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Mirander_1
08-09-2006, 06:30 AM
<div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>As many of you might have read in the <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=lore&message.id=16367" target="_blank">monk lore thread</a>, the posters of the lore board have basically come to the collective agreement that we have little to no knowledge of any of the lore or background of the classes in the Everquest games, with monks being a bit of a exception with some of their lore being included in Desert of Flames and Fallen Dynasty.  I've decided to create this thread to collect all the information we <i>do </i>have on the various classes.I'm not going to do this all at once, that would take too long, and I simply don't have all the info needed to make a decent summary.  My plan is to write a summary of what the class is, any EQ2 organizations and locations have a tie to that class, and any info that can be found on the EQlive guilds for that class.If anyone has any lore info for one of the classes, please post it and I'll edit it into this post.  When this is done, we should have a decent resource of class info<font size="5"><font color="#ff0000">Mages</font><b><font size="3"><font color="#ff0000">Wizard</font></font></b><font size="3">-  Wizards are practicioners of the arcane who specialize in the creation and use of fire and frost.  Due to the nature of their magic, the spells a wizard employs tend to be highly destructive in nature.  Wizards were once also masters of teleportation, but the attack on the Nexus of Luclin disrupted the magic of the great spire monuments that were used in long-distance travel, and now wizards are only capable of short-range teleports.   <font color="#ff0000"><b>EQ2 places/factions</b></font>-       <b>Concordium</b>-  The primary organization of mages in the Kingdom of Qeynos.  They exist for the purpose of obtaining lost arcane secrets both to use them to protect the people of Qeynos, and to keep that  power from the hands of dangerous beings.  They are led by Bellangere the Three from the mage tower in South Qeynos     <b>The Arcane Scientists</b>-  Mages in the service of the Ovlerlord of Freeport.  Their mission is the obtaining of arcane power, no matter what the cost.  They are led by Opal Darkbriar, known as the Foci, in the  academy in North Freeport     <b>Coldwind Oracles</b>-  An organization of mages housed in the Tower of the Oracles on the Coldwind Coast in Antonica.  From what I can remember, their purpose had something to do with either studing Luclin,  or teleportation.  They also study ancient languages, such as those that magic is often written in.  This is shown in the quest "To speak as a dragon."     <b>The Sha'ir</b>-  a police force comprised of sorcerors who patrol the skies of the city of Maj'dul in the Desert of Ro.  Maj'dul exists in a very unstable state of peace, so when anyone disturbs the peace, the Sha'ir  deal with them with no mercy   <font color="#ff0000"><b>EQlive guilds</b></font>-     <b>Order of Three</b>-  the mage guild of the city of Qeynos.  Met in the Hall of Sorcery in South Qeynos     <b>The Arcane Scientists</b>-  Mage guild of Freeport.  To my knowledge, was mostly neutral during the conflict between the paladins and the militia.  Met in the floating citadel of the Academy in West Freeport     <b>Crimson Hands</b>-  Wizard guild of Erudin.  met in the northern tower of the Erudin Palace     <b>The Spurned</b>-  Mage guild in Neriak.  Studied what was considered inferior magic in Neriak (meaning, not necromancy).  Met in the Tower of the Spurned in the Neriak Commons     <b>Eldritch Collective</b>-  Mage guild of Ak'Anon.  Studied the art of combining magic and technology together.  Met in the Library Mechanamagica in Ak'Anon     <b>Keepers of the Art</b>-  Mage guild of Felwithe.  Wizards met in the Amethyst Palace in South Felwithe    <b>The Jin</b>-  Wizard guild of Gukta  <font color="#ff0000"><b>Famous Wizards</b></font>-     <b>Al'Kabor</b>-  (EQlive)  Erudite wizard.  Was one of the most powerful wizards on Norrath.  It was he who rediscovered the means on teleporting to the moon Luclin.  He was also a traveling companion of Firiona Vie.  His great project was to achieve immortality for himself, presumably without using necromancy     <b>Phinegel Arutopos</b>-  (EQlive)  The last on the kedge, a race of aquatic beings created by Prexus.  He was their greatest wizard, but he attempted a great magical ritual in the Temple of Prexus in Kedge Keep and the power was too much for him.  He lost control of the spell, and it killed every other kedge in the world; except him.  Now he wanders the ruins of the destroyed keep, driven mad with grief and guilt at what he did.    <b><font color="#ff0000">Warlock</font></b>-  Mages who harness deadly diseases and poisons, as well as other resources commonly viewed as evil.  However, not all warlocks are evil, rather some work to use these dark powers to the greater good, as well as the ones who give in to the dark nature of their magic.  The source of their power is mysterious, but some believe the warlock's magic comes from the Void, the dark plane that is home to such creatures as shadowedmen, nightbloods, and lamias   <font color="#ff0000"><b>EQ2 places/factions</b></font>-     <b>Concordium</b>- See entry under wizard     <b>The Arcane Scientists</b>-  See entry under wizard     <b>Coldwind Oracles</b>-  See entry under wizard     <b>The Sha'ir</b>- See entry under wizard     <b>Obelisk of Lost Souls</b>-  A strange edifice that is spearheading activity on Norrath by creatures of the Void.  If the theory on warlock's magic is true, then the increased Void-creature activity could explain the warlock's origins   <font color="#ff0000"><b>EQlive guilds</b></font>-     The magic of the warlock was not practiced in EQlive, and thus they had no guilds at that time  <font color="#ff0000"><b>Famous Warlocks</b></font>-   <b>Riktanus Everling</b>-  (EQ2)  Master of Nektropos Castle.  His family has long dealt with research into the occult.  When his daughters were killed by treacherous guardians, he desperately sought a way to rescue them.  He attempted to use the runes he had researched to travel to the Ethernere, where he could retrieve his daughter's souls and resurrect them.  but his research was wrong, the runes were not those of the Ethernere, but rather of the Void.  It was there that he must have found a new source of power.<font color="#ff0000"><b>Conjurer</b></font>-  The art of the conjurer is based around the ability to use magic to pull things out of gaps in reality.  While there are a broad range of things they can summon, they specialize in the ability to summon and bind denizens of the Elemental Planes.  They use these creatures to defend them in battle, and if the elemental is defeated, it is sent back to it's plane of origin.   <font color="#ff0000"><b>EQ2 places/factions</b></font>-     <b>Concordium</b>-  See entry under wizard     <b>Coldwind Oracles</b>-  See entry under wizard     <b>Forest Ruins</b>-  These are the ruins of the original mage guild outside of Qeynos.  Some unknown event destroyed the area years ago, but the summoned servants of the dead conjurers still guard the site     <b>The Gatecallers</b>-  Due to their actions in rebuilding the spires to allow travel to the Overrealm, some might think that this mysterious erudite organization was made of wizards, but really the Gatecallers are the old conjurer's guild of Erudin   <font color="#ff0000"><b>EQlive guilds</b></font>-     <b>Order of Three</b>-  See wizard entry     <b>Arcane Scientists</b>-  See wizard entry     <b>The Gatecallers</b>-  Conjurer guild of Erudin.  Met in the west tower of the Erudin Palace     <b>The Spurned</b>-  See wizard entry     <b>Eldritch Collective</b>-  See wizard entry     <b>Keepers of the Art</b>-  See wizard entry.  Conjurers met in the Ruby Palace in South Felwithe<font color="#ff0000"><b>Necromancer</b></font>-  Magic users whose abilities center around death; both causing death and the controling of the dead, allowing them to raise the deceased as the undead.  It's possible that the necromancer's art lets him tap into and use the inhabitents of the Ethernere, where all souls go to await their final reward.   <font color="#ff0000"><b>EQ2 places/factions</b></font>-     <b>Arcane Scientists</b>-  See wizard entry     <b>Tower of Zarvonn</b>-  A tower in the Commonlands surrounded by undead, who prevent the mages within from having their research disturbed   <font color="#ff0000"><b>EQlive guilds</b></font>-     <b>Bloodabers</b>-  Followers of Bertoxxulous in Qeynos.  Includes evil warriors, clerics, necros, and others.  Met in the Qeynos Catacombs     <b>Dismal Rage</b>-  Followers of Innoruuk in Freeport.  Includes evil warriors, clerics, necros, and others.  Met in the Freeport Sewers     <b>The Heretics</b>-  Necromancer and shadowknight guild in Paineel.  Necromancers met in the Abbatoir in Paineel     <b>The Dead</b>-  Necromancer and shadowknight guild in Neriak.  Was considered superior over other types of magic.  Met in the Lodge of the Dead in the Neriak Third Gate     <b>Dark Reflection</b>-  Necromancer guild of Ak'Anon.  Met in the Mines of Malfunction in Ak'Anon    <b>Brood of Kotiz</b>-  Necromancer guild of Cabilis.  Met in the Tower of Death in West Cabilis  <font color="#ff0000"><b>Famous Necromancers</b></font>-    <b>Miragul</b>-  (EQlive and EQ2?)  Erudite necromancer.  He was one of the first and most powerful necromancers of the erudites.  Breaking the laws of Erudin, Miragul used trickery to study all forms of arcane magic where all mages were supposed to devote themselves to one branch of magic.  This study included books on necromancy that had been taken from the dark elves and smuggled into the city.   When the erudites split over the ban on necromancy, Miragul went with the Heretics to found Paineel.  In time, having learned all he could from his fellow erudites, he left Paineel and traveled the world, always in search of more knowledge.  His journey lasted for decades, Miragul used magic to prolong his life.  In time, he retired to the Everfrost, where he used caves to house a great repository of all the things he had found in his journeys; there, he began his greatest work of all: true immortality.    He created the means by which necromancy could be used to raise a person as a lich, a powerful undead that retained all it's memories and intelligence and it's soul is held within an amulet.  In this form, he could continue his research forever.  But something went wrong,  his soul went into the amulet and his body rose from the dead, but his soul didn't maintain control of the body.  All he could do is rage in silent anger form within the amulet as his body shuffled aimlessly through his menagerie<font color="#ff0000"><b>Illusionist</b></font>-  Masters of the art of illusion.  they use their magic to distract, daze, and confuse thier opponent by making them see and hear things.  The most powerful illusion is what is called a personae, a illusionary copy of the caster that is so realistic that an enemy's mind will actually register pain when they are attacked by it.   <font color="#ff0000"></font><font color="#ff0000"><b>EQ2 places/factions</b></font>-     <b>Concordium</b>-  See wizard entry   <font color="#ff0000"><b>EQlive guilds</b></font>-     <b>Order of Three</b>-  See wizard entry     <b>Arcane Scientists</b>-  See wizard entry     <b>Craft Keepers</b>-  Enchanter guild of Erudin.  Met in south tower of the Erudin Palace     <b>Eldritch Collective</b>-  See wizard entry     <b>Keepers of the Art</b>-  See wizard entry.  Enchanters met in the Jade Palace in South Felwithe<font color="#ff0000"><b>Coercer</b></font>-  Dark enchanters of Freeport.  Where an illusionist uses mind-magic to make subtle sugestions in an opponent's mind, the coercer simply moves in and crushes the mind and bends it to his will.  The most powerful is the ability to charm, completely controling a creature's actions as long as the coercer maintains control.   <font color="#ff0000"></font><font color="#ff0000"><b>EQ2 places/factions</b></font>-     <b>Arcane Scientists</b>-  See wizard entry   <font color="#ff0000"><b>EQlive guilds</b></font>-     <b>The Spurned</b>-  See wizard entry      I especially need some more info on the EQlive guilds.  I only have a light knowledge of that lore, but I think it's important to include here</font></font><p><span class="time_text"></span></p><p>Message Edited by Mirander on <span class=date_text>08-13-2006</span> <span class=time_text>04:14 PM</span>

