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View Full Version : Thexian Excavators outside of Fallen Gate.


Whazy
10-09-2006, 05:05 AM
<DIV>I went to Fallen Gate to have a looksee there, and I noticed that the area due south of FG is suddenly populated with Thexians digging into the walls of the Yapping Maze.  Granted, I haven't been near FG in a long time.  How long have these guys been there?  Would the excavation have anything to do with Tessa's notes?</DIV>

RaphaNissi
10-09-2006, 05:07 AM
I'm pretty sure they showed up there when they revamped Commonlands a few months ago.  I've been very curious as to what they are digging to find or uncover.  Maybe Neriak?  <div></div>

Whazy
10-09-2006, 05:10 AM
<BR> <BLOCKQUOTE> <HR> RaphaNissi wrote:<BR>I'm pretty sure they showed up there when they revamped Commonlands a few months ago.  I've been very curious as to what they are digging to find or uncover.  Maybe Neriak?  <BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Seems reasonable to assume they are looking for more of Neriak, or at least some artifacts.</P> <P> </P>

Cusashorn
10-09-2006, 05:20 AM
<DIV>Perhaps they're trying to find or create another way to the inner city of Neriak.</DIV>

Waroa
10-09-2006, 08:17 AM
If they are trying to find a way back into neriak then if what is to happen in eof with felwithe happened in neriak as well I do not think they will be very welcome back in the city. Although if the Dark Elf lore book is accurate then they probobly won't even want to live there again anyway.

ironman2000
10-09-2006, 09:07 AM
<BR> <BLOCKQUOTE> <HR> Cusashorn wrote:<BR> <DIV>Perhaps they're trying to find or create another way to the inner city of Neriak.</DIV><BR> <HR> </BLOCKQUOTE><BR>If you go inside and follow the path down to the first gate and go to the right instead of the left, you can see the thexian's actually trying to excavate down the steps in the back room where the rock caved in (its in the room with the creepy black fog).

IrishWonder
10-09-2006, 11:20 AM
<DIV>Yep, the Thexians is the name given to the sect of Dark Elves who still remain extremely loyal to the Queen and think that the Dark Elven race stuck above ground should be trying to uncover and rebuild their grand city of Neriak. It's a fair bet their trying to dig their way down there in Neriak.</DIV> <DIV> </DIV> <DIV>What they'll find, however, will probably surprise them moreso than excite them :smileywink:</DIV>

Obsi
10-09-2006, 02:58 PM
<BR> <BLOCKQUOTE> <HR> Whazy wrote:<BR> <DIV>I went to Fallen Gate to have a looksee there, and I noticed that the area due south of FG is suddenly populated with Thexians digging into the walls of the Yapping Maze.  Granted, I haven't been near FG in a long time.  How long have these guys been there?  Would the excavation have anything to do with Tessa's notes?</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>There is actually a lil quest line that give u some clue about whats going with Thexian Excavators. They arent digging to reopen a secret entrance into Neriak, neither looking for ancient artifacts. </P> <P>Go in Commonlands, near Wailing Caves entrance (- 235, -47, -846) and talk with Tiff Squeelunkle to get some bit of informations (dont be surprised is the Thexian do not appear right away in the quest story).</P><p>Message Edited by Obside on <span class=date_text>10-09-2006</span> <span class=time_text>04:00 AM</span>

RaphaNissi
10-09-2006, 05:20 PM
<div><blockquote><hr>Obside wrote:<div></div> <div></div> <blockquote> <hr> Whazy wrote: <div>I went to Fallen Gate to have a looksee there, and I noticed that the area due south of FG is suddenly populated with Thexians digging into the walls of the Yapping Maze.  Granted, I haven't been near FG in a long time.  How long have these guys been there?  Would the excavation have anything to do with Tessa's notes?</div> <hr> </blockquote> <p>There is actually a lil quest line that give u some clue about whats going with Thexian Excavators. They arent digging to reopen a secret entrance into Neriak, neither looking for ancient artifacts. </p> <p>Go in Commonlands, near Wailing Caves entrance (- 235, -47, -846) and talk with Tiff Squeelunkle to get some bit of informations (dont be surprised is the Thexian do not appear right away in the quest story).</p><p>Message Edited by Obside on <span class="date_text">10-09-2006</span> <span class="time_text">04:00 AM</span></p><hr></blockquote>I did that questline but don't think that is their sole purpose.  That might be a by product of their laboring, but I personally think they are digging for much more than that.  As for the Thexians not being welcomed back into Neriak like the Koada'Dal not being welcomed back into Felwithe, that proably isn't the most accurate comparison.  The Thexians are the ones who think they need to stay pure and not live with the other races in Freeport.  The Thexians are for Neriak and Neriak alone so would more than likely be welcomed by their brothers and sisters if they were to find another way into Neriak.</div>

