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Havok
06-29-2006, 10:58 AM
<div></div><p>This is sorta similar to the Void post a few lines down, but different enough to warrant a separate post (at least I hope).  As a lore junky and warlock, I've always wondered who or what Vul is.  Its tied into the lore of the warlocks, with spells like Vulian Interruption, as well as the warlocks link to the OoLS.  Is Vul a god that hasn’t been heard of before? Is he/she/it the oft mentioned "Creator" of the obelisk?  Or is Vul the name of the race of shadowed men.  Or am I completely off base.I've tried searching the forums for topics like this, and people have touched on Vul before, but I've never seen a topic on it specifically, so hopefully this will draw some interest and we can solve this mystery.  Or hopefully Vhalen will have some design docs stashed away that could enlighten us <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><div></div>

Cusashorn
06-29-2006, 11:04 AM
<DIV>Given the clues with the mystery in Nektropos Castle, I"m predicting Vhalen isn't going to clue us in on who or what Vul is for another 8 months, 22 days, 14 hours, 39 minutes.</DIV>

Troubor
06-29-2006, 11:38 AM
<BR> <BLOCKQUOTE> <HR> Havoker wrote:<BR> <P>This is sorta similar to the Void post a few lines down, but different enough to warrant a separate post (at least I hope).  As a lore junky and warlock, I've always wondered who or what Vul is.  Its tied into the lore of the warlocks, with spells like Vulian Interruption, as well as the warlocks link to the OoLS.  Is Vul a god that hasn’t been heard of before? Is he/she/it the oft mentioned "Creator" of the obelisk?  Or is Vul the name of the race of shadowed men.  Or am I completely off base.<BR><BR>I've tried searching the forums for topics like this, and people have touched on Vul before, but I've never seen a topic on it specifically, so hopefully this will draw some interest and we can solve this mystery.  Or hopefully Vhalen will have some design docs stashed away that could enlighten us <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><BR></P> <BR> <HR> </BLOCKQUOTE> <P>I've seen Warlocks cast some spell that sometimes summons "Dark Broodlings"..to me anyway they look like little "Shadow slime"...i.e. what a Shadow man is to a person, a Dark Broodling would be to a normal slime mob, if that makes sense.  My RP wife can cast them in fact, but she RP's that she's confused about them, but curious.</P> <P>Anyway...anyone know what they are?  Are they little "slimes" being pulled in from the same spot Shadowmen gate in from?  </P> <P> </P> <P><BR> </P>

Felshades
06-29-2006, 02:33 PM
mmm dark infestation... i too have wondered about this... that and that big ol tower of vul in feerrott. who the hell is vul? vulian nullification, devastation used to end with vul's devastation(the stun) vulian gift, ... throw us a bone! 70 warlock, butcherblock. <div></div>

Lonissa
06-29-2006, 03:40 PM
<div></div>Found in <i><b>Remembrances - Nyalla-Phon:</b></i><blockquote><hr>Aggregate Gathering, Hour 1: In attendance - Arisain, Biddledobbles, Dreggas, Grathok, Grij Menkols, Llylleaneans, The Mennoth, Night Tabards, Ondranicains, Ozradicains, Qiv, Tintintoran, Tygars, Wixlefathers, <b><span>Vul</span>s</b>. In absentia - Crentooks, Thears, Zennic Horde.<div></div><hr></blockquote><div></div>and<blockquote><hr size="2" width="100%">Aggregate Gathering, Hour 9: They're at it again!!! That incessant clacking! Just because their Shadowed Tower resolution didn't pass (again, mind you), they think they can annoy us into doing it? Look! Even the <b><span>Vul</span>s</b> are upset, and that takes one heck of a lot of effort. Oh. Great. Now the Arisain are going to let them speak. Wonderful. Now we'll be here for hours listening to their tall tales about that tower.<hr size="2" width="100%"></blockquote>

Ryoko Hakubi
06-29-2006, 09:05 PM
<DIV>I think perhaps Vul is a powerful character perceived to be God-like. Maybe the "Vuls" are priests devoted to him. But it would also make sense that Vul is a mysterious, powerful area...<BR><BR>I recall one or two of my Warlock spells describing me "calling upon the power of Vul."</DIV>

Vhalen
06-29-2006, 10:07 PM
<P>I am not going to go into a big explanation about Vul, not even a little one. Everything you want to know about Vul will be revealed. Many of you have encountered hints about what or who Vul is. They are all around Norrath. I can tell you this; Vul is one of many and far-reaching.</P> <P> </P>

Cusashorn
06-29-2006, 10:30 PM
<DIV>hah! Told ya :smileyvery-happy:</DIV>

KindredHeart
06-29-2006, 11:50 PM
<DIV> <HR> </DIV> <DIV>Even the <B><SPAN>Vul</SPAN>s</B> are upset, and that takes one heck of a lot of effort.</DIV> <DIV> <HR> </DIV> <DIV> </DIV> <DIV>Well whoever or whatever they are they clearly have one of two temperaments...generally calm or generally ambivalent.  *shrug*</DIV>

shadowscale
06-30-2006, 02:26 AM
<DIV>Kantus Mor'Tael in Maj'dul is involved with this. as shown on the idol of everling. how? not sure yet</DIV>

Pudaan
06-30-2006, 05:34 AM
im really sick of Vhalens generic posts about how everything will be revealed to us soon, seriously every post, i mean i love him posting on this stuff, but some of the stuff he said we will see soon i have yet to ever see, and that was months ago /sigh. Wish we could get at least a little bit more information or something.<div></div>

troodon
06-30-2006, 06:30 AM
I'm Vul, now stop calling me!

Araxes
06-30-2006, 08:49 AM
<div></div><div></div><div></div>I could be way off base but I find it odd that one of the races of Norrath -- the <b>Vul</b>tak -- share such similar etymology.  And call me wrong but isn't Chamberlain Xhaviz -- in the Nest -- a warlock of sorts?  And look how many warlocks are in the Vaults of El Arad ... and how many trans-dimensional porters there are there ... oh ... and the big man himself?  Oh.  A VULTAK.  Of course Vultak could have just been a fun little play on the word "vulture" and be completely unrelated. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><div></div><p>Message Edited by Vicontessa on <span class="date_text">06-29-2006</span> <span class="time_text">09:50 PM</span></p><p>Message Edited by Vicontessa on <span class=date_text>06-29-2006</span> <span class=time_text>09:51 PM</span>

RaphaNissi
06-30-2006, 09:31 AM
<div></div><div><blockquote><hr>Vhalen wrote:<div></div><p>I am not going to go into a big explanation about Vul, not even a little one. Everything you want to know about Vul will be revealed. Many of you have encountered hints about what or who Vul is. They are all around Norrath. I can tell you this; Vul is one of many and far-reaching.</p><hr></blockquote>Vul doesn't have to be a single person.  Vul could just be a place (Tower of Vul like Tower of Frozen Shadows) and the inhabitants called "Vul" (case in point the Everling idol that could very well say "Mor'Tael of Vul" thus making Mor'Teal a Vul).  From Vhalen's reply we get "They are all around Norrath" and "one of many and farreaching."  My bet would be on it being a place and not a particular person.</div>

Cusashorn
06-30-2006, 08:09 PM
<BR> <BLOCKQUOTE> <HR> RaphaNissi wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> Vhalen wrote:<BR> <P>I am not going to go into a big explanation about Vul, not even a little one. Everything you want to know about Vul will be revealed. Many of you have encountered hints about what or who Vul is. They are all around Norrath. I can tell you this; Vul is one of many and far-reaching.</P> <P> </P><BR> <HR> </BLOCKQUOTE>Vul doesn't have to be a single person.  Vul could just be a place (Tower of Vul like Tower of Frozen Shadows) and the inhabitants called "Vul" (case in point the Everling idol that could very well say "Mor'Tael of Vul" thus making Mor'Teal a Vul).  From Vhalen's reply we get "They are all around Norrath" and "one of many and farreaching."  My bet would be on it being a place and not a particular person.<BR></DIV><BR> <HR> </BLOCKQUOTE><BR>Actually the context of the idol indicated Mor'Tael is of a certain place, not a race.

