View Full Version : Rare poisons are being eliminated
Rijacki
01-18-2006, 09:48 AM
I thought you should know. Because there isn't a scout forum any more, I will be posting this to the 4 relevant forums. This is not intended as spam.<a target="_blank" href="message?board.id=a13&message.id=8643">http://eqiiforums.station.sony.com/eq2/board/message?board.id=a13&message.id=8643</a><span><blockquote><hr>Beghn wrote:<p><font color="#ffff00">There have been some posts in the General Tradeskill forums with the effects on no sub-combines and the effect on Potions/Poisons crafting. As by products are going away with the change I thought I'd detail more what we are going to be doing for alchemists and there potions/poisons.1. There will no longer be Rare potions/poisons.2. Potions/Poisons will be changing to single charge items but they will be stackable.3. The names of potions/poisons will become more streamline and understandable to the alchemist's customers.4. There will be a shorter list of effects that potions/poisons can do but they will all be useful to the right customer.</font></p><p><font color="#ffff00">Poison Effects:</font></p><p><font color="#ffff00">Caustic Poison: Poison based health DD.Hemotoxin: Poison based health DoT.Vitality Breach: Poison based life-tap.Mental Breach: Poison based power tap.Essence of Turgur: Poison based slow.Fettering Poison: Poison based snare.Ignorant Bliss: Poison based agro-reduction.Stupefying Poison: Poison based short stun.Enfeebling Poison: Strength and offensive melee technique reduction.Cerebral Ebb: Int and casting technique reduction.Gracelessness: Agility and defensive technique reduction.Warding Ebb: Wisdom and spell resist reduction.</font></p><p><font color="#ffff00">Potion Effects:</font></p><p><font color="#ffff00">Noxious Remedy: Cures noxious effects.Elemental Remedy: Cures elemental effects.Arcane Remedy: Cures arcane effects.Trauma Remedy: Cures trauma effects.Essence of Health: Health HealEssence of Power: Power HealEssence of Regeneration: Health heal over time.Essence of Clarity: Power heal over time.Freedom of Mind: Stun/Stifle break free.Elixir of Thorns: Damage shield.Elixir of Constitution: Health Pool increase.Elixir of Transcendence: Power pool increase.Elixir of Fortitude: Strength stat increase.Elixir of Deftness: Agility stat increase.Elixir of Piety: Wisdom stat increase.Elixir of Intellect: Intelligence stat increase.Elemental Reprieve: Elemental WardNoxious Reprieve: Noxious WardArcane Reprieve: Arcane Ward</font></p><p><font color="#ffff00">Please feel free to express your questions/concerns and I'll try my best to address them as they come up.</font></p><p>Message Edited by Beghn on <span class="date_text">01-17-2006</span><span class="time_text">08:29 PM</span></p><hr></blockquote></span><div></div>
<div></div>[expletive haxx0red by Raijinn]!!! Doom that suck..... Anything else to say about it..
Keldo
01-18-2006, 05:58 PM
Overall those changes are great... greatly looking forward to lifetap poison, power tap poison, deaggro poison!<div></div>
Snarks
01-18-2006, 06:59 PM
These changes are an incredible improvement to the current system.Maybe its because I loathe the current tradeskill system, but I'm highly anticipating those changes as well.<div></div>
-Llama-
01-18-2006, 07:01 PM
<div>I'm bummed that we willl be losing that extra 500 pt hit from the Adeste's Disruption ( Sorry Rijacki! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> ) but will be interesting to see the life tap/de aggro poisons.</div>
how will they compensate for this dps nerf? we were already hit pretty bad the last time<div></div>
Syrano
01-18-2006, 08:32 PM
DPS Nerf? You can afford to use rare poisons on every fight? I don't enjoy spending the 14g for the "normal" t6 poisons as it is. But the 30g people are asking for rares? Let alone some of the good rares only proc a very small amount of times, so the cost per proc is much much higher. That's assuming the mob you're fighting doesn't resist poison entirely to begin with.Rare's are not the standard for our DPS output, so the actual "nerf" is much smaller than implied, if there is one. All that said, there's a comment stating they would evaluate a potential drop in DPS and if necessary, bump the average damage of poison up a bit to compensate after these changes. No garauntees and no hard numbers though.I'd be curious to know if you're bankrolled enough that you always use rare poisons or if your server even has a big enough supply of rare poisons to keep all rogues fully supplied with rare poisons. I know permafrost has a very limited selection of rares at very steep prices.Besides, "normal" poison constitutes nearly %33 of our damage output anyway, sometimes up to half. Not sure rare's really bump that too much percentage wise.As for the changes, hoo-rah! I got incredibly turned off by crafting because of the atrocious sub-combining just to make one worthwhile item. The sheer amount of time it takes to make an item (not skill) always made me pay my crafting sources well for services. Tedium is never a good thing.<div></div>
