View Full Version : Offensive or Defensive stance???
Kwikstri
03-02-2006, 11:29 PM
<div>I've reached level 40 and do ok as a Swash. from readung these forums I've picked up alot of helpful tips. But, I still don't understand what is meant by these stances. I don't see anything in the CAs regarding this. Could someone please explain these? also, feel free to slap me around a bit for asking what might be deemed a stupid question. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></div>
dagoo7
03-02-2006, 11:39 PM
<div></div><p>Stances simply refer to those toggle abilities which either increase offensive skills (slashing/piercing) and add a dmg proc at the cost of lowered defensive skills or increase defensive skills at the cost of offensive skills. Can only have one or the other on a time. The offensive line is called something like Rash/risky/etc. advance and I cant remember the name of the defensive ones cuz I never use them. </p><p>At 40, I'm sure you are already using them just not aware that they are "stances". Or else I've completely missed your question.</p><p>I personally am almost up to 40 and have never used the defensive stance once. Killing things faster is my primary method of defense.</p>
ArivenGemini
03-02-2006, 11:50 PM
<div><span><blockquote><hr>dagoo7 wrote:<div></div><p>Stances simply refer to those toggle abilities which either increase offensive skills (slashing/piercing) and add a dmg proc at the cost of lowered defensive skills or increase defensive skills at the cost of offensive skills. Can only have one or the other on a time. The offensive line is called something like Rash/risky/etc. advance and I cant remember the name of the defensive ones cuz I never use them. </p><p>At 40, I'm sure you are already using them just not aware that they are "stances". Or else I've completely missed your question.</p><p>I personally am almost up to 40 and have never used the defensive stance once. Killing things faster is my primary method of defense.</p><hr></blockquote>We have a defensive stance? /boggleSeriously though, at 55, I have used the defensive stance 3 times since 45Well, maybe 4but no more than that.. the interrupt and extra damage are more than worth the lowering of skills as a result.</span></div>
Red Cobra
03-03-2006, 12:32 AM
<div>When I solo I like to use defensive stance and complete Swindler's luck off the HO. It will help make up for the lost offense, and you will be able to take alot more hits.</div><div> </div><div> </div><div> </div><div>Redcobra</div><div>63 Swash/62 Tailor</div>
dagoo7
03-03-2006, 12:44 AM
<div></div><div></div><blockquote><hr>Red Cobra wrote:<div>When I solo I like to use defensive stance and complete Swindler's luck off the HO. It will help make up for the lost offense, and you will be able to take alot more hits.</div><div> </div><div> </div><div> </div><div>Redcobra</div><div>63 Swash/62 Tailor</div><hr></blockquote><p>Tomatoe ... Tomatuh ...</p><p>Its also true that you take less hits if you kill mobs faster. IMHO its also much more efficient in terms of exp and time to use offensive stance to end fights faster. Only time where I think it would really make sense solo is if its a fight against a hard hitting heroic and its a fight that is borderline doable. However, I always forget I have a defensive stance. </p><p>It's also not just about the boost to slashing/piercing and more about the damage proc and interrupt. Kill stuff faster, mob gets interrupted on CA/spells. </p><p>I would argue that 98% of the time soloing, offensive stance is more efficient. In groups, should hopefully not be the tank so once again, offensive seems to be the way to go, unless you are the ghetto tank.</p><p>Message Edited by dagoo7 on <span class="date_text">03-02-2006</span><span class="time_text">11:47 AM</span></p>
ArivenGemini
03-03-2006, 12:49 AM
<div><span><blockquote><hr>dagoo7 wrote:<div></div><div></div><blockquote><hr>Red Cobra wrote:<div>When I solo I like to use defensive stance and complete Swindler's luck off the HO. It will help make up for the lost offense, and you will be able to take alot more hits.</div><hr></blockquote><p>Tomatoe ... Tomatuh ...</p><p>Its also true that you take less hits if you kill mobs faster. IMHO its also much more efficient in terms of exp and time to use offensive stance to end fights faster. Only time where I think it would really make sense solo is if its a fight against a hard hitting heroic and its a fight that is borderline doable. However, I always forget I have a defensive stance. </p><p>It's also not just about the boost to slashing/piercing and more about the damage proc and interrupt. Kill stuff faster, mob gets interrupted on CA/spells. </p><p>I would argue that 98% of the time soloing, offensive stance is more efficient. In groups, should hopefully not be the tank so once again, offensive seems to be the way to go, unless you are the ghetto tank.</p><hr></blockquote>I agrree, and I would submit that even as ghetto tank you want to consider offensive mode.. as part of your agro control is the damage you can do..</span></div>
Syrano
03-03-2006, 02:29 AM