RaphaNissi
06-30-2006, 11:33 PM
<div></div><div><blockquote><hr>Cusashorn wrote:<div></div><blockquote><hr>RaphaNissi wrote:<div></div><div><blockquote><hr>Vhalen wrote:<div></div><p>I am not going to go into a big explanation about Vul, not even a little one. Everything you want to know about Vul will be revealed. Many of you have encountered hints about what or who Vul is. They are all around Norrath. I can tell you this; Vul is one of many and far-reaching.</p><hr></blockquote>Vul doesn't have to be a single person.  Vul could just be a place (Tower of Vul like Tower of Frozen Shadows) and the inhabitants called "Vul" (case in point the Everling idol that could very well say "Mor'Tael of Vul" thus making Mor'Teal a Vul).  From Vhalen's reply we get "They are all around Norrath" and "one of many and farreaching."  My bet would be on it being a place and not a particular person.</div><hr></blockquote>Actually the context of the idol indicated Mor'Tael is of a certain place, not a race.<hr></blockquote>You seemed to have missed part of my point. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  I said Vul could just be a place and the people from there could be called Vul.  That does not mean the Vul have to be a particular race.  I never said that.  People from California are call Californians but that's not their race.  Same principal here.</div>

Cusashorn
06-30-2006, 11:35 PM
<DIV>Yeah I know, but from what I gather from the idol, the context of the message means that its describing a person of a place, rather than a person of a race.</DIV>

RaphaNissi
06-30-2006, 11:38 PM
That's exactly what I'm saying <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><div></div>

Troubor
06-30-2006, 11:41 PM
<BR> <BLOCKQUOTE> <HR> Pudaan20 wrote:<BR>im really sick of Vhalens generic posts about how everything will be revealed to us soon, seriously every post, i mean i love him posting on this stuff, but some of the stuff he said we will see soon i have yet to ever see, and that was months ago /sigh. Wish we could get at least a little bit more information or something.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR><shrugs>  Would you rather he just dump all the lore into a huge PDF file, and any time someone asks a question, post a link saying "downlod this"?  Yes, sometimes he's a bit too vague for my tastes too, but in general I'd much rather prefer he posts little hints.  Plus, some things I'm sure he just can't say...either because it would ruin the surprise of an upcoming expansion or adventure pack for instance, or because there's something they have the base plot down for, but no specifics.  If he were to say something more definite now, he might find himself six months from now contridicting himself.</P> <P> </P> <P> </P>

Ama
06-30-2006, 11:53 PM
<BR> <BLOCKQUOTE> <HR> Vhalen wrote:<BR> <P>I am not going to go into a big explanation about Vul, not even a little one. Everything you want to know about Vul <FONT color=#ff0000>will be revealed</FONT>. Many of you have encountered hints about what or who Vul is. They are all around Norrath. I can tell you this; Vul is one of many and far-reaching.<BR></P> <HR> </BLOCKQUOTE> <P><BR>:smileyindifferent:</P> <P>Oook So they are all around norrath and the only thing that can be said is Vul is one of many and far-reaching.  Now I have a headache and I guess the only way to cure it is to go into the game to figure it out. </P> <P>Something tells me though from that little phrase "will be reavealed" means that we really haven't encountered "The Vul" or Vul itself.  I always thought Vul was a god but as to why I have always thought that I can't say cause I don't know what put that thought into my head to begin with.</P> <P> </P>

Pudaan
07-01-2006, 05:47 AM
<div><blockquote><hr>Arvig wrote:<div></div> <blockquote> <hr> Pudaan20 wrote:im really sick of Vhalens generic posts about how everything will be revealed to us soon, seriously every post, i mean i love him posting on this stuff, but some of the stuff he said we will see soon i have yet to ever see, and that was months ago /sigh. Wish we could get at least a little bit more information or something. <div></div> <hr> </blockquote> <p><shrugs>  Would you rather he just dump all the lore into a huge PDF file, and any time someone asks a question, post a link saying "downlod this"?  Yes, sometimes he's a bit too vague for my tastes too, but in general I'd much rather prefer he posts little hints.  Plus, some things I'm sure he just can't say...either because it would ruin the surprise of an upcoming expansion or adventure pack for instance, or because there's something they have the base plot down for, but no specifics.  If he were to say something more definite now, he might find himself six months from now contridicting himself.</p> <hr></blockquote>Yea but it just seems that instead of stuff being revealed, its an excuse for it not being in game, and maybe some minor subquest in a few years will show you what happened <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />I still <3 vhalen though.</div>

Ama
07-01-2006, 08:09 PM
<BR> <BLOCKQUOTE> <HR> Pudaan20 wrote:<BR>im really sick of Vhalens generic posts about how everything will be revealed to us soon, seriously every post, i mean i love him posting on this stuff, but some of the stuff he said we will see soon i have yet to ever see, and that was months ago /sigh. Wish we could get at least a little bit more information or something.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Well vhalen is the lore dev and it kinda takes out the fun of lore if he just comes out telling us every little detail about some sort of situation.  Still love his comment in my post about EQOA here talking about how EQOA supposedly takes place 500years before EQ1. </P> <P>Vhalen-"Norrathians have returned from the treacherous seas in the northern territories of the Shattered Lands. With them came wondrous tales of sights never seen One of these tales is said to be a glint of light in a deep frozen atoll. The chill of that fills the bowl formed by the steep cliffs of the atoll makes visibility nearly impossible, yet, a ship dared to brave the mist. What they found was deadly to say the least. Only one sailor made it back, the same cannot be said for his sanity. He ended up in the padded cells of the Freeport Infirmary and Asylum. He told a tale of a glint of light shining in the mist. His captain forced the ship into the thick white fog and onward to this glint. They found a frozen tower, an elven tower. This tower seemed to offer no access, but apparently it did withstand a powerful blast of cold wind. This blast froze the tower, made evident by the long thick icicles that stretch off to one side. The sailor said they found a breach within the icy armor of the tower. They all entered, but only one made it out. His mind gone, all he could mutter was the word, "Fayspire". How such a madman managed to sail that ship out of there is a mystery just like the frozen atoll that cannot be found on any map. "</P> <P>Kinda gives us some good detail there but really doesn't reveal too much. :smileywink:</P>

