View Full Version : What is your favorite AA line for swashy?
LordSwiftbla
03-23-2006, 08:52 PM
<div>I like just about all of them, and I cant decide. I like maximum DPS without relying very heavily on stealth.. I also think survivability is nice since I'm on a PvP server and aggro management doesn't work quite as well against players. Im leaning toward Wisdom or Agility right now, but strength and stamina are also kind of nice.</div><div> </div><div>What do you like best?</div><div> </div><div>I'd like to hear from some high level swashy's who have used them.</div><div> </div><div>Thanks!</div>
SageGaspar
03-23-2006, 08:55 PM
<div>I'm not sure, you'd know better than me, but I think WIS might have some serious drawbacks on a PVP server. I'd imagine you do most of your damage dodging around with CAs instead of auto-attack, and double attack procs off auto attack.<span></span></div>
Zygwen
03-23-2006, 09:23 PM
For pvp I'd think that Agi line would be ideal. Supplement it with Wis or Str.<div></div>
LordSwiftbla
03-23-2006, 09:37 PM
<div></div><div>"double attack procs off auto attack"</div><div> </div><div>double attack procs only off auto attack? can someone confirm this?</div><div> </div><div>I had just more or less settled on wisdom and the leftovers in strength.</div><div> </div><div>Going agi/str would pose a problem as one required rapier and the other sword, I not into swapping weapons.</div><p>Message Edited by LordSwiftblade on <span class="date_text">03-23-2006</span><span class="time_text">11:41 AM</span></p>
SageGaspar
03-23-2006, 09:45 PM
<div><span><blockquote><hr>LordSwiftblade wrote:<div>"double attack procs off auto attack"</div><div> </div><div>double attack procs only off auto attack? can someone confirm this?</div><div> </div><div>I had just more or less settled on wisdom and the leftovers in strength.</div><hr></blockquote>I guess I'm not 100% positive, but also, in my opinion the main bonus of double-attack is the extra procing when hurricane comes into the picture. Again, I'm not on the PvP server, but I'd imagine you don't get people lined up in a nice barrage cluster too often. I'd be looking more closely about things that add damage or extra CAs that might have utility (Walk the Plank might be pretty useful if it works well in PvP, or the attack that drops you into stealth).Again, your mileage may vary. Can't really hurt to try both, the first three or four respecs aren't terribly high priced.</span></div>
Zygwen
03-23-2006, 10:02 PM
+dps% +haste +doubleattack all modify auto attack.only +critical hits affects combat arts but maxing STR 4 only gives you a 4% boost in overall dps.You aren't required to use the STR 2 skill. You could go STR just for the def and crit bonus.The trouble with wis line is that you have to put a lot of points into it for it to work well.<div></div>
SageGaspar
03-23-2006, 10:04 PM
<div><span><blockquote><hr>Zygwen wrote:+dps% +haste +doubleattack all modify auto attack.only +critical hits affects combat arts but maxing STR 4 only gives you a 4% boost in overall dps.You aren't required to use the STR 2 skill. You could go STR just for the def and crit bonus.The trouble with wis line is that you have to put a lot of points into it for it to work well.<div></div><hr></blockquote>Don't neglect the benefit of pure stats, either. On my PvE main I'm going to be dumping points into INT and possibly STR after I finish with my WIS build.</span></div>
KnightMax
03-23-2006, 10:18 PM
<div></div><p>What I can confirm is that 16 aa down the wisdom line does less damage single wielding then switching over to dual wield weapons. The weapons I was using were Brakzar's Cleaver for the one hander vs Grizzfazzle's Dirk and Silverthorn. I switched over to str line and have been much happier. I was parsing clearing of dragon ring events in poa and comparing the amount of damage. The dual wield clearly won and that was with 16 aa in wis.</p><p>The big problem seems to be itemazation. There are tons of high damage rating dual wield weapons with procs on them. The meat cleaver is the best 1 hand weapon I have seen T7 and I have yet to see one that is scout usable that has a proc that is as easy to get as grizzfazzle's.</p><p>I cant see using 16 aa to break even ever going to win. As with the weapon switching only 1 attack requires you to switch weapons on the line. Right now I also spent 5 points in the int line to get the attack that puts you into stealth. That makes our stun more then really an opening attack.</p>
Severed Ha
03-23-2006, 11:41 PM
<div></div><blockquote><hr>KnightMax wrote:<div></div><p>What I can confirm is that 16 aa down the wisdom line does less damage single wielding then switching over to dual wield weapons. The weapons I was using were Brakzar's Cleaver for the one hander vs Grizzfazzle's Dirk and Silverthorn. I switched over to str line and have been much happier. I was parsing clearing of dragon ring events in poa and comparing the amount of damage. The dual wield clearly won and that was with 16 aa in wis.</p><p>The big problem seems to be itemazation. There are tons of high damage rating dual wield weapons with procs on them. The meat cleaver is the best 1 hand weapon I have seen T7 and I have yet to see one that is scout usable that has a proc that is as easy to get as grizzfazzle's.</p><p>I cant see using 16 aa to break even ever going to win. As with the weapon switching only 1 attack requires you to switch weapons on the line. Right now I also spent 5 points in the int line to get the attack that puts you into stealth. That makes our stun more then really an opening attack.</p><hr></blockquote>One thing you didnt specify is how those 16 pts where spent. I know that when I had that many in the Wisdom line I was doing alot more damage over all. That is with.. 4 4 4 3 (first point being the starter point) And at 4 4 4 4 its slightly better. Now if you for instance had done something like... well... 1(starter point) 8 7 then ya... your DPS will drop.