When solo'ing or tanking I'm a defensive tank fan. We don't lose that much damage, all we lose really is the interrupts. I regret losing those but my ability to avoid incoming damage is far superior and most of the stuff I solo, that's my biggest weakness. Tanking, our job is not to do damage, our job is to tank, therefor defensive all the way.But then, I've always been a diversity advocate everyone here knows that, so it's no suprise I think this way as well hehe <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Offensive *does* work, you just really need to be able to drop those mobs fast.<div></div>
ArivenGemini
03-03-2006, 02:33 AM
<div><span><blockquote><hr>Syrano wrote:When solo'ing or tanking I'm a defensive tank fan. We don't lose that much damage, all we lose really is the interrupts. I regret losing those but my ability to avoid incoming damage is far superior and most of the stuff I solo, that's my biggest weakness. Tanking, our job is not to do damage, our job is to tank, therefor defensive all the way.But then, I've always been a diversity advocate everyone here knows that, so it's no suprise I think this way as well hehe <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Offensive *does* work, you just really need to be able to drop those mobs fast.<div></div><hr></blockquote>as for tanking.. part of holding agro with a nonstandard tank like swash is being able to add your dps to it.. if you degrade your dps you make it harder ... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />As for dropping mobs fast.. yup, grey through yellow.. usually averaging 50% of their health gone before I take any damage.. but personal choice and style is very important.. what works for me isn't always going to work for someone else.. so they are all valid viewpoints as long as they get us to the end goal <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></div>
Red Cobra
03-03-2006, 02:49 AM
<div></div>Why would you switch to defensive for anything that wasn't heroic? I thought that it was pretty much given that the only use would be for heroics.
Krontak
03-03-2006, 02:57 AM
<div></div>With offensive stance you get something like +40 or so to your mele skills. It was my understanding this has nada to do with the amount of damage you do. This only helps in your chance to successfully mele an npc. So, unless you seem to be missing alot, defensive stance shouldn't be a killer. Don't quote me on anything I said! I'm just going on what I think I've heard and have no numbers to back this up. Maybe someone who knows for sure can clarify.
Kharadr
03-03-2006, 04:22 AM
Defensive stance is horrible for soloing. I usually solo yellow or preferably orange, and with defensive stance on I miss orange mobs about 75% of the time. I am here to kill stuff fast, not stand there and take a beating.<div></div>
SageGaspar
03-03-2006, 11:42 AM
<div></div><div><span><blockquote><hr>Kharadrim wrote:Defensive stance is horrible for soloing. I usually solo yellow or preferably orange, and with defensive stance on I miss orange mobs about 75% of the time. I am here to kill stuff fast, not stand there and take a beating.<div></div><hr></blockquote>I'd question soloing oranges for EXP, as I'm not sure the added difficulties (misses, no mitigation) makes up for the extra experience.As for the loss in accuracy, I'm interested in seeing how WIS5 works with defensive stance. It should make your attacks basically have no stance modifier and give you much more defense.</span></div><p>Message Edited by SageGaspar on <span class="date_text">03-03-2006</span><span class="time_text">01:42 AM</span></p>
KinzuNig
03-03-2006, 01:52 PM
I have to agree with the above poster. I'm also very intrested in seeing what the WIS line of AA's do for the defensive stance. WIS gives you double attack which more than makes up for the loss of a duel weild since both of it's hits can proc other effects. You also get a nice boost to riposte and parry, and the biggest draw back to the defensive stance is negated by WIS5. I think the WIS line of AA's is a pretty good all around line for those that want to be good DPS in a group but also a good solo'er.With that said I stay in Offensive Stance pretty much all the time. Whenever I do try to use the defensive stance I see a noticable difference in how much my attacks get blocked and parried.<div></div>
Kharadr
03-03-2006, 04:15 PM
I'm only level 48, but soloing oranges in Sinking Sands for instance, I go into stealth, hit the mob with the stealth attack (which stuns), then backstab - sinister strike (for skeletons in my case) - other attacks. By that time the mob is half dead. It takes about a minute to solo those mobs. It's pretty simple - I can either hit the mob and thus I win, or the mob level is too high and I miss and thus lose. Not much in between.<div></div>
Red Cobra
03-03-2006, 07:38 PM
<div></div>You need to try fighting something harder than those skeletons to compare. Try fighting a ^^^ in offensive and defensive to see the difference. Those skeletons are really weak. Try fighting one of the heroic orcs on the road. Another thing you can do is start in defensive then switch to offensive when you know you're going to win.
