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Harob
07-31-2006, 01:07 AM
I know there is a current Norrath map, but I don't see the names of oceans like on the EQ1 Norrath map. Are the oceans of present named yet or what? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><div></div>

DreamerClou
07-31-2006, 01:42 AM
I believe the Rending really messed up the oceans.  Sailing the oceans became somewhat impossible because of how unsafe they were.  Only recently have they began to calm down I believe to be explored again; especially by the Far Seas Trading Company.  I think there are some names floating (pun intended!) of the oceans now.  I forget what they were though.

Mirander_1
07-31-2006, 02:08 AM
<div></div>I can remember a couple of the seas.  First there's the Sea of Sands; this is the one surrounding Ro.  This sea is constantly surrounded by a massive sand storm that destroys all ships that sail through it.  The only way through is a tunnel of rock in the ocean that is believed to have once led to the Commonlands.  The water around Zek is called the Sea of Crossed Swords,  Chances are that these waters are completely controled by the Deathfist Navy<div></div>

Cusashorn
07-31-2006, 05:32 AM
<DIV>The Far Seas Trading Company intentionally witholds information from the rest of the world for their own protection. What with the seas still being charted, the names are still up for debate on what they should be called.</DIV>

Harob
07-31-2006, 05:41 AM
<div><blockquote><hr>Cusashorn wrote:<div>The Far Seas Trading Company intentionally witholds information from the rest of the world for their own protection.</div><hr></blockquote>O.oMind elaborating? I'm not sure how that is protecting the rest of the world.</div>

Cusashorn
07-31-2006, 05:51 AM
<DIV>Well for example, the current rumors are that the Far Seas Trading Company is based from within the city of Highkeep near the Isle of Refuge, but they keep the location of Highkeep hidden from everyone else so they can continue thier business unchallenged.</DIV> <DIV> </DIV> <DIV>There's also a rumor that there is an island out there covered in dead trees. A whole forest full of dead trees. No life lives there anymore, just the undead armies of soldiers claimed from the Battle of Bloody Kithicor so long ago. The FSTC refuses to let anyone know the location of such a dangerous island for everyone's own safety.</DIV><p>Message Edited by Cusashorn on <span class=date_text>07-30-2006</span> <span class=time_text>08:52 PM</span>

Xxile
07-31-2006, 06:13 AM
<BR> <BLOCKQUOTE> <HR> The FSTC refuses to let anyone know the location of such a dangerous island for everyone's own safety. <P>Message Edited by Cusashorn on <SPAN class=date_text>07-30-2006</SPAN> <SPAN class=time_text>08:52 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Those [Removed for Content]

Zabjade
07-31-2006, 03:05 PM
<font color="#66ff00"><font size="2"><font face="Comic Sans MS">The Rathe Mountains area is called the Straits of Twelve Surrounding Kana  its the Coldwind Sea Most of the rest of western Old Antonica it's called the Tranquil Sea Not sure what the waters around D'Lere is called. </font></font></font><div></div>

dragontamer619
07-31-2006, 04:59 PM
The Buried Sea is around...you have to sail across it to get the Isle of Mara.  <div></div>

