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View Full Version : What new Spell lines would you like to see in KoS?


Atmosphear1993
01-06-2006, 02:15 PM
<div>Another 10 levels, another rehash of old abilities made more powerful.  However, there are those extra abilities that make a class more distinctive.  In T6 we recieved Lung Puncture, an awesome crippling stab in the lungs, Hail of Steel that had to be used tactifully, and Hurricane, a once powerful ability that got nerfed quickly but is still somewhat useful.</div><div> </div><div>So T7 is coming up, what new CAs do you think we'll see?</div><div> </div><div>Some ideas off the top of my head:</div><div> </div><div>-Some sort of "charm" spell that will enable us to charm green solo mobs.  We swashbucklers are suppose to be charming you know.  It would also allow us to solo more efficiently, but probably would not contribute much to groups.  Though, I can solo well as it is.  Perhaps something like this could be more of a "fun" type spell.</div><div> </div><div>-Lung Puncture deals with slashing, piercing and crushing debuffs.  Well lets have a flanking/side attack that hinders those casting abilities: Subjagation, etc.  (Can't really remember all of the names of the magic attributes.)</div><div> </div><div>-As a rogue, we deserve some chance of doing very high amounts of damage from behind.  Perhaps an ability that will have a 10% chance to insta-kill a solo mob, and a 10% chance to do a very high amount of damage to a Heroic mob.</div><div> </div><div>These are just some ideas I am throwing around.  I am sure you can give me reasons why these should not be added :smileyhappy:.  But lets hear your ideas on what kind of class defining abilities we should recieve for T7.</div>

Mion da Peon
01-06-2006, 03:04 PM
<div>I want a DoT!</div>

Mion da Peon
01-06-2006, 03:14 PM
<div></div><p>wait... no... creativity kicking in!</p><p>How about a "Jinx" debuff that randomly causes mobs to fail at special attacks... THAT would be sweet.</p>

Luk
01-06-2006, 03:32 PM
<div></div><p>Lung Puncture does effect casting abilities, every attacking skill is effected, all melee, all casting, even focus.</p><p> </p><p><img src="http://www.galaxybay.com/images/Lukia/lungpuncture.gif"></p>

Atmosphear1993
01-07-2006, 12:51 AM
<div></div><blockquote><hr>Licit wrote:<div></div><p>Lung Puncture does effect casting abilities, every attacking skill is effected, all melee, all casting, even focus.</p><p> </p><p><img src="http://www.galaxybay.com/images/Lukia/lungpuncture.gif"></p><hr></blockquote>Heh, what do ya know, thought it only dealt with the physical skills.  Bonus for me knowing this now!

Beerserker
01-09-2006, 04:57 AM
<div></div>100 DW melee skill for us swash since we hit fast <_< for now lol. Like 100 hand slap lol.

Luk
01-09-2006, 05:56 AM
<div></div><p>I didn't do it!</p><p>basically blames someone else for your hate, kinda like a reverse of Rescue, increase hate and threat position of target (castable across raid)</p>

Karath Morningst
01-09-2006, 02:29 PM
<div>I'd like to see abilities that reinforce our 'high dps + utility' role.</div><div> </div><div>New ability or an added effect to the Razor Point line:</div><div>Razor Thrust - Damage, Decrease Parry of Target, Prevent Target from Riposting for X Duration</div><div> </div><div>Bladestorm - Group Buff - 15 second duration - 3 minute recast. All groupmember melee attacks have a 25% chance of blinding and interrupting.</div><div> </div><div>Coordinated Blades - Group Buff - Permanant Single Concentration - Increases Parry of group by 20 and attack speed by 5%.</div><div> </div><div>Duelest's Gambit - Increase Threat by X, Increase Threat Priority by 2 - Decrease Parry of Swashbuckler and Target by 30.</div>