Cusashorn
08-09-2006, 06:41 AM
<DIV>This should be interesting. I'm hoping that the Devs will shed a little insight on the numerous guilds that have no lore because they didn't exist as we know them in the past.</DIV> <DIV> </DIV> <DIV>(Read: Defiler, Mystic, Assasin, Swashbuckler, Brigrand, Troubadour, Dirge, Warlock, Coercer, Illusionist, Warden, Fury, Inquisitor)</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>The bruisers have a little bit of lore behind them. The only reason why Freeport even knows anything about Arcane Combat is because Lucan tricked a monk and forced him into revealing what they knew of it.</DIV>

Mirander_1
08-09-2006, 08:03 AM
<div></div><div></div>Made my first update adding warlocks and conjurers.I mentioned this in the edit, but I'll say it here too.  The thing I need the most is any good lore on the EQlive guilds.  My knowledge of them is somewhat limited, but I feel they're important to include in this.<div></div><p>Message Edited by Mirander on <span class=date_text>08-08-2006</span> <span class=time_text>10:27 PM</span>

KniteShayd
08-09-2006, 07:03 PM
<P>Forgot to mention that conjurors are the arcane descendants of Magicians from eqlive.<BR>Magicians were able to summon many other items and such from other loacations, dimensions, and planes.  One of the most useful spells, then, was the dimesional pocket, a bag that would give 100% weight reduction.  Was very useful if you became incumbered.  they could also summon weapons and armor.  although not as good as regular armor, it was better than nothing on a corpse run.  they would also summon food, bandages, and many useful items.</P> <P>I would've had my main a conjuror if they were more like EQLive magicians.</P> <P>The word Mage, btw, was usually reserved for Magicians in EQLive, here in EQ2 it is used as a generic term for an arcane caster.</P>

Mirander_1
08-09-2006, 11:48 PM
<div><blockquote><hr>KniteShayd wrote:<p>The word Mage, btw, was usually reserved for Magicians in EQLive, here in EQ2 it is used as a generic term for an arcane caster.</p><hr></blockquote>Yeah, I decided to stick with EQ2 terminolgy in my description to prevent any confusion for those who didn't play EQlive.By the way, does anyone know the name of the EQlive guilds for iksar, vah shir, frogloks, and berserkers?  I'm using a slightly outdated strategy guide to make sure I get everything right, and it doesn't have any of that in there</div>

DreamerClou
08-09-2006, 11:56 PM
<P>I think the Iksar monk guild was called the Court of Pain?</P> <P> </P> <P>Oh, do you mean the Iksar Necro guild? Did you try looking on Allakazam?</P> <P> </P> <P>edited for clarity</P> <P>Message Edited by DreamerCloud9 on <SPAN class=date_text>08-09-2006</SPAN><SPAN class=time_text>03:59 PM</SPAN></P> <P>Message Edited by DreamerCloud9 on <SPAN class=date_text>08-09-2006</SPAN> <SPAN class=time_text>04:00 PM</SPAN></P><p>Message Edited by DreamerCloud9 on <span class=date_text>08-11-2006</span> <span class=time_text>11:55 PM</span>

Mirander_1
08-10-2006, 02:56 AM
<div><blockquote><hr>DreamerCloud9 wrote:<div></div> <div></div> <p>I think the Iksar monk guild was called the Court of Pain?</p> <p>Oh, do you mean the Iksar Necro guild? I'm not sure on that one. I think it has an apostrophe in its name like D'Lok or something weird like that.  Did you try looking on Allakazam?</p><hr></blockquote>Actually, if I remember right, the Court of Pain was the name of the guildhall.  The actual guild was called the Swift-tail Caste.I actually need the name of just about all of them, the Swift-tails was the only one I know the name of.  I'll see if Allakazam has the info</div>