Wildfury77
03-03-2006, 07:48 PM
<b><font color="#ffff00">PLEASE don't underestimate defensive stance</font></b> - i can pull 3 groups of blue non heroics and AoE them to pieces in defensive stance - very useful for doing writs fast. This technique is MUCH faster than using offensive stance and doing 1 group at a time.And for the dude who says he's only used it 4-5 times......"Swindlers luck"Why would u dismiss 50% avoidance, tank-like mitigation and an HO that offsets the penalty. I thought scouts were the HO masters??I change stances multiple times in an instance. Offensive stance initially and defensive when the tank falls and i'm the new tank......just remember to switch off hate proc and evade buff before he falls and use your taunt! The group will love you!!!The key about a swashie is not being rigid......we can dps,tank,track,stealth,Manipulate HOs. You are often running around to get better positions and have to bark orders to the others to get the HOs done. Its great fun. So please don't dismiss defensive stance its part of our versatility, just like the other things I've mentioned above.P.S. I've gone strength/stamina on the AA pathway and already have more hitpoints than a similar lvl paladin <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><font size="4"><b><font color="#ff0000">SHADOWSCREAM 57swashie/57 jeweler</font></b></font><div></div>
SageGaspar
03-03-2006, 07:49 PM
<div></div><div><span><blockquote><hr>Kharadrim wrote:I'm only level 48, but soloing oranges in Sinking Sands for instance, I go into stealth, hit the mob with the stealth attack (which stuns), then backstab - sinister strike (for skeletons in my case) - other attacks. By that time the mob is half dead. It takes about a minute to solo those mobs. It's pretty simple - I can either hit the mob and thus I win, or the mob level is too high and I miss and thus lose. Not much in between.<div></div><hr></blockquote>Well, to begin with, sinister strike is pretty huge. That's a ton of mitigation and damage right off the bat.Secondly, I mean efficiency rather than just being able to do it. When my bruiser is soloing blue/green heroics he pops into mixed stance, which ups both his offense and defense moderately. This allows him to evade almost every hit like they're green/grey while still hitting at above his level.In KoS, on those solo^ a lot of times I'm losing at least half my health just because of the sheer amount of hitpoints they have -- can't keep 'em stunned forever, plus stuns are reduced time on them. If I can pop into defensive stance while losing minimal offensive power, it will make for much more efficient soloing. Yea, if I waited until my hastes and ID were up and I had sinister strike, they don't get a chance to hit me anyway, but that's sort of missing the point.</span></div><p>Message Edited by SageGaspar on <span class="date_text">03-03-2006</span><span class="time_text">09:51 AM</span></p>
overfloat
03-03-2006, 08:09 PM
<div></div><p> </p><blockquote><hr>Krontak wrote:<div></div>With offensive stance you get something like +40 or so to your mele skills. It was my understanding this has nada to do with the amount of damage you do. This only helps in your chance to successfully mele an npc. <hr></blockquote><p>I'm 99.999% sure this is true, which is why it surprises me that so many people swear by offensive stance and barely even remember they have another stance. If your ATK is high enough that you're having no issues hitting a mob, offensive stance is really doing very little for you except interrupt/minor damage procs (and lowering your Defense by a bunch). You don't necessarily need to go defensive on all those fights, but offensive isnt always a necessity either (yes, we have a third stance that people often forget -- <u>no</u> stance!).</p><p>A lot of the choice of fighting style also rests with your gear and CA quality.</p><p>If you're kitted out in Fabled or rare crafted and carrying a set of Adept3s/Masters, you'll get better results with offensive in a wider variety of situations. Just by virtue of having high quality CAs you'll be able to hit harder and the offensive stance will cost you less Defense, so you'll not only finish the fights faster but take less DPS doing so.</p><p>If you're in mix-and-match regular crafted, quested, dropped armour with mainly Adept1s (or *gasp* lower), you'll find anything higher than regular (down-arrow) white con (or even up-arrow blue cons) giving you a severe beat down if you go flat-out offensive. The fights will last far longer, your Defense penalty for going offensive will be higher, so you'll end up taking a buttload more damage. On the other hand, if you go defensive your ability to hit white or blue mobs will probably be affected relatively little, while your Defense will be a whole bunch higher. For anyone with a less-than-perfect setup (I would be a pretty good example <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />), defensive stance is a perfectly vaild choice in a good number of situations.</p><p>It's also sensible to use it once in a while so that you remember what it's capable of, in case of emergency!</p><p> </p>