tawek
01-09-2006, 09:19 PM
<div></div><p>The swashie has lots of variety, and I'd like that built on.</p><p>In effect, we are a scout, with a little tank, and a little chanter thrown in.  We can taunt a little, mez a little, our debuffs make us damage-reducers, and we still have pretty decent dps.I'd like even more utility, and skills which take thought and care to use effectively.  I'd also like more skills which use concentration slots, to give us the fun challange of choosing which skills to use, and which not to use.</p><p><strong><u>Fast-talk</u>:</strong>(Uses two concentration slots)Swashie distracts monster with wit and cunning.  The monster stands befuddled trying to respond to the banter, oblivious to the fight going on around them.  Only works if the swashbuckler can speak the monster's language (giving an incentive to learn those mobs languages!).In effect, it's a long-term <strong>single-target mez which stuns us</strong>, and which only works against certain mobs and at short-range.  As is more restricted than our current mez it should have a longer duration and a better recast timer, perhaps nearly good enough to allow chain-casting.Although it effectively stuns the swashie, we should have an ongoing animation of us engaging in lively banter <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />If these restrictions still mean it encrouches on the chanter's role in groups, add the restriction that it only works on mobs of a even or lower level than the swashie.Would be great for holding off a blue heroic add which threaten a wipe it, has a roleplay justification, but wouldn't be too powerful to unbalance things in most situations.</p><p><strong><u>Belittle</u>:</strong>(Uses two concentration slots)The swashie uses his skills to fool the monster into thinking a group member is less useful than he/she really is.  A skill to remove agro from a group member.There are several fun ways this could be done:</p><ul><li>A long-term buff which reduces the hate on a group-friend a certain amount every 6 seconds.</li><li>A single action skill which reduces hate on a group-friend a certain amount for every cast.</li><li>A hate transfer, effectively a toned down version of the paladin amends skill, which transfers, say, 15% of the hate on a mob from a group-friend to us.  (Is overridden if a paladin chooses the same target for their amends)</li></ul><p>It would be useful to help us tank, or to draw hate off the top-dpser in the group.  Would be particularly useful in a raid.  When used while in dps role, we'd probably have to keep spamming our deaggro skills.  Would make us a desirable partner for a warlock who keeps grabbing agro when casting AoE spells.</p><p><strong><u>Mastery</u>:</strong>(Uses one concentration slot)Gives +3 to slashing, piercing, and crushing skills, when fighting any mobs where we have completed the relevant lore and legend quest.  This represents our increased knowledge of the vulnerable parts of the mobs anatomy, how they move and fight, etc.  The Lore and Legend quests already imply this in their descriptions, why not give a skill which actually implements it?  ... and the concentration slot requirement would mean another decision about what buffs to use and not to <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Probably make sense to give this skill to all classes (with bonuses to casting skills for the caster classes).</p><p><strong><u>Wild card</u>:</strong>Swashie throws his/her magical pack of cards into the air, causing a random effect.It may fear the mob, mez it, mem-wipe the mob, teleport us 30 feet away, stun us, randomly bring us or a group friend back to full health and power, bring mob back to full health and power, or do Group Illusion: Bixie.A very dangerous skill to use, but if we're about to wipe on a rare spawn or boss mob, and don't want to evac because we desperately want this kill, then the risk would be worth it.  Most times, it would either be of no help, or even harm the party, but occasionally, it would save the day.It would add an air of dangerous frivolity, which would fit with the tradition in fiction of chaotic, unpredictable rogues.</p><p>What do you guys think?</p><p>Message Edited by tawek21 on <span class="date_text">01-09-2006</span><span class="time_text">08:24 AM</span></p>

m0ya
01-09-2006, 10:33 PM
<div>I'd love to have a Feign Death....</div>

Atmosphear1993
01-10-2006, 12:24 AM
<div></div><p>Some of these Ideas are really creative, especially Tawek's. </p><p>I don't think we'll see any group buffs coming from Swashbucklers since we're very self orientated.  We only have one single target buff we can give to someone else making us very self centered.  :smileyhappy:</p>

Mathe
01-10-2006, 08:51 PM
<div></div><blockquote><hr>Atmosphear1993 wrote:<div>-Some sort of "charm" spell that will enable us to charm green solo mobs.  We swashbucklers are suppose to be charming you know.  It would also allow us to solo more efficiently, but probably would not contribute much to groups.  Though, I can solo well as it is.  Perhaps something like this could be more of a "fun" type spell.<hr></div></blockquote>We have an entire mez line that does exactly that already.

m0ya
01-10-2006, 11:40 PM
<div></div><div></div><p>Yes. we do have a mez line, but no charm line. I agree that we are a charming class.... if you read about swash in the EQ2 booklet... but so far troubador can mezz 2X longer than us and they can charm.</p><p> </p><p><u>EDIT</u></p><p>This is what SoE wrote about our class in the booklet.</p><p><strong>Swashbuckler</strong></p><p>Swashbucklers are dashing rogues who charm their way into confidence while secretly loosening your purse strings. Though know to brag, they are dangerously cunning and should not be underestimated.</p><p>Message Edited by m0ya on <span class="date_text">01-10-2006</span><span class="time_text">10:46 AM</span></p>