Mirander_1
08-10-2006, 07:51 AM
<div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>I've now finished off all the mage classes.  I'm going to edit in the fighter classes into this post so I don't have to worry about reaching any post-length limit.  If there's any important lore missing on the mages, let me know, and I'll add it in<font size="5"><font color="#6666ff">Fighters</font>-<font color="#6666ff"><b><font size="3">Guardian</font></b></font><font size="3">-  Guardians are warriors that hold the safety of those in their care as the most important thing.  They study a style of fighting that trains them to be an unbreakable wall between their allies and their enemies.    <font color="#6666ff"><b>EQ2 places/factions</b></font>-     <b>Qeynos Guard</b>-  Army and police-force of the Kingdom of Qeynos.  There foremost task is the patroling and protection of both the city of Qeynos and the smaller settlements on the island of Karan     <b>Freeport Militia</b>-  Citizen army of Freeport.  The enforcers of the Overlord, these hardened fighters make their living fighting the enemies of Lucan, both those attacking forces outside, and the disedents inside the city.     <b>Court of Blades</b>-  primmary armed forces of the city of Maj'dul.  Recuit warriors and adventurers to assist in fulfilling it's goals through pure force   <font color="#6666ff"><b>EQlive guilds</b></font>-     <b>Steel Warriors</b>-  Warrior guild in both Qeynos and Freeport.  Met in the Steel Warriors Guildhall in West Freeport and the Hall of Steel in South Qeynos     <b>Freeport Militia</b>-  Guards under Commander Lucan D'lere in Freeport.  At war with the Knights of Truth.  Met in the Militia House in West Freeport     <b>Bloodsabers</b>-  See necromancer entry    <b>Dismal Rage</b>-  See necromancer entry     <b>Wolves of the North</b>-  Warrior guild in Halas.  Met in the Pit of Doom in Halas     <b>Da Bashers</b>-  Warrior guild in Grobb.  Met in Da Bashin Place in Grobb     <b>Indigo Brotherhood</b>-  Warrior guild in Neriak.  Met in the Cauldron of Hate in the Neriak Commons     <b>Craknek Warriors</b>-  Warrior guild in Oggok.  Met in Fortress Craknek in Oggok     <b>Guardians of the Vale</b>-  Warrior guild in Rivervale.  Met in the Guardian Stronghold in Rivervale     <b>Gem Choppers</b>-  Warrior guild in Ak'Anon.  Met in Gemchopper Hall in Ak'Anon     <b>Emerald Warriors</b>-  Warrior guild in Kelethin.  Met in the Emerald Outpost in Kelethin     <b>The Stormguard</b>-  Warrior guild in Kaladim.  Met in Stormguard Hall in South Kaladim     <b>Legion of Cabilis</b>-  Warrior guild of Cabilis.  Met in Fortress Talishan in East Cabilis     <b>The Dar</b>-  Warrior guild of Gukta     <b>The Khala Dun</b>-  Warrior guild of Shar Vahl.  Met at the Shar Vahl Palace  <font color="#6666ff"><b>Famous Guardians</b></font>-    <b>Murar Shar</b>-  (EQ2)  Kerra guardian.  The bodyguard of Queen Antonia Bayle.  He is also trusted by her with some of the more delicate situations that threaten Qeynos, such as the reteivel of the Qeynos Claymore<b><font color="#6666ff">Berserker</font></b>-  Wild offensive fighters.  In battle they whip themselves into an unstopable frenzy and cause destruction amongst their enemies.   <font color="#6666ff"><b>EQ2 places/factions</b></font>-     <b>Qeynos Guard</b>-  See guardian entry     <b>Freeport Militia</b>-  See guardian entry     <b>Court of Blades</b>-  See guardian entry   <font color="#6666ff"><b>EQlive guilds</b></font>-     <b>Wolves of the North</b>-  See guardian entry     <b>Da Bashers</b>-  See guardian entry<b>     Craknek Warriors</b>-  See guardian entry    <b>The Stormguard</b>-  See guardian entry     <b>The Khala Dun</b>-  See guardian entry  <font color="#6666ff"><b>Famous Berserkers</b></font>-    <b>Tyrus Zeksworn</b>-  (EQ2) Ogre Berserker.  The Prophet of Rallos Zek.  Once a comandant in the Freeport Militia, Tyrus was imprisoned for killing a Lucanic Knight who dared to dress him down in front of his men.  In prison, he recieved a vision of his calling from the Warlord, and was sprung from his cell by ogres who had a similar dream.  When he escaped, he traveled to Zek, where he now lives with the Deathfist orcs, spreading the word of Zek's return, and searches for warriors worthy of serving the Warlord      <font color="#6666ff"><b>Paladin</b></font>-  Holy warriors of the gods.  They dedicate their lives to one of the gods of light or neutrality,  constantly striving to further the cause of their god.   <font color="#6666ff"><b>EQ2 places/factions</b></font>-     <b>Qeynos Guards</b>-  See guardian entry     <b>Order of Marr</b>-  The paladins and clerics of the Marr twins, long exiled from Freeport.  They have been revealed as the guardians of the legendary Qeynos Claymore and it's mysterious sister sword.  Recently, one of the Order's knights, Sir Bayden Cauldthorn, has been revealed as the Propet of Mithaniel Marr and has begun to make ready for Marr's return     <b>Stormhold</b>-  Fallen stronghold of the Knights of Thunder.  Once a monument to the power of Karana's faithful,  this castle has fallen to an undead curse caused by the Bone Bladed Claymore   <font color="#6666ff"><b>EQlive guilds</b></font>-     <b>Knights of Truth</b>-  Paladin guild of Freeport.  Worship Mithaniel Marr.  At war with the Freeport Militia.  Met in the Hall of Truth in North Freeport    <b>Knights of Passion</b>-  Paladin guild of Freeport.  Worship Erollisi Marr.  Met in the Temple of Marr in North Freeport     <b>Priests of Life</b>-  Cleric and paladin guild of Qeynos.  Worship Rodcet Nife.  Met in the Temple of Life in North Qeynos     <b>Knights of Thunder</b>-  Paladin and cleric quild of Qeynos.  Worship Karana.  Met in the Temple of Thunder in South Qeynos     <b>Clerics of Tunare</b>-  Cleric and paladin guild of Felwithe.  Worship Turnare.  Paladins met in the Cathedral of Fortitude in North Felwithe    <b>Paladins of the Underfoot</b>-  Paladin guild of Kaladim.  Worship Brell Serilis.  Met in the Underfoot Citadel in North Kaladim     <b>Peacekeepers</b>-  Paladin and cleric guild of Erudin.  Worship Quellious.  Met in the Temple of Divine Light in Erudin     <b>Deepwater Knights</b>-  Paladin and cleric guild of Erudin.  Worship Prexus.  Met in the Deepwater Temple in Erudin     <b>The Shin</b>-  Paladin guild of Gukta.  Worship Mithaniel Marr  <font color="#6666ff"><b>Famous Paladins</b></font>-    <b>Sir Bayden Cauldthorn</b>-  (EQ2)  Human Paladin of the Order of Marr.  He was sent to Qeynos as part of maintaining relations between the Order and Qeynos.  Recently, the leaders of the Order have all had dreams marking Sir Bayden as being the prophet of Marr's Return.  Bayden has accepted this duty reluctantly, beleiving that a preist could do a better job of it than him.  He is curently in the Commonlands searching for relics of the Knights of Truth, in hopes that the power in these items might hasten the return of Valor    <b>Firiona Vie</b>-  (EQlive)  High elf paladin.  High elf princess, she was raised away from the city as a paladin.  The goddess Tunare chose her as her champion and gifted her with the Lifeguide staff.  While she has had many adventures ranging all over the world, the greatest event was the Battle of Bloody Kithicor.  Firiona, along with an army of adventurers, did battle with Lanys T'Vyl, the daughter of Innoruuk.  She defeated Lanys,  but Innoruuk wouldn't let his daughter fall, he torn open a portal and pulled her into his Plane of Hate, but the energies being released killed most of the combatants on both sides, and now, every night, the dead of this battle rise from their graves to destroy whoever they can find.  Firiona survived and did battle with Lanys many more times<font color="#6666ff"><b>Shadowknight</b></font>-  Enforcers of the dark gods.  Through their fanatical zeal towards the evil gods,  shadowknights are gifted with spells to flay the bodies and souls of those who would dare stand against them.   <font color="#6666ff"><b>EQ2 places/factions</b></font>-     <b>Freeport Militia</b>-  See guardian entry   <font color="#6666ff"><b>EQlive guilds</b></font>-     <b>Dismal Rage</b>-  See necromancer entry     <b>Bloodsabers</b>-  See necromancer entry     <b>Shadowknights of Nightkeep</b>-  Shadowknight guild of Grobb.  Worship Cazic Thule.  Met in the Nightkeep in Grobb     <b>The Dead</b>-  See necromancer entry     <b>Greenblood Knights</b>-  Shadowknight guild of Oggok.  Worship Rallos Zek.  Met in Murdunk's Palace in Oggok     <b>The Heretics</b>-  See necromancer entry.  Worship Cazic Thule.  Shadow knights met in the Fell Blade     <b>Crusaders of the Greenmist</b>-  Shadowknight guild of Cabilis.  Worship Cazic Thule.  Named for the act of god that destroyed the shissar, the ancient snake-race that had enslaved the iksar centuries ago.  Met in the Temple of Terror in East Cabilis  <font color="#6666ff"><b>Famous Shadowknights</b></font>-    <b>Lanys T'Vyl</b>-  (EQlive)  Dark elf shadowknight.  The daughter of Innoruuk, at first she fought for her father's glory, including the Battle of Bloody Kithicor against her counterpart, Firiona Vie.  But she began to seek more and more power, wishing to become a goddess in her own right and take the power from her father.  I think she did eventually become a demi-goddess of some sort, but not at the expense of Innoruuk.   <b>Lhranc</b>-  (EQlive)  Said to be the first human to become a shadowknight.  Lhrnac and his brother Glohnor, who was a paladin of Marr, both fell in love with the same woman, Kyreena, but Kyreena loved Glohnor.  In his anger, Lhranc challenged his brother to a fight and lost.  For this, he was banished from the city and wandered the Desert of Ro, eventually decending into madness.  When his hatered reached a boiling point, Innoruuk appeared before him, he gave Lhranc the powers of a shadowknight, and a sword forged by his own hand, the legendary Innoruuk's Curse.  In time, Lhranc returned to Freeport and slew his brother.  When Mithaniel Marr saw this, he cursed Lhranc to be one of the undead and bound him within a ruined city.  Using the last of his power, Lhranc kidnapped Kyreena and put her in a timeless realm where he would try to turn her to Innoruuk's cause.  A prophesy rose among shadowknights that, one day, Kyreena would break free of Lhranc's control and resurrect Glohnor, then they would lead the forces of light to their final victory over evil.<font color="#6666ff"><b>Monk</b></font>-  Seekers of tranquility and masters of unarmed combat.  These martial artists give up the use of most weapons and armor in their journey towards a oneness of body and soul.   <font color="#6666ff"><b>EQ2 places/factions</b></font>-     <b>Qeynos Guard</b>-  See guardian entry     <b>The Silent Fist Clan</b>-  The monks of Qeynos.  Their leader, Sensei Makoto Shoda, has been revealed as the Prophet of Quellious and has begun to preach the return of Tranquility.  Aside from training the young monks of Qeynos, the Silent Fists have largely cut themselves off from the rest of the world.  However, with their Sensei traveling the world preaching of Quellious' return, the time may have finally come for the Silent Fists to enter out into the world.     <b>Ashen Order</b>-  Ancient order of monks long exiled from Freeport.  They now live in their fortress of T'Narev in the Desert of Ro.  They returned to Freeport only once, led by the Avatar of Tranquillity during the Second Rallosian War.  The Ashen Order were the first to discover the form of Arcane Combat, in which a warrior can imbue one of their strikes with a small amount of magical power.  The Ashen order is currently undergoing a schism as some of their members abandon the path of the monk for the path of the bruiser, and rename themselves the Ashen disciples.      <b>Whistling Fists Clan</b>-  Clan of monks that protect the Isle of Mara.  This is the order founded by the legendary Zhan Fi.  Where the Ashen Order in time discovered the method of Arcane Combat, these monks have studied Zhan Fi's Whistling Fist Style, imbueing their strikes and bodies with the Spell-Music of the bards.  These monks have long kept themselves out of the public spotlight, giving them the nickname of 'the Lost Circle.'  However, this haven't stopped them from working to maintain the balance in the outside world.  The monks are currently housing the Ungod, Zebuxorok, in their tower on Mara.  Their rediscovery has drawn monks from all corners of Norrath, including the Swift Tails, the monks of the lost iksar empire of New Sebilis.   <font color="#6666ff"><b>EQlive guild</b></font>-      <b>The Silent Fist Clan</b>-  Monk guild of Qeynos.  Met in the Order of the Silent Fist building in North Qeynos      <b>The Ashen Order</b>-  Monk guild of Freeport.  Met in the Ashen Order building in West Freeport      <b>The Swift Tails</b>-  Monk guild of Cabilis.  The founder of the Swift Tails was an iksar who was known by the name Southpaw, and is said to have been the fastest iksar ever born.  Another famous Swift Tail was Captian Irontail,  a captain in the iksar navy.  He lost is tail in battle and had blacksmiths forge him an iron replacement.  I believe he died in Trakanon's ambush on the Sebilisian Navy.  Met in the Court of Pain in East Cabilis   <font color="#6666ff"><b>Famous Monks</b></font>-     <b>Sensei Makoto Shoda</b>-  (EQ2) Human monk of the Silent Fist.  The Brother of Peace and Prophet of Quellious.  Leader of the Silent Fist Clan in the city of Qeynos.  While he has heard Quellious' call to be her prophet, he doubts his ability to fullfill his duty, thinking that a member of the Ashen Order or the Whistling Fist would be better suited to the job.  He has recently traveled to Zek, seeking to bring peace to that war-torn region.  However, the minions of War have struck first, kidnapping several monks and holding them in the prisons of Deathfist Citadel.  Makoto now seeks those of the faithful who would dare a rescue into that dark fortress.     <b>Zhan Fi</b>-  Human monk.  The first to create the fighting style of the monk.  He lived during the age of the Combine Empire, and studied all forms of weaponry, seeking to make himself into the greatest warrior; he even trained in the spell-songs of the bards.  In time, his goal became to not only become an expert fighter, but to also seek an inner peace.  He abandoned the  use of weapons and armor, training his body to become a weapon.  While this was a powerful fighting-style, it wasn't perfected; it was then that Zhan Fi decided to incorporate bardic spell-music into the fighting style, inhancing his physical attributes.  In time, he began teach people who would seek him out to learn his style of fighting, but he never taught to use bard magic as well.  He founded the Ashen Order and the Silent Fist to train others in this fighting techniques.  He then took only the very best of these monks and taught them his Whistling Fist Style, taking them out to the isolated Isle of Mara to carry out the training in peace.<font color="#6666ff"><b>Bruiser</b></font>-  Bare-knuckle fighters in the city of Freeport.  I read somewhere that the fighting method of the bruiser was created by ex-members of the Ashen Order who remained in the city when the Order left   <font color="#6666ff"></font><font color="#6666ff"><b>EQ2 places/factions</b></font>-     <b>Freeport Militia</b>-  See guardian entry     <b>The Dreadnoughts</b>-  Bruiser gang in Freeport     <b>Ashen Order</b>-  See monk entry  <font color="#6666ff"> </font><font color="#6666ff"><b>EQlive guilds</b></font>-     <b>The Swift Tails</b>-  See monk entry     </font></font><div></div><p>Message Edited by Mirander on <span class=date_text>09-06-2006</span> <span class=time_text>08:10 PM</span>