Nocturnal Aby
07-01-2006, 10:00 PM
<DIV>The Shadowed men and the Warlocks both have something in common: the Void.  In most lore (eq and otherwise)  The Void is sort of like an anti-verse, or perhaps simply the nothingness of the cosmos.  Anyone who has studied much of anything can tell you that there really isn't any nothingness anywhere, simply things that have been out of our perception until some technology comes along that allows us to catch a glimpse.</DIV> <DIV> </DIV> <DIV>Shadowed men (whichever the true ones are, since, by reading their texts, seem to currently be conglomeration of varous other races they have semi-assimilated, sort of like Zerg or the Borg), seem to come from, or at least draw power from the Void.  Warlocks, too, draw many of their powers from the Void.  Thus, you get some cross-over between powers, and it would make sense for an arcanist to name his spell after a place or being that he has seen similar reactions before: the Vulians.  It is my opinion that the Vulians are something of a race, as alleged to in that document that was posted above.  One of the races that make up the Shadowed Men.</DIV> <DIV> </DIV> <DIV>To me it's really interesting, because the Obelisk of Shadows seems to a sort of mining town, only, instead of ore and precious metals...they're mining sentient beings.  All the lore that surrounds them speaks of peoples disapearing wherever the towers of Vul appear.  Inside the Obelisk zone itself, you can look up, and see energy of some sort being shot through massive black portals, and inside the tower, machines of all sorts that seem to be used for extracting the souls, and life force from living beings.</DIV> <DIV> </DIV> <DIV>I believe Vulians may be an Overseer race, a step or to above the average grunt.  The Creator someone mentioned above looks like a Shadowed Man, with the swirling vortex around them, you need to kill him to gain access to the deeper parts of the Obelisk of Shadows.  The zone really is amazing.  Inside this zone, you can find Shadowed Men, Nightbloods, Lamia, (both nightbloods and lamia have very definate ties to the Obelisk as well, it seems the entire infestation of the Enchanted Lands is for the obtaining of souls for the Obelisk), those Void Crawlers (those misty creatures that have one eye and three legs), and Evil Eyes.  There are some other animal-esqe creatures, but they are known to be posessed by the Shadowed Men.  That's 5 different races.  It would not surprise me to find out that one of these were the Vulians.  The Tower of Vul would be named after them, as it is sort of their office building, heh.  Warlock spells would be named after them, since these were likely the first creatures observed to weild such magics.</DIV> <DIV>And that's my take on it <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV>

mallice
09-14-2006, 09:27 PM
<BR> <BLOCKQUOTE> <HR> Pudaan20 wrote:<BR>im really sick of Vhalens generic posts about how everything will be revealed to us soon, seriously every post, i mean i love him posting on this stuff, but some of the stuff he said we will see soon i have yet to ever see, and that was months ago /sigh. Wish we could get at least a little bit more information or something.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>I think it's great that he give cryptic answers, speaks in riddles, etc.</P> <P>It is fun reading through these threads.  It allows us to do research, share our knowledge with each other, investigate, debate, and come up with our conclusions.  I think it builds excitement for the expansion or events leading up to expansions.  For those of us who dig lore and make it part of our EQ2 experience, it compels us to go explore the expansion and find out the truth....and some suprises I'm sure.</P> <P>Thanks Vhalen.  I dig your posts.</P> <P> </P>

DeviousPande
09-19-2006, 11:34 AM
<div><blockquote><hr>Vhalen wrote:<div></div> <p>I am not going to go into a big explanation about Vul, not even a little one. Everything you want to know about Vul will be revealed. Many of you have encountered hints about what or who Vul is. They are all around Norrath. I can tell you this; Vul is one of many and far-reaching.</p> <hr></blockquote>Well..The runes from To Speak As a Dragon have short names, and one of them is Vul...And I'd say alot of Eq2ers have done the quest..And the runes are in alot of zones of Norrath..And there are lot of them..Vul is one of many..And they're all over..Ya know?<span>:smileyvery-happy:</span></div>

NoNameChosen
09-19-2006, 01:46 PM
<BR> <BLOCKQUOTE> <P></P> <HR> DeviousPandera wrote: <P> </P> <DIV>Well..The runes from To Speak As a Dragon have short names, and one of them is Vul...And I'd say alot of Eq2ers have done the quest..And the runes are in alot of zones of Norrath..And there are lot of them..Vul is one of many..And they're all over..Ya know?<SPAN>:smileyvery-happy:</SPAN><BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>The names for the  runes for `To Speak As A Dragon` are the first 3 letters of dragons from EQ1. I don't know if this is true or not, but this was told to me when I did the quest long ago.<BR><BR>Tower of Vul, when you go there and enter, you go into the Obelisk of Lost Souls. Could it be that shadowed men actually have a name? As in ... Vul? The term "shadowed men" isn't an actual name. Seeing that there isn't much known about them, the chance there is an actual name for them is quite big. We just never knew what the name was.</P> <BLOCKQUOTE dir=ltr> <P><STRONG>From Everquest2.com</STRONG><BR><FONT color=#ffff00>Little is known of the Shadowed Men. Highly intelligent, extremely organized, and very secretive, they communicate with one another without a discernable form of speech, perhaps using telepathy. Those rare souls who survive meeting them say their voices crackle with electrical energy. In the past they appeared to have no visible bodies, but their swirling forms now flow with a power drawn from some distant realm.</FONT></P></BLOCKQUOTE>

Jait
09-20-2006, 01:01 AM
<P>Yeah personally I dont think it's much of a mystery.  There's always many names for the same thing, and none are close to what they call themselves in their native tongue.  Shadowed Men is simply what we call the entities.  But they have a name for themselves, and I'm fairly sure it's the "Vul".</P> <P> </P> <P>Could be wrong, but doubt it.</P> <P> </P>

Vhalen
09-21-2006, 01:51 AM
<P>Sorry for being absent from the forums, but things are getting quite busy in the Tower of Vhalen. </P> <P>To understand Vul, look to pure magic. Now, why does the lair of the shadowed men bear the name Vul? What is the purpose of this lair? Where is this lair? The answer to these questions will bring you closer to greater mysteries, some you have already begun to debate about. I have heard the tales of legendary Norrathians that have answered those questions above. I have even heard of a few unfortunate figures of less prestige or of misplaced lineage that have also uncovered these answers, unwittingly. Perhaps these tales will make their way around the taverns of Norrath and the campfires of trotters.</P>

Mirander_1
09-21-2006, 02:30 AM
<div><blockquote><hr>Vhalen wrote:<div></div> <p>Sorry for being absent from the forums, but things are getting quite busy in the Tower of Vhalen. </p> <p>To understand Vul, look to pure magic. Now, why does the lair of the shadowed men bear the name Vul? What is the purpose of this lair? Where is this lair? The answer to these questions will bring you closer to greater mysteries, some you have already begun to debate about. I have heard the tales of legendary Norrathians that have answered those questions above. I have even heard of a few unfortunate figures of less prestige or of misplaced lineage that have also uncovered these answers, unwittingly. Perhaps these tales will make their way around the taverns of Norrath and the campfires of trotters.</p><hr></blockquote>Hmm... So Vul is the "word of pure power" from the 'Norrath's Mysteries' thread, I take it.</div>