Vhalen
07-31-2006, 10:20 PM
<P>There are many oceans and seas on Norrath that have yet to be rediscovered by adventurers or even the FSTC. It will be quite some time until we visit theses oceans to find if any changes have occurred on the surface or below the waves. But we do have a decent chart of the seas resting within the Shattered Lands.</P> <P>The Shattered Lands has numerous seas dividing its islands. Most of these seas were formed in the recent rending of Old Antonica, what the Shattered Lands used to be. Most of the waterways are dangerous for both the extreme conditions as well as the dangerous denizens that inhabit the water of the air of a given sea. Here are the known seas within the Shattered Lands as charted by the Far Seas Trading Company.</P> <P>The Coldwind Coast <BR>Relative Island: New Antonica in Karan <BR>This is a cold temperate sea. It has strong winds and choppy waves. It is a great territory for sailing, but only within a ship worthy of ocean travel. Birds of many sizes glide with the currents. Beneath the waters lurk dangers such as sharks and aqua goblins. </P> <P>The Tranquil Sea <BR>Relative Island: All <BR>This sea is nearly always sunny and with clear skies. It is the largest sea in the Shattered Lands and nearly all islands have direct access to it. The waves here are gentle and allow ships to skim across them with little resistance. This would be a wonderful place to sail if it were not for the lack of wind current. The winds blow far too gently in this sea. Many great ships must employ rows of oars and even magic to provide locomotion for their great hulking vessels that must pass through this sea to reach the Trade City of Freeport located in the Commonlands. </P> <P>The Neriuss Flow <BR>Relative Island: Nektulos in D’Lere <BR>This is a sea of dark waters. Ash floats above the waves creating a dense black fog. The ash floats in from the northern territory of Lavastorm. It shields many of the lurking beasts within the water as well as occasional Kheklok raiders, a relative race of the frogloks that exists within the ocean depths. </P> <P>The Sea of Mist <BR>Relative Island: The Enchanted Lands<BR>This is a sea of gently rolling waves and wind currents. It is most known for forming an odd mist during the early hours of dawn. That mist flows with the current to enter the shores of the Enchanted Lands. </P> <P>The Sea of Crossed Swords <BR>Relative Island: Zek <BR>This is a sea located near the orc island of Zek. The waves here are tall and they create slow navigation, something undesired to any mariners who sail this sea. There are numerous orc patrols sailing these waters and even deep sea orc war galleys passing through to perform raids in adjacent waterways. This sea is considered the territory of the Deathfist Empire. </P> <P>The Seafury <BR>Relative Island: The Thundering Steppes in Karan <BR>The Seafury is a sea notorious for violent storms and extreme ocean conditions. It is almost always stormy in this region and the waves here dwarf any other sea. Visibility is nearly cut to a minimum and only the largest and strongest creatures can survive in the harsh environment. Aviak air raiders also stalk the winds in search of ships to plunder and sink. </P> <P>The Sea of Sand <BR>Relative Island: Ro <BR>This sea is like a wall of sandstorms that races around the island of Ro. Any ships that dare sail into this maelstrom is soon to be sandblasted and its crew most certainly with it. There is no known passage through this anomaly. What sort of creatures could exist in this sea is unknown. Rumors abound that the massive sandstorm that comprises this region is actually a sentient being. Such babble is usually scoffed at. </P> <P>The Gunthak Flow <BR>Relative Island: Ykesha <BR>The Gunthak Flow is a sea of many small uncharted isles. These isles have a great number of lost pirate booty and ruins of old troll fortresses. It exists in a tropical environment. The seas are warm and humid as is the gentle breeze. The breeze occasionally gives way to fierce hurricanes, but that is not a common occurrence. </P> <P>The Blackwater <BR>Relative Island: The Feerrott <BR>This is a sea of countless naval battles. Ages ago this sea was controlled by the second coming of the Rallosian Empire, a brutal ogre militaristic empire that ruled with an iron fist. There are often many shipwrecks to be found in this sea as well as an occasional floating hulk of what was once a formidable ogre War Galley. Numerous stories of ghostly ships abound and cause many mariners to shun this body of water. </P> <P>The Fanged Sea <BR>Relative