Cusashorn
08-10-2006, 08:45 AM
<DIV>no offense but good luck with the Berzerkers. Even in EQlive, they were only added into the game as a half-***ed attempt to draw in customers with the Gates of Discord expansion pack by creating a half-tested class that served almost no purpose and absolutely no Lore outside of thier own epic quest (which was completely soloable by design.)</DIV>

Mirander_1
08-10-2006, 10:39 AM
<div></div><div><blockquote><hr>Cusashorn wrote:<div>no offense but good luck with the Berzerkers. Even in EQlive, they were only added into the game as a half-***ed attempt to draw in customers with the Gates of Discord expansion pack by creating a half-tested class that served almost no purpose and absolutely no Lore outside of thier own epic quest (which was completely soloable by design.)</div><hr></blockquote>I take it then that berserkers didn't get their own guilds.  Were they just added on to the warrior guilds?  What races could become berserkers?</div>

Siufu
08-10-2006, 12:08 PM
I hope that one day they will add some class quests which tell the story of each class.<div></div>

Cusashorn
08-10-2006, 04:17 PM
<BR> <BLOCKQUOTE> <HR> Mirander wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Cusashorn wrote:<BR> <DIV>no offense but good luck with the Berzerkers. Even in EQlive, they were only added into the game as a half-***ed attempt to draw in customers with the Gates of Discord expansion pack by creating a half-tested class that served almost no purpose and absolutely no Lore outside of thier own epic quest (which was completely soloable by design.)</DIV><BR> <HR> </BLOCKQUOTE>I take it then that berserkers didn't get their own guilds.  Were they just added on to the warrior guilds?  What races could become berserkers?<BR></DIV><BR> <HR> </BLOCKQUOTE><BR>Barbarians, Trolls, Ogres, and Vah Shir. You're correct. They didn't get any guilds in the same manner as everyone else did. They just added in berzerker trainers, gave them some newbie quests, and left them as it is. No explanation where they came from, or the history behind the class or anything at all.

Mirander_1
08-12-2006, 03:49 AM
<div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>Finished the fighters, I'll be doing the priests next.  Thankfully,  there's a bit more priest relevent lore in the game compared to some other classes, so the entries hopefully won't be quite so bare-bones<font size="5"><font color="#ffff00">Priests</font>-<font color="#ffff00"><b><font size="3">Wardens</font></b></font><font size="3">-  Protectors of the grove.  These nature priests worship all of nature that represents growth, healing, and protection.  They are especially drawn towards trees and other plantlife.  While wardens worship many gods, they are particularly drawn towards Tunare, Goddess of Growth.   <font color="#ffff00"><b>EQ2 places/factions</b></font>-     <b>Celestial Watch</b>-  Organization made up of the combined churches of the good and neutral gods in Qeynos.  They strive to keep worship of the gods alive until such a time that the gods return, that time is fast approaching.     <b>Dismal Rage</b>-  The amalgamation of the dark and neutral religions in Freeport.  They are made up of a group of different churches all under the direct control of the Rage.  These churches are the following:         -Modinites-  Follow Cazic Thule, God of Fear         -Ruuks-  Follow Innorruk, God of Hate         -Drunds-  Follow Ralos Zek, God of War         -Toxxulians-  Follow Bertoxxulous, God of Disease        -Kedgians-  Follow Prexus, God of Ocean         -Corilaxians-  Follow Solusek Ro, God of Sun and Flame         -Dracolytes-  Follow Veeshan, Goddess of SkyThe Dismal Rage does not truely worship the gods, rather they worship what that god represented (Fear, Sky, War, etc.)  However, that may soon change.   For more information on the Dismal Rage, read Vhalen's post in the <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=lore&message.id=14192&query.id=41293#M14192" target="_blank">Dismal Rage thread</a>       <b>The Prophets of the Nine</b>-  Nine individuals from every corner of Norrath, who have begun preaching the emminent return of the gods to the world.  Some have even begun work hastening their god's return.  In the Commonlands, Sir Bayden Cauldthorn, Knight of Valor and Prophet of Mithaniel Marr, seeks ancient relics of the Knights of Truth to increase Marr's strength.  Meanwhile, in the Feerrott,  Danak Dhorentath,  the Prophet of Fear and chosen of Cazic Thule, has uncovered the gate to the Plane of Fear and has begun to sacrifice souls to strengthen it and allow Cazic's planar servants to enter the material world.  Tyrus Zeksworn, the Prophet of Rallos Zek, has traveled to Zek to preach to the Deathfist and to seek out worthy warriors.  And Sensei Makoto Shoda, the Brother of Peace and the Prophet of Quellious, has also gone to Zek and now works to rescue the monks who the minions of War have imprisoned in Deathfist Citadel.    <font color="#ffff00"><b>EQlive guilds</b></font>-      <b>Jaggedpine Treefolk</b>-  Druid guild of Surefall Glade.  Worship Karana and Tunare.      <b>Storm Reapers</b>-  Druid guild of Rivervale.  Worship Karana.  Met in the Tagglefoot Farm in Rivervale      <b>Soldiers of Tunare</b>-  Druid guild of Kelethin.  Worship Tunare.  Met in the Soldiers of Tunare Guildhall in Kelethin<font color="#ffff00"><b>Furies</b></font>-  The enforcers of nature's wrath.  Their power is in the savagery of the beast and the power of the storms.  Because of this, many furies are followers of Karana, the God of Storms.   <font color="#ffff00"><b>EQ2 places/factions</b></font>-     <b>Celestial Watch</b>-  See warden entry     <b>Dismal Rage</b>-  See warden entry     <b>The Prophets of the Nine</b>-  See warden entry   <font color="#ffff00"><b>EQlive guilds</b></font>-     <b>Jaggedpine Treefolk</b>-  See warden entry     <b>Storm Reapers</b>-  See warden entry     <b>Soldiers of Tunare</b>-  See warden entry<font color="#ffff00"><b>Templars</b></font>-  Servants of the light.  Their god-given powers are used to both smite those that would attack these holy crusaders, and to heal the ills of their companions   <font color="#ffff00"><b>EQ2 places/factions</b></font>-     <b>Celestial Watch</b>-  See warden entry     <b>Order of Marr</b>-  See paladin entry     <b>The Prophets of the Nine</b>-  See warden entry   <font color="#ffff00"><b>EQlive guilds</b></font>-     <b>Preists of Marr</b>-  Cleric guild of Freeport.  Worship Mithaniel and Erollisi Marr.  Met in the Temple of Marr in North Freeport     <b>Priests of Life</b>-  See paladin entry     <b>Knights of Thunder</b>-  See paladin entry     <b>Priests of Mischief</b>-  Cleric guild of Rivervale.  Worship Fizzlethorpe Bristlebane.  Met in the Chapel of Mischief in Rivervale     <b>Deep Muses</b>-  Cleric and Rogue guild of Ak'Anon (weird, I know.)  Worship Brell Serilis.  Met in the Abbey of Deep Musing in Ak'Anon     <b>Clerics of Tunare</b>-  See paladin entry.  Clerics met in the Chapel of Tunare in North Felwithe     <b>Clerics of Underfoot</b>-  Cleric guild of Kaladim.  Worship Brell Serilis.  Met in the Underfoot Cathedral in North Kaladim     <b>Peacekeepers</b>-  See paladin entry     <b>Deepwater Knights</b>-  See paladin entry    <b>The Kor</b>-  Cleric guild of Gukta.  Worship Mithaniel Marr<font color="#ffff00"><b>Inquisitors</b></font>-  Priests of the dark gods.  Where preaching fails, the members of this cruel clergy use pain and torture to cause dissenters to repent.  With their ability to heal, they can keep this torture up a long time.   <font color="#ffff00"><b>EQ2 places/factions</b></font>-     <b>Dismal Rage</b>-  See warden entry     <b>The Prophets of the Nine</b>-  See warden entry     <b>The Temple of Cazic Thule</b>-  An ancient edifice rising out of the jungles of the Feerott.  The center the Modinite religion on Norrath.  Has been under the control of the Alliz Ew lizardmen tribes since it's mysterious creation   <font color="#ffff00"><b>EQlive guilds</b></font>-     <b>Dismal Rage</b>-  See necromancer entry     <b>Bloodsabers</b>-  See necromancer entry     <b>Priests of Innoruuk</b>-  Cleric guild of Neriak.  Worship Innoruuk.  Met in the Spires of Innoruuk in the Neriak Third Gate     <b>Dark Reflection</b>-  See necromancer entry     <b>The Heretics</b>-  See necromancer entry.  Worship Cazic Thule.  Clerics met in the Tabernacle of Terror in Paineel<font color="#ffff00"><b>Mystics</b></font>-  These shamen serve the gods with the assistance of the spirits of their ancestors.  Their magic lets them reach deeply into the Ethernere, perhaps even into the domains of the gods themselves, and commune and work with the spirits there.  This not only gives the mystic great power, but also gives these spirits a means by which they can help their still living decendants.   <font color="#ffff00"><b>EQ2 places/factions</b></font>-     <b>Celestial Watch</b>-  See warden entry     <b>The Prophets of the Nine</b>-  See warden entry   <font color="#ffff00"><b>EQlive guilds</b></font>-     <b>Shamen of Justice</b>-  Shamen guild of Halas.  Worship the Tribunal.  Met in the Church of the Tribunal in Halas     <b>The Yun</b>-  Shamen guild of Gukta.  Worship Mithaniel Marr     <b>The Dar Khura</b>-  Shamen guild of Shar Vahl.  Worship the spirits of their ancestors.  Met in the Shar Vahl Palace<font color="#ffff00"><b>Defilers</b></font>-  Dark enslavers of spirits.  They do not work with the spirits as mystics do, rather they reach into the spirit world and enslave the spirits there to their cause.   <font color="#ffff00"><b>EQ2 places/factions</b></font>-    <b>Dismal Rage</b>-  See warden entry    <b>Temple of Cazic Thule</b>-  See inquisitor entry    <b>The Prophets of the Nine</b>-  See warden entry   <font color="#ffff00"><b>EQlive guilds</b></font>-    <b>The Dark Ones</b>-  Shamen guild of Grobb.  Worship Innoruuk and Cazic Thule.  Innoruuk worshipers met in the Root of Innoruuk in Grobb and Cazic worshipers met in the Throne of Might in Grobb     <b>Shamen of War</b>-  Shamen guild of Oggok.  Worship Rallos Zek.  Met at Greenblood Rock in Oggok    <b>Scaled Mystics</b>-  Shamen guild of Cabilis.  Worship Cazic Thule.  Met in the Temple of Terror in East Cabilis   <font color="#ffff00"></font><font color="#ffff00"><b>Famous Defilers</b></font>-     <b>Danak Dhorentath</b>-  (EQlive and EQ2)   Iksar defiler.  Once a servant of the iksar lich Venril Sathir, he was sent to kidnap the high elf princess Firiona Vie.  However, she was later rescued by her companions.  For his failiure, Venril had Danak tortured and left for dead.  As he lay dieing, Danak made a pact, If Cazic would spare his life, he would unwaveringly serve Fear for the rest of his life.  Cazic accepted his oath, and gave him life, but he did not heal Danak, leaving him with a limp and a bloody cough to remind Danak of the price of failiure.    For centuries, Danak lived in the Temple of Cazic Thule in the Feerrott, leading the Modinite religion from secret.  But now, the return of Fear draws near, and Danak has come out of the shadows to prepare the way.  He has uncovered the Gate to the Plane of Fear in the Feerrott and has begun to sacrifice souls to the gate to strengthen it and allow Cazic's servants into Norrath</font></font><div></div><p><span class="time_text"></span></p><p><span class="time_text"></span></p><p>Message Edited by Mirander on <span class=date_text>09-06-2006</span> <span class=time_text>08:15 PM</span>