Zabjade
10-09-2006, 09:25 PM
<font color="#66ff00"><font size="2"><font face="Comic Sans MS">Neriak is actually in the NE section of Nek Forrest likely just south of Nek Castle the Neriak gate in the commonlands is part of an excuvated tunnel to the old area, you just skip over that when zoning in. Or so I've heard on other Neriak Posts. </font></font></font><div></div>

DreamerClou
10-09-2006, 10:56 PM
<BR> <BLOCKQUOTE> <HR> Zabjade wrote:<BR><FONT color=#66ff00><FONT size=2><FONT face="Comic Sans MS"> in the commonlands is part of an excuvated tunnel to the old area, you just skip over that when zoning in.<BR><BR>Or so I've heard on other Neriak Posts.<BR></FONT></FONT></FONT> <BR> <HR> </BLOCKQUOTE><BR>I agree with you Zabjabe,  I believe that tunnel is supposed to be extremely long as well. Its just not represented like that in game for obvious reasons.  ( who wants to literally walk miles in game in that tunnel so they just shortened it)

ironman2000
10-09-2006, 10:58 PM
<BR> <BLOCKQUOTE> <HR> Zabjade wrote:<BR><FONT color=#66ff00><FONT size=2><FONT face="Comic Sans MS">Neriak is actually in the NE section of Nek Forrest likely just south of Nek Castle the Neriak gate in the commonlands is part of an excuvated tunnel to the old area, you just skip over that when zoning in.<BR><BR>Or so I've heard on other Neriak Posts.<BR></FONT></FONT></FONT> <BR> <HR> </BLOCKQUOTE><BR>I heard the entrance is correct, but that Nek forest used to extend further down into the commonlands and the yapping maze?  At some point during or after the shattering / rending of the planet, the forest recided and the commonlands grew to include the area now known as the yapping maze.

Sekkong
10-09-2006, 11:13 PM
<P>Or maybe its the Tunnel from eq 1.  Connection Commonlands to Nro desert.  Could have been with the changes to the world the tunnel closed up.   and since SS is now not connected to the the rest of the world.</P> <P> </P> <P>/ooc 2 Bags of stuff for sell. Come and see.  =-D..  For old time sakes.</P> <P> </P> <P> </P> <P> </P>

Cusashorn
10-10-2006, 12:25 AM
<BR> <BLOCKQUOTE> <HR> Sekkong wrote:<BR> <P>Or maybe its the Tunnel from eq 1.  Connection Commonlands to Nro desert.  Could have been with the changes to the world the tunnel closed up.   and since SS is now not connected to the the rest of the world.</P> <P> </P> <P>/ooc 2 Bags of stuff for sell. Come and see.  =-D..  For old time sakes.</P> <P> </P> <P> </P> <P> </P><BR> <HR> </BLOCKQUOTE><BR>No. The Old Commonlands Tunnel was revealed to be the only known way for us outsiders to travel past the Sea of Sand that engulfs the continent of Ro.

Zagats
10-10-2006, 06:22 PM
<DIV>I read a story about a war, when the "good guys" purposely collapsed the opening to Neriak, trapping everyone inside.</DIV> <DIV>There was only one way into or out of Neriak - through that hole.  The area in Nek forest, Gul Thex Citadel, was a seperate area on the beach, kind of an outpost.</DIV> <DIV> </DIV> <DIV>So perhaps the Dark Elves are trying to completely reopen the way to the inner gates of Neriak...</DIV> <DIV>it would be very cool to find that other places than the Foreign Quarter were opened and, of course, haunted.</DIV> <DIV>First, theyd find the spirits of the rogues of the Ebon Mask there, then the warrior guild house, and the enchanter/wizard/mage(conjuror) guild house...</DIV> <DIV>Those would be some very powerful ghosts in Third Gate, with the old necro/sk house The Dead being back there!</DIV> <DIV>I could imagine a tough raid in a place like that!</DIV>

IrishWonder
10-11-2006, 08:58 AM
<DIV>Actually, I believe it was the Dark Elves themselves that collapsed the entrance further into Neriak. During the war (which was a raid by the Leatherfoot Halflings) Tserralith was given permission by Queen Thex to use a very powerful artifact... the Hand of Malice. Unfortunately, they didn't realize exactly how powerful this thing was, and it killed anything that was alive in the Foreign Quarter... the Halflings AND Dark Elves. The remaining Dark Elves fled into Neriak and collapsed the tunnel behind them. I've read in a couple of places... one being the Prima Guide released when EQ2 came out... that the Queen intentionally shut herself and the others off from the Dark Elves remaining on the surface. That's what leads me to believe that the Thexians won't enjoy a very happy homecoming should they dig their way into the Dark Elven empire that's down there now...</DIV>

