (I'm level 20 now<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />)<div></div>
Geero
06-08-2006, 11:54 PM
<BR> <BLOCKQUOTE> <HR> FaithL wrote:<BR> <P>I have found a very effective routine for combat either for solo or grouping.</P> <P>First I recommend you have the swathe spin line and the standard spin as master level CA's. The attack routine looks like this...</P> <P>Start in stealth if possible and use all of your rear/stealth attacks. Next start an HO and either dizzy the enemy or hang them up with dirty tricks and use your swathe to finish the HO. Follow the HO with your standard spin. Then I go back and forth between debuffs and attacks...one to one. The swashy gets a whole bunch of attacks both front and rear making them effective in a group or solo. By the time I am finished with the cycle and my CA's start coming back up the creature(s) are dead or dying.</P> <P>If you cannot start in stealth or cannot get behind the creature then let a tank pull or if solo pull with your dagger shot then start an HO and dizzy followed by the backstab routine and continue as above from there.</P> <P>I have been in several groups and on many occasssions the group has perished and the corpses lie on the floor watching me finish off the enemy. I recommend wearing chain armor the additional mitigation helps.</P> <P>I hope this is helps...good luck and safe hunting! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P><BR> <HR> </BLOCKQUOTE> <P><BR>That tactic is most for soloing, I'll say...<BR>After you get hurricane, most effecient way to do dps in group situation is turn on dps buffs and do autoattack.</P> <P>Unless I'm tanking, I always start with stealth attack when I can. Even in group situation, doing knockback can mess up caster mob and gives lil breather room to tank/healer. In group, we are there for debuffing and dps but there are few others things you can do to help the group. We have 2 knockbacks and 1 stun, this can be used to help healer, if healer is behind in healing or knockback to mess up all caster mobs around you. And another thing we should be doing that no one talked about is agro control. Devious blade line on off MT target mob can help tank to do his job better and if you see mob agroing someone else other then MT, you should be the first one to agro it back. With your hate transfer, you are the best person in the group to peel that mob away. I play my swashy like I'm back up tank when I'm playing in group. Meaning, if MT goes down, I'm there to pick up those mobs.</P> <P>When I see MT hovering around 20% hp, I drop my offensive stance and hate reduce proc ( hate transfer is still up). This way soon as MT goes down, I have best chance to pick up all the mobs.</P> <P> </P> <P>P.S. I'm not feeling good and I took some medicine, so somethings might not make sense...</P>
SageGaspar
06-09-2006, 03:32 AM
In groups I've actually reflexively become the guy who picks up adds for the MT before he even notices 'em. I'll go in and DPS and taunt them a bit and then I can evade or shadow slip them away and the tank has them and keeps them thanks to the wonders of aggro transfer.I even do the job on raids sometimes rescuing people with slow reaction times from peeled mobs, which has gotten me in a bit of trouble from time to time <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><div></div>
ZeppelinJ0
06-09-2006, 01:58 PM
I'm not sure I understand the mechanics of Hate Transfer and 'peeling' of mobs. I just got the 6% hate transfer skill last level and I've yet to use it as I have no clue what it actually does.<div></div>
SageGaspar
06-09-2006, 02:21 PM