RaphaNissi
09-21-2006, 02:31 AM
<div></div><div><blockquote><hr>Vhalen wrote:<div></div><p>Sorry for being absent from the forums, but things are getting quite busy in the Tower of Vhalen.</p><p>To understand Vul, look to pure magic. Now, why does the lair of the shadowed men bear the name Vul? What is the purpose of this lair? Where is this lair? The answer to these questions will bring you closer to greater mysteries, some you have already begun to debate about. I have heard the tales of legendary Norrathians that have answered those questions above. I have even heard of a few unfortunate figures of less prestige or of misplaced lineage that have also uncovered these answers, unwittingly. Perhaps these tales will make their way around the taverns of Norrath and the campfires of trotters.</p><hr></blockquote>I read this and the phrase "look to pure magic" struck me.  The Words of Pure Magic is the quest given to understand the language the creatures of the Obelisk speak.  I went to read the text and saw one phrase that keeps popping up in Vhalen's posts.  Here is the text. <div align="justify"><center><b>The Words of Pure Magic</b></center><p>Dear reader, I bring to you what you already have. This world of ours is crossed by a great many powers that bind life together as nails and glue bind two boards. Without the nails and glue there would be no hull or no wall to a greater thing. All that we know are bound by forces greater than the planes themselves. And from one of these forces the gift of Druzaic comes to us.Druzaic is the true language of the arcane. The forces of magic can only be represented by most powerful of symbols, symbols so complex and enlightened that they breath a sentience to the beholder, but only the beholder that can understand the language of Druzaic. I comprehend this language of tru magic and I offer my knowledge to you.Druzaic originates in a well of knowledge greater than all New Tanaan can offer. This well is all around us and is part of everything we see and are, it is the binding force of magic. Although this force <font color="#ff0033">is one of many </font>that bind our realm it is the only one to my knowledge that has present corporeal gifts unto our world. It is from these gifts that I have deciphered Druzaic.Druzaic has always existed, but only now has it made its way to Norrath. I am a seeker of knowledge bound to no emperor or overlord. The knowledge of this world shall not be bound to a state and confined within vaults of knowledge. I trek for the freedom of knowledge and in my journeys across these Shattered Lands I have encountered sights both wondrous and shocking, but I have yet to encounter anything like the Druzaic Shrines.As I traverse across the stormy highlands of the once plains I first gazed upon the beauty of the Druzaic Shrine. At first it was a glint from afar that called to me, beckoned me in some hypnotic fashion like a siren to the sailor. As I draw closer I could see the aura of magnificence sparkling and swirling about, I added haste to my steps.I came upon the Druzaic Shrine and found myself in awe of the splendor that danced all about. I must have been in a trance for days my thirst and hunger fed by the song of the shrine. Finally my eyes began to clear and I found myself bolts away from the shrine, partially bathed in its brilliance. Now with my senses intact I was finally able to gaze upon the shrine and record my sight.All about the image I found runes, symbols... a form of alphabet. As I stood there studying these runes thinking I would never be able to decipher such a complex code the shrine began to hum. The rhythm of the shrine began to seep into my mind and for an instance I could begin to read the runes, and then the unexpected occurred- the shrine vanished!Where once it did sit the Druzaic Shrine was no more! The beauty of the shrine had vanished before my eyes taking with it the key to a new language, a language of magic. I was on the brink of discovery and in an instant it was swiped from me. I wept for the grandeur that was almost comprehended, having seen a glimpse of arcane purity.The days went on and my exploration of the Shattered Lands had only begun. I continued on recording my sights, sights that could not compare to the song of the Druzaic Shrine. I had met up with my friend from ages past as he toured the land taking notes to be shared with all Norrathians. I to wished to share my knowledge and wished to share what would have been a new arcane language if the shrine would never have left me. I was alone with memories from within and beyond, words of pure magic.We had sailed to new lands together me and my old friend. We walked over dangerous lands and all the while I believed the shrine to be gone forever. It was at this end of hope that the sound overtook my mind yet again, I could hear the song of the shrine! I swiped my friend's magic boots, boots of great haste, with them I soon found myself face to face with the shrine again, or so I thought.What I saw before me sang the song of the shrine, but contained runes of a different sort. This shrine was a member of the greatness that the first shrine was. With it I listened and learned more of the language unknown. I was yet again in a trance when my old friend awoke me, he had finally found me after three moons passed. As he shout at me for foolish ventures we both were interrupted by the farewell of the new shrine. It was gone in an instant just as the one before.Weeks passed and me and my friend had almost lost interest in our conversations of the shrine. We found ourselves on a more terrestrial wonder, the extreme grandeur of a land ablaze- Lavastorm! It was on this land that I encountered another friend from my past, the first shrine!The shrine had appeared to me, popped into existence in the blink of an eye right before us as if it was there all the time. What was amazing was that when at first I met the shrine it was spellbinding and it's runes indecipherable, but now I could partially comprehend what I read upon the shrine. The shrine's language was almost mine, but I could learn no more from this one.Me and my friend stayed at the shrine and planned to make camp there, but the dangers of the region forced us to abandon our safe haven. I left that land with more than the sights i had seen, I knew now that there were a few more of these shrines, I could feel them. I bid farewell to my friend as he boarded the Far Trotter for other sights. I must go on alone in search of the remaining shrines.I could tell you the end of this tale dear reader, but the mystery must not be destroyed. In a sense the mystery was what aided in my comprehension of the new language of arch mages and magical beasts. I know Druzaic and you now know it lives in our realm. Seek the splendor and song when you ar ein your journey's. Seek the dancing lights and the brilliant spheres of Kab, Zet, Uzu and Myr. These are your keys to Druzaic, language of pure magic.If you are reading this dear reader than we share the same words... the words of pure magic. With my final words I give you the hope of greater comprehension the likes of which your mind has never experienced. This Druzaic is a sentience in it's own right. It grows and grows as cub to a lion. You now care for the cub. There may come a time in our Age of Destiny that this cub grows and your understanding of Druzaic reaches greater levels never achieved. Always seek the song of the shrine.The last pages are filled with odd complex symbols and runes. It seems impossible for even the greatest linguist to decipher this text.</p></div>I would study it a bit further and comment some more, but dinner is on the stove.  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div>

DeviousPande
09-21-2006, 03:32 AM
<div></div><div></div><div><blockquote><hr>Vhalen wrote:<div></div> <p>Sorry for being absent from the forums, but things are getting quite busy in the Tower of Vhalen. </p> <p>To understand Vul, look to pure magic. Now, why does the lair of the shadowed men bear the name Vul? What is the purpose of this lair? Where is this lair? The answer to these questions will bring you closer to greater mysteries, some you have already begun to debate about. I have heard the tales of legendary Norrathians that have answered those questions above. I have even heard of a few unfortunate figures of less prestige or of misplaced lineage that have also uncovered these answers, unwittingly. Perhaps these tales will make their way around the taverns of Norrath and the campfires of trotters.</p><hr></blockquote>Is that why they have a list of people they want to capture...1. Fiddy Bobick <- <font color="#ff0000">"a few unfortunate figures of less prestige or of misplaced lineage that have also uncovered these answers, unwittingly."</font>2. Markus Jaevins <- Magician Guildmaster from EQL (Erudite)3. Tobon Starpyre <- Wizard Guildmaster from EQL (Gnome) 4. Milea Clothspinner <- Lover of Kane Bayle, and main accuser in his trial..Also was in the Qeynos Guard.5. Kyle Bayle <- Bayle..<font color="#ff0000">"legendary Norrathians that have answered those questions above."</font>6. Vurgo <- Necromancer trainer..EQL (Erudite, asks you to kill a shadowed man in his quest..)<font color="#ff0000"><font color="#ffffff">Now..This has been posted before...Although I never saw anyone link the names to the places..Or faces..</font></font><font color="#ff0000">"Perhaps these tales will make their way around the taverns of Norrath and the campfires of trotters." <font color="#ffffff">Didn't you say you were going to upgrade or change the Peacock club..Which is where Mr. Fiddy is...Does that mean you're gonna do it soon!? <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Please please..I like sitting in there across from Fiddy when I have nothing else to do..</font></font></div><p>Anyway...</p><p><font color="#ff0000">Now, why does the lair of the shadowed men bear the name Vul?</font> Maybe Vul means something important..Since theres 'The Vuls'(from Remembrances - Nyalla-Phon) their name could mean something high and mighty, and they just named their tower after that..</p><p><font color="#ff0000">What is the purpose of this lair? <font color="#ffffff">Not sure.</font></font></p><font color="#ff0000">Where is this lair? <font color="#ffffff">Maybe in an alternate dimension, or a different planet..And they just keep ancors on all the planets they are researching..Also..(Maybe this isn't that important.) Could </font></font>The Grathok be the Nightbloods? The Grathok are also in <b>Remembrances - Nyalla-Phon</b>, and they are the ones who want to build a 'Shadowed Tower'..AND the narrator of the book calls then Lobster headed fools..Maybe they teamed up with the Shadowed Men..<p>Speculations ftw..?</p><p>Message Edited by DeviousPandera on <span class=date_text>09-20-2006</span> <span class=time_text>04:48 PM</span>

