View Full Version : Thieves in EQ2
Parzifal
01-18-2006, 04:15 PM
<div></div>hi, can somebody explain to me what the job a thief in eq2 exactly is?if predators are damagedealer and bards got best buffs, whats the job /Task of a thief ?<span>--> what do they do in raids--> what do they do in exp partys--> can they duelwield? if yes why cant a mate with lvl 15?--> anything "thievy" about them? like stealing coins from monsters or like increasing droprate of chests (like in ffxi)--> whats the difference between swashbuckler and Bruiser? Maybe one has more grp buffs and the other has single target debuffs? or whats the difference?--> is it possible to solo with a thief quite fast, or is it very exhausting so that you lose nearly all health and power everytime you try to kill white/yellow solo monsters?--> heard of bruisers became main tanks in grps , and swashys?</span>i am very keen on answers <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> i think thief could be interesting choice, but i really have no clue whats their job in raids and whats their special thing, because all Scouts sharing scout abilities like pathfinding, escape , invisible and stealth attacks, this is no "Thief-only" ability<div></div>
Dark_Sun
01-18-2006, 04:59 PM
<div></div><div></div><p>there is no thieves. There is rogues.</p><p>1. They do dps and debuffs in raids.</p><p>2. They do same thing in xp parties. but they can also tank quite well.</p><p>3. Yes they can dual wield. Maybe he cant because he dont have dual wield weapons? Examine weap to see what type it is. 1h, 2h or DW.</p><p>4. No stealing coins. But we can open chests. We have stealth, and we have grp stealth.</p><p>5. The difference with Swash and Bruiser is... errmmm... there is actualy nothing similiar with these 2 classes. first is a scout > rogue. second one is a fighter>brawler. So its 2 different classes.</p><p>6. Its actualy very easy to solo with rogues. And we can even take our heroics of same lvl with right strat.</p><p>7. yeah bruisers can me MT np, thats because they are a fighters you know <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Swashys can tank well if no fighters is around, but in average swashys can do more dmg that n bruiser and have more debuffs and almost no grp buffs.</p><p> </p><p>EDIT: grammar</p><p>Message Edited by Dark_Sun on <span class="date_text">01-18-2006</span><span class="time_text">04:01 AM</span></p>
Syrano
01-18-2006, 09:05 PM
<span>--> what do they do in raidsDamage and debuffs. Similar to predators but our delivery mechanisms are different.--> what do they do in exp partysDamage, debuffs, off-tank, emergency crowd-control. Very different from predators. Our damage is high-volume, low-max, very fast attacks. We're *always* doing something. You want to maximize your swashy value, learn how to not stop hitting keys in combat. To maximize your overall value, learn how to tank with a swash/brigand and learn how to use your CC abilities to their best possible use.--> can they duelwield? if yes why cant a mate with lvl 15?Yes. You can dual wield as a level 1 scout on the newbie island. You must use "Dual-Wield" labeled weapons only however, in both hands. Your friend of level 15 hasn't figured this out yet if he can't.--> anything "thievy" about them? like stealing coins from monsters or like increasing droprate of chests (like in ffxi)No and Yes. There is no pick pockets skill in EQ2. Rogues (all scouts for that matter) can disarm traps however. Chests that drop off heroic mobs are usually trapped with various adverse effects that can sometimes (rarely) wipe a group out. Scouts can disarm these prior to opening. We don't however have any effect on chest drop rate, or overal loot rewards.--> whats the difference between swashbuckler and Bruiser? Maybe one has more grp buffs and the other has single target debuffs? or whats the difference?Swashy and a Bruiser!? That's like apples to oranges. Bruisers are damage dealing tanks. They are mostly focused on keeping the mob on themselves. They take hits (well, int he bruiser case 'avoid' hits) for the team. Using taunts and their damage output to keep the mob occupied. Swashy's in a grou are *usually* about not being the tank and providing raw damage and debuffs. A Bruiser/Swash group is actually a good set up, especially with a ward based healer (Mystic/Defiler). It's a very high dps combo, relying on fights being very short duration for survival.--> is it possible to solo with a thief quite fast, or is it very exhausting so that you lose nearly all health and power everytime you try to kill white/yellow solo monsters?Solo'ing is a sticky subject, sooo many variables. I know what solo'ing is like post 50. But I never really did much prior to that, especially post 15/16th level. Once you have a reasonable set of skills solo'ing is challenging and fun. White solo mobs are fairly easy, anything with a single up arrow can give you a run for your money (qualify as "slow" in your definition). But you can literally mow through mobs lower than that, provided they are non-heroic mobs. --> heard of bruisers became main tanks in grps , and swashys?</span><div></div>
Sanamien
01-18-2006, 09:18 PM
<div></div>Everything answered well by the two posts above this one<blockquote><span>--> whats the difference between swashbuckler and Bruiser? Maybe one has more grp buffs and the other has single target debuffs? or whats the difference?--> heard of bruisers became main tanks in grps , and swashys?</span></blockquote>I think you mean Swashbuckler and Brigand, since bruiser has more or less nothing to do with swashies.Afaik the two classes are pretty similar, with different twists of course. They are both rogues and both do the "hit-them-a-lot-of-times-in-a-short-time-span" thing.I have tanked quite well on my swashy, but I'm not that high level yet. I think both Brigand and Swashy can tank quite effectively at all levels tho, as long as you know your limits.
