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tmgunda
04-03-2006, 05:28 PM
As a swashy, what major stats should i concentrate on when buying equipment? right now i have a mix of..Power, STR, AGI, HP, STA<div></div>

Severed Ha
04-03-2006, 05:37 PM
<div>Main 2 stats are basically Str and Agi.</div><div> </div><div>Agility increases your avoidance and also your Maximum amount of Power you have.</div><div> </div><div>Str increases the damage you do per hit.</div><div> </div><div>The other stats can fall almost anywhere.  Although...</div><div>Intelligence increase the damage you do with Poisons</div><div>Wisdom increases your overall resistance to things like Magic, Divine, Disease.. etc..</div><div> </div><div>If you solo abit then ...</div><div>Stamina.. Can never have to many hit points..</div><div> </div><div>Myself.. I mainly focused on keeping the Str and Agility pretty much balanced.  Currently I think I have more Agility then Str.  Although lots of Swash I see are vice versa... More Str then Agility.</div>

Mathe
04-03-2006, 06:26 PM
<div></div><p>For one thing, Swashbucklers can't solely go after one stat, they do need a mix of them, so if you have to choose between having 700 and 200 everywhere else, or 400 across the board, the second way is the way to go. Not that completely even is that great either, but you shouldn't focus on one stat and ignore all the others.</p><p>AGI should be your main priority, especially as a Swashbuckler. At low levels, you will run out of power a lot more often, so increasing your power pool is a bigger issue. In raids, maintaining debuffs is far more important than trying to as much damage as possible, and having the power pool available for that is more crucial than slightly more damage. Those debuffs can mean a lot, especially in raids. If you run out of power, you can't debuff and you can't use CAs, which kind of ruins your effectiveness. Damage won't be too, too bad though, Swashbuckler has a pretty high auto-attack, but far below what they can do with CAs, and debuffs make the mob less effective and in comparison everyone you are grouped with more effective, so definitely a good things. High agility actually can have a pretty substantial avoidance addition, which is a nice thing in groups or solo.</p><p>STR is a good thing to focus on. It boosts your auto-attack and CA damage, which is always good. While debuffs are the major point of the class, doing damage is also important, and Swashbuckler can do a fair amount of damage themselves. Only two debuffs don't do damage, so it improves damage even if you are solely focused on debuffs. You probably will end up with trying to keep this higher than AGI later on, though that doesn't really make it more important, it is just usually easier to get +STR than +AGI on a lot of the good equipment.</p><p>STA is kind of secondary. In groups, Swashbuckler is so effective at dropping hate that they won't really get hit much. Not to mention that they can drop a threat position at will. While soloing, you usually won't be going after things that are going to take your health to the point that boosted health from STA makes much of a difference. In raids, maybe a good stat, depending on what is going on in the raid, possibly even worthwhile enough to drop STR equipment. Just so you can rush in and debuff and hope not to get killed. The debuffs are effective enough to risk getting killed in a raid to put them up, and then running back out to Hail of Steel. Overall, it isn't a big focus. Any real need to boost it would be situational.</p><p>INT is just something you shouldn't bother with. People seem to highly overestimate the amount of damage that STR and INT really add. They add a small percentage of damage, but when you add a little bit to every auto-attack and CA you do, it adds up. When you add it to an occassional proc, you are adding a pretty much negligible amount. I have the best poisons in the game (unless there is some sort of quest poison I never heard about, to my understanding the best poisons would be level 62 Treasured crafted ones, hemotoxin does the most DPS, caustic does the most per proc, and vitality and power break are life or mana taps), they don't make up that huge an amount of my total damage and this is at level 63, at level 70 with better, higher damage CAs I will pick up between then and now, the percentage will definitely become smaller overall (not to say poisons don't contribute, but when about 75-85% of your damage is going to be improved by STR, it isn't exactly a priority to boost poison damage (a 20% increase to 75-85% would be 15-17% damage increase compared to total, but for the poison 15-25% the same 20% increase would only be 3-5% which is far, far less return, that is far less than the normal random damage variance). INT increasing equipment also generally doesn't have good stats in the areas a Swashbuckler needs to begin with, so why give up stat gains that effect pretty much every aspect of your job for a minor proc increase that will in the end by a pretty much negligible increase in your total damage?</p><p>WIS is kind of a meh thing. Don't solo anything that is going to burn you to death with magic and you don't have to worry about it. The only real danger is probably going to be high level raid AoEs and maybe some stronger than average Heroics. However, it is a lot more efficient to raise the resist you need than to raise WIS. Most WIS gear isn't going to be great for you to use either. There do seem to be more useful ones than INT, but most of the equipment that really stands out are going to be STR, AGI, and STA mainly.</p><p>Note, this is just based on my experience and how I play. It isn't the only way and playing differently could change things drastically. For example, STR bonus to damage is percentage based, someone sitting on all Master CAs is going to get more benefit from STR bonuses, while not increasing their power usage. Someone that mainly duos and is the tank for the two person group is going to might find WIS and STA higher priorities, even at the expense of some STR and AGI. INT still isn't worth it, there is no way to play Swashbuckler to make INT worthwhile, we simply do not have spells and a slight increase to poison damage doesn't make much of a difference that it would be worthwhile unless you have STR and AGI capped out, and even then I would still think STA and WIS are more valuable.</p>