KindredHeart
01-17-2007, 11:29 PM
<P>Has anyone given this anymore thought since September?  Did the discussion migrate to another thread I may have missed?  I don't have anything to contribute to it at the moment, but I was finding the speculation fascinating to follow.</P>

lucid_dream
01-18-2007, 04:36 PM
<div><blockquote><hr>RaphaNissi wrote:<div></div><div>I read this and the phrase "look to pure magic" struck me.  The Words of Pure Magic is the quest given to understand the language the creatures of the Obelisk speak.  I went to read the text and saw one phrase that keeps popping up in Vhalen's posts. </div><hr></blockquote>Yeah the words "pure magic" stand out in Vhalen's post definitely.If the language of Pure Magic is indeed the language used by the Vul that is interesting and would backup the theory of why Warlocks seem to have a lot in common with them. It is the language of the arcane afterall. Also it seems like the creatures of the Void have several different languages. The language of the shadow men, learned from transference directives that they drop. And the language of the nightbloods, learned from ebon storm gems. I am guessing that they utilise several languages, everyday common tongue shadowman language, and also pure magic for dealing with arcane rituals and such.</div>

Nocturnal Aby
01-20-2007, 06:06 AM
<P>Actually, the language used by most of the denizens in both towers is the landuage of Shade.  Words of Pure Magic are probably allusions things that magic draws its power from, in the case of Vul, possibly the void?  Who knows?  But the two languages spoken in the towers of either going to be Shade, or Chaos Tongue.  Druzaic (the language you learn from the Word of Pure Magic quest) is spoken mostly be summoned creations, like golems and scarecrows.  Also by Evil Eyes.</P> <P> </P> <P> </P>

TheWays
01-20-2007, 09:24 PM
I've personally always thought Vul to literally mean the void, and that a vulian was "of the void".  I believe it is where the Obelisks reside, in the nothingness of the universe.  The still chaotic and undeveloped regions untouched by gods or their creators.  It is interesting that the denizens of the void, the shadowmen and their allies are seemingly without souls.  They do not have that divine spark that gave them life, they simply are.  But they need souls, they feed on them and use them as a power source to keep their unworld running.Where does the norrathian soul come from? Why do the void creatures not have them? Why do they need them so much to exist?One thing is clear however, the power of the norrathian soul is linked to the divine power of the planes of the gods.<div></div>

maiti
01-21-2007, 03:45 PM
Please bare with me as i'm an Amature at Lore...I read a post that spoke about the First Forum Related Lore Quest at Nek Castle. I then read some posts about the Everlings and the Paintings of them. Then I stumbled on this post... I think there is valid info in all 3 posts which hint a VulIn the Nek Castle Post, the reward from the quest is a Totem with an engraving on it:    "Mor'Tel o Vul Me ch t f Obli i n'"                      possibly    "Mor'Tel o Vul Me ch t f Obli<font color="#ff0000">v</font>i<font color="#ff0000">o</font>n'"Is "Me ch t f" a middle name to Vul?Is this saying Mortal of Vul meet at Oblivion?Is Vul Me ch t f Oblivion the full name of Vul, and a clue to what/who it is?In the Post about the Everlings, Vhalen, on page 2, makes a referance to the post entering "the realm of Ethernere, or even worse...The Void".Is he giving us a clue about The Void and Vul? Or am I just reading to much into things?I don't know if its related or not, but I thought I would throw it out there for people to think about.Thank you for listening.<div></div>

Cusashorn
01-21-2007, 08:10 PM
<BR> <BLOCKQUOTE> <HR> maitias wrote:<BR>Please bare with me as i'm an Amature at Lore...<BR><BR>I read a post that spoke about the First Forum Related Lore Quest at Nek Castle. I then read some posts about the Everlings and the Paintings of them. Then I stumbled on this post... I think there is valid info in all 3 posts which hint a Vul<BR><BR>In the Nek Castle Post, the reward from the quest is a Totem with an engraving on it:<BR>    "Mor'Tel o Vul Me ch t f Obli i n'"<BR>                      possibly<BR>    "Mor'Tel o Vul Me ch t f Obli<FONT color=#ff0000>v</FONT>i<FONT color=#ff0000>o</FONT>n'"<BR><BR>Is "Me ch t f" a middle name to Vul?<BR>Is this saying Mortal of Vul meet at Oblivion?<BR>Is Vul Me ch t f Oblivion the full name of Vul, and a clue to what/who it is?<BR><BR><BR>In the Post about the Everlings, Vhalen, on page 2, makes a referance to the post entering "the realm of Ethernere, or even worse...The Void".<BR>Is he giving us a clue about The Void and Vul? Or am I just reading to much into things?<BR><BR>I don't know if its related or not, but I thought I would throw it out there for people to think about.<BR><BR>Thank you for listening.<BR> <BR> <HR> </BLOCKQUOTE><BR>It's Mor'Tel of Vul, Merchant of Oblivion. The totem revealed itself when Nektropos Tribulation was released.

TheWays
01-21-2007, 10:18 PM
Here's something I posted in the Stone of the Shissar thread a while back, something I found in nek 3.(1165791116)[Sun Dec 10 16:51:56 2006] This book appears to have page after page of symbols and glyphs. There is far too much material here for you to research or even decipher.(116579111<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />[Sun Dec 10 16:51:58 2006] After a while, you finally discover an image that looks quite familiar. The image is a symbol that not only can be found in the book, but also upon the wall in front of you. It is a symbol with two triangles intersecting and forming a diamond in the center. (1165791120)[Sun Dec 10 16:52:00 2006] There is far too much to read, but you do manage to learn a few interesting finds. The symbol represents a dimensional plane of existence far different than the known planes. What is truly odd is that the first instance of this symbol was found upon a Shissar artifact found within the ruins of a place called Chelsith. (1165791122)[Sun Dec 10 16:52:02 2006] The symbol was once called the Rune of Ethernere, but since recent discoveries, the writer has changed the name to something more appropriate, <font color="#ff0033">the Rune of Vul</font>. The rune is said to be ancient and there is only one other rune known by the writer that is as old. This other ancient rune is called the Rune of Sunder. Information on this other rune will be kept within the hidden curios vault.<div></div>

Mordock of the Highwynd
01-22-2007, 01:12 AM
If I'm not mistaken, wasn't the rune of Vul actually found in the obelisk?