StrafaeSwiftleaf
04-12-2007, 11:48 AM
<p>The reopening of Neriak could be the base for a major exspantion for the evil side, and from what I have read, much needed evil based content for the freeport side. Think about the underfoot, aka "underdark" vast subterrainian areas, with more than one dark elf city, and more races than just Dark elves, I think the ratonga come from the underfoot as well. If this is done right, We should see Neriak open on the bases of you better have good Thexian Faction or your toast. With this in mind once you gain enough faction, give the evils the option to give freeport the finger and work for Neriak, agenst Freeport, rival dark elf cities in the underfoot, and for the Teir'Dal way. :p Think of how many zones could be made for the underfoot spanning 1 - 70, complete with raid zones, group instances, etc. Granted currently I know the Dark elves of neriak will hate you but give us the city faction hits back, but give us the chance to get in good with Neriak. I hate being opening welcome everyware, even if i gray freeport guards out. As for the good races, make it a pain in our [Removed for Content] to get through or around Neriak to explore the underfoot. The evils have it hard on Faydwer, make it hard for us in the upcomming Kunark, and hopefully Neriak and the underfoot.</p><p>As a good race I do see the lack of content for the evil side, I see it everytime i log my SK troll on and run around. Hope this helps to give balance to the good vs evil content.</p>

Cusashorn
04-12-2007, 11:51 AM
No. They have nothing to do with Tessa's Notes or the Robe of the Oracle. Those Thexian excavators have been in the game for about a year now back when they revamped Fallen Gate to not suck so much.

Cusashorn
04-12-2007, 11:54 AM
<cite>StrafaeSwiftleaf wrote:</cite><blockquote><p>The reopening of Neriak could be the base for a major exspantion for the evil side, and from what I have read, much needed evil based content for the freeport side. Think about the underfoot, aka "underdark" vast subterrainian areas, with more than one dark elf city, and more races than just Dark elves, I think the ratonga come from the underfoot as well. If this is done right, We should see Neriak open on the bases of you better have good Thexian Faction or your toast. With this in mind once you gain enough faction, give the evils the option to give freeport the finger and work for Neriak, agenst Freeport, rival dark elf cities in the underfoot, and for the Teir'Dal way. :p Think of how many zones could be made for the underfoot spanning 1 - 70, complete with raid zones, group instances, etc. Granted currently I know the Dark elves of neriak will hate you but give us the city faction hits back, but give us the chance to get in good with Neriak. I hate being opening welcome everyware, even if i gray freeport guards out. As for the good races, make it a pain in our [Removed for Content] to get through or around Neriak to explore the underfoot. The evils have it hard on Faydwer, make it hard for us in the upcomming Kunark, and hopefully Neriak and the underfoot.</p><p>As a good race I do see the lack of content for the evil side, I see it everytime i log my SK troll on and run around. Hope this helps to give balance to the good vs evil content.</p></blockquote><p>It's not called the Underdark. That's from Dragonlance or Tolkien or D&D or whatever, but not from EQ. It's called the Underrealm.</p><p>Also: The test server's new files suggests that the dark elves have been kicked out, are slaves to, or just overall work under the new Dark Fae race in Neriak. </p>

StrafaeSwiftleaf
04-12-2007, 12:04 PM
Always thought it was the underfoot, I only used the D&D name underdark to help people understand what I was talking about, when I ment underfoot

Cusashorn
04-12-2007, 12:52 PM
<cite>StrafaeSwiftleaf wrote:</cite><blockquote>Always thought it was the underfoot, I only used the D&D name underdark to help people understand what I was talking about, when I ment underfoot</blockquote>Ahh. sorry I flew off the handle about it then.

PlageuReaver
04-13-2007, 06:55 AM
Cusashorn wrote: <blockquote><p>Also: The test server's new files suggests that the dark elves have been kicked out, are slaves to, or just overall work under the new Dark Fae race in Neriak. </p></blockquote> Eeeeurm... WHAT!? I missed that one, got a link to this?

Cusashorn
04-13-2007, 11:32 AM
<cite>PlageuReaver wrote:</cite><blockquote>Cusashorn wrote: <blockquote><p>Also: The test server's new files suggests that the dark elves have been kicked out, are slaves to, or just overall work under the new Dark Fae race in Neriak. </p></blockquote> Eeeeurm... WHAT!? I missed that one, got a link to this?</blockquote> <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=356591" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=356591</a>

Ama
04-13-2007, 01:45 PM
One thing i'm curious about is a comment I saw here on the lore forums.  I believe it was Cusashorn that made a comment about the dark elves being outsted from Freeport because the Foci screwed things up.  Does some plausible imho since Freeport is full of the little buggers that hate the Overlord. 