Dweedleb
04-03-2006, 06:31 PM
<div></div><div></div><div></div><div>If you solo alot you will probably want AGI, then STR then STA and let the others fall where they may.</div><div> </div><div>If you are primarily group/raid you will want STR and INT as these two stats will directly effect your DPS output.  Then followed by WIS or STA to raise resists and total HP to help offset AE attacks</div><div> </div><div>STR and AGI are the 2 easiest stats for us to aquire, you will find them on almost all of our equipment and they will probably always be your two highest stats (especially since those are the 2 stats our self buff raises)</div><div> </div><div>Running out of power has never been an issue for me.  I will often use the power tap poison in raids and rarely drop below 50% power, but again, AGI will probably always be one of your highest stats regardless.</div><div> </div><div>Edit for the above poster:  Check out Xegonite Melodic armor  STR, INT and AGI (+16 to each I think).  It's good T7 filler armor for those slots that are hard to find good drops for now that it has resists on it, like hands and feet in T7</div><div> </div><div> </div><p>Message Edited by Dweedlebug on <span class="date_text">04-03-2006</span><span class="time_text">07:48 AM</span></p>

tmgunda
04-04-2006, 01:10 AM
ok so i had a good idea of what stats i should mainly focus on, i will start to look for more STR/AGI based items, but what about power?<div></div>

Keyh
04-04-2006, 06:32 AM
As long as you keep up on AGI, you should be fine on power.

tmgunda
04-04-2006, 07:40 AM
i you see i understood +power = (stronger hits)....-.- i understand now hehe thanks guys!<div></div>

Mathe
04-05-2006, 03:18 PM
<div></div><p>I was in a group last night where I gained a rather large INT boost, in all about 100 extra INT. Total extra DPS from Treasured level 62 Hemotoxin, from raising more than 20% the stat cap, 5 DPS. The damage went up 20, and it goes off every 4 seconds. Since it is pretty much a linear relationship up to the soft stat cap, then the most you end up adding with the best hemotoxin poison in the game would be about 25 DPS. That is assuming you hit the soft cap, too. Technically boosting INT does raise damage, but not in a particularly substantial way. Considering our effectiveness does revolve around being in melee range, boosting STA to avoid getting one hitted by some of the stronger AoEs alone is a better choice, but raising STR and AGI are going to do a whole lot more for how much damage you do than INT.</p>

Geero
04-05-2006, 11:50 PM
<div></div><p>Actually it all depands on who you ask...</p><p>If you are going to be grouped a lot, I suggest going Str, agi, and Wis.</p><p>If you are going to be soloing a lot, Agi, Str, and Sta.</p><p>If you are going to play mt for group Sta, Agi, and Str.</p><p>I'm grouped a lot and doing dps more then anything so my main stat is str, followed by Agi, then Wis.  I raise Wis to get overall resist since its hard to find gear with good resists and stats if you aren't in raiding guild.  I don't find int all that important since its basicly only for poison. </p><p>You just don't know when poison will get hit by nerf bat again...</p>

Luk
04-06-2006, 09:39 AM
<div></div><blockquote><hr>Geero wrote:<p> I don't find int all that important since its basicly only for poison. </p><p></p><hr></blockquote>It also effects weapon proc damage.

Mathe
04-06-2006, 03:21 PM
<div>Weapon proc damage doesn't actually make up that much DPS in the first place, much less than poisons. At least past early levels, when procs cease being nearly instant kills on solo mobs. Also not all weapon procs are based on INT, slash/pierce/crush/melee procs are STR based.</div><div> </div><div>It isn't at all hard to find resist gear once you hit level 60. Handcrafted Jeweler resist jewelery (the common stuff) has +780 to two resists and is very cheap. I'm pretty sure every Jewelery slot has a resist jewelery available, they don't have stats, but if resists are needed, giving up some stats isn't a big deal.</div>

Geero
04-06-2006, 10:40 PM
<blockquote><hr>Licit wrote:<div></div><blockquote><hr>Geero wrote:<p> I don't find int all that important since its basicly only for poison. </p><p></p><hr></blockquote>It also effects weapon proc damage.<hr></blockquote><p>Actually I don't have weapon proc...  I have proc from my legging but thats still not big enough damage for me to sacrifice str, agi, wis, or sta for.  Since I'm wis build, I get most of my damage boost from double attack proc, which comes from str.  Which means my str is way more important then INT is.</p><p>I would take +slashing skill over some 5% damage proc anyday.</p><p></p>

Wildfury77
04-07-2006, 04:28 AM
I try and keep <u><font color="#ffff00">strength/agility</font></u> and as far as possible <u><font color="#ffff00">also stamina</font></u> near their caps....this can be done with nice kit. Be sensible, e.g. no point in having cobalt helmet, go get the <i><font color="#ff0000">coif of the shadowstalker</font></i> in silent city as it covers the right stats. <i><font color="#ff0000">Gloves of subtle strength</font></i> in tables are also nice. same goes for picking tier 7 legendary <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>