View Full Version : What knowledge should you increase??
Teriander
03-01-2006, 06:18 AM
What target knowledge should you increase for a Swashbuckler? Str? Sta? Int? Wiz? etc??? Which one does the Swash need the most of?<div></div>
Mion da Peon
03-01-2006, 06:29 AM
<div>S tr - for more damage</div><div>E nergy - or more power</div><div>A gility - to dodge flames</div><div>R esists - or wisdom observe your surroundings</div><div>C haristma - pimento sandwich skillz</div><div>H olding capacity - bags</div>
Teriander
03-01-2006, 06:47 AM
can someone give me a real answer?<div></div>
<div>STR = damage and carrying capacity</div><div>AGI = Avoid and power pool</div><div>WIS = bonus to all resistances</div><div>INT = more damage on poisons</div><div>STA = more health</div><div> </div><div>its a personal choice, I went with WIS</div>
Ookami-san
03-01-2006, 06:31 PM
<div></div><p>The real answer is... you must be use your brain to play a swashbuckler... so if you're not one who uses your brain... drop the class now and play something else.</p><p>Much of it depends on style...</p><p>Strength will increase your damage per strike, your damage per CA and as a secondary benefit... increase the amount you can carry. If you want to be a damage dealer, STR is the way to go. This was my personal choice.</p><p>Agility will increase your avoidance slightly and your power pool. My only issue with this is... most swashies don't run out of power often and avoidance is capped by your armor type anyway... so it really doesn't seem worthwhile.</p><p>Wisdom will increase your resists. I think I heard the formula... 1pt of wis equals 3pt of resists. This is more and more important as you level... ESPECIALLY if you raid... BUT... it's also easy to get resist gear...</p><p>Intelligence will increase your damage with poisons. This is a MODERATE benefit and really isn't worth it in my opinion.</p><p>Stanima will increase your health. While good... let's face it... no matter what our agility is... our mitigation and avoidance still suck so we're still going to get whacked for more than a tank and we'll never have a tank's health.</p><p>So be a swashbuckler and make up your own mind!</p>
Dark_Sun
03-01-2006, 07:35 PM
<div>Actualy all stats can matter.</div><div> </div><div>For example if you manage to raise your int to about 400+, then your poison adeste makes around 600+ dmg, instead of 400. and on debuffed mobs i managed to get procs around 1k.</div><div> </div><div>Before lu20 that was an option, and with capped int you could realy make some additional dps. But after lu20 procs rates were nefred a bit, and its doubtfull you will get same benefit from int.</div><div> </div><div>WHat im trying to say is - today one stat can be god, tommorow the other. Game changes all the time.</div><div> </div><div>Before lu20 you could forget about AGI, it didnt mattered at all. But now i heard that AGI affects our crit chances. So it makes its valuable again.</div><div> </div><div>You just need to keep in touch with changes and adapt.</div>
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