PlageuReaver
04-14-2007, 11:50 AM
<cite>Cusashorn wrote:</cite><blockquote><cite>PlageuReaver wrote:</cite><blockquote>Cusashorn wrote: <blockquote><p>Also: The test server's new files suggests that the dark elves have been kicked out, are slaves to, or just overall work under the new Dark Fae race in Neriak. </p></blockquote>Eeeeurm... WHAT!? I missed that one, got a link to this?</blockquote><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=356591" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=356591</a></blockquote><p>Nowere I get the impression that they got kicked out or are slaves.</p><p> I know the dark elves would from EQ1 would NEVER allow other races to actually live in neriak outside the foreign quartes but in EQ2 I dunno, lot of things we all thought never would happen did. (Teleportation came back, gods came back etc.) So I wouldnt be suprised if they live with or have a district for the Dark Fae's. </p>

Cusashorn
04-14-2007, 01:03 PM
<cite>PlageuReaver wrote:</cite><blockquote><cite>Cusashorn wrote:</cite><blockquote><cite>PlageuReaver wrote:</cite><blockquote>Cusashorn wrote: <blockquote><p>Also: The test server's new files suggests that the dark elves have been kicked out, are slaves to, or just overall work under the new Dark Fae race in Neriak. </p></blockquote>Eeeeurm... WHAT!? I missed that one, got a link to this?</blockquote><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=356591" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=356591</a></blockquote><p>Nowere I get the impression that they got kicked out or are slaves.</p></blockquote><p> I didn't say that they actually were. They're just two file names that one can put together to suggest that the Dark Fae inhabit Neriak, which means one of three things:</p><p>1. The Dark elves are thier slaves.</p><p>2. The Dark elves have been kicked out.</p><p>3. The Dark Elves live with the dark fae, but work under their rule.</p>

PlageuReaver
04-14-2007, 01:09 PM
<cite>Cusashorn wrote:</cite><blockquote><cite>PlageuReaver wrote:</cite><blockquote><cite>Cusashorn wrote:</cite><blockquote><cite>PlageuReaver wrote:</cite><blockquote>Cusashorn wrote: <blockquote><p>Also: The test server's new files suggests that the dark elves have been kicked out, are slaves to, or just overall work under the new Dark Fae race in Neriak. </p></blockquote>Eeeeurm... WHAT!? I missed that one, got a link to this?</blockquote><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=356591" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=356591</a></blockquote><p>Nowere I get the impression that they got kicked out or are slaves.</p></blockquote><p> I didn't say that they actually were. They're just two file names that one can put together to suggest that the Dark Fae inhabit Neriak, which means one of three things:</p><p><strike>1. The Dark elves are thier slaves.</strike></p><p>2. The Dark elves have been kicked out.</p><p>3. The Dark Elves live with the dark fae, but work under their rule.</p></blockquote><p>No dark elf would allow him/herself to serve as a slave to an infirior race.</p><p>Also:</p><p>4. They co-exist in Neriak, neither specie serves another.</p><p>5. The Teir'Dal have integrated the Arsai as slave race like they had ogres/trolls..... </p>

Cusashorn
04-14-2007, 01:32 PM
<cite>PlageuReaver wrote:</cite><blockquote><cite>Cusashorn wrote:</cite><blockquote>PlageuReaver wrote: <p> I didn't say that they actually were. They're just two file names that one can put together to suggest that the Dark Fae inhabit Neriak, which means one of three things:</p><p><strike>1. The Dark elves are thier slaves.</strike></p><p>2. The Dark elves have been kicked out.</p><p>3. The Dark Elves live with the dark fae, but work under their rule.</p></blockquote><p>No dark elf would allow him/herself to serve as a slave to an infirior race.</p><p>Also:</p><p>4. They co-exist in Neriak, neither specie serves another.</p><p>5. The Teir'Dal have integrated the Arsai as slave race like they had ogres/trolls..... </p></blockquote><p>One word: Freeport.</p><p> The Dark Elves would *NEVER* allow anyone else to co-exist with them as long as they have any choice in the matter. A slave race? Maybe, but doubtful.</p>

Kryussius
04-14-2007, 04:17 PM
<cite>Cusashorn wrote:</cite><blockquote><cite>PlageuReaver wrote:</cite><blockquote><cite>Cusashorn wrote:</cite><blockquote><cite>PlageuReaver wrote:</cite><blockquote>Cusashorn wrote: <blockquote><p>Also: The test server's new files suggests that the dark elves have been kicked out, are slaves to, or just overall work under the new Dark Fae race in Neriak. </p></blockquote>Eeeeurm... WHAT!? I missed that one, got a link to this?</blockquote><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=356591" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=356591</a></blockquote><p>Nowere I get the impression that they got kicked out or are slaves.</p></blockquote><p> I didn't say that they actually were. They're just two file names that one can put together to suggest that the Dark Fae inhabit Neriak, which means one of three things:</p><p>1. The Dark elves are thier slaves.</p><p>2. The Dark elves have been kicked out.</p><p>3. The Dark Elves live with the dark fae, but work under their rule.</p></blockquote> 4 - the filenames are place holders, like how the files for Stormhold were in a folder called Befallen. Think folks are reading way too much into those file names at this point.

RaphaNissi
04-14-2007, 06:16 PM
During the Inny questline, you are sent out to retrieve a fae spirit for some type of corruption experimentation but are not told anything more than that.  It's very possible this is how the dark Fae have become part of Neriak.