Island: Everfrost <BR>This is a sea filled with icebergs and chilling cold winds. A chilly haze fills the sea, cutting visibility down to dangerous levels. Naval vessels will often need to avoid smaller bergs or take damage upon collision. Many ships have had their hulls cut open as easily as a knife cuts through butter jum. Ice storms are frequent in this region. </P> <P>Freewater Channel <BR>Relative Island: The Commonlands in D’Lere <BR>This is a sea of rolling waves and an equally gentle breeze, but a breeze of cutting chill. The water is thick with brine and islands of seaweed float along the surface. There is a gentle uneasy calm about this sea. It is well known for the frequent aqua goblin assaults upon nearly any ship that dare cross it. Some sailors report that their ships were boarded by pirates in aqua goblin costumes or even members of the Seafury Buccaneers. The Seafury Buccaneer piracy reports are quickly dismissed since they are part of the Freeportian armed forces and would never return to their days of high seas raids. The sky of this sea is filled with a canopy of gloomy gray clouds that shower down gentle drizzle. The water’s extreme saline content makes it difficult for even normal salt water denizens to exist for long periods of time. </P> <P>The Cauldron <BR>Relative Island: Lavastorm <BR>The Cauldron sits in a locale with an extremely large number of geothermal vents beneath the waves. The sea boils and large bubbles may form that can actually cause damage to a ship’s hull should they collide. Whirlpools are a common sight in this sea. Some portions of the Cauldron can only be navigated by ships reinforced by great magic or technology to survive the boiling sea and searing winds.   </P> <P>The Straits of Twelve <BR>Relative Island: Highbourne <BR>Nestled by the tempest of the Seafury in the north and the Blackwater to the south, this sea can be found. This sea is filled with jagged spires of rock with no accessible land. The spires are the tips of the shattered peaks of the once great Rathe Mountains. The majestic mountain range dropped into the ocean when a massive collapse of the Underfoot occurred beneath it. What land exists is rocky and barren of vegetation. Most spires are too steep to offer level ground to set foot upon. One great danger of this sea is its shallow and jagged basin. Much of the once mountain range sits below the tides and many a ship have had their hulls gutted by unseen daggers of rock stretched towards the surface, but never breaking through. The grandest sight in this sea is the twelve peaks of the Rathe Mountains that jut high above the waves. Their odd and almost lifelike appearance recounts the tales of these twelve mountains actually being titanic beings of earth and rock defeated ages ago by a legendary ogre champion.</P> <P>The Dead Calm <BR>Relative Island: Unknown if any exists <BR>The Dead Calm is a waterway no seafarer ventures no matter how brave they may be. But there are those who are foolish and it is from tales of these foolish mariners that we get what little information of this sea. All wind and all tides completely cease when you encounter the boundary of this sea. The foolhardy that trudge onward by oars slowly begin to loose energy and become extremely lethargic. As they row onward, their faces and bodies appear to loose fullness as it appears that the life is being sucked out of them. By the time they realize their mistake to enter this sea, it is impossible to retreat to safe waters. The foolish seafarers become part of the derelict graveyard of ships and floating islands of bones that drift in the sea. No mariner has ever been able to survive in this sea to explore the horizon and discover any isle that may hide at the heart of the Dead Calm. A hint of an island at the center of the sea is sometimes reported.</P>

Xxile
07-31-2006, 10:41 PM
<DIV>so wich one would highkeep be in and what seas are the dead calm next too?</DIV>

Ordate
07-31-2006, 10:44 PM
<BR> <BLOCKQUOTE> <HR> Vhalen wrote:<BR> <P>The Sea of Sand <BR>Relative Island: Ro <BR>This sea is like a wall of sandstorms that races around the island of Ro. Any ships that dare sail into this maelstrom is soon to be sandblasted and its crew most certainly with it. There is no known passage through this anomaly. What sort of creatures could exist in this sea is unknown. Rumors abound that the massive sandstorm that comprises this region is actually a sentient being. Such babble is usually scoffed at. </P><BR> <HR> </BLOCKQUOTE> <P><BR>Im just curious about this one... How do we go there then?</P> <P> </P>