Cusashorn
08-12-2006, 03:59 AM
<BR> <BLOCKQUOTE> <HR> Mirander wrote:<BR>Finished the fighters, I'll be doing the priests next.  Thankfully,  there's a bit more priest relevent lore in the game compared to some other classes, so the entries hopefully won't be quite so bare-bones<BR> <BR> <HR> </BLOCKQUOTE><BR>Uhhh... one small detail. The Swifttail Caste arn't bruisers, just FYI. They are pure monks, through and through. They may be agressive, but they show no charactaristics of a bruiser.

Mirander_1
08-12-2006, 04:15 AM
<div></div><div><blockquote><hr>Cusashorn wrote:<div></div><blockquote><hr>Mirander wrote:Finished the fighters, I'll be doing the priests next.  Thankfully,  there's a bit more priest relevent lore in the game compared to some other classes, so the entries hopefully won't be quite so bare-bones<div></div><hr></blockquote>Uhhh... one small detail. The Swifttail Caste arn't bruisers, just FYI. They are pure monks, through and through. They may be agressive, but they show no charactaristics of a bruiser.<hr></blockquote>Yeah, I know.  I figured since they were both an evil guild and a monk guild, I'd put them under both classes to give bruisers a little more</div>

Paladin776
08-12-2006, 05:03 AM
You left out one:Paladins (EQ1)Knights of Passion - Paladins dedicated to Erollisi Marr, militant arm of the Priests of Marr. Met in the Temple of Marr. <div></div>

Mirander_1
08-12-2006, 07:28 AM
<div><blockquote><hr>Paladin776 wrote:You left out one:Paladins (EQ1)Knights of Passion - Paladins dedicated to Erollisi Marr, militant arm of the Priests of Marr. Met in the Temple of Marr. <div></div><hr></blockquote>Thanks.  Added it in.</div>

Gailstryd
08-12-2006, 10:31 PM
Dwarves could also be berserkers in eq1.

Mirander_1
08-12-2006, 11:00 PM
<div><blockquote><hr>Gailstryder wrote:<div></div>Dwarves could also be berserkers in eq1.<hr></blockquote>Yep, just found that out too.  Added in.</div>

Controlor
08-13-2006, 01:48 AM
<font color="#6633ff">A few notes for your mage classes:</font><blockquote><hr><font size="5"><font size="3">     <b>Coldwind Oracles</b>-  An organization of mages housed in the Tower of the Oracles on the Coldwind Coast in Antonica.  From what I can remember, their purpose had something to do with either studing Luclin,  or teleportation<font color="#6633ff">The wizards at the tower were also curious about dead languages. This is evident in the Dragon Speach language for Prismatic 1 weps.Also the wi<font color="#6633ff">zard t<font color="#6633ff">ow</font></font><font color="#6633ff">er</font> upon the noobie island (on launch there was that particular faction but has been slightly adjusted) Unfortunatly i do not remember the name of that tower.</font><b><font color="#ff0000">Warlock</font></b>-  Mages who harness deadly diseases and poisons, as well as other resources commonly viewed as evil.  However, not all warlocks are evil, rather some work to use these dark powers to the greater good, as well as the ones who give in to the dark nature of their magic.  The source of their power is mysterious, but some believe the warlock's magic comes from the Void, the dark plane that is home to such creatures as shadowedmen, nightbloods, and lamias<font color="#6633ff">Warlocks also tried to harness the power of other peoples souls. Such as Everling, and Varsoon. It was the souls from the void that they were after to give them stronger powers.</font>   <font color="#ff0000"><b>EQ2 places/factions</b></font>-     <b>Concordium</b>- See entry under wizard     <b>The Arcane Scientists</b>-  See entry under wizard     <b>Coldwind Oracles</b>-  See entry under wizard     <b>The Sha'ir</b>- See entry under wizard     <b>Obelisk of Lost Souls</b>-  A strange edifice that is spearheading activity on Norrath by creatures of the Void.  If the theory on warlock's magic is true, then the increased Void-creature activity could explain the warlock's origins<font color="#6633ff">I do not know if it is a faction or not but the zone MM (Miraguls Managerie or something like that) also is heavily involved with warlocks brininging up monsters from the void. That zone is also part of the EQL the "wizard" Miragul who in my opinion is the FIRST  true Warlock. Based on EQL he was a wizard who craved power and he stole as many books on magic as possible gaining some necromantic powers and turned evil. From there he created beasts merging them togehter and always seeking power....... This i believe is the birth of a Warlock.</font><font color="#6633ff"></font><font color="#ff0000"><b>Necromancer</b></font>-  Magic users whose abilities center around death; both causing death and the controling of the dead, allowing them to raise the deceased as the undead.  It's possible that the necromancer's art lets him tap into and use the inhabitents of the Ethernere, where all souls go to await their final reward.   <font color="#ff0000"><b>EQ2 places/factions</b></font>-     <b>Arcane Scientists</b>-  See wizard entry     <b>Tower of Zarvonn</b>-  A tower in the Commonlands surrounded by undead, who prevent the mages within from having their research disturbed<font color="#6633ff">Obelisk of Lost Souls is also part of necromancers. They call upon the dead yes but the OOLS is also place where the souls that they call come from. If you look at the shadowmen within the zone as well as around Norrath you will see that a lot of them are themselves necromancers.</font><font color="#ff0000"><b>Coercer</b></font>-  Dark enchanters of Freeport.  Where an illusionist uses mind-magic to make subtle sugestions in an opponent's mind, the coercer simply moves in and crushes the mind and bends it to his will.  The most powerful is the ability to charm, completely controling a creature's actions as long as the coercer maintains control.   <font color="#ff0000"></font><font color="#ff0000"><b>EQ2 places/factions</b></font>-     <b>Arcane Scientists</b>-  See wizard entry<font color="#6633ff">Some Vampires from The Bloodline Chronicles I think are also coercer based. I dont know if it is true or not but I do know that is one of the only places i have encountered a coercer.... from the Vampires themselves. Charm Sucks. But it kind of makes sense as vampires dominate the mind to bend them to their will.... yah know classic vamp movie type deal. Again i am not sure if this is one or not but worth a look into.</font><font color="#6633ff"></font></font></font></blockquote><div></div>