<span><blockquote><hr>KnightMax wrote:<div></div><p>What I can confirm is that 16 aa down the wisdom line does less damage single wielding then switching over to dual wield weapons. The weapons I was using were Brakzar's Cleaver for the one hander vs Grizzfazzle's Dirk and Silverthorn. I switched over to str line and have been much happier. I was parsing clearing of dragon ring events in poa and comparing the amount of damage. The dual wield clearly won and that was with 16 aa in wis.</p><p>The big problem seems to be itemazation. There are tons of high damage rating dual wield weapons with procs on them. The meat cleaver is the best 1 hand weapon I have seen T7 and I have yet to see one that is scout usable that has a proc that is as easy to get as grizzfazzle's.</p><p>I cant see using 16 aa to break even ever going to win. As with the weapon switching only 1 attack requires you to switch weapons on the line. Right now I also spent 5 points in the int line to get the attack that puts you into stealth. That makes our stun more then really an opening attack.</p><hr></blockquote>For ring events and heroics, I probably would agree with you there. Raids however, I'd like to see a parse in. The wis line gives a very nice boost in autoattack/proc damage. Wis is kind of a mix between the Sta and the Str/Agi line IMHO. It adds a little bit to your tanking/soloing ability (Lunge Reversal, + Parry, Wisdom for resists) as well as adding a little bit to your offensive (+Slashing/Piercing/Ranged, Double attack procs which in turn raise your proc rate).</span>
SageGaspar
03-24-2006, 12:37 AM
<div><span><blockquote><hr>Keyh wrote:<span><blockquote><hr>KnightMax wrote:<div></div><p>What I can confirm is that 16 aa down the wisdom line does less damage single wielding then switching over to dual wield weapons. The weapons I was using were Brakzar's Cleaver for the one hander vs Grizzfazzle's Dirk and Silverthorn. I switched over to str line and have been much happier. I was parsing clearing of dragon ring events in poa and comparing the amount of damage. The dual wield clearly won and that was with 16 aa in wis.</p><p>The big problem seems to be itemazation. There are tons of high damage rating dual wield weapons with procs on them. The meat cleaver is the best 1 hand weapon I have seen T7 and I have yet to see one that is scout usable that has a proc that is as easy to get as grizzfazzle's.</p><p>I cant see using 16 aa to break even ever going to win. As with the weapon switching only 1 attack requires you to switch weapons on the line. Right now I also spent 5 points in the int line to get the attack that puts you into stealth. That makes our stun more then really an opening attack.</p><hr></blockquote>For ring events and heroics, I probably would agree with you there. Raids however, I'd like to see a parse in. The wis line gives a very nice boost in autoattack/proc damage. Wis is kind of a mix between the Sta and the Str/Agi line IMHO. It adds a little bit to your tanking/soloing ability (Lunge Reversal, + Parry, Wisdom for resists) as well as adding a little bit to your offensive (+Slashing/Piercing/Ranged, Double attack procs which in turn raise your proc rate).</span><hr></blockquote>I tell you what, with a dirge in group, if I smack inspired daring right before his twelve-second haste, the damage just starts to pour off raid mobs. Can't wait to get the 70 version. I'd imagine at least some of this is double-attack procs.</span></div>
overfloat
03-24-2006, 01:32 AM
<div></div><div>The PvP factor is going to be the major influence on the viability of your choices.</div><ul><li>Are you focusing on PvP?</li><li>Are you taking PvP as it comes but still doing a lot of questing and group hunting?</li><li>Are you ignoring PvP unless you're forced, instead focusing on PvE grinding and raiding?</li></ul><div>Being as you chose a PvP server, I'm going to guess one of the first two. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Personally, even for my PvP characters who are doing a lot of questing and group hunting, I'm still gearing them up and upgrading spells based on PvP viability. You can make do with PvP-focused choices in PvE, but it's far more difficult to take PvE-focused choices and make them viable in PvP. So I'll focus on PvP-centric recommendations here.</div><div> </div><div> </div><div> </div><div>Not playing a swashy on PvP but, having been attacked (and, sometimes, killed) by them dozens of times, here are my recommendations... <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div><div> </div><div> </div><div>Utility. Screw the DPS AAs, you want utility.</div><div> </div><div>You know how our PvE soloing is about striking hard and fast, taking the mob down before it can retaliate too much? Your PvP combat needs to be like that... on steroids. That goes for soloing <strong>and</strong> grouping.