FlintAH
07-31-2006, 10:47 PM
So I am guessing we will see Highbourne and Ykesha in the future.<div></div>

Xxile
07-31-2006, 10:54 PM
Hell Im hoping they give us an open sea expansion where you can have actual boat rides(maybe even buy one)

Saroc_Luclin
07-31-2006, 11:02 PM
I would suspect Highpass is in the Tranquil Sea, since Highpass was always central to everything in Old Antonica, and that sea is central there.The Dead Calm I'm not sure about. It's a curious description, but since we don't know where it is in relation to the other seas it's hard to make a guess at it.I'm wondering if that may be Odus Crossing though, with Odus in the centre of it. The Calm/Energy draining may be a protective barrier the Erudites set up to protect their continent and temple from the outside.The only other mystical sea we know of from EQLive era was the Abysmal Sea, but that was a sea of storms that kept people away from Taelosia via storms and currents, not the becalming effect described for the Dead Calm.Hmm, Quellious, the Goddess of Tranquility... who's believers would be centred in a sea of calmness (and anyone in there would definitely feel the fear of death and loneliness and abandonment and stuff too, satisfying the CazicThulian portion of the Erudites). It makes a bit of sense I guess. <div></div>

Xxile
07-31-2006, 11:06 PM
Eirther Odus or Kithicore are my guesses but if the FSTC found kith then it couldnt be in the dead calm so hmm...

Cusashorn
07-31-2006, 11:08 PM
<BR> <BLOCKQUOTE> <HR> FlintAH wrote:<BR>So I am guessing we will see Highbourne and Ykesha in the future.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Ykesha isn't an island... at least, it never was in the past, but I won't deny that there may be one now. Ykesha was a troll shaman who lead the trolls over the frogloks and allowed the race to settle in thier swampy city of Grobb many ages ago.</P> <P> </P> <P></P> <HR> The Neriuss Flow<BR>Relative Island: Nektulos in D’Lere<BR>This is a sea of dark waters. Ash floats above the waves creating a dense black fog. The ash floats in from the northern territory of Lavastorm. It shields many of the lurking beasts within the water as well as occasional Kheklok raiders, a relative race of the frogloks that exists within the ocean depths. <HR> <P> </P> <P>... A race relative to the frogloks but much more aggressive and live in the waters huh? That'll be interesting to see..</P> <P></P> <HR> The Sea of Sand<BR>Relative Island: Ro<BR>This sea is like a wall of sandstorms that races around the island of Ro. Any ships that dare sail into this maelstrom is soon to be sandblasted and its crew most certainly with it. There is no known passage through this anomaly. What sort of creatures could exist in this sea is unknown. Rumors abound that the massive sandstorm that comprises this region is actually a sentient being. Such babble is usually scoffed at. <HR> <P>It is rumored that the first people who actually managed to pass through the impenitrable wall of sand that completley engulfs the continent of Ro was a group of orcs who studied the storms carefully. It is said that the only way that people can even get through to Ro these days is because of a certain tunnel the orcs happened to discover from ages past.....</P>

Ordate
07-31-2006, 11:12 PM
<BR> <BLOCKQUOTE> <HR> Cusashorn wrote:<BR> <BR> <BLOCKQUOTE>It is rumored that the first people who actually managed to pass through the impenitrable wall of sand that completley engulfs the continent of Ro was a group of orcs who studied the storms carefully. It is said that the only way that people can even get through to Ro these days is because of a certain tunnel the orcs happened to discover from ages past.....</BLOCKQUOTE><BR> <HR> </BLOCKQUOTE> <P><BR>That doesn't make too much sense when applying to the sea unless were talking about submarines now.  I could see it as applying to the near imprentable cliff faces... But for cross the sea itself, how would a tunnel from long ago be any help.  If it was in the sea it would be underwater.</P> <P> </P>

Coccinea_Maga
07-31-2006, 11:18 PM
<BR> <BLOCKQUOTE> <HR> Cusashorn wrote:<BR> <BR> <BLOCKQUOTE> <HR> FlintAH wrote:<BR>So I am guessing we will see Highbourne and Ykesha in the future.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Ykesha isn't an island... at least, it never was in the past, but I won't deny that there may be one now. Ykesha was a troll shaman who lead the trolls over the frogloks and allowed the race to settle in thier swampy city of Grobb many ages ago.</P> <P></P> <HR> </BLOCKQUOTE><BR> <P></P> <BLOCKQUOTE> <HR> Vhalen wrote:</BLOCKQUOTE> <BLOCKQUOTE dir=ltr> <P><FONT color=#ff0000><STRONG>The Gunthak Flow<BR>Relative Island: Ykesha</STRONG> </FONT><BR>The Gunthak Flow is a sea of many small uncharted isles. These isles have a great number of lost pirate booty and ruins of old troll fortresses. It exists in a tropical environment. The seas are warm and humid as is the gentle breeze. The breeze occasionally gives way to fierce hurricanes, but that is not a common occurrence.</P> <P></P> <HR> </BLOCKQUOTE><FONT size=1>Emphasis mine</FONT>

Xxile
07-31-2006, 11:23 PM
cus was just saying it wasnt an island befor and that it might be now...