ArivenGemini
03-03-2006, 08:25 PM
<div><span><blockquote><hr>Wildfury77 wrote:<b><font color="#ffff00">PLEASE don't underestimate defensive stance</font></b> - i can pull 3 groups of blue non heroics and AoE them to pieces in defensive stance - very useful for doing writs fast. This technique is MUCH faster than using offensive stance and doing 1 group at a time.And for the dude who says he's only used it 4-5 times......"Swindlers luck"Why would u dismiss 50% avoidance, tank-like mitigation and an HO that offsets the penalty. I thought scouts were the HO masters??<div></div><hr></blockquote>why would I dismiss it? because stuff dies too fast to take advantage of it.. 80% of the time I am soloing.. and stuff is 50% health before it even has a chance to take a swing at me.. what benefit does more avoidance do me if it isn't even used? I play "hide and go kill" all the time, and have no problems burning stuff down fast enough that I rarely see the need for an HO.. especially when dropping into defensive stance makes it noticibly harder to kill some of the stuff I kill.. (and no, not oranges, just yellows).The interrupts and extra damage more than make up (for me) the difference in avoidance.. I admit I might drop from offensive every now and then in an "oh crap" situation, but have rarely needed to add in the defensive stance in those situations.. it works..Or to put it another way.. why would you dismiss a 30% chance to interrupt a caster mob and extra DPS?</span></div>
Sabatini
03-03-2006, 08:28 PM
<div></div><p>Personally I just love defensive stance. I just dont feel like a proper swashbuckler unless I'm parrying and dodging most attacks. I'm in defensive 90% of the time. The only time I'm in offensive is when I'm grouped with a tank who is having zero trouble holding aggro and we really need the interrupts. I notice that if I go offense with tanks who aren't doing the job that well I get aggro away from too quickly...and ironically those are the moments where its best to be in defensive.</p><p>I think the moments I've most impressed my groups is when, for various reasons, I had to briefly take over for the MT and held the situation together better than other fighters present til they could resume control. Defensive stance is what makes me look good doing it. :smileywink:</p>
SageGaspar
03-03-2006, 08:29 PM
<div><span><blockquote><hr>Ariven wrote:<div><span>Or to put it another way.. why would you dismiss a 30% chance to interrupt a caster mob and extra DPS?</span></div><hr></blockquote>Well, ask yourself if soloing a steady stream of blues and basically not getting hit while losing a very small bit of DPS would be better EXP than soloing yellows, and usually it will be. Plus, if you find yourself fighting ^ mobs, they generally last quite a bit longer. At least, that's been my experience in KoS, where yellow and white ^ can be close calls.</span></div>
ArivenGemini
03-03-2006, 08:40 PM
<div><span><blockquote><hr>SageGaspar wrote:<div><span><blockquote><hr>Ariven wrote:<div><span>Or to put it another way.. why would you dismiss a 30% chance to interrupt a caster mob and extra DPS?</span></div><hr></blockquote>Well, ask yourself if soloing a steady stream of blues and basically not getting hit while losing a very small bit of DPS would be better EXP than soloing yellows, and usually it will be. Plus, if you find yourself fighting ^ mobs, they generally last quite a bit longer. At least, that's been my experience in KoS, where yellow and white ^ can be close calls.</span></div><hr></blockquote>Yes the one ups can be close calls.. thats not my normal targets.. and a steady stream of white and yellows is as good or better than a steady stream of blues.. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></div>
SageGaspar
03-03-2006, 08:46 PM