</div><div> </div><div>Sustained DPS is utterly irrelevant, you need to focus on <strong>spike </strong>damage and on utility to compliment that. You will not get spike damage or utility from autoattack. Even if you were silenced (unable to use CAs), no opponent is going to stand still long enough for your autoattack modifiers to make a bit of difference. As mentioned above, all +DPS / +Haste / +doubleattack modifiers from our AAs affect autoattack only. Ergo, ignore those AAs. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> IMO, the WIS line would be a terrible PvP choice. </div><div> </div><div>PCs have nowhere near the number of hitpoints that NPCs have, and they have a darn sight more common sense too (well, most of them). They will mez/root/stun/pacify/silence you given half a chance (and they will chain those debuffs). They will nuke you down as fast as they can. They will focus on healing themselves for survival, unlike mobs, until help comes or until they can run. They will run. Intelligence is their strength, lower HPs are their weakness. You need to exploit that weakness by spiking damage; meanwhile, you need to disable the benefit of that intelligence by using your utility. Swashbucklers already have an awesome array of abilities to do both of those things, but you can never have enough. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><div> </div><div> </div><div> </div><div>So yeah, I'd ignore the WIS line completely. Being as noone will stand still and melee you for any significant length of time, Lunge Reversal is trivial. Freehand Reversal (+parry/riposte) could be nice but it's a tiny increase and, again, the time spent in melee is massively shorter in PvP than in PvE, meaning the benefit is much less -- unlike caster mobs, caster PCs won't put out half their DPS through melee attacks... they'll just root and nuke you. Unencumbrance will be all but useless in PvP as it's only relevant to sustained DPS. Coule could prove useful in PvP, but you'd need to invest a huge number of points in ultimately useless skills to obtain it: bad move. The WIS stat increase is probably the most valuable element in PvP!</div><div> </div><div>My recommendations would be STR, AGI and a couple of others.</div><div> </div><div>The STR line is perfect for PvP right down the line. It has everything you want. It grants two additional attacks (always good), it increases your defense (perfect), it increases your crit chance (which affects CAs too, aiding spike damage), plus it debuffs opponent crits and, more importantly, their recast timers. That recast timer debuff should should be one of your opening attacks in PvP, I can guarantee it would give you a huge advantage, and the debuff should be more than long enough to last the entire fight.</div><div> </div><div>AGI offers Walk the Plank (I'm assuming this acts as a stun, too, in PvP) -- useful against melee attackers, though probably not as useful as in PvE. The increased combat movement will come into its own in PvP, where your opponents regularly flee! The Pirate Stab proc is probably less useful in PvP, though Sailwind might come in handy as you <strong>will</strong> be spamming CAs -- speed spamming will be far more important in PvP than PvE.</div><div> </div><div>STA probably isn't a good line to go for in PvP, as it doesn't fit well with the "strike fast" tactic. It does improve your overall defense, but in PvP your best defense is most certainly going to be a strong offense (or a good group behind you!). The STA stat increase is a good investment though.</div><div> </div><div>INT probably isn't worth looking at beyond Boot Dagger. Having played around with BD on a PvE server, though, I think Boot Dagger would be a very, very good choice for PvP, particularly for soloing. The crux of swashbuckler PvP is to keep your opponent stunned and interrupted while spiking DPS. We have many tools to do this already, but Boot Dagger will give you instant access to your Ambush stun without needing to pause for 2+ seconds to use Sneak (which could prove fatal, or at least allow your opponent a clear window for healing or running). Plus it's an additional attack, which is always good. The rest of the INT line is pretty useless in PvP, including the FD.</div><div> </div><div> </div><div>If I rolled up a PvP swashbuckler, I'd go right down the STR branch to start. Then I'd either put the remaining points into the stat increases, or I'd improve the STR AAs (specifically STR.3), or I might splurge and go 4-1 in the INT line (1 point in Boot Dagger).</div><div> </div><div> </div><div>Hope there's something vaguely coherent (and maybe even useful!) in all that rambling. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div>