Cusashorn
04-14-2007, 07:35 PM
<cite>RaphaNissi wrote:</cite><blockquote>During the Inny questline, you are sent out to retrieve a fae spirit for some type of corruption experimentation but are not told anything more than that.  It's very possible this is how the dark Fae have become part of Neriak. </blockquote> Hmmm. That'll be interesting to see.

Kryussius
04-15-2007, 05:05 AM
<cite>RaphaNissi wrote:</cite><blockquote>During the Inny questline, you are sent out to retrieve a fae spirit for some type of corruption experimentation but are not told anything more than that.  It's very possible this is how the dark Fae have become part of Neriak. </blockquote> I haven't gotten that far in the Innoruuk quest line yet.  Where are you sent to gather the fae spirit?  I'm assuming it's the same quest giver in Greater Faydark.

iceriven2
04-15-2007, 11:54 PM
Hope they don't decide to copy the elven lore and make it the fae.... like something a bit new and different

SageGaspar
04-16-2007, 01:27 AM
I think it makes a lot of sense... there's been a lot of pretty prominent mentions of the underfoot, Nek Castle was constructed from stones rumored to be taken from the underfoot, the invasion of kaladim came from the underfoot, roekillik and ratonga came from the underfoot, the remaining dark elves in Neriak ostensibly dug down further into the underfoot, I believe the Hole touches on the plane of underfoot (connection to Erudin?), we've heard something about a Black Sun Sea which I think is a large body of water in the underfoot, some stuff about the Vault of Serilis... Some lucky excavator busts into Neriak, the dwarven crusade to the Vault of Serilis finally reports back, voila we have good and evil entry points into the underfoot. By the way if it does go this way, maybe we can get playable gnolls or bugbear <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

StrafaeSwiftleaf
04-16-2007, 01:33 PM
It makes total sence, Think about it, what better way to slap Tunare in the face, than buy corrupting her new children the same why her first children where twisted? Thus a new slave race for the Teir'Dal.

StrafaeSwiftleaf
04-16-2007, 01:35 PM
<cite>SageGaspar wrote:</cite><blockquote>I think it makes a lot of sense... there's been a lot of pretty prominent mentions of the underfoot, Nek Castle was constructed from stones rumored to be taken from the underfoot, the invasion of kaladim came from the underfoot, roekillik and ratonga came from the underfoot, the remaining dark elves in Neriak ostensibly dug down further into the underfoot, I believe the Hole touches on the plane of underfoot (connection to Erudin?), we've heard something about a Black Sun Sea which I think is a large body of water in the underfoot, some stuff about the Vault of Serilis... <span style="font-size: small"><span style="color: #cc0000">Some lucky excavator busts into Neriak, the dwarven crusade to the Vault of Serilis finally reports back, voila we have good and evil entry points into the underfoot.</span></span> By the way if it does go this way, maybe we can get playable gnolls or bugbear <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> </blockquote>Now that sir, would be bloody awsome.

DreamerClou
04-17-2007, 01:04 AM
<cite>StrafaeSwiftleaf wrote:</cite><blockquote>It makes total sence, Think about it, what better way to slap Tunare in the face, than buy corrupting her new children the same why her first children where twisted? Thus a new slave race for the Teir'Dal.</blockquote> Now that would be some good lore.

Velsha
04-17-2007, 04:09 PM
I can't imagine a new player race being a "slave" race.... it doesn't mesh well with the other racial lore of EQ2, as some races may have been "slaves" at some point, but are not anymore. However, the Dark Fae could be some kind of experiment that the Dark Elves created and now has a community of it's own, having escaped the world of Neriak. But there's also all this discussion previously of how the Underfoot is far larger than just Neriak, so where are all these other Dark Elf cities? Surely there has to be more than just Neriak's denizens down there.

Illmarr
04-17-2007, 06:44 PM
I don't know all there is to know about Dark Elf lore. Is there even mention of multiple Dark Elf cities? I thought from EQ1 that all the Dark Elves were under the rule of the King and Queen who's names escape me at the moment in Neriak, and I don't recall any mention of any other Cities.

Cusashorn
04-17-2007, 06:54 PM
There is mention that there are other cities all across the underfoot. No names ever mentioned though.