Mirander_1
08-13-2006, 02:40 AM
<div></div><div><blockquote><hr>Controlor wrote:<font color="#6633ff">A few notes for your mage classes:</font>Thanks, here on my thoughts on them <span>:smileyhappy:</span><font color="#6633ff">The wizards at the tower were also curious about dead languages. This is evident in the Dragon Speach language for Prismatic 1 weps.<font color="#ffffff">Checked this one out, and it looks right, I'll add it in</font><font size="3"></font></font><font color="#6633ff">Also the wi</font><font color="#6633ff">zard tow</font><font color="#6633ff">er</font><font color="#6633ff"> upon the noobie island (on launch there was that particular faction but has been slightly adjusted) Unfortunatly i do not remember the name of that tower.<font color="#ffffff">Unfortunately,  I don't think there is any lore to speak of on this tower or the mages inside.  Plus, according to the story, they're more or less dead now</font></font><font color="#6633ff">Warlocks also tried to harness the power of other peoples souls. Such as Everling, and Varsoon. It was the souls from the void that they were after to give them stronger powers.<font color="#ffffff">I'm not 100% sure on this one.  From what people posted on the lore of the lastest Nektropos zone, it sounds almost like Everling accidentally found the Void trying to get to the Ethernere.  If he found the Ethernere later, that could explain him using souls.  As for Varsoon, I'm not even entirely sure what his class is.  Just from going through the Ruins of Varsoon, he strikes me more as a necro, but I'm reluctant to mention him at all until I have all my facts straight about him</font></font><font color="#6633ff">I do not know if it is a faction or not but the zone MM (Miraguls Managerie or something like that) also is heavily involved with warlocks brininging up monsters from the void. That zone is also part of the EQL the "wizard" Miragul who in my opinion is the FIRST  true Warlock. Based on EQL he was a wizard who craved power and he stole as many books on magic as possible gaining some necromantic powers and turned evil. From there he created beasts merging them togehter and always seeking power....... This i believe is the birth of a Warlock.<font color="#ffffff">While Miragul studied all forms of magic, he's famous as being one of the first and most powerful necromancers.  I would have made mention of the Menagerie under necros, but I've never been to the zone and know very little of the storyline of the place</font></font><font color="#6633ff">Obelisk of Lost Souls is also part of necromancers. They call upon the dead yes but the OOLS is also place where the souls that they call come from. If you look at the shadowmen within the zone as well as around Norrath you will see that a lot of them are themselves necromancers.<font color="#ffffff">I don't think this is entirely true.  If necromancers use the souls of the dead, then they would likely come from the Ethernere, the place that souls go before they go on to their final destination.  The Obelisk is an invasion force from the Void, which is a different place from the Ethernere</font></font><font size="5"><font size="3"><font color="#6633ff">Some Vampires from The Bloodline Chronicles I think are also coercer based. I dont know if it is true or not but I do know that is one of the only places i have encountered a coercer.... from the Vampires themselves. Charm Sucks. But it kind of makes sense as vampires dominate the mind to bend them to their will.... yah know classic vamp movie type deal. Again i am not sure if this is one or not but worth a look into.<font color="#ffffff">While vampires may be able to use forms of mind control, I think it's more because it's part of their nature rather than being a coercer.  It'd be kind of like saying a werewolf is a druid because it can turn into a wolf.Thanks for the comments, I'll add in the first one, and if I can find some more info to support the others, I'll add them in as well</font></font></font></font><div></div><hr></blockquote></div>

Cusashorn
08-13-2006, 03:13 AM
<BR> <BLOCKQUOTE> <HR> Gailstryder wrote:<BR> Dwarves could also be berserkers in eq1.<BR> <HR> </BLOCKQUOTE><BR>I knew I was forgetting a race there. Thanks.

Zabjade
08-13-2006, 03:44 AM
<div></div><font color="#66ff00"><font size="2"><font face="Comic Sans MS">A couple of Corrections on Monk Lore. Sensei Makoto Shoda is his full and correct name. The Wistling Fist are also known as the Lost Circle in EQ1 The Swiftail Cast's Court of Pain has been heard from in EQ2 part of the first floor's quests on Mara, where they are among the petitioning to the Wistling Fist Clan. I won't go into the further Detailed lore. Also under Priest you might want to look up the Springview Healer at the Nomad Camp near the Nek Griffon Tower. </font></font></font><div></div><p>Message Edited by Zabjade on <span class=date_text>08-12-2006</span> <span class=time_text>04:55 PM</span>

Mirander_1
08-13-2006, 04:23 AM
Got those monk corrections in, and I'll try to take a look at that healer later<div></div>

Zabjade
08-13-2006, 09:37 PM
<font color="#66ff00"><font size="2"><font face="Comic Sans MS">Your Welcome. I was looking through one of the which god will your worship thing and one tidbit came up. The first SK was a human. Although not  a begining lore type piece, the spellcaster's should have mention of Al'Akbar in there somewhere as he advanced the art quite a bit.  I want to say a Wizard but not sure... </font></font></font><div></div>

Cusashorn
08-13-2006, 11:09 PM
<BR> <BLOCKQUOTE> <HR> Zabjade wrote:<BR><FONT color=#66ff00><FONT size=2><FONT face="Comic Sans MS">Your Welcome. I was looking through one of the which god will your worship thing and one tidbit came up. The first SK was a human.<BR><BR>Although not  a begining lore type piece, the spellcaster's should have mention of Al'Akbar in there somewhere as he advanced the art quite a bit.  I want to say a Wizard but not sure...<BR></FONT></FONT></FONT> <BR> <HR> </BLOCKQUOTE><BR>Ak'Kabor, who is/was one of the most powerful wizards on Norrath.

Mirander_1
08-13-2006, 11:31 PM
<div><blockquote><hr>Zabjade wrote:<font color="#66ff00"><font size="2"><font face="Comic Sans MS">Your Welcome. I was looking through one of the which god will your worship thing and one tidbit came up. The first SK was a human. Although not  a begining lore type piece, the spellcaster's should have mention of Al'Akbar in there somewhere as he advanced the art quite a bit.  I want to say a Wizard but not sure... </font></font></font><div></div><hr></blockquote>Good idea.  I think I'll work on adding a Famous People section to each of the classes</div>

Zabjade
08-13-2006, 11:50 PM
<font color="#66cc00"><font size="2"><font face="Comic Sans MS">Thanks for the spelling correction Cusa. One more thing to the Monk groups. EQ2 Village of Kugup there is a Monk order there lead by Sensei Grrupin. I'm not exactly sure of the order's name might be the Jin or the Hand of Marr, will have to see if Vhalen has any lore on them. </font></font></font><div></div>

Mirander_1
08-14-2006, 12:07 AM
By the way, does anyone have a quick description of Everling and Varsoon?  I think they should be in here, but I don't know a lot about them<div></div>

Cusashorn
08-14-2006, 12:13 AM
<BR> <BLOCKQUOTE> <HR> Zabjade wrote:<BR><FONT color=#66cc00><FONT size=2><FONT face="Comic Sans MS">Thanks for the spelling correction Cusa.<BR><BR>One more thing to the Monk groups. EQ2 Village of Kugup there is a Monk order there lead by Sensei Grrupin. I'm not exactly sure of the order's name might be the Jin or the Hand of Marr, will have to see if Vhalen has any lore on them.<BR></FONT></FONT></FONT> <BR> <HR> </BLOCKQUOTE> <P><BR>There is no such order of monks. Frogloks couldn't be monks in EQlive, so there was no such existance 500 years ago anyway. I honestly believe they only put in a small group of froglok monks into thier village just to show off the different combat animations that frogloks have over all the other races.</P> <P> </P> <P>If there's any lore behind them, then I welcome it, but such knowledge is entirely up to Vhalen's discretion to reveal.</P><p>Message Edited by Cusashorn on <span class=date_text>08-13-2006</span> <span class=time_text>03:14 PM</span>

Zabjade
08-14-2006, 12:17 AM
<font color="#66cc00"><font size="2"><font face="Comic Sans MS">Your point? So they show off animations big deal, doesn't mean that they might not have any lore on them, after all slavery would cause them to have to improvise to have hand to hand combat. </font></font></font><div></div>

Cusashorn
08-14-2006, 12:28 AM
<DIV>I stated my point. They didn't exist in EQlive and it's unlikely that a very very small refuge of escapee frogloks from Venekor would have time to properly develop and cement a history behind them.</DIV> <DIV> </DIV> <DIV>If there's anything about them, only Vhalen knows.</DIV>