<div><span><blockquote><hr>Ariven wrote:<div><span><blockquote><hr>SageGaspar wrote:<div><span><blockquote><hr>Ariven wrote:<div><span>Or to put it another way.. why would you dismiss a 30% chance to interrupt a caster mob and extra DPS?</span></div><hr></blockquote>Well, ask yourself if soloing a steady stream of blues and basically not getting hit while losing a very small bit of DPS would be better EXP than soloing yellows, and usually it will be. Plus, if you find yourself fighting ^ mobs, they generally last quite a bit longer. At least, that's been my experience in KoS, where yellow and white ^ can be close calls.</span></div><hr></blockquote>Yes the one ups can be close calls.. thats not my normal targets.. and a steady stream of white and yellows is as good or better than a steady stream of blues.. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></div><hr></blockquote>S'true, but you need a lot of one-ups for the KoS repeatable quests, and I think those are pretty much the best EXP for your money in the upper-50s. Lots of grouped, and social, and one-up solo encounters all around KoS, actually. Single pulling can be a challenge.Granted, I don't even go into defensive all that often save for when I'm pseudotanking, but just arguing there's a use (and maybe a great use after you get WIS5) <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></span></div>
Wildfury77
03-03-2006, 08:57 PM
LOL i'm pointing out that u can fight 12 blues (3x4) at once in defensive stance!! or even 6 nonbracketed heroics. Offensive stance is still my main stance, i just use all 3 as needed (defensive,none,offensive). Tanking Epics in RV and named in clefts would have been hard in offensive stance......piece of cake in defensive. Versatility is the name of the game!!!I love my high DPS and my huge defense - what other class can do that...maybe a monk or bruiser. But we can way out DPS them and can disarm,track,etc. And besides pirates are much cooler!!<div></div>
Kharadr
03-03-2006, 10:42 PM
I humbly stand corrected, will upgrade my defensive stance and try some of the suggestions in this thread. I do have mostly Adept 3 arts, my offensive stance is Master I, but soloing groups in defensive stance is definitely interesting.This is becoming a fabulously informative thread by the way <span>:smileyhappy:</span><div></div>
dagoo7
03-03-2006, 11:16 PM
<div><blockquote><hr>Kharadrim wrote:I humbly stand corrected, will upgrade my defensive stance and try some of the suggestions in this thread. I do have mostly Adept 3 arts, my offensive stance is Master I, but soloing groups in defensive stance is definitely interesting.This is becoming a fabulously informative thread by the way <span>:smileyhappy:</span><div></div><hr></blockquote>Ditto ...</div>
Syrano
03-03-2006, 11:34 PM
<div></div><p>It boils down to style, that's the beauty of the Swashbuckler. Versatility and choice. There is no right or wrong answer in the offensive/defensive debate when it comes to solo'ing. Choosing one or the other potentially affects your target choices. Defensive makes taking groups of mobs easier IMO. Especialy considering that your initial attack will "burn" your available CA's, you still have to fight off the remaining mobs without the advantage of your opening attack.</p><p>Granted you can probably get a shadow slip in and one more opening combo on another mob, but if you have more than two mobs to face, or a long fight with a single mob, your initial CA's won't last, your DPS drops tremendously once your CA's are down. </p><p>No question that solo'ing with a swashy is a spike driven affair, from damage spikes in both directions, you can often look like you're about to lose (low health, mob at half health) and turn the whole fight around with a well placed knockdown/stun/backstab.</p><p>With the advent of the WIS line, Lunge Reversal and Engarde defensive stance gets even more appealing. No real skill loss, even more chances to parry or riposte and abilities that trigger off the times you do parry or riposte.</p><p>The offensive approach is valid too, espeically if you're taking other AA lines. It's important to keep in mind that increased skill only means increased hit rate, generally only yellows or oranges. It is *not* more dps against whites/blues/greens. The proc does a small amount of damage and interrupts, this is handy, but in my experience it rarely triggers when I need it to (interrupts are NOT stuns, they just stop a CA or spell cast if one is currently active). I'm always using Cheap Shot or Admonish to stop a mob from casting anyway. </p><p>However, you could easily change attack patterns and have a valid offensive stance attack routine. Like Brattigan, just not my style. And mobs still drop [expletive haxx0red by Raijinn] fast in defensive stance.</p>
overfloat
03-04-2006, 02:05 AM
<div></div><p>Wildfury made a very good point, which is that the defensive stance really comes into its own against multiple mobs, where the incoming damage hits a huge spike at the beginning of the fight and tapers off as the mobs drop one-by-one. The Defense loss of offensive compared to defensive may not seem so great against a single mob that you can kill fast and keep stunned through half the fight, but it's definitely noticeable when the stream of incoming damage is more consistent.</p>