-Llama-
01-18-2006, 08:40 PM
<div>Rare poisons were the standard on crushbone, if you didn't use rare you = [Removed for Content] <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Adeste's would usually cost about 14g for 7 charges.</div>
classcfirewor
01-18-2006, 08:59 PM
<div><span>Aye, they are at that. I've always used legendary poisons. Supply and price have never been a problem on crushbone. I'll hold back on judgment about this being a dps nerf until I see what the damage on these new poisons are.<blockquote><hr>-Llama- wrote:<div>Rare poisons were the standard on crushbone, if you didn't use rare you = [Removed for Content] <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Adeste's would usually cost about 14g for 7 charges.</div><hr></blockquote></span></div>
Duhulk
01-18-2006, 11:54 PM
<div></div><p>....</p><p>I would have no major issue with this, except for the the fact that they recently nerfed procs. Though, considering what a major overhaul this is, we can hope they will be redoing the damage done by them too. So it might all work out.</p>
Success
01-19-2006, 04:48 AM
<div></div><div></div><p>I use rare poisons all the time. Every fight. I just buy up loams and have them made by our guild alchemist. Before that, I was only paying 5g for adeste because the alchy that I used wasn't ripping people off. Now they getting hard to find and the alchy got tired of crafting so that's why I have our guildie do it now.</p><p>Even still, these look good. Can't wait to try out the agro-reduction poison and the others.</p><p>Message Edited by Successer on <span class="date_text">01-18-2006</span><span class="time_text">03:49 PM</span></p>
overfloat
01-19-2006, 06:38 AM
<div></div><p>Latest word is that rares are "back in" ... though no doubt all poison effects will be reevaluated, so there's a good chance they won't have the same damage. I would be quite happy for them to still do away with the range of DoT poisons, though, as that concept always seemed a little daft.</p><p>It will also be interesting to see the stacking rules for new poisons, see what combinations are possible and what possibilities are open to us.</p><p> </p>
Ookami-san
01-19-2006, 05:22 PM
<div></div><div></div><p><font size="5">You guys are REALLY missing the point!!!! Geez!</font></p><p><font color="#ffff00"></font> </p><hr>Rijacki wrote:<span><font color="#ffff00">2. Potions/Poisons will be changing to single charge items but they will be stackable.</font><p></span></p><hr><p>Read that again! <font color="#ff0000" size="6"><strong><em>SINGLE CHARGE!</em></strong></font></p><p>You realize that means, for T6 poisons... even if each combine makes 2 (like tempers, etc.)... that's a MINIMUM of like 5gp per 2 charges! I'm only a level 36 alchemist at the moment, so I'm not sure of all the combines, but with the cost of T6 fuel, you're talking around 5gp I'm guessing for the fuel for all the subcombines.</p><p>So for our previous 7 charge poison... it'd be... 17.5gp! If the recipes only make 1 dose, that's 5gp PER dose or 35gp for our previous 7 doses. Almost half a plat. And that's <strong>NON-RARE!</strong></p><p><font color="#ffff00" size="7"><strong>HELLO?!</strong></font></p><p>And if RARE poisons are that way too... you can see them going for 10gp or more <strong>PER CHARGE!</strong></p><p>The DPS we've been forced to pay for the entire time is suddenly getting a HUGE price hike!</p><p>Message Edited by Ookami-san on <span class="date_text">01-19-2006</span><span class="time_text">04:25 AM</span></p><p>Message Edited by Ookami-san on <span class="date_text">01-19-2006</span><span class="time_text">04:25 AM</span></p>
Krakenap
01-19-2006, 07:17 PM
<div></div><p>You didn't read the whole thread then.</p><p>Yes a single poison / potion is going to give a single charge now. However, a single combine for poisons / potion is not going to give a single vial but something on the order of 7-10. Thus the price for a single vial will be WAY lower. The cost of the 7 vials (or what a single translucent poison was) should be the same as it is now approximately. It might be a little higher due to player gouging but it won't be 5g a charge.</p>
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