Rokjin
03-24-2006, 01:39 AM
<div>With 16 poinst in Wisdom, assuming you went 4,4,4,4 that gives you a 46% Double Attack rate.</div><div> </div><div>Assuming an equal quality 1h compared to 2 dual wields.. (Game Designers have stated that equal 1h will do 75% damage of a dw or 2h)</div><div> </div><div>0.75 * 1.46 = 1.095</div><div> </div><div>So you should be doing 9.5% more auto-attack DPS with an 'equal' weapon. Since you do not have an 'equal' weapon, the break even is expected.</div><div> </div><div>If you finish putting the other 4 points into Unencumberence, you'd end up with 72% DA rate.</div><div> </div><div>0.75 * 1.72 = 1.29</div><div> </div><div>Which means you would be doing 29% more auto-attack DPS with an 'equal' weapon. So leaving out those 4 extra points, means a 'loss' of 20% more auto attack DPS.</div><div> </div><div>I don't think any of our other lines can really match this sort of offensive boost, not even counting the Riposte extra damage or Lunge Reversal extra damage.</div><div> </div><div>Yes, it takes a lot of points and is the most 'restrictive' of the lines, since EVERY rank requires off hand to be empty, but it also is the biggest DPS boost.</div><div> </div><div>Just like the Berserker STA line requires a buckler and is the most restrictive, but also has the biggest DPS boost.</div>
LordSwiftbla
03-24-2006, 02:05 AM
<div></div><div>Overfloater,</div><div> </div><div> Thanks for the great post. This really made me think. I fit into the second category, we are heavy into PvP but intend to PvE all the content as well... more or less take the PvP as it comes and go looking for it a few nights a week. </div><div> </div><div>After reading your post I'm thinking I'll go all the way with strength and put the leftovers in agility, or all the way with agility and the leftovers in strength. </div><div> </div><div>I really dont want to be swapping weapons, or even have to carry an extra weapon, so boot dagger is out. I will still have to decide between rapier or sword for main hand. </div><div> </div><div> </div><div>Im thinking that going all the way with agi. might be better for me because im a group pvp'er, not a solo type. The strength line is heavy in debuffs which is great, but in group pvp im not sure the debuffs on only one character will matter as much as buffs on myself. </div><div> </div><div>What do you think? Which would you choose if you were not going to weapon swap?</div><div> </div><div>Edit: after re-reading the post and looking over the ap's again I think I agree with you that STR is the better main choice. </div><div> </div><div>I really prefer the look of a rapier......</div><div> </div><div> </div><p>Message Edited by LordSwiftblade on <span class="date_text">03-23-2006</span><span class="time_text">04:16 PM</span></p>
overfloat
03-24-2006, 02:17 AM
<div></div><div></div><p></p><blockquote><hr>Rokjin wrote:<div> </div><div>I don't think any of our other lines can really match this sort of offensive boost, not even counting the Riposte extra damage or Lunge Reversal extra damage.</div><div> </div><div>Yes, it takes a lot of points and is the most 'restrictive' of the lines, since EVERY rank requires off hand to be empty, but it also is the biggest DPS boost.<hr></div></blockquote><p>Undoubtedly WIS has the biggest DPS boost of the branches. That's why there's all the fuss about it! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>The only question is whether it's really worth the investment. It requires a huge number of points just to break even, and even more to show an increase. Even then, the increase is only in autoattack DPS, which constitutes only a portion of our overall DPS. It also means your playstyle is restricted somewhat. Not only do you lack the benefit of offhand stats, but you need to make sure you allow significant time for autoattack -- the more you spam CAs, the more you're negating the benefit of the double attack proc.</p><p>For example, I recently tried a PPtR raid using no damage poison. Instead, I used mental breach (powertap) and a deaggro poison. The effect was that I was able to spam CAs continually -- and I mean <strong>continually</strong>... non-stop, all-out spamming every possible CA, all attacks, all debuffs, including snare (magical debuff) and AEs -- without once getting aggro and with my power bar never once dipping below 95% (granted, also happened to be holding prismatic1 with power regen). I pulled very good DPS, never had to worry about conserving powre, and maintained every single debuff I have all the time -- none of them ever dropped (except those where duration = recast). Now, if I had gone with the WIS line, this wouldn't be a sensible tactic because my autoattack DPS was tiny. Obviously that's just one situational example, but still... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Personally I would rather go with the other AA lines to make a broad improvement to utility rather than a minor improvement to my DPS. Let the tier 1 DPS classes take DPS AAs, they'll get better benefit from them anyway. I'm happy with my current DPS, and I'll focus on maintaining that while improving my debuffs and other utility. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p> </p><p>Anyway... for PvP, the fractional DPS improvement from the WIS line is less than negligible. Unless the OP is going to ignore PvP entirely and focus on grinding to max level and raiding, he'll get much better benefit from our utility AAs.</p><p><font size="1">Edit: added quote for (marginal) clarity</font></p><p>Message Edited by overfloater on <span class="date_text">03-23-2006</span><span class="time_text">01:19 PM</span></p>
LordSwiftbla
03-24-2006, 02:27 AM
<div>"If I rolled up a PvP swashbuckler, I'd go right down the STR branch to start. Then I'd either put the remaining points into the stat increases, or I'd improve the STR AAs (specifically STR.3), or I might splurge and go 4-1 in the INT line (1 point in Boot Dagger)."</div><div> </div><div>I think this is just what I will do.</div><div> </div><div>I'm not going for boot dagger since I would have to weapon swap, so I'll either improve the Str. AA's or I will go for the stat increases. Which stats would benefit me most? I'm leaning toward just improving the strength tree further.</div><div> </div><div> </div>
overfloat
03-24-2006, 02:38 AM
<div></div><blockquote><hr>LordSwiftblade wrote:<div></div><div>Overfloater,</div><div> </div><div> Thanks for the great post. This really made me think. I fit into the second category, we are heavy into PvP but intend to PvE all the content as well... more or less take the PvP as it comes and go looking for it a few nights a week.</div><div><hr></div></blockquote><div>Sounds about the same as me (and most of my guild). <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><div> </div><div>The thing that dawned on me when looking at Master II choices and AAs was that it's much easier to adapt a "PvP buid" (as it were) to PvE than vice versa. Deaggro, taunts, riposte/parry increases, FD, general defense debuffs are all great for PvE but give little to no benefit in PvP, where combat is very fast and relies on spiking damage and keeping your enemy under control in more terms than simply keeping aggro on the tank.</div><div> </div><div>So I've made all my choices with 95% PvP in mind, 5% PvE. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Snares, stuns, roots, DoTs, silences, AEs, and high spike damage spells/CAs are king in PvP, as far as offense and utility goes. Something like a general Defense or mitigation debuff works great over time to increase overall DPS, but in PvP you generally don't have time -- you're better just to unload everything as fast as possible; throw enough s*** and some of it will stick!</div><div> </div><div>Which server are you on, by the way? Might have to come looking for you (being a Freeport guild, muahaha) <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></div><div> </div><div> </div><blockquote><div><hr></div><div>I really dont want to be swapping weapons, or even have to carry an extra weapon, so boot dagger is out. I will still have to decide between rapier or sword for main hand.</div><div><hr></div></blockquote><div>That's the only pain, swapping weapons. You're right that PvP wouldn't allow you much time to think about switching weapons mid-combat.</div><blockquote><div> </div><div> </div><div><hr>Im thinking that going all the way with agi. might be better for me because im a group pvp'er, not a solo type. The strength line is heavy in debuffs which is great, but in group pvp im not sure the debuffs on only one character will matter as much as buffs on myself. <hr></div></blockquote><div>Yep, the STR.2 crit debuff would be of minimal use in PvP -- mainly it's just an extra attack and route to the later self-buffs. STR.5 would definitely be helpful though.</div><blockquote><div> </div><div><hr>What do you think? Which would you choose if you were not going to weapon swap?<hr></div></blockquote><div>Personally, between INT.2 and STR.2 I'd prefer the utility of INT.2 -- the damage isn't as high but the utility of the insta-stun would be too good to pass up, and the crit debuff really wouldn't be all that effective in short PvP fights anyway. But I haven't counted out the points or plotted out a full course of AAs. If you put 4 points into STR.2 and then using INT.2 instead, it would effectively mean Boot Dagger cost you 9 points rather than just 4+1 in INT, which seems a little wasteful.</div><blockquote><div> </div><div><hr> I really prefer the look of a rapier......<hr></div></blockquote><div>Me too! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></div><div> </div>