IrishWonder
04-18-2007, 02:06 AM
<p>There is definitely mention of other dark elf cities, or provinces, in the Underfoot. Nyth is the first one that comes to mind... from where the Dolls of Nyth originate.</p><p>As far as I know, all Dark Elves were under the rule of the Thex's, but Neriak may have only been the capital, or ruling city/province. The Underfoot is massive... and there are much more than just Dark Elves down there.</p>

Xova
04-18-2007, 05:12 PM
Kryussius@Lucan DLere wrote: <blockquote><cite>RaphaNissi wrote:</cite><blockquote>During the Inny questline, you are sent out to retrieve a fae spirit for some type of corruption experimentation but are not told anything more than that.  It's very possible this is how the dark Fae have become part of Neriak. </blockquote> I haven't gotten that far in the Innoruuk quest line yet.  Where are you sent to gather the fae spirit?  I'm assuming it's the same quest giver in Greater Faydark. </blockquote><p> *peeks in*</p><p>I just did this questline last night, so it's all still fresh in my head. In a nutshell though, Xiliana (sp?), Seraph of Hate, tells you that she needs you to help her collect a Fae spirit bud (the little buds that develop into Faes.) The spirit buds can't be pulled from the ground or they'll be destroyed. But shrumblers - who eat the spirit buds - can pull them out without damaging them (if you recall, the first quest you get as a new Fae is to kill shrumblers to help protect the nursery.) So Xiliana sends you to collect a shrumbler hatchling to use to harvest the spirit bud.</p><p>After collecting the shrumbler hatchling, you have to use it to bait a sandsponge so the sandsponge will swallow it. You do this because Xiliana tells you that the shrumbler will end up eating the spirit bud unless you can find a way to prevent that from happening, and that you need to gut the shrumbler before it damages or digests the spirit bud. Where the sandsponge figures in is that they swallow shrumblers alive and constrict them before actually digesting them, so if you were to immediately rescue the shrumbler after it was swallowed, it would be constricted and unable to really eat anything (the actual game dialogue explains this much better than me.) After finding a sandsponge, baiting it, then killing it to rescue the shrumbler, you take the shrumbler to the nursery and release it, then follow it around. The game dialogue tells you when it eats the bud, and when it respawns as a "frustrated shrumbler" you have to gut it and remove the spirit bud it had just attempted to eat.</p><p>You then take the spirit bud back to Xiliana, whereupon receiving it she is extremely pleased with you and tells you what a great service you have performed for Innoruk, etc. Some more dialogue follows during which you ask her what the spirit bud was for and she replies something along the lines of "Look to the Teir'dal for your answer" (going from memory here but the reference is definitely to the Teir'dal or Neriak.) She then implies that you'll find out soon, and that Innoruk will call on you when he needs you further in the matter, etc.</p><p>I log my game files, so when I get home I'll search through them and get the exact text for y'all.</p><p>Incidentally the Quest is called "A Necessary Step" and the reward is the Minion of Hate.</p>

Nastharl
04-18-2007, 05:24 PM
Oh snap i just had a thought. What if the Neriak elves pulled an Erudite-transformation-sequence, and merged their people with corrupt-fae souls for bonus power O.O

TheGReddy
04-18-2007, 07:10 PM
Nastharl@Nektulos wrote: <blockquote>Oh snap i just had a thought. What if the Neriak elves pulled an Erudite-transformation-sequence, and merged their people with corrupt-fae souls for bonus power O.O </blockquote> If i know my Erudite Lore correctly, it took a while to get them from where they were in eqlive to look like what they are in eq2. Approx 500 years. I doubt they could make a dark elf fae like that in just a few months. Though the other ideas are plausable.

Mirander_1
04-18-2007, 07:46 PM
Actually, it took the Erudites about one day of magical ritual to get where they are now.  So the dark fae theory isn't completely unlikely

Cusashorn
04-18-2007, 08:30 PM
<cite>Mirander_1 wrote:</cite><blockquote>Actually, it took the Erudites about one day of magical ritual to get where they are now.  So the dark fae theory isn't completely unlikely </blockquote> Yeah they performed a ritual and BAM! They were changed.

Nastharl
04-18-2007, 09:09 PM
What if there aren't any dark elves in neriak. What if its all Innys new race of zomg pwn magical part-elves. Forget this stupid dark fae idea, it could be anything!

Cusashorn
04-18-2007, 09:18 PM
Nastharl@Nektulos wrote: <blockquote>What if there aren't any dark elves in neriak. What if its all Innys new race of zomg pwn magical part-elves. Forget this stupid dark fae idea, it could be anything! </blockquote> I support the idea of seeing the Luggalds return. They were awesome in all thier fishy evil-ness.

Whazy
04-19-2007, 12:33 AM
<cite>Cusashorn wrote:</cite><blockquote>Nastharl@Nektulos wrote: <blockquote>What if there aren't any dark elves in neriak. What if its all Innys new race of zomg pwn magical part-elves. Forget this stupid dark fae idea, it could be anything! </blockquote> I support the idea of seeing the Luggalds return. They were awesome in all thier fishy evil-ness.</blockquote> I'd love to see the Luggalds as a playable race.  A Luggald Assassin would rock!

Cele
04-19-2007, 12:49 AM
I ventured into the Living Tombs today for the first time in a while and was very surprised to see the Texian Excavators near the Preistess Court.