maiti
01-22-2007, 08:14 AM
<div></div><div></div>Thank you for the help Cusa.I am intrigue with the Lore around Nek. I was reading on Nektulos Forest by Torq De Rech when I found an odd passage."The shadowmen also remain. There were texts that were found in the ruins of Neriak that speak of worshippers of a strange god that lived in the forest, where they are today I cannot say."Could he be refering to Vul? And with that, could that make Vul a God, possible more powerful then the current Gods of Norrath? Or maybe Vul is the absence of a God, a being without a soul?Edit: On another post, reguarding the Everlings... I found a post by Vhalen, which states;"I see someone is wondering who, or what, Alexa is. Alexa has a connection of sorts with one of the spirits of the House of Everling, but this was not always so. Alexa was a little known adventurer. One day she wandered into the dark halls of tower. Since then, she has never been the same. Alexa's spirit is now bound to Nektropos Castle and as so many souls bound there, she serves the wills of the master. But who is the master?"Could the master be Vul?Sorry, just thinking outloud.<div></div><p>Message Edited by maitias on <span class=date_text>01-21-2007</span> <span class=time_text>10:19 PM</span>

TheWays
01-22-2007, 12:15 PM
<BR> <BLOCKQUOTE> <HR> Mordock of the Highwynd wrote:<BR> If I'm not mistaken, wasn't the rune of Vul actually found in the obelisk?<BR> <HR> </BLOCKQUOTE><BR>It is unknown how it originally came to Norrath, but we do know that it was discovered amongst the ruins of the shissar capital of Chelsith.  Rikantus Everling and Valdoartus Varsoon later each researched the rune independently, however, they did share certain findings with one another.

maiti
01-22-2007, 12:41 PM
Through my ramblings, I believe I have figured out who Vul is.Vul is the overseer of the Ethernere, aka the Obvilian.The totem you recieve from the Nek Castle Quest, is scribed with "Mor'Tel of Vul Merchant of Oblivian". Thanks Cusa for helping me out with that.In the Book, Beyond the Rune, Rikantus Everling refers to himself as the merchant of the House of Everling when his Fauther dies. This lead me to believe he is refering to merchant as the head of his house. Also, many of the Books I have been reading, refer to the rune of Ethernere being 2 triangles forming a Diamond. The books mention later this is known as the Oblivian. Therefor, one could believe that Vul is the Head of the Oblivian, or the Head of Ethernere.Futher thoughts lead me to think, that "Mor'Tel Vul", could refer to Rikantus, because he is still alive and has entered the Ethernere.If Mor'Tel Vul refers to Rik, that would mean Rikantus is an incarnation of Vul.However because i'm new at this... There is a good chance I could be wrong.<div></div>

TheWays
01-22-2007, 02:23 PM
<div></div><div><blockquote><hr>maitias wrote:Through my ramblings, I believe I have figured out who Vul is.Vul is the overseer of the Ethernere, aka the Obvilian.The totem you recieve from the Nek Castle Quest, is scribed with "Mor'Tel of Vul Merchant of Oblivian". Thanks Cusa for helping me out with that.In the Book, Beyond the Rune, Rikantus Everling refers to himself as the merchant of the House of Everling when his Fauther dies. This lead me to believe he is refering to merchant as the head of his house.Also, many of the Books I have been reading, refer to the rune of Ethernere being 2 triangles forming a Diamond. The books mention later this is known as the Oblivian.Therefor, one could believe that Vul is the Head of the Oblivian, or the Head of Ethernere.Futher thoughts lead me to think, that "Mor'Tel Vul", could refer to Rikantus, because he is still alive and has entered the Ethernere.If Mor'Tel Vul refers to Rik, that would mean Rikantus is an incarnation of Vul.However because i'm new at this... There is a good chance I could be wrong.<div></div><hr></blockquote>If only it were that easy Maitias.  Have a seat, I'll save you a few hours reading and searching.Rikantus Everling and Valdoartus Varsoon both studied what they called the "rune of ethernere" believing it to be the key to the purgatory plane where souls go before they are judged and passed on to higher realms or returned to Norrath.  They pursued this study for their own reasons and often independent of each other, sharing results where needed but otherwise without each other.  After having his family slaughtered by Plimptos (Pelleas) and his very castle turned into a living prison, Rikantus furthered his study of the rune and used it to gain what he thought was passage to the Ethernere...unfortunately the "rune of ethernere" was nothing of the sort and infact took him to a shattered ever changing chaotic place inhabited by the shadowmen and nightbloods that we can find in the obelisks.The Ethernere is not Oblivion, Rikantus and Valdoartus both went to the Oblivion or the Void in search of Ethernere but found their research to be a mistake.  We don't know who or (likely) what Vul is, but we do know a little something about Rikantus.It is uncertain what happened when Rikantus ventured into the Void, but one thing is known, he took something from the shadowmen, something they want back very badly.  I believe it is the rune of Sunder, which he safely tucked away somewhere.  The shadowmen found out about his theft and needing to keep him alive to reclaim their lost oddity, so they performed a ritual that split his mind and soul apart keeping him in existence but unable to use the rune of sunder against them.  There is the Rikantus Everling that tells you all this after defeating the witches in Nek 3, Kantus Mor'tael who is also a merchant of odd supernatural/cursed artifacts in Maj'Dul, and a Rikantus Everling who is a young human sorcerer living in a graveyard hidden in the mountainside of Antonica.  It is our job to put the pieces together (literally!) and restore Rikantus so that he may tell us where to find the Rune of Sunder and stop the void minion onslaught.</div>

maiti
01-22-2007, 02:51 PM
Thank you very much, TheWays.That does clear up some of the Fog in my head... but also creates more.Your theory does make since... But one more question... and this may not be the best place for it...What is with the Doll Theme around Nek and the Everlings? The Everling girls all have Dolls, the Couple when they stop off at the Castle, see Lord Everling create a Doll, and Malthus sees a Doll sitting on the Bed when he enters a room on Nek Castle from the Flesh Bound Tome. He says he slept very well in that room... Is that room and Doll connected to the couple, and as the story goes the couple is still alive, can we find them in Freeport?I guess I need to venture back to Antonic  and Nek and pick up some quests. Sometimes, I feel like i'm missing out on things being from Kelethin.<div></div>

IrishWonder
01-22-2007, 04:15 PM
<DIV>I believe it was stated that those dolls are called Dolls of Nyth. They are named for an ancient Teir'dal province in the Underfoot. This province led an assault in which they failed, and as punishment they were all burned and their souls were transferred into these dolls. They can be controlled by certain spells only known to some Teir'dal. Occassionally, some may grow a semi-conciousness and act upon free will or try to act out their last standing orders when they were alive.</DIV> <DIV> </DIV> <DIV>Since our friend Everling is so consumed in his love for all things occult, they seemed like the perfect gift :smileywink: Now they roam around haunting his halls with their presence.</DIV>

Homeskillet
01-24-2007, 08:21 PM
    I have wondered before, and much more so of late, if maybe the search for Vul in the lore, by Rikantus and Varsoon is much like our own questioning of it all. Maybe they are delving so deep into a mystery woven by another when the truth may be much more simple. I am honestly wondering if Vul, the nature of Shadowed Men now, the one who directs those in the Obelisk of Vul and Zet is all attributed to one of the Gods. What if one of the Gods underwent some changes after the Age of Turmoil...changed who they are, how they manifest themselves, their way to intrude into Norrath and accomplish their goals. Maybe it is someone we have seen before of a less divine nature. Perhaps this is all one big intricately woven mystery to cover who they are and what they actually want, even what has been figured out may not be what it seems.<div></div>