Parzifal
01-18-2006, 11:05 PM
<div></div>thx for all that answers and im sorry, did not want to talk bout bruisers, i did want to say brigands <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />si its:-Swashi got mezz. Brigand got stuns-Swashi got more AoE, Brigand got instead of more Single target attacks, less AoE, so better at single targets-both are good debuffer, Swashi debuffs caster best (wis,int), Brigand debuffs melee mobs best ( str, agi, mitigation), so again brigand is better at single, melee targets.-Role of thieves (in german version its translated into thieves hehe ) in raids are:-debuffs, debuffs, debuffs, dmg,dmg,dmg!!<img alt="" border="0" src="http://community.mystics.de/images/smilies/biggrin.gif">BRIGANDS AND SWASHIS ARE COMING RIGHT AFTER RANGERS/WIZ/ASSASINS damagewise !!! right?-swashi and Brig are supposed to be DD !!!-mezz and stun is useless against epics, not worth mentioning but maybe good while soloing eh?-both classes are absolute able to solo , they can take way more hits than a ranger can for example.- all thieves do fast damage, fast attacks without interruptions, duelwielding and using poisons as well as stealth attacks.ok this is my summery is it right? thx<div></div><p>Message Edited by Parzifal on <span class="date_text">01-18-2006</span><span class="time_text">12:45 PM</span></p><p>Message Edited by Parzifal on <span class="date_text">01-18-2006</span><span class="time_text">12:45 PM</span></p>
Syrano
01-20-2006, 11:38 PM
<span><blockquote>-Swashi got mezz. Brigand got stuns Technically our "Mezz" is a stun, but there are differences in use of our abilities so this is reasonable enough.-Swashi got more AoE, Brigand got instead of more Single target attacks, less AoE, so better at single targets On paper yes, in practice it all comes out in the wash and ends up being roughly the same. Swashies will be 'slightly' better in group fights DPS wise, Brigands slightly better DPS wise in single mob encounters.-both are good debuffer, Swashi debuffs caster best (wis,int), Brigand debuffs melee mobs best ( str, agi, mitigation), so again brigand is better at single, melee targets. I don't think this is true at all. Swashy's have a host of melee debuffs (mitigations, agi, etc) attached to our primary damage attacks. I'd argue Swashies have an easier time debuff melee items than caster items.-Role of thieves (in german version its translated into thieves hehe ) in raids are:-debuffs, debuffs, debuffs, dmg,dmg,dmg!!<img alt="" border="0" src="http://community.mystics.de/images/smilies/biggrin.gif">Correct.BRIGANDS AND SWASHIS ARE COMING RIGHT AFTER RANGERS/WIZ/ASSASINS damagewise !!! right?On paper this is correct. We're actually fairly even with Assassins and frquently outdamage Wizzies (for now).-swashi and Brig are supposed to be DD !!!Incorrect. Swashy and Brigands are scouts, therefor they are a support class. They are the "middle tier" of scouts meaning they evenly balance support and damage output. -mezz and stun is useless against epics, not worth mentioning but maybe good while soloing eh?Fantastic for solo'ing, extremely useful in groups whe the group knows how to play with them. Generally not used against raid mobs.-both classes are absolute able to solo , they can take way more hits than a ranger can for example.This is a bit of a misnomer, rangers get the same armor we do and very similar mitigations. We have the edge defensively over them in terms of defense stance and taunts. And we don't lose that much of our overall DPS when we tank or solo (if you play smart). We are definately able to solo.- all thieves do fast damage, fast attacks without interruptions, duelwielding and using poisons as well as stealth attacks.Correct.</blockquote></span><div></div>
AratornCalahn
01-20-2006, 11:40 PM
-Brigands will steal your hamburgers and (You do not have sufficient skill to perform: Steal Woemen).... bah, ok just the hamburgers... you female swashys are safe :<div></div>
Success
01-21-2006, 01:29 AM
<div></div>Umm, I am not so sure about being better in AOE fights. We get all of 2 skills and one is a 1 minute recycle. Most stuff that I can use AOE on, it's dead long before my AOEs recycle. On top of the fact that they keep lowering it's damage and number of targets they hit. Used to be a lot more damage and more targets. I really don't understand their thinking on nerfing those also since most stuff is dead before you can even use them. It's not like our AOEs are overpowering or anything. I mean not like it's the equivalent of the zerkers who out DPS us by miles on AOE.
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