<div><blockquote><hr>ZeppelinJ0 wrote:I'm not sure I understand the mechanics of Hate Transfer and 'peeling' of mobs. I just got the 6% hate transfer skill last level and I've yet to use it as I have no clue what it actually does.<div></div><hr></blockquote>Okay, here's how it works. There's pretty much a scoreboard of hate. For simplicity let's just say it's you and the tank. The tank starts off by pulling with a bow for 200 damage which starts things off:Tank - 200 hateYou - 0 hateThen he taunts for 800 points of hate:Tank - 800 hateYou - 0 hateNow let's say you do a move that does 1000 points of damage without a debuff (debuffs give you some form of more hate but no one knows exactly how much) and you have a 20% hate transfer up on the tank:Tank - 800 + 20%*1000 = 800 + 200 = 1000 hateYou - 0 + 80%*1000 = 800 hateIf you didn't have this hate transfer up, then you would've had 1000 hate and the tank would've had 800 hate so the mob would start beating on you. This is of course not counting your deaggros, one which will proc 20% of the time and decrease your hate number, one which you can hit every 30 seconds to decrease your hate, and one that's -- what, three minutes? -- that instantly drops your hate down below the next person under you with a big deaggro included.</div>
Geero
06-09-2006, 11:18 PM
<DIV>Hehe, sage can be nerdy some times. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Easy answer is that when you have hate transfer up, % of your hate goes to other person you have buff on.</DIV> <DIV>At level 64 master 2 choices, I pick hate transfer which is 27%. This means 27% of my hate goes towards whomever I put this buff on to and I'm losing 27% of my hate. Which is great freakin skill to use on group mt.</DIV> <DIV> </DIV> <DIV>As for peeling off mob... Its something like if mob agro healer instead of MT, you peel off the mob from healer. Meaning you gain agro from that mob and make the mob attack you instead of the healer. With hate trasnfer, if you gain agro of the mob, second person on the hate list is most likely the person you put your hate transfer on. So you gain agro of the mob, do your 2 hate reduce skills and there you go, mob is back at MT.</DIV>
Carna
06-10-2006, 12:44 AM
<BR> <BLOCKQUOTE> <HR> Geero wrote:<BR> <DIV>At level 64 master 2 choices, I pick hate transfer which is 27%. This means 27% of my hate goes towards whomever I put this buff on to and I'm losing 27% of my hate. Which is great freakin skill to use on group mt.</DIV><BR> <HR> </BLOCKQUOTE>It's got to be good for a giggle slapping it on the mouthy Wizard that's starting to [Removed for Content] you off too.
Geero
06-10-2006, 12:49 AM
<DIV>Haha, I'm not that mean. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>But I did put it on few serkers and brawlers who doesn't want to play mt role. I just hate the fact that some fighters refuse to tank... Especially serkers.</DIV><p>Message Edited by Geero on <span class=date_text>06-09-2006</span> <span class=time_text>01:51 PM</span>
Foolsfolly
06-10-2006, 01:55 AM
The master1 hate transfer is also 27%. It's also a fairly common drop; I haggled down to 3pp when I bought my copy. Clearly the choice for master2 is our aoe attack.<div></div>
SageGaspar
06-10-2006, 01:59 AM
Them's fightin' words. Mit debuff all the way.This feels like it's about to erupt into some sort of combat. Did anyone take the fourth master II option? What was it, impair? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><div></div>
Keldo
06-10-2006, 01:53 PM
Honestly Impair isn't even on my hotbar. I took Guile, but from my experiences Dashing Swathe is much more rare as a M1 drop. <div></div>
ZeppelinJ0
06-11-2006, 07:44 AM
<div><blockquote><hr>Carnagh wrote:<div></div> <blockquote> <hr> Geero wrote: <div>At level 64 master 2 choices, I pick hate transfer which is 27%. This means 27% of my hate goes towards whomever I put this buff on to and I'm losing 27% of my hate. Which is great freakin skill to use on group mt.</div> <hr> </blockquote>It's got to be good for a giggle slapping it on the mouthy Wizard that's starting to [Removed for Content] you off too.<hr></blockquote>haha this actually made my LOL, IRL <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div>
i always start off with my dps debuff/damage CA, sence mobs atks are mainly from auto atk and not so much as from a CA/spell. then if i am in a grp and not tanking (which i usally am) i would use the def debuff, followed with my atk skill debuff, followed with the mig debuffs. if i am tanking then i use taunts dps debuff then i use my snares which cause a great amount of hate and if it a grp i use the KB AE. on a raid i use the same set up as grp excpet i use my CA i got from str line that reduces chances of the mob criticaling... sence a 4x criticaling is bad news for the MT.<div></div>
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