Darkstar101
01-25-2007, 12:33 AM
<P>In reference to Vhalen's post telling us to look to Pure Magic, I recently ran through the text when getting the updates for each of the shrines and found another Vul' reference:</P> <P>  "The runes are like none you have ever seen in any tome. They are made up of complex shapes and symbols. As you gaze at them you are overtaken by their brilliance and for an instance make out the word 'Vul'Kab'."</P> <P>The same for each of the others, Vul'Myr, Vul'Uzu, and Vul'Zet...Zet? Where have we seen Zet before? Yes the shadowed men once again. </P><p>Message Edited by Darkstar101 on <span class=date_text>01-24-2007</span> <span class=time_text>02:13 PM</span>

Cadaveria
01-25-2007, 03:23 AM
<DIV>just kind of tossing this one out there, since someone brought up Speak like a Dragon...</DIV> <DIV> </DIV> <DIV>I've always thought the Vul rune for the language was related to Vulak. Wasn't Vulak a dragon in the Temple of Veeshan? That would make more sense to me than the Vul rune being related to Shadowmen.</DIV> <DIV> </DIV> <DIV><--- Clueless <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV>

maiti
01-25-2007, 04:18 AM
Darkstar101... Thats an intresting find...What if "Vul" isn't more then an Anchent Elvish Word for Shadow, Void, Obilivan, and maybe Nothingness?Vul'Zet could simply mean Shadowman?We know from the EQ Elvish Thread, that Myr means Cave, or something similar...So Vul'Myr may mean Shadow Cave, or Void Cave, or Obilivan Cave?<div></div>

DonalDubh
01-25-2007, 11:00 AM
If you have been to Obelisk of Blight you know the proper name is Zet Station or the Tower of Zet. A letter found inside makes reference to the security/integrity of Vul Station having been compromised (referring to Obelisk of Lost Souls, I am PRETTY sure) and these letters also mention experiments and plans to assimilate a Dragon.And... don't forget that Zet is also the name of one of the 4 Druzaic shrines! I smell connections!<div></div>

TheWays
01-25-2007, 11:25 AM
Perhaps the shadowmen hail from the good old plane of magic, or maybe a [Removed for Content] experiment gone awry by Druzzil Ro herself.  Its interesting that in EQ1 there was only 1 faction that was gained by killing the shadowmen: Temple of Solusek Ro.  I wonder if there is still that connection.<div></div>

Rynir
09-20-2009, 12:48 PM
<p>I know im necroing a post but i was curious if there has been any headway on who or what Vul is with The Shadow Odyssey in effect?</p>

Sale
09-20-2009, 02:45 PM
<p>Theres a Vul <The Betrayer> on Anchor of Bazzul for what I saw on Zam.</p>

Liched
09-20-2009, 04:47 PM
Perhaps Vul is a word of power to the Nameless and all it's sub beings. We see alot of names derive these short 3-4 letter words that are quite common to show descent. Amyg, Xul, Ro, Ruuk, Thul, Zeb, Marr, Dal Perhaps there's something above Rallos Zek too Nameless->Zek->Rallos Zek 'We Onu knew that the fourth secret was not for us. THe fourth secret is Ew. The secret will now be Kaz'zar'aik'Chuel' I'd be interested to know what those 4 words resemble Just a thought

Liched
09-20-2009, 04:50 PM
<p>EQ1 names with Vul:</p><p><span style="font-family: verdana, sans-serif;"><table cellspacing="0" cellpadding="0" width="100%"><tbody><tr ><td><img src="http://eqbeastiary.allakhazam.com/shared/haspic.gif" /> <a href="http://eqbeastiary.allakhazam.com/search.shtml?id=16206">a huvul commander</a></td><td>69 - 70</td><td>Monster</td><td><a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=263">Muramite Proving Grounds</a></td></tr><tr ><td><img src="http://eqbeastiary.allakhazam.com/shared/nopic.gif" /> <a href="http://eqbeastiary.allakhazam.com/search.shtml?id=32580">a huvul lord</a></td><td>87 - 87</td><td>Monster</td><td><a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=628">Korafax, Home of the Riders</a></td></tr><tr ><td><img src="http://eqbeastiary.allakhazam.com/shared/haspic.gif" /> <a href="http://eqbeastiary.allakhazam.com/search.shtml?id=16145">a huvul strategist</a></td><td>69 - 70</td><td>Monster</td><td><a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=263">Muramite Proving Grounds</a></td></tr><tr ><td><img src="http://eqbeastiary.allakhazam.com/shared/haspic.gif" /> <a href="http://eqbeastiary.allakhazam.com/search.shtml?id=11121">Eichvul</a></td><td>22 - 22</td><td>Monster</td><td><a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=16">Everfrost Peaks</a></td></tr><tr ><td><img src="http://eqbeastiary.allakhazam.com/shared/nopic.gif" /> <a href="http://eqbeastiary.allakhazam.com/search.shtml?id=26256">Jarl Pinvul</a></td><td>69 - 69</td><td>Monster</td><td><a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=339">The Devastation</a></td></tr><tr ><td><img src="http://eqbeastiary.allakhazam.com/shared/nopic.gif" /> <a href="http://eqbeastiary.allakhazam.com/search.shtml?id=21724">Jarl Pinvul</a></td><td>75 - 75</td><td>Monster</td><td><a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=341">Sverag, Stronghold of Rage</a></td></tr><tr ><td><img src="http://eqbeastiary.allakhazam.com/shared/haspic.gif" /> <a href="http://eqbeastiary.allakhazam.com/search.shtml?id=12147">Legionnaire Vulati</a></td><td>49 - 52</td><td>Guard</td><td><a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=142">Sanctus Seru</a></td></tr><tr ><td><img src="http://eqbeastiary.allakhazam.com/shared/haspic.gif" /> <a href="http://eqbeastiary.allakhazam.com/search.shtml?id=19344">Master Vule the Silent Tear</a></td><td>80 - 80</td><td>Raid Encounter</td><td><a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=299">Dreadspire Keep</a></td></tr><tr ><td><img src="http://eqbeastiary.allakhazam.com/shared/haspic.gif" /> <a href="http://eqbeastiary.allakhazam.com/search.shtml?id=23457">Pioneer Vulu</a></td><td>45 - 45</td><td>Quest NPC</td><td><a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=434">Goru`kar Mesa</a></td></tr><tr ><td><img src="http://eqbeastiary.allakhazam.com/shared/haspic.gif" /> <a href="http://eqbeastiary.allakhazam.com/search.shtml?id=12864">R`vule Aukorrse</a></td><td>35 - 35</td><td>NPC, Non-Quest</td><td><a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=165">Drunder, Fortress of Zek (Plane of Tactics)</a></td></tr><tr ><td><img src="http://eqbeastiary.allakhazam.com/shared/haspic.gif" /> <a href="http://eqbeastiary.allakhazam.com/search.shtml?id=12865">R`vule Aukorrse Pet</a></td><td>25 - 25</td><td>Summoned</td><td><a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=165">Drunder, Fortress of Zek (Plane of Tactics)</a></td></tr><tr ><td><img src="http://eqbeastiary.allakhazam.com/shared/haspic.gif" /> <a href="http://eqbeastiary.allakhazam.com/search.shtml?id=18060">templeveeshan - The Herald of Vulak`Aerr</a></td><td>60 - 60</td><td>Monster</td><td><a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=273">Mob Graveyard</a></td></tr><tr ><td><img src="http://eqbeastiary.allakhazam.com/shared/nopic.gif" /> <a href="http://eqbeastiary.allakhazam.com/search.shtml?id=20904">The Fabled Vulak`Aerr</a></td><td>80 - 80</td><td>Fabled Creature</td><td><a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=116">Temple of Veeshan</a></td></tr><tr ><td><img src="http://eqbeastiary.allakhazam.com/shared/haspic.gif" /> <a href="http://eqbeastiary.allakhazam.com/search.shtml?id=6566">Vulak`Aerr</a></td><td>70 - 70</td><td>Raid Encounter</td><td><a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=116">Temple of Veeshan</a></td></tr><tr ><td><img src="http://eqbeastiary.allakhazam.com/shared/haspic.gif" /> <a href="http://eqbeastiary.allakhazam.com/search.shtml?id=14453">Vuldoleky Koranin</a></td><td>40 - 40</td><td>Merchant</td><td><a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=236">Abysmal Sea</a></td></tr><tr ><td><img src="http://eqbeastiary.allakhazam.com/shared/haspic.gif" /> <a href="http://eqbeastiary.allakhazam.com/search.shtml?id=436">Vuli Greenwhisper</a></td><td>30 - 30</td><td>NPC, Non-Quest</td><td><a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=463">Commonlands</a></td></tr><tr ><td><img src="http://eqbeastiary.allakhazam.com/shared/haspic.gif" /> <a href="http://eqbeastiary.allakhazam.com/search.shtml?id=10153">Vuli Ironstove</a></td><td>60 - 60</td><td>Merchant</td><td><a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=158">Plane of Knowledge</a></td></tr><tr ><td><img src="http://eqbeastiary.allakhazam.com/shared/nopic.gif" /> <a href="http://eqbeastiary.allakhazam.com/search.shtml?id=29983">Vulnwen</a></td><td>65 - 65</td><td>NPC, Non-Quest</td><td><a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=335">City Hall</a></td></tr><tr ><td><img src="http://eqbeastiary.allakhazam.com/shared/haspic.gif" /> <a href="http://eqbeastiary.allakhazam.com/search.shtml?id=15374">Vulur Stronghold</a></td><td>44 - 46</td><td>Monster</td><td><a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=162">Plane of Justice</a></td></tr></tbody></table></span></p>