FreaklyCreak
07-31-2006, 11:31 PM
<BR> <BLOCKQUOTE> <HR> Vhalen wrote:<BR> <P>There are many oceans and seas on Norrath that have yet to be rediscovered by adventurers or even the FSTC. It will be quite some time until we visit theses oceans to find if any changes have occurred on the surface or below the waves. But we do have a decent chart of the seas resting within the Shattered Lands.</P> <P>The Shattered Lands has numerous seas dividing its islands. Most of these seas were formed in the recent rending of Old Antonica, what the Shattered Lands used to be. Most of the waterways are dangerous for both the extreme conditions as well as the dangerous denizens that inhabit the water of the air of a given sea. Here are the known seas within the Shattered Lands as charted by the Far Seas Trading Company.</P> <P>The Coldwind Coast <BR>Relative Island: New Antonica in Karan <BR>This is a cold temperate sea. It has strong winds and choppy waves. It is a great territory for sailing, but only within a ship worthy of ocean travel. Birds of many sizes glide with the currents. Beneath the waters lurk dangers such as sharks and aqua goblins. </P> <P>The Tranquil Sea <BR>Relative Island: All <BR>This sea is nearly always sunny and with clear skies. It is the largest sea in the Shattered Lands and nearly all islands have direct access to it. The waves here are gentle and allow ships to skim across them with little resistance. This would be a wonderful place to sail if it were not for the lack of wind current. The winds blow far too gently in this sea. Many great ships must employ rows of oars and even magic to provide locomotion for their great hulking vessels that must pass through this sea to reach the Trade City of Freeport located in the Commonlands. </P> <P>The Neriuss Flow <BR>Relative Island: Nektulos in D’Lere <BR>This is a sea of dark waters. Ash floats above the waves creating a dense black fog. The ash floats in from the northern territory of Lavastorm. It shields many of the lurking beasts within the water as well as occasional <STRONG>Kheklok raiders, a relative race of the frogloks that exists within the ocean depths.</STRONG> </P> <P>The Sea of Mist <BR>Relative Island: The Enchanted Lands<BR>This is a sea of gently rolling waves and wind currents. It is most known for forming an odd mist during the early hours of dawn. That mist flows with the current to enter the shores of the Enchanted Lands. </P> <P>The Sea of Crossed Swords <BR>Relative Island: Zek <BR>This is a sea located near the orc island of Zek. The waves here are tall and they create slow navigation, something undesired to any mariners who sail this sea. There are numerous orc patrols sailing these waters and even deep sea orc war galleys passing through to perform raids in adjacent waterways. <STRONG>This sea is considered the territory of the Deathfist Empire.</STRONG> </P> <P>The Seafury <BR>Relative Island: The Thundering Steppes in Karan <BR>The Seafury is a sea notorious for violent storms and extreme ocean conditions. It is almost always stormy in this region and the waves here dwarf any other sea. Visibility is nearly cut to a minimum and only the largest and strongest creatures can survive in the harsh environment. <STRONG>Aviak air raiders also stalk the winds in search of ships to plunder and sink.</STRONG> </P> <P>The Sea of Sand <BR>Relative Island: Ro <BR>This sea is like a wall of sandstorms that races around the island of Ro. Any ships that dare sail into this maelstrom is soon to be sandblasted and its crew most certainly with it. There is no known passage through this anomaly. What sort of creatures could exist in this sea is unknown. Rumors abound that the massive sandstorm that comprises this region is actually a sentient being. Such babble is usually scoffed at. </P> <P>The Gunthak Flow <BR><STRONG>Relative Island: Ykesha</STRONG> <BR>The Gunthak Flow is a sea of many small uncharted isles. These isles have a great number of lost pirate booty and ruins of old troll fortresses. It exists in a tropical environment. The seas are warm and humid as is the gentle breeze. The breeze occasionally gives way to fierce hurricanes, but that is not a common occurrence. </P> <P>The Blackwater <BR>Relative Island: The Feerrott <BR>This is a sea of countless naval battles. Ages ago this sea was controlled by the second coming of the Rallosian Empire, a brutal ogre militaristic empire that ruled with an iron fist. There are often many shipwrecks to be found in this sea as well as an occasional floating hulk of what was once a formidable ogre War Galley. Numerous stories of ghostly ships abound and cause many mariners to shun this body of water. </P> <P>The Fanged Sea <BR>Relative Island: Everfrost <BR>This is a sea filled with icebergs and chilling cold winds. A chilly haze fills the sea, cutting visibility down to dangerous levels. Naval vessels will often need to avoid smaller bergs or take damage upon collision. Many ships have had their hulls cut open as easily as a knife cuts through butter jum. Ice storms are frequent in this region. </P> <P>Freewater Channel <BR>Relative Island: The Commonlands in D’Lere <BR>This is a sea of rolling waves and an equally gentle breeze, but a breeze of cutting chill. The water is thick with brine and islands of seaweed float along the surface. There is a gentle uneasy calm about this sea. It is well known for the frequent aqua goblin assaults upon nearly any ship that dare cross it. Some sailors report that their ships were boarded by pirates in aqua goblin costumes or even members of the Seafury Buccaneers. The Seafury Buccaneer piracy reports are quickly dismissed since they are part of the Freeportian armed forces and would never return to their days of high seas raids. The sky of this sea is filled with a canopy of gloomy gray clouds that shower down gentle drizzle. The water’s extreme saline content makes it difficult for even normal salt water denizens to exist for long periods of time. </P> <P>The Cauldron <BR>Relative Island: Lavastorm <BR>The Cauldron sits in a locale with an extremely large number of geothermal vents beneath the waves. The sea boils and large bubbles may form that can actually cause damage to a ship’s hull should they collide. Whirlpools are a common sight in this sea. Some portions of the Cauldron can only be navigated by ships reinforced by great magic or technology to survive the boiling sea and searing winds.   </P> <P><STRONG>The Straits of Twelve</STRONG> <BR><STRONG>Relative Island: Highbourne</STRONG> <BR><STRONG>Nestled by the tempest of the Seafury in the north and the Blackwater to the south, this sea can be found. This sea is filled with jagged spires of rock with no accessible land. The spires are the tips of the shattered peaks of the once great Rathe Mountains. The majestic mountain range dropped into the ocean when a massive collapse of the Underfoot occurred beneath it. What land exists is rocky and barren of vegetation. Most spires are too steep to offer level ground to set foot upon. One great danger of this sea is its shallow and jagged basin. Much of the once mountain range sits below the tides and many a ship have had their hulls gutted by unseen daggers of rock stretched towards the surface, but never breaking through. The grandest sight in this sea is the twelve peaks of the Rathe Mountains that jut high above the waves. Their odd and almost lifelike appearance recounts the tales of these twelve mountains actually being titanic beings of earth and rock defeated ages ago by a legendary ogre champion.</STRONG></P> <P><STRONG>The Dead Calm <BR>Relative Island: Unknown if any exists <BR>The Dead Calm is a waterway no seafarer ventures no matter how brave they may be. But there are those who are foolish and it is from tales of these foolish mariners that we get what little information of this sea. All wind and all tides completely cease when you encounter the boundary of this sea. The foolhardy that trudge onward by oars slowly begin to loose energy and become extremely lethargic. As they row onward, their faces and bodies appear to loose fullness as it appears that the life is being sucked out of them. By the time they realize their mistake to enter this sea, it is impossible to retreat to safe waters. The foolish seafarers become part of the derelict graveyard of ships and floating islands of bones that drift in the sea. No mariner has ever been able to survive in this sea to explore the horizon and discover any isle that may hide at the heart of the Dead Calm. A hint of an island at the center of the sea is sometimes reported.</STRONG></P><BR> <HR> </BLOCKQUOTE> <P><BR>If you read carefully he is revealing so much about lore. atleast stuff i didn't know. I made bold all the parts I found to be revealing about lore, atleast that was unknown to me.</P> <P>I bolded the last two seas completely.He tells that a huge part of the underfoot collapsed(Since we now know that the dark elves ascended deeper into the underfoot to claim it and that not many stayed home in NEriak maybe this was a site of a large underground battle?). Who knows really though, so far I'm only speculating.</P>