Xova
04-19-2007, 01:02 AM
<p>Went through my logs tonight. Here is the part of the Innoruk questline that involves the Fae spirit bud:</p><p>Xilania Nevagon says to you,"Well, Serenade, are you prepared?" You say to Xilania Nevagon,"I am." Xilania Nevagon says to you,"I have a mission for you. I would like you to travel to the northern section of the Greater Faydark. Through Echo Echo Canyon, to where the Fae spirit buds eventually come to rest. In that enclosed area, there is a grobin cave to the south west. The grobins have tried to use the shrumblers of these caves to assault the Fae nursery." You say to Xilania Nevagon,"Assault the nursery?" Xilania Nevagon says to you,"The shrumblers were--for whatever reason--naturally adept at retrieving the Fae spirit buds. The spirit buds are delicate and wisp like. They flow freely about the Faydark until they are ready to 'hatch' or 'sprout' or whatever it is they do. They naturally come to rest at the nursery the Fae have set up. We must retrieve one of these spirit buds." You say to Xilania Nevagon,"And you want me to go get it?" Xilania Nevagon says to you,"Not exactly. The spirit buds are fragile, Serenade. When the bud lands it secures itself to the surface it lands on. Neither you nor I could pull the buds from this surface without severely damaging the bud, something we can not have. The shrumblers, however, can uproot the buds." You say to Xilania Nevagon,"So we use a shrumbler to get a spirit bud." Xilania Nevagon says to you,"Yes, but we must prepare the shrumbler first. When a shrumbler plucks a spirit bud it begins the digestion process very, very quickly. That, too, will damage our spirit bud. Though I do have a plan. As you may have guessed by now, I have observed the ecology of the shrumblers for some time. One thing that may help us is one of the predators of the shrumblers: the sandsponges." You say to Xilania Nevagon,"How will they help?" Xilania Nevagon says to you,"When the sandsponges consume a shrumbler, they do not chew it. They simply take it inside their system. The makeup of the sandsponge's body then starts the digestion process. One part of this process has the effect of constricting the throat muscles of the shrumblers. This happens along the entire length of the shrumbler." You say to Xilania Nevagon,"All right." Xilania Nevagon says to you,"So, with some help from nature, we shall have what is ours. By taking a shrumbler to the beach and allowing a sandsponge to consume it, then rescuing it from the sandsponge, we will have a shrumbler with a constricted throat. This shrumbler can then be released among the spirit buds of the nursery to find a bud for us without the fear of the shrumbler digesting the bud." You say to Xilania Nevagon,"Interesting." Xilania Nevagon says to you,"Take this net deep into the grobin caves, south west of the nursery in northern Greater Faydark. Find a shrumbler hatchling and catch it. Use that hatchling as bait for a sandsponge. Once caught, pull the hatchling from the sandsponge and release it near the Fae nursery. The shrumbler will take care of the rest. Bring the spirit bud directly to me, Serenade." You say to Xilania Nevagon,"I understand." Xilania Nevagon says to you,"This is an important task. Do not let Innoruuk down."</p><p>You say, "Hail, Xilania Nevagon" Xilania Nevagon says to you,"Do you have the spirit bud?" You say to Xilania Nevagon,"I do." Xilania Nevagon says to you,"Well done, Serenade. Well done." You say to Xilania Nevagon,"What purpose will it serve?" Xilania Nevagon says to you,"Look to the Teir'Dal for your answer. These spirit buds will elevate us like none before. And in this elevation you have played a significant role. More than that I cannot tell you." You say to Xilania Nevagon,"I understand." Xilania Nevagon says to you,"I am sure you do not, but you will. Good day, Serenade. Thank you." You say to Xilania Nevagon,"You're welcome."</p>

Kryussius
04-19-2007, 03:47 AM
Interesting ... I'd prefer to not see a new evil race be dark fae, though.  The betrayal quest for Kelethin is in place, so technically you can make an evil fae as is.  The idea of gnolls or bugbears becoming the news playables would be really cool though. If the Underfoot becomes the next (or a future) expansion, I hope that it shows more of the Teir'Dal empire as well as the domains of other new races.

Hukklebuk
04-23-2007, 11:02 PM
<cite>Cusashorn wrote:</cite><blockquote>Perhaps they're trying to find or create another way to the inner city of Neriak.</blockquote> Sorry for digging this up from so far back in the thread, but Cusa do you remember where the POTs room was? Wasn't it underwater in OOT?  I believe that had a pot to some part of Neriak didn't it? Third Gate maybe?  Been awhile. Catching up on some reading.....

Josgar
04-24-2007, 12:40 AM
it was in one of the oceans in a random spire...