tawek
01-13-2006, 11:20 PM
<div>This is a nice thread, Atmosphear1993.  A chance to think of positive ideas and use our imagination.</div><div> </div><div>I agree we are not buffers, and it makes sense to keep us that way.</div><div> </div><div>The reason I choose a swashbuckler is the variety:</div><div>* I love our mez.  In fact, because it is much harder to use effectively than the incredibly powerful mezzes of my illusionist main, the challenge of using it probably makes it more fun.</div><div>* I like that we can tank, using a taunt, and dps that isn't overly handicapped when we can't hit from behind.  We can off-tank pretty well, and our backtabs make pulling a mob off the healer even easier.</div><div> </div><div>I'd like to see those two aspects of our character built on.</div><div> </div><div>It would also be nice to see skills which fit in with our Qeynosian, honor-among-thieves personna.</div><div> </div><div>How about a limited version of the fighter intervene skill?</div><div> </div><div><strong>Loyalty among thieves</strong></div><div>0 concentration</div><div>The swashbuckler throws himself in front of a wounded colleague, taking most of the damage to save their life.  After the fight, he'll probably shrug off the heroism. "I slipped and fell in the way of its sword."  But everyone knows this rogue has a heart of gold.</div><div>Cast time: instant.  Duration, 5 seconds.  Recast timer 5 minutes.</div><div>Swashbuckler reduces damage to targetted friend by 70% and takes 100% of the damage.  Swashbuckler is unable to use any abilities while skill is active, and autoattack is disabled.  Riposte still is enabled.</div><div> </div><div>Useful when healer gets aggro, which may cause a wipe.</div>

Serindyl
01-16-2006, 09:22 PM
<div></div><div><font color="#ffffff"></font></div><p><font color="#ffffff" size="3" face="Times New Roman"><strong>The Duelist</strong>:<span>  </span>Always on concentration buff:</font></p><blockquote dir="ltr"><p><font color="#ffffff" size="3" face="Times New Roman">10% each swing to cause 160 – 320 additional damage</font></p><p><font face="Times New Roman"><font size="3"><font color="#ffffff">2% chance to repeat the last CA used<span>  </span>(20 second cool down when this occurs.)</font></font></font></p></blockquote><p><font color="#ffffff" size="3" face="Times New Roman"><strong></strong></font> </p><p><font color="#ffffff" size="3" face="Times New Roman"><strong>Aura of the Dashing</strong>:<span>  </span>Always on concentration buff that allows AoE immunity to group members while slightly increasing hate gain of rogue.<span>  </span>(This would allow melees to rejoin their guild mates in raids.)</font></p><p><font color="#ffffff" size="3" face="Times New Roman"><strong></strong></font> </p><p><font color="#ffffff" size="3" face="Times New Roman"><strong>Chandelier Swing</strong>:<span>  </span>Allows the swashbuckler the ability to “swing from the rafters” and immediately transport himself or herself to any point within 30 meters.<span>  </span>(There is nothing like saving a cleric or caster friend in the nick of time, and that brings me to...)</font></p><p><font color="#ffffff" size="3" face="Times New Roman"><strong></strong></font> </p><p><font color="#ffffff" size="3" face="Times New Roman"><strong>Nick of Time</strong>:<span>  </span>Moderate damage attack that also slows target’s combat speed by 45% for 20 seconds.<span>  </span>Epics have a chance to resist for half that time, but higher versions of this skill reduce that chance.</font></p><p><font size="3"><font face="Times New Roman"><font color="#ffffff"><strong></strong></font></font></font> </p><p><font size="3"><font face="Times New Roman"><font color="#ffffff"><strong>Plum Ducky</strong>:<span>  </span>The bravado of the swashbuckler is so great, that for a short time, he or she has a greatly increased health and mana regeneration while in combat.<span>  </span>(Plus 40% per tick to health and mana in combat regeneration rates for 30 seconds.)</font></font></font></p>

Debunkt
01-17-2006, 02:54 AM
<div></div><div>Some great ideas goin here guys, keep it up.</div><div> </div><div>With all the purse strings we've loosened surely we have enough throw around. :smileywink:</div><div><strong></strong> </div><div><strong>Money Grab</strong></div><div>Swashbuckler must be facing the opponent to use this ability. Swash throws a pouch of money on the ground behind the mob causing it to spin 180 degrees so that it's back is toward the Swashbuckler. Lasts 5-10 seconds, 5 min recast.</div><div> </div><div>This would be cool solo because it gives us another chance to use back/flank stabs. Really killer if we could use on raid mobs too. You know when the raid mob goes after a mage or cleric, you could get next to them and use this causing it to turn away from their target, saving them from a few rounds of melee etc.</div><div> </div>

Tybr
01-19-2006, 01:20 PM
<div>Tawek21,</div><div> </div><div>Nice ideas! I like the way you threw in those legend and lore requirements.</div><div> </div><div>/two thums wayyyy up.</div>

Rendoir
01-19-2006, 10:43 PM
<div></div>I want an additional evac, something like Elusive Retreat or such. This would "evac" the swashy + group to a safe location within a certain radius, along with the encounter they were fighting - primarily to deal with unwanted add situations. Probably would need a 15 or 30 minute timer on it.