Saroc_Luclin
07-31-2006, 11:46 PM
Remember the Underfoot is NOT the Plane of Underfoot. The Underfoot is just the territories in the caverns deep under Norrath's surface that we know so well. From EQLive, the Underfoot (well part of it) is where the Illsalin empire was, where the Wurine tribes and the Sporli group minds are located, and where a certain ancient vampire stirred up trouble to further his goals of Godhood.About the Desert of Ro and the sand storm around its island. Perhaps the Tunnel is the old Commonlands Tunnel, only the other end got torn off and is a separate unseen small island. It could be that there is a penninsula that the sandstorm brushes across but if you barely enter the storm you can get into the shelter of the tunnel and walk to Ro, or something like that.<div></div>

Wilin
08-01-2006, 12:06 AM
That excerpt about the "Straits of Twelve" has been posted in the past by Vhalen. Here is the link <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=lore&message.id=7771&query.id=521956#M7771" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=lore&message.id=7771&query.id=521956#M7771</a><p>Message Edited by Wilin on <span class=date_text>07-31-2006</span> <span class=time_text>04:09 PM</span>

Mirander_1
08-01-2006, 12:40 AM
<div></div><div><blockquote><hr><p></p><p>The Tranquil SeaRelative Island: AllThis sea is nearly always sunny and with clear skies. It is the largest sea in the Shattered Lands and nearly all islands have direct access to it. The waves here are gentle and allow ships to skim across them with little resistance. This would be a wonderful place to sail if it were not for the lack of wind current. The winds blow far too gently in this sea. Many great ships must employ rows of oars and even magic to provide locomotion for their great hulking vessels that must pass through this sea to reach the Trade City of Freeport located in the Commonlands.</p><p><font color="#ff0000">This is likely the location of Highhold.</font></p><p>The Sea of SandRelative Island: RoThis sea is like a wall of sandstorms that races around the island of Ro. Any ships that dare sail into this maelstrom is soon to be sandblasted and its crew most certainly with it. There is no known passage through this anomaly. What sort of creatures could exist in this sea is unknown. Rumors abound that the massive sandstorm that comprises this region is actually a sentient being. Such babble is usually scoffed at.</p><p><font color="#ff0000">In EQlive there was a tunnel that led from the Commonlands to the Northern Desert of Ro.  This tunnel aparently still exists and goes straight through the sand storm around Ro</font></p><p>The Gunthak FlowRelative Island: YkeshaThe Gunthak Flow is a sea of many small uncharted isles. These isles have a great number of lost pirate booty and ruins of old troll fortresses. It exists in a tropical environment. The seas are warm and humid as is the gentle breeze. The breeze occasionally gives way to fierce hurricanes, but that is not a common occurrence.</p><p><font color="#ff0000">From what little we've heard of the Moors of Ykesha, it is almost deffinately the remains of Innothule Swamp, home of the trolls and the frogloks</font></p><p>The Straits of TwelveRelative Island: HighbourneNestled by the tempest of the Seafury in the north and the Blackwater to the south, this sea can be found. This sea is filled with jagged spires of rock with no accessible land. The spires are the tips of the shattered peaks of the once great Rathe Mountains. The majestic mountain range dropped into the ocean when a massive collapse of the Underfoot occurred beneath it. What land exists is rocky and barren of vegetation. Most spires are too steep to offer level ground to set foot upon. One great danger of this sea is its shallow and jagged basin. Much of the once mountain range sits below the tides and many a ship have had their hulls gutted by unseen daggers of rock stretched towards the surface, but never breaking through. The grandest sight in this sea is the twelve peaks of the Rathe Mountains that jut high above the waves. Their odd and almost lifelike appearance recounts the tales of these twelve mountains actually being titanic beings of earth and rock defeated ages ago by a legendary ogre champion.</p><p><font color="#ff0000">Hmmm... so this is where Highbourne is.  It seems some part of the Rathe Mountains regions may still exist</font></p><p>The Dead CalmRelative Island: Unknown if any existsThe Dead Calm is a waterway no seafarer ventures no matter how brave they may be. But there are those who are foolish and it is from tales of these foolish mariners that we get what little information of this sea. All wind and all tides completely cease when you encounter the boundary of this sea. The foolhardy that trudge onward by oars slowly begin to loose energy and become extremely lethargic. As they row onward, their faces and bodies appear to loose fullness as it appears that the life is being sucked out of them. By the time they realize their mistake to enter this sea, it is impossible to retreat to safe waters. The foolish seafarers become part of the derelict graveyard of ships and floating islands of bones that drift in the sea. No mariner has ever been able to survive in this sea to explore the horizon and discover any isle that may hide at the heart of the Dead Calm. A hint of an island at the center of the sea is sometimes reported.</p><p><font color="#ff0000">From the description, I think this has to be Kithicor.  The only place I can think of that would possibly be able to kill people like that</font></p><hr></blockquote></div>

Atmosphear1993
08-01-2006, 12:42 AM
<BR> <BLOCKQUOTE> <HR> FlintAH wrote:<BR>So I am guessing we will see Highbourne and Ykesha in the future.<BR> <BR> <HR> </BLOCKQUOTE> <P> </P> <P>Highbourne was actually a whole island in-game at one point.  There are some really old screenshots of it floating around on the internet.  I think it was the isle with the bone bridges.  It was considered a "test" isle and never made it into the game.  There were a few more isles that also never made it into the actual game.  Whether we will see a revamped Highbourne is unknown to me.</P>

Harob
08-01-2006, 01:09 AM
Many, many thanks for the juicy info, Vhalen! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />I love the possibilities that are coming up, especially in regards to Highbourne and Ykesha Isles!<div></div>

Cusashorn
08-01-2006, 01:28 AM
<BR> <BLOCKQUOTE> <HR> Saroc_Luclin wrote:<BR><BR><BR>About the Desert of Ro and the sand storm around its island. Perhaps the Tunnel is the old Commonlands Tunnel, only the other end got torn off and is a separate unseen small island. It could be that there is a penninsula that the sandstorm brushes across but if you barely enter the storm you can get into the shelter of the tunnel and walk to Ro, or something like that.<BR> <BR> <HR> </BLOCKQUOTE> <P>Exactly.</P> <P> </P> <P>You must remember that the Sea of Sand is protected by a giant sand storm that rips everything appart that tries to enter it.</P> <P>It's revealed through a few various quests in DoF that the orcs are very strong mariners who pay close attention to thier ship designs. They quickly discovered that even as strong as thier ships were, they were still no match for the sand storm, but they discovered a rock opening containing a tunnel that allowed them to pass through the storm (because obviously, a sand storm can't hit you if you're protected by rock all around you.)</P> <P>This tunnel was the old Commonlands Tunnel.<BR></P> <P> </P> <P> </P> <P> </P> <P> </P> <P>hmmm.... HEY WAIT A SEC VHALEN!</P> <P>What about the Black Sun Sea?</P>

Dregor
08-01-2006, 01:59 AM
Mmm, tasty.  I was always a bit irked that the maps never had any labels for the known seas.  It seems that, in a world made up of many islands now, proper sea charts would be the more common kind of map floating around.  I second the hope that we'll get more of an "open water" expansion added in that lets us travel the various seas.Some questions/thoughts:Highbourne.  What chunk of the old world was this purported to be of?  It's the first I've heard of it.  "High" makes me instantly think Highhold Pass, but I don't think that's it.  Hmm, just had a thought.  Since it's in the area of the Rathe Mountains, maybe it has the southern portion of South Karana and the aviak village that was there?  I could see them naming their home Highbourne.The Dead Calm sounds like waters tainted by Kithikor, but the point that Kithikor was found by the FSTC does make it seem unlikely it's the island at the center of this one.  I guess it could be Odus, but my gut says no.  Other tainted areas: perhaps a chunk of land from the commonlands that contained Befallen.  Perhaps a portion of Faydwer that had Unrest.  Probably something entirely new.The Gunthak Flow has me excited.  I really want to rediscover the lands of Innothule and Guk.  I still can't believe one of the most popular and well known dungeons from EQLive isn't in the game yet!<div></div>