Mirander_1
04-24-2007, 01:07 AM
<cite>Cusashorn wrote:</cite><blockquote> I support the idea of seeing the Luggalds return. They were awesome in all thier fishy evil-ness.</blockquote>If we were going to see a fishy-type race, I'd love to see the Kedge return.  Especially after seeing what EQlive did with them in the Buried Sea, with the tentacles and webbed claws and such: <img src="http://eqbeastiary.allakhazam.com/pics/a_kedge_oracle.jpg" border="0">

Rad
04-24-2007, 02:21 AM
<blockquote> Sorry for digging this up from so far back in the thread, but Cusa do you remember where the POTs room was? Wasn't it underwater in OOT?  I believe that had a pot to some part of Neriak didn't it? Third Gate maybe?  Been awhile. </blockquote>I believe you're referring to the room in the southwest corner of the Timorous Deep.  It was in an air pocket under a set of combine spires.  The Neriak portal would bring you to Neriak Commons.

Nainitsuj
04-24-2007, 11:59 AM
<cite>ironman2000 wrote:</cite><blockquote> <blockquote> <hr /> Zabjade wrote: <span style="color: #66ff00"><span style="font-size: x-small; font-family: Comic Sans MS">Neriak is actually in the NE section of Nek Forrest likely just south of Nek Castle the Neriak gate in the commonlands is part of an excuvated tunnel to the old area, you just skip over that when zoning in. Or so I've heard on other Neriak Posts. </span></span> <hr /> </blockquote><p> I heard the entrance is correct, but that Nek forest used to extend further down into the commonlands and the yapping maze?  At some point during or after the shattering / rending of the planet, the forest recided and the commonlands grew to include the area now known as the yapping maze.</blockquote> </p><p>If you do the "Torches of Forewarning" quest you learn that the first torch is located at the EQLive enterance of Neriak (The first torch is by the Idol of hate and the Thexian camp.)  You're role during the quest is to make sure Neriak is still sealed off.  The quest itself would make more sense if Fallen Gate was at the First torch instead of nothing, but I assume the devs were running close to the deadline and didn't have a dungen for Ant. (So they moved Befallen to Ant, and FG to CL)</p><p>Anyways, First Gate / Foreign Quarter magically ended up in Commonlands.  Kinda like how Befallen ended up in Antonica.  (I don't care how many crappy RP stories appear saying that it's a different dungeon with similar design, it is Befallen.)</p>

Themaginator
04-24-2007, 07:44 PM
<cite>Nainitsuj wrote:</cite><blockquote><cite>ironman2000 wrote:</cite><blockquote> <blockquote> <hr /> Zabjade wrote: <span style="color: #66ff00"><span style="font-size: x-small; font-family: Comic Sans MS">Neriak is actually in the NE section of Nek Forrest likely just south of Nek Castle the Neriak gate in the commonlands is part of an excuvated tunnel to the old area, you just skip over that when zoning in. Or so I've heard on other Neriak Posts. </span></span> <hr /> </blockquote><p> I heard the entrance is correct, but that Nek forest used to extend further down into the commonlands and the yapping maze?  At some point during or after the shattering / rending of the planet, the forest recided and the commonlands grew to include the area now known as the yapping maze.</p></blockquote> <p>If you do the "Torches of Forewarning" quest you learn that the first torch is located at the EQLive enterance of Neriak (The first torch is by the Idol of hate and the Thexian camp.)  You're role during the quest is to make sure Neriak is still sealed off.  The quest itself would make more sense if Fallen Gate was at the First torch instead of nothing, but I assume the devs were running close to the deadline and didn't have a dungen for Ant. (So they moved Befallen to Ant, and FG to CL)</p><p>Anyways, First Gate / Foreign Quarter magically ended up in Commonlands.  Kinda like how Befallen ended up in Antonica.  (I don't care how many crappy RP stories appear saying that it's a different dungeon with similar design, it is Befallen.)</p></blockquote>ok then why are there NPCs in the game that mention Befallen as a completely separate zone ( i speak of the barbarian lady in the peacock club).  Although like in Alpha they were gonna have befallen they changed it to Stormhold and will probably have Befallen at a later date.  Not to say that the two are not slightly linked ( see the bone-bladed Claymore ).  also with fallen gate, it is possible to enter Neriak from that area, if you'll notice there is a loooong tunnel before you actually hit the city, that may well take you far enough to go into Neriak. Oh and these "crappy" RP stories are the lore of the game, if you dont care about the lore maybe you sholdnt post on the lore boards <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Hukklebuk
04-25-2007, 12:20 AM
Radun@Oasis wrote: <blockquote> <blockquote> Sorry for digging this up from so far back in the thread, but Cusa do you remember where the POTs room was? Wasn't it underwater in OOT?  I believe that had a pot to some part of Neriak didn't it? Third Gate maybe?  Been awhile. </blockquote>I believe you're referring to the room in the southwest corner of the Timorous Deep.  It was in an air pocket under a set of combine spires.  The Neriak portal would bring you to Neriak Commons. </blockquote>That's exactly it!  thanks, couldn't recall.

DrkVsr
04-26-2007, 06:45 AM
<span style="font-size: small; color: #993300; font-family: comic sans ms,sand">Had a closer look around Yapping Maze hunting those ARG (Ambulatory Rock Gardens) for the Elemental L&L and 2 of the hills are gone</span>