Mirander_1
08-14-2006, 01:50 AM
<div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>Finished off priests and added some important EQ2 and EQlive characters to the proper classes.  I'll put the scouts into this post<font size="5"><font color="#ccff66">Scouts</font>-<font color="#ccff66"><b><font size="3">Troubadors</font></b></font><font size="3">-  Wandering minstrels, they sing uplifting songs to bolster their allies in battle.  However, they do much more than that.  Troubadors, along with dirges, are capable of using spell-songs, channeling magic through their music to achieve the desired effect.   <font color="#ccff66"><b>EQ2 places/factions</b></font>-     <b>Tunarian Alliance</b>-  Scouts of Qeynos.  Likely created when the rangers of Surefall and the wood elves of Kelethin met in Qeynos as refugees.  Their mission is to explore and protect the unmapped wilderness of the Shattered Lands.  Their headquarters is built in the old wood elf style, the build held high in the branches of Arbos, one of the few remaining Eldar Trees in old Antonica     <b>Seafury Buccaneers</b>-  The explorers and navy of Freeport.  Once a group of pirates that preyed upon Freeport, that changed when Freeport captured their leader, the aviak Admiral Bloodbeak.  Lucan offered Bloodbeak his freedom if the Buccaneers became part of Freeport's forces.  They now act as Freeport's privateers, attacking any ships not under the protection of Freeport.  Bloodbeak is a man (or bird) of the sea, and rarely spends time in Freeport, instead he sails the seas in his ship, the Gullstalker.  The Militia doesn't like the Buccaneers, seeing them as no more than criminals who should be executed.  For more information, see Vhalen's posts in the <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=lore&message.id=5073&query.id=59790#M5073" target="_blank">Seafury Buccaneers thread</a>       <b>Belltower of Vhalen</b>-  The ruins of this belltower can be found in Antonica.  It's here that the bard Vhalen warned Qeynos of the attack during the War of Plagues   <font color="#ccff66"><b>EQlive guilds</b></font>-     <b>League of Antonican Bards</b>-  Bard guild of Qeynos and Freeport.  The enemies of both Mayong Mistmoore and the Ring of Scale.  They also run the mail service in Norrath.  Met in Marsheart's Chords in North Freeport and the Wind Spirit's Song in South Qeynos     <b>Songweavers</b>-  Bard guild of Kelethin.  Met at the Songweaver's Stump in Kelethin     <b>The Jharin</b>-  Bard guild of Shar Vahl.  Met in the Shar Vahl Palace   <font color="#ccff66"><b>Famous Troubadors</b></font>-     <b>Vhalen</b> <b>Nostrolo</b>-  (EQlive and EQ2)  Human troubador.  A bard who lived in the area now known as Antonica.  He built himself a great belltower in Antonica, and the music he made there could be heard for miles around.  When the War of Plagues started, Vhalen was the first to see them.  He rang the bell in his tower, giving Qeynos time to prepare, although it meant his death.  Today his benign ghost can still be seen in his destroyed tower, watching over the land he died to protect<font color="#ccff66"><b>Dirges</b></font>-  Bards who sing songs of loss and mourning.  Their music demoralizes their enemies in battle   <font color="#ccff66"><b>EQ2 places/factions</b></font>-     <b>Tunarian Alliance</b>-  See troubador entry     <b>Seafury Buccaneers</b>-  See troubador entry   <font color="#ccff66"><b>EQlive guilds</b></font>-     There is no true equivalent of the dirge in EQlive<font color="#ccff66"><b>Rangers</b></font>-  Hunters and trackers of the wilds.  These woodsmen patrol the forests of the world, protecting them from creatures that would do the woods harm.  They are also famed for their skill with the bow   <font color="#ccff66"><b>EQ2 places/factions</b></font>-     <b>Tunarian Alliance</b>-  See troubador entry     <b>The Greenhoods</b>-  Once a brigade of the Qeynos army that trained with the rangers of Surefall,  these hunters now fight a guerilla war against the Deathfist Empire in Zek.  They strive to protect the scattered few groves of trees in what was once the great Jaggedpine Forest   <font color="#ccff66"><b>EQlive guilds</b></font>-     <b>Protectors of the Pine</b>-  Ranger guild of Surefall Glade     <b>Faydark's Champions</b>-  Ranger guild of Kelethin.  Met in the Faydark's Champions' Guildhall<font color="#ccff66"><b>Assassins</b></font>-  Hardened and effective killers for hire.  They strike from the shadows with deadly precision   <font color="#ccff66"><b>EQ2 places/factions</b></font>-     <b>Seafury Buccaneers</b>-  See troubador entry   <font color="#ccff66"><b>EQlive guilds</b></font>-    <b>The Ebon Masks</b>-  Rogue guild of Neriak.  Met in the Hall of the Ebon Mask in the Neriak Third Gate<font color="#ccff66"><b>Swashbucklers</b></font>-  Rogues and swordsmen of the city of Qeynos.  Though they are generally good people, they won't think twice about nicking a coin purse when they need to.   <font color="#ccff66"><b>EQ2 places/factions</b></font>-     <b>Tunarian Alliance</b>-  See troubador entry     <b>Far Seas Trading Co.</b>-  The Far Seas Trading Co. is a huge organization of merchants and sailors who handle the vast majority of shipping in the Shattered Lands.  The captains of the Far Seas are some of the greatest explorers of the time,  having traveled almost every ocean in the area that makes up Old Antonica   <font color="#ccff66"><b>EQlive guilds</b></font>-     <b>Rogues of the White Rose</b>-  Rogue guild of Halas.  Met in Cappi's Rose Garden in Halas     <b>The Deeppockets</b>-  Rogue guild of Rivervale.  Met in the Fool's Gold Tavern in Rivervale     <b>The Deep Muses</b>-  See cleric entry     <b>Scouts of Tunare</b>-  Rogue guild of Kelethin.  Met in the Scout's Outlook in Kelethin    <b>Miners Guild 628</b>-  Rogue guild of Kaladim.  Met near the Kaladim Mines in North Kaladim     <b>The Taruun</b>-  Rogue guild of Shar Vahl.  Met in the Shar Vahl Palace<font color="#ccff66"><b>Brigands</b></font>-  Theives and highwaymen of Freeport.  These are types you wouldn't want to meet in a dark alley, the way they think about it, why bother picking a pocket when you can just kill someone and then take their money?   <font color="#ccff66"><b>EQ2 places/factions</b></font>-     <b>Seafury Buccaneers</b>-  See troubador entry   <font color="#ccff66"><b>EQlive guilds</b></font>-     <b>Coalition of Tradefolk (Underground)</b>-  Rogue guild of Freeport.  The Coalition is the main merchant's guild in the city, the underground portion of it is a criminal organization that handles all the illegal transactions of the Coallition.  The Underground met under the Seafarer's Roost Inn in East Freeport      <b>Circle of Unseen Hands</b>-  Rogue guild of Qeynos.  Met in secret tunnels under Crow's Pub and Casino in North Qeynos     <b>Dark Reflection</b>-  See necromancer entry      </font></font><div></div><p>Message Edited by Mirander on <span class=date_text>08-14-2006</span> <span class=time_text>12:39 PM</span>

Mirander_1
08-14-2006, 09:16 AM
<div></div>After linking those threads on the Dismal Rage and the Seafury Buccaneers, I just have to ask this.  Vhalen, if your reading this thread, is there any chance you could give us a summary of the other city factions?  It'd be great if we had a little info on these guys to work with <span>:smileyhappy:</span><div></div>

Cusashorn
08-14-2006, 09:29 AM
<DIV>Since you seem to be entertaining the option of counting the Swifttail Caste of Monks as possible bruisers, then you should list down the Ebon Mask of rogues as the closest thing to an Assassin guild in Eqlive.</DIV>

Mirander_1
08-14-2006, 09:49 AM
<div></div><div><blockquote><hr>Cusashorn wrote:<div>Since you seem to be entertaining the option of counting the Swifttail Caste of Monks as possible bruisers, then you should list down the Ebon Mask of rogues as the closest thing to an Assassin guild in Eqlive.</div><hr></blockquote>I was planning to put them under brigands, but what the hell, I'll put them under both</div>

Cusashorn
08-14-2006, 09:58 AM
<DIV>Nah. The Circle of the Unseen Hand from Qeynos were brigands. The Dark Elf rogue guild of the Ebon Mask are all mainly assassins.</DIV>

Vollux
08-14-2006, 08:10 PM
<DIV>Assasins aren't rogues with bows.  I disagree as to the Ebon Hand being full of Assasins every member of the Ebon Hand in Third Gate was a Rogue.</DIV>

Cusashorn
08-14-2006, 08:28 PM
<BR> <BLOCKQUOTE> <HR> Vollux wrote:<BR> <DIV>Assasins aren't rogues with bows.  I disagree as to the Ebon Hand being full of Assasins every member of the Ebon Hand in Third Gate was a Rogue.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I know that. You gotta think outside the Class configurations.</P> <P> </P> <P>Think about it. What do you get when you make a rogue guild consisting of an evil race of Dark Elves who's ideology is to KILL, MURDER, and ASSASSINATE people?</P>

Vollux
08-14-2006, 09:00 PM
<P>I did think about it since this very ambitious thread began.  </P> <P>By the way, kudos to you Mirander for undertaking this chore!  I enjoyed the Racial lore we gained when the mentors appeared in the villages, but it reminded me what we had lost in class lore with the removal of sub-class quests.</P> <P>I think for EQlive under Assassins & Bruisers - it should say the same thing as Dirge- "no true equivalent in EQlive" instead of hammering square pegs in to round holes.  </P> <P>IMHO Swashbucklers should get Carson Mccabe faction and Brigands Circle of Unseen Hands and Ebon Mask.  </P> <P>The closest thing to a neutral Ranger guild faction in EQLive was the Storm Reapers for Halfling Rangers, but it makes as much sense to stick Assassin with them as  Swifttail caste for Bruisers.  </P>