Cusashorn
08-01-2006, 02:17 AM
<DIV>Highbourne was the Erudite city from EQOA, located a bit south of Qeynos (North?)</DIV> <DIV> </DIV> <DIV>Anyway, there were designs of it being a possible city in EQ2 but was scrapped early in the design process.</DIV> <DIV> </DIV> <DIV>They still reserve it as a possibility for future content though.</DIV>

xOnaton1
08-01-2006, 05:59 AM
<div></div>About the Sea of Sand-- There's also an article by Professor Cogglesworth about the discovery of the island of Ro.<a target="_blank" href="http://eq2players.station.sony.com/en/news_ff.vm?FeatureName=discoveryofdof&section=development">http://eq2players.station.sony.com/en/news_ff.vm?FeatureName=discoveryofdof&section=development</a>Othesus - Dirge - Lucan DLereVaspar - Fury - Lucan DLere<div></div>

Ordate
08-01-2006, 07:24 AM
<P>Thanks, guess I missed all that previously.  Does raise the question though, is there tons of sandblasted ships moored on the island now as people come and go?  Or is there some process by which the ships come up drop off the people/cargo and they have to pray to make it to the tunnel in time.</P> <P> </P>

Zabjade
08-01-2006, 04:42 PM
<font face="Century"><font color="#66ff00" face="Comic Sans MS" size="2">I'm guessing to pass through the Sea od Sand mariners  place steel detachable Steel (Carbonite?) plating over the the hull sides to reduce the sand scouring, wards or both while they make fore the sea-level Tunnel of the Shady Swashbuckler. Since there is a dock I dount that you walk through the cave but row through it on the ship. the tunnel takes you most of the way through but not completely. You know, I bet ships designed to make repeated crossings have many Gnomish steamship designs ideas with metal plating and protected steering cabin. </font></font><div></div>

Kendricke
08-01-2006, 05:31 PM
<blockquote><hr>Atmosphear1993 wrote:<div></div><blockquote><hr>FlintAH wrote: So I am guessing we will see Highbourne and Ykesha in the future.<div></div><hr></blockquote><p> </p><p>Highbourne was actually a whole island in-game at one point.  There are some really old screenshots of it floating around on the internet.  I think it was the isle with the bone bridges.  It was considered a "test" isle and never made it into the game.  There were a few more isles that also never made it into the actual game.  Whether we will see a revamped Highbourne is unknown to me.</p><hr></blockquote>To clarify and verify: Highbourne in EQOA:<img src="http://eqoa.allakhazam.com/pictures/highbourne%201.jpg">Highbourne as an original designed zone for Everquest II: Moorgard (June, 2005):<i>"On a side note, we almost had a land mass in our game named Highbourne. Unfortunately, like Marr or Busheldown, it was an early zone that was built inefficiently and we decided not to use it. Too bad, because it had these cool bone bridges going across huge chasms. It was fun to run around in back in the day."</i><p>Message Edited by Kendricke on <span class=date_text>08-01-2006</span> <span class=time_text>06:46 AM</span>

ironman2000
08-01-2006, 05:56 PM
The city of Highbourne was the original city of the erudites, it was south of Qeynos, this was the starting point across the sea (Erud's Crossing) to the new island of Odus (and the islands in between Highbourne and Odus).  So maybe the island of Highbourne is actually Odus renamed since the reunification of the Erudite people into the new Quellithulians faction, instead of the being two groups (one evil one good).  Maybe they just renamed the island to reflect being one group of people again like in the old days.

Dregor
08-01-2006, 08:45 PM
<div><blockquote><hr>Cusashorn wrote:<div>Highbourne was the Erudite city from EQOA, located a bit south of Qeynos (North?)</div> <div> </div> <div>Anyway, there were designs of it being a possible city in EQ2 but was scrapped early in the design process.</div> <div> </div> <div>They still reserve it as a possibility for future content though.</div><hr></blockquote>Ahh, that's cool.  Well, the fact that Vhalen named it as the closest landmass definitely puts it in the "good chance" category for resurrection <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div>

Atmosphear1993
08-02-2006, 02:32 AM
<BR> <BLOCKQUOTE> <HR> Kendricke wrote:<BR> <BLOCKQUOTE> <HR> Atmosphear1993 wrote: <BLOCKQUOTE> <HR> FlintAH wrote: So I am guessing we will see Highbourne and Ykesha in the future. <HR> </BLOCKQUOTE> <P> </P> <P>Highbourne was actually a whole island in-game at one point.  There are some really old screenshots of it floating around on the internet.  I think it was the isle with the bone bridges.  It was considered a "test" isle and never made it into the game.  There were a few more isles that also never made it into the actual game.  Whether we will see a revamped Highbourne is unknown to me.</P> <HR> </BLOCKQUOTE><BR>To clarify and verify: Highbourne in EQOA:<BR><IMG src="http://eqoa.allakhazam.com/pictures/highbourne%201.jpg"><BR><BR>Highbourne as an original designed zone for Everquest II: Moorgard (June, 2005):<BR><I>"On a side note, we almost had a land mass in our game named Highbourne. Unfortunately, like Marr or Busheldown, it was an early zone that was built inefficiently and we decided not to use it. Too bad, because it had these cool bone bridges going across huge chasms. It was fun to run around in back in the day."</I> <P>Message Edited by Kendricke on <SPAN class=date_text>08-01-2006</SPAN> <SPAN class=time_text>06:46 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>Thanks for finding that quote.  Thats the one that I was referring too while writing my post.</P> <P>The other isles do interest me though.  Marr was probably going to be the area in or around Innothule Swamp.  I have no clue how Busheldown relates to previous EQ games and lore.  Man it would have been nice to explore Guk again!</P> <P>These three isles could be a potential expansion someday.  The Lost Isles of Norrath!</P>