Zygwen
03-24-2006, 02:48 AM
Imho agi line was specificaly designed with pvp in mind, especialy sailwind. If you are heavily into pvp you should get sailwind and all the pre-reqs which means you will spend atleast 24 in agi line.I think people are forgeting that wis line isn't just about dps.Lunge Reversal is now a toggled buff so you now have a damage shield of sorts.8% parry in all quadrants can be huge too.Furthermore, if Avast Ye procs of double attacks, wis line becomes a nice complement of agi line.On the other hand. Traumatic Swipe (Str 5) effect can also be great in pvp and Strength line also has a defensive skill boost.<div></div>
LordSwiftbla
03-24-2006, 02:58 AM
<div></div><p>lol Overfloater,</p><p> </p><p> Im on Venekor, and Guild Master of the Ravensong Guard. Tis a shame you are the enemy if you too are on Venekor. I don't like seeing this much wisdom in the enemy!</p><p> </p><p> </p>
overfloat
03-24-2006, 03:04 AM
<div></div><blockquote dir="ltr"><div><hr> Which stats would benefit me most? I'm leaning toward just improving the strength tree further.<div><hr></div></div></blockquote><div>WIS is good for resists, which are far more important for <em>everyone</em> in PvP than they are in PvE (where mainly it's the tank who needs to concern himself with resists for general hunting). Rogues get a very good return on WIS per AA point.</div><div> </div><div>Ditto for STA. You can never have too much health and we get a decent return on investment.</div><div> </div><div>We get the best returns per AA point with INT, which gives a minor damage bonus to poisons. But with PvP usually consisting of short, high DPS fights, poison is probably going to constitute a smaller proportion of your damage than it would in protracted PvE fights, so the difference will end up being negligible.</div><div> </div><div>STR is not a bad choice, as it gives a damage bonus to melee attacks. That said, we get a crappy return per AA point spent and you'll come across plenty of chain armour with STR anyway. Additionally -- as with the INT damage bonus -- the benefit of STR in PvE is that the damage bonus adds up over time; in short PvP fights this won't make anywhere near as much difference, so the damage bonus isn't so important.</div><div> </div><div>AGI is always a valid choice. Bigger power pool, better avoidance = better offense (though you're unlikely to burn through all your power in a PvP encounter!) and better defense. Like STR, the return per AA point isn't too hot for rogues, though, and there's a lot of chain AGI gear available.</div><div> </div><div> </div><div>With PvP in mind, I'd probably take the minimal STR and AGI stat boosts if you're pursuing those branches anyway (i.e. 4 points in each). Then take any points you're not putting into later STR/AGI abilities and put them into STA and WIS stat boosts.</div><div> </div><div>Stat considerations for rogues in PvP are going to be <u>very</u> different from PvE. Most posts in this forum regarding PvE choices focus on maximising DPS -- there are arguments about the benefits of putting points into INT vs. WIS or STA in order to maximise poison DPS, whether it's better to go with STR for added melee bonus damage over time vs. AGI for a larger power pool..... In PvP you want to ignore DPS and focus on survivability! Motto of the PvP swashbuckler: a dead rogue does 0 DPS. Plugging 8 AAs into STR might add 15dmg to your 200dmg flanking attack, but an extra 15dmg every 10 seconds isn't going to make a jot of difference if your WIS is so low that you die to the third nuke 12 seconds into the fight, or fail to resist a root when you need to run, or if your STA is so low that you die to a single assassin backstab. Balanced stats are much more important for PvP. Probably the only one you can afford to ignore completely is INT, where the benefit is so small as to be irrelevant to PvP combat.</div>
overfloat
03-24-2006, 03:09 AM
<div></div><blockquote><hr>LordSwiftblade wrote:<div></div><p>Im on Venekor, and Guild Master of the Ravensong Guard. Tis a shame you are the enemy if you too are on Venekor. I don't like seeing this much wisdom in the enemy!</p><hr><p></p></blockquote><div>Aha, perfect! *notes down the name Baynn* You have the dubious honour of being the only person on my Official PvP Sh**list who hasn't actually killed me yet, hehe. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div><div> </div><div>Keep an eye out for Loddlaen and Sarcyn (defiler and baby warlock respectively)... or any Coup de Grace guild tags in fact. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div>
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