Cusashorn
08-14-2006, 10:11 PM
<DIV>The Swashbuckler guilds would be the honorable guilds of the Scouts of Tunare in Kelethin and the Rogues of the White Rose from Halas. Both rogue guilds believed in helping people for the good of the city.... well. The description says that Tunare's Scouts are completely neutral who have no allies or enemies, but I remember that they decide to help out Kelethin for the better.</DIV> <DIV> </DIV> <DIV>The Deeppockets guild from Rivervale can go either way. The halflings only really cared more for making money than to helping others, but at the same time arn't really evil either.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>The Deep Muses, the rogue and Cleric guild found in Ak'Anon, can easily go either way. They don't get involved with anything in the world, and barely get involved with anything in the city of Ak'Anon itself.</DIV> <DIV> </DIV> <DIV>The MIner's Guild 628 in Kaladim could be Swashbucklers I suppose. Dwarves are inherantly good, but I never researched much about who they really were.</DIV> <DIV> </DIV> <DIV>The Coalition of Tradefolk Underground in Freeport were very easily Brigands.</DIV> <DIV> </DIV> <DIV> <HR> </DIV> <DIV><SPAN class=rr>Coalition of Tradefolk Underground</SPAN> <P>In East Freeport hidden beneath the docks under the Seafarer's Roost, is an entrance to the passages holding the Rogues Guild called Coalition of Tradefolk, Illegal. These Rogues under Guildmaster Elisi Nasin walk the dangerous edge of Neutrality. Care should be taken visiting them, as they are not far from the evil guild called the Dismal Rage. Their activities support the Coalition of Tradefolk, who are the merchants of Freeport, and Carson McCabe the Leader of Highpass Keep. In addition they support the Corrupt Qeynos Guards and the Freeport Milita who are also quite corrupt. If one does not stand upon principals, helping this guild can raise your standing in some of the darker elements of society without lowering your standing with the forces of good.</P> <HR> </DIV> <DIV> </DIV> <DIV>It's all a matter of the lore behind the guilds themselves. The Hall of the Ebon Mask of rogues in Neriak are trained assassins.</DIV>

Mirander_1
08-14-2006, 10:45 PM
<div></div>Yeah, I came to about the same conclusion after doing a bit of research on Allakhazam.  I'm putting Ebon Masks under assassin, the more neutral guilds under swashbuckler, and the more evil guild under brigands<div></div>

Tarkin-Wretch
08-14-2006, 11:16 PM
there is no evidence that the first sk was human as was stated by zabjade.  Lhranc was the first human sk which is totally different from saying the first sk was human.  if you have evidence that the first sk was human then produce it.  none exists to my knowledge.

Mirander_1
08-14-2006, 11:43 PM
<div></div>Finally finished it all up.  Of course, I'll be updating it as new info comes in, so don't hesitate to post anything that should be in there <span>:smileyhappy:</span><div></div>

Zabjade
08-15-2006, 02:22 AM
<div></div><font color="#66ff00"><font size="2"><font face="Comic Sans MS">The Greenhoods still have a loose affiliation with Qeynos, See Dancer(?) at the Antonican Claymore Monument they also have a presence in KoS in the Antonican camp in TT. Other the Bongotez's <span>:smileywink:</span> There are no Beastlords factions to have survived the Shattering, or if they did they have not made themselves known to any of the know factions. A lot of people want to place them with the rouges but they were closer to Monks(minus FD and Windwalk) with some Shaman(Minus Rez high damage spells) abilities. </font></font></font><div></div><p>Message Edited by Zabjade on <span class=date_text>08-14-2006</span> <span class=time_text>03:31 PM</span>

KniteShayd
08-15-2006, 10:58 PM
<BR> <BLOCKQUOTE> <HR> Zabjade wrote:<BR> <FONT color=#66ff00><FONT size=2><FONT face="Comic Sans MS">The Greenhoods still have a loose affiliation with Qeynos, See Dancer(?) at the Antonican Claymore Monument they also have a presence in KoS in the Antonican camp in TT.<BR><BR>Other the Bongotez's <SPAN>:smileywink:</SPAN> There are no Beastlords factions to have survived the Shattering, or if they did they have not made themselves known to any of the know factions. A lot of people want to place them with the rouges but they were closer to Monks(minus FD and Windwalk) with some Shaman(Minus Rez <FONT color=#ff0000>high damage spells</FONT>) abilities.<BR><BR></FONT></FONT></FONT> <P>Message Edited by Zabjade on <SPAN class=date_text>08-14-2006</SPAN> <SPAN class=time_text>03:31 PM</SPAN><BR> <HR> </BLOCKQUOTE><FONT face="Comic Sans MS" color=#ff0000 size=2>:smileyvery-happy:high damage spells, ROFLmao, /sigh :smileytongue:</FONT><BR><p>Message Edited by KniteShayd on <span class=date_text>08-15-2006</span> <span class=time_text>12:59 PM</span>

Cusashorn
08-15-2006, 11:07 PM
<BR> <BLOCKQUOTE> <HR> KniteShayd wrote:<BR> <BR> <BLOCKQUOTE> <HR> Zabjade wrote:<BR> <FONT color=#66ff00><FONT size=2><FONT face="Comic Sans MS">The Greenhoods still have a loose affiliation with Qeynos, See Dancer(?) at the Antonican Claymore Monument they also have a presence in KoS in the Antonican camp in TT.<BR><BR>Other the Bongotez's <SPAN>:smileywink:</SPAN> There are no Beastlords factions to have survived the Shattering, or if they did they have not made themselves known to any of the know factions. A lot of people want to place them with the rouges but they were closer to Monks(minus FD and Windwalk) with some Shaman(Minus Rez <FONT color=#ff0000>high damage spells</FONT>) abilities.<BR><BR></FONT></FONT></FONT> <P>Message Edited by Zabjade on <SPAN class=date_text>08-14-2006</SPAN> <SPAN class=time_text>03:31 PM</SPAN><BR> <HR> </BLOCKQUOTE><FONT face="Comic Sans MS" color=#ff0000 size=2>:smileyvery-happy:high damage spells, ROFLmao, /sigh :smileytongue:</FONT><BR> <P>Message Edited by KniteShayd on <SPAN class=date_text>08-15-2006</SPAN> <SPAN class=time_text>12:59 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>Having a Pet alone counted as a high damage spell in itself for beastlords.</P> <P> </P> <P>And Shaman and Druids never had Rez abilities in Eqlive. I think the druids got an AA ability with Omens of War though.</P>

RaphaNissi
08-16-2006, 05:54 AM
<div><blockquote><hr>Cusashorn wrote:<div></div> <blockquote> <hr> KniteShayd wrote: <div></div> <div></div> <blockquote> <hr> Zabjade wrote: <div></div><font color="#66ff00"><font size="2"><font face="Comic Sans MS">The Greenhoods still have a loose affiliation with Qeynos, See Dancer(?) at the Antonican Claymore Monument they also have a presence in KoS in the Antonican camp in TT.Other the Bongotez's <span>:smileywink:</span> There are no Beastlords factions to have survived the Shattering, or if they did they have not made themselves known to any of the know factions. A lot of people want to place them with the rouges but they were closer to Monks(minus FD and Windwalk) with some Shaman(Minus Rez <font color="#ff0000">high damage spells</font>) abilities.</font></font></font> <div></div> <p>Message Edited by Zabjade on <span class="date_text">08-14-2006</span> <span class="time_text">03:31 PM</span> </p><hr> </blockquote><font color="#ff0000" face="Comic Sans MS" size="2">:smileyvery-happy:high damage spells, ROFLmao, /sigh :smileytongue:</font> <p>Message Edited by KniteShayd on <span class="date_text">08-15-2006</span> <span class="time_text">12:59 PM</span> </p><hr> </blockquote> <p>Having a Pet alone counted as a high damage spell in itself for beastlords.</p> <p>And Shaman and Druids never had Rez abilities in Eqlive. I think the druids got an AA ability with Omens of War though.</p><hr></blockquote>Shaman and druids both got a no xp rez. </div>

Cusashorn
08-16-2006, 06:19 AM
<DIV>Only through a requirement of Alternate Abilities when Omens of War came out, and it was limited in that you could only use it like once an hour.</DIV>

RaphaNissi
08-16-2006, 06:34 AM
<div><blockquote><hr>Cusashorn wrote:<div>Only through a requirement of Alternate Abilities when Omens of War came out, and it was limited in that you could only use it like once an hour.</div><hr></blockquote>I know.  As a cleric, I had these rezes used on me quite often during raids.  I was just clarifying that it was both classes and not just the druid.</div>

Mirander_1
09-07-2006, 07:22 AM
<div></div>I've decided to give this thread a little bump, as I've made a few updates to the info here.Entries for Makoto Shoda and Tyrus Zeksworn have been added to the monk and beserker sections, respectively.  I have also expanded the monk section, adding an entry for Zhan Fi, and expanding the info for all the EQ2 monk clans, especially the Whistling FistsBy the way, does anyone know the lore behind Tyrus' quest?  I've been going on guesswork for that.  I also need to know what Tryus' title is (eg. 'Brother of Peace' for Makoto and 'Knight of Valor' for Bayden.)<div></div>

Einsteinb
09-08-2006, 12:04 AM
<DIV>Very nice collection. I do find there is such a lack of profession lore in the game.</DIV> <DIV> </DIV> <DIV>I've done a little research into my class in the past. Something you might wish to add is that there are also political centred Inquisitors in addition to the religious type. Examples include the Inquisitor outside the WFP gate (gives quest to look into Narin and discover she is a traitor), and the Inquisitors mentioned in a book from Qeynos (I found this very interesting, apparently they do exist in Qeynos in perhaps a lighter form) who interrogate a militia leader who cooperated with the Bloodsabers. I personally roleplay as a completely politically centred Inquisitor.</DIV>