Kwikstri
03-04-2006, 04:23 AM
<div>The poster that said this has become a fabulously informative thread is correct. Thank you everyone for your responses. I've learned that I know very little about my class and I've been playing it for a year!!! The first response was correct. I didn't know I was using one stance or the other. And as I ead through the responses I found that I ALWAYS use a mixed stance. Throwing up every buff I have. Geez! No wonder I'm getting my butt kicked in certain situations. I'm going to use what I've learned here and go practice some different stances to compare the differences.</div><div> </div><div>I'm glad I've found this forum. This has been more valuable than you know.</div>
Davhanama
03-04-2006, 05:38 AM
<div>Very nice thread and thanks to all who posted. I have stayed in offensive stance almost all the time. I will have to try defensive stance for those stonesetters in KoS. Can not wait to see how it works. I have grouped with Brattigan in the past and what ever he was doing seemed to work well. A smart swashy is never too old to learn new tricks :smileywink:</div><div> </div><div> </div>
Kharadr
03-06-2006, 06:02 PM
Further to this discussion: what about shields? I have been a good girl and used defensive stance on lower groups of mobs, but so far was not *that* impressed (prolly need to rethink other stuff as well when fighting like this). One thing I did not do is use a 1-hander and shield though. Do you think using a shield would help enough evading attacks? I know SOE balances dual wielding vs 1-handers damage wise (at least I thought they did) so using a 1-hander and a shield should be better......but I'm dual wielding an ebon spatha and the Serrated Bone Dirk so it's kinda hard to find a 1-hander which beats those (yeah ebon but me a sucky swashy, no cash!).Any thoughts?<div></div>
SageGaspar
03-06-2006, 07:35 PM
<div><blockquote><hr>Kharadrim wrote:Further to this discussion: what about shields? I have been a good girl and used defensive stance on lower groups of mobs, but so far was not *that* impressed (prolly need to rethink other stuff as well when fighting like this). One thing I did not do is use a 1-hander and shield though. Do you think using a shield would help enough evading attacks? I know SOE balances dual wielding vs 1-handers damage wise (at least I thought they did) so using a 1-hander and a shield should be better......but I'm dual wielding an ebon spatha and the Serrated Bone Dirk so it's kinda hard to find a 1-hander which beats those (yeah ebon but me a sucky swashy, no cash!).Any thoughts?<div></div><hr></blockquote>They don't balance it out in the sense that a one-hander will do the same damage as dual-wields or a two-hander. They balance it so that a one-hander does enough damage that, combined with a shield for avoidance, the pros and cons should balance out. There are very few situations where a buckler or round shield will outweigh dual wielding for my money, unless perhaps you've gone up the STA AA tree.</div>
Ookami-san
03-06-2006, 08:08 PM
<div></div><p>I am in offensive stance constantly now that I started using the lifetap poison. With very few exceptions, I end the fight with nearly full health, even against yellow solo mobs.</p><p>I have my specialty moves with explanations:</p><p>1) <strong><font color="#ffff00">Let me introduce myself</font></strong> - Start off stealthed and open up with our stealthed attack to stun the mob from behind</p><p>2) <strong><font color="#ffff00">Excuse me, is this your spine?</font> </strong>- With them stunned, use all of your back attacks.</p><p>3) <strong><font color="#ffff00">Release the hounds!</font></strong> - Let loose with your CAs</p><p>4) <font color="#ffff00"><strong>Watch and be amazed</strong> </font>- Disarming Leer to Mez mob</p><p>5) <strong><font color="#ffff00">Now you see me, now you don't</font></strong> - jump behind mob, stealth and use stealth attack to stun mob again</p><p>6) <font color="#ffff00"><strong>Ready for surgery nurse, hand me the scapel</strong> </font>- Use back attacks again</p><p>7) <font color="#ffff00"><strong>I'm not dead yet!</strong> </font>- Let loose with CAs</p><p>Somewhere in there, take the time to use your CAs to throw up Swindler's Luck for a Boost to attack... especially against Yellows.</p><p>There are two variations:</p><p><strong><font color="#ffff00">Shocking, isn't it!</font></strong> - using stun, jump behind mob and back attack</p><p><strong><font color="#ffff00">What in the world is that?!</font></strong> - Use AA ability to spin the target around and back attack</p>
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