Mirander_1
08-02-2006, 03:33 AM
About Highbourne, in EQOA it was near Qeynos right? And the EQ2 Highbourne is supposed to be near the Rathe Mountains. It seems possible to me that these are two different places that happen to have the same name

Desdichada
08-02-2006, 09:15 AM
<DIV>As for the Dead Calm, could it be the "surrounding ocean"? Although we naturally expect Norrath to be a sphere, it after all might not be... There is a halfling guard in Shire in Qeynos that says something like "I don't like strangers and you are a stranger" and "wonderful, another (forgot the negative epithet he uses) adventurer in the city". Something you would expect a stubborn Flat Earth society member to say. But he also says, stubbornly, "The earth is round, round as it should be"</DIV> <DIV> </DIV> <DIV>So maybe Norrath is round is actually a wrong belief? Just a thought.</DIV>

FlintAH
08-02-2006, 09:29 AM
<div><blockquote><hr>Desdichada wrote:<div>As for the Dead Calm, could it be the "surrounding ocean"? Although we naturally expect Norrath to be a sphere, it after all might not be... There is a halfling guard in Shire in Qeynos that says something like "I don't like strangers and you are a stranger" and "wonderful, another (forgot the negative epithet he uses) adventurer in the city". Something you would expect a stubborn Flat Earth society member to say. But he also says, stubbornly, "The earth is round, round as it should be"</div> <div> </div> <div>So maybe Norrath is round is actually a wrong belief? Just a thought.</div><hr></blockquote>Nonspherical would prohibit a stable orbit for moon or rings.  Norrath has both.</div>

Desdichada
08-02-2006, 10:30 AM
<BR> <BLOCKQUOTE> <HR> FlintAH wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Desdichada wrote:<BR> <DIV>As for the Dead Calm, could it be the "surrounding ocean"? Although we naturally expect Norrath to be a sphere, it after all might not be... There is a halfling guard in Shire in Qeynos that says something like "I don't like strangers and you are a stranger" and "wonderful, another (forgot the negative epithet he uses) adventurer in the city". Something you would expect a stubborn Flat Earth society member to say. But he also says, stubbornly, "The earth is round, round as it should be"</DIV> <DIV> </DIV> <DIV>So maybe Norrath is round is actually a wrong belief? Just a thought.</DIV><BR> <HR> </BLOCKQUOTE>Nonspherical would prohibit a stable orbit for moon or rings.  Norrath has both.<BR></DIV><BR> <HR> </BLOCKQUOTE> <P>Of course. In a real world without magic. It is just a supposition and I perfectly understand all the real world realities that would make a flat Norrath impossible. But Nameless only knows what kind of forces could be at work besides stellar mechanics.  After all, Norrath could be just a lesser plane. In EQLive using /time command while on Luclin would get a response like "sun does not rise here so concept of time is meaningless here" or something like that.</P> <P><BR> </P>

DreamerClou
08-02-2006, 10:50 AM
<BR> <BLOCKQUOTE> <HR> Desdichada wrote:<BR> <DIV>As for the Dead Calm, could it be the "surrounding ocean"? Although we naturally expect Norrath to be a sphere, it after all might not be... There is a halfling guard in Shire in Qeynos that says something like "I don't like strangers and you are a stranger" and "wonderful, another (forgot the negative epithet he uses) adventurer in the city". Something you would expect a stubborn Flat Earth society member to say. But he also says, stubbornly, "The earth is round, round as it should be"</DIV> <DIV> </DIV> <DIV>So maybe Norrath is round is actually a wrong belief? Just a thought.</DIV><BR> <HR> </BLOCKQUOTE><BR>When I played EQ1, I would be on Luclin and look into the sky.  I could see Norrath in the sky and it looked like a sphere to me!

Pyrrhx
08-02-2006, 09:31 PM
<BR> <BLOCKQUOTE> <HR> Mirander wrote:<BR>About Highbourne, in EQOA it was near Qeynos right? And the EQ2 Highbourne is supposed to be near the Rathe Mountains. It seems possible to me that these are two different places that happen to have the same name<BR> <HR> </BLOCKQUOTE> <P><BR>Highbourne was near but not "near."  It was actually a bit of a jog, as in EQOA Highbourne was located in the savannahs at the the feet of the Rathe mountains where they met the western most shores of Tunaria.  Also.. there were at least 2 villages along the way--> Stormhaven and Melton.  </P> <P>So, it's possible these refer to the same place.  </P>

Zabjade
08-07-2006, 05:46 PM
<font color="#66ff00"><font size="2"><font face="Comic Sans MS">Hmmm that leaves, among others. Erud's crossing, Ocean of Tears, The Timorous [sp] Deep and the Iceclad Ocean, Abysmal Sea,  Burried Sea, and was Gulf of Gunthak mentioned? </font></font></font><div></div>

Mary the Prophetess
08-07-2006, 07:21 PM
<P>I believe that I read once that the sea to the east of the Faydwer was called the Sea of Dawn, and that somewhere 'across the Sea of Dawn' was 'First Home'; the land where Tunare first created the Elder Elves, predating their arrival on Tunaria and their home in the Elddar Forest.</P> <P>I don't recall where I read it though, and it could very well be from a non-official lore source.</P><p>Message Edited by Mary the Prophetess on <span class=date_text>08-07-2006</span> <span class=time_text>09:22 AM</span>