Liched
09-20-2009, 04:58 PM
<p>From EQ1 names Vul seems discordian/dragon related</p><p>Zet seems Vex Thalian</p><p><span style="font-family: verdana, Arial, sans-serif; "><table style="width: 1306px;" ><tbody><tr ><td ><a href="http://eqbeastiary.allakhazam.com/search.shtml?id=22385">Banker Jenzeth</a></td><td >75</td><td >Banker</td><td ><a href="http://everquest.allakhazam.com/db/zone.html?zstrat=431">Crescent Reach</a></td></tr><tr ><td ><a href="http://eqbeastiary.allakhazam.com/search.shtml?id=10304">Eom Zethon</a></td><td >66</td><td >Monster</td><td ><a href="http://everquest.allakhazam.com/db/zone.html?zstrat=146">Vex Thal</a></td></tr><tr ><td ><a href="http://eqbeastiary.allakhazam.com/search.shtml?id=10605">Eom Zethon Xakra</a></td><td >66</td><td >Monster</td><td ><a href="http://everquest.allakhazam.com/db/zone.html?zstrat=146">Vex Thal</a></td></tr><tr ><td ><a href="http://eqbeastiary.allakhazam.com/search.shtml?id=10473">Garret Zethkog</a></td><td >61</td><td >Quest NPC</td><td ><a href="http://everquest.allakhazam.com/db/zone.html?zstrat=54">Ak'Anon</a></td></tr><tr ><td ><a href="http://eqbeastiary.allakhazam.com/search.shtml?id=12064">Mimtia Zethkog</a></td><td >40</td><td >Monster</td><td ><a href="http://everquest.allakhazam.com/db/zone.html?zstrat=54">Ak'Anon</a></td></tr><tr ><td ><a href="http://eqbeastiary.allakhazam.com/search.shtml?id=22820">Overseer Lhazetius</a></td><td >80</td><td >Monster</td><td ><a href="http://everquest.allakhazam.com/db/zone.html?zstrat=442">Ashengate, Reliquary of the Scale</a></td></tr><tr ><td ><a href="http://eqbeastiary.allakhazam.com/search.shtml?id=10581">Pli Zethon</a></td><td >64</td><td >Monster</td><td ><a href="http://everquest.allakhazam.com/db/zone.html?zstrat=146">Vex Thal</a></td></tr><tr ><td ><a href="http://eqbeastiary.allakhazam.com/search.shtml?id=8781">Pli Zethon Xakra</a></td><td >64</td><td >Monster</td><td ><a href="http://everquest.allakhazam.com/db/zone.html?zstrat=146">Vex Thal</a></td></tr><tr ><td ><a href="http://eqbeastiary.allakhazam.com/search.shtml?id=10565">Qua Zethon</a></td><td >55</td><td >Monster</td><td ><a href="http://everquest.allakhazam.com/db/zone.html?zstrat=146">Vex Thal</a></td></tr><tr ><td ><a href="http://eqbeastiary.allakhazam.com/search.shtml?id=8791">Qua Zethon Xakra</a></td><td >55</td><td >Monster</td><td ><a href="http://everquest.allakhazam.com/db/zone.html?zstrat=146">Vex Thal</a></td></tr><tr ><td ><a href="http://eqbeastiary.allakhazam.com/search.shtml?id=24869">Sergeant Zetren</a></td><td >50</td><td >Quest NPC</td><td ><a href="http://everquest.allakhazam.com/db/zone.html?zstrat=470">Katta Castrum</a></td></tr><tr ><td ><a href="http://eqbeastiary.allakhazam.com/search.shtml?id=857">Tarker Blazetoss</a></td><td >61</td><td >Guildmaster</td><td ><a href="http://everquest.allakhazam.com/db/zone.html?zstrat=286">Southern Felwithe</a></td></tr><tr ><td ><a href="http://eqbeastiary.allakhazam.com/search.shtml?id=10299">Zov Zethon</a></td><td >58</td><td >Monster</td><td ><a href="http://everquest.allakhazam.com/db/zone.html?zstrat=146">Vex Thal</a></td></tr><tr ><td ><a href="http://eqbeastiary.allakhazam.com/search.shtml?id=10611">Zov Zethon Xakra</a></td><td >58</td><td >Monster</td><td ><a href="http://everquest.allakhazam.com/db/zone.html?zstrat=146">Vex Thal</a></td></tr><tr ><td ><a href="http://eqbeastiary.allakhazam.com/search.shtml?id=10577">Zun Zethon</a></td><td >61</td><td >Monster</td><td ><a href="http://everquest.allakhazam.com/db/zone.html?zstrat=146">Vex Thal</a></td></tr><tr ><td ><a href="http://eqbeastiary.allakhazam.com/search.shtml?id=10615">Zun Zethon Xakra</a></td><td >61</td><td >Monster</td><td ><a href="http://everquest.allakhazam.com/db/zone.html?zstrat=146">Vex Thal</a></td></tr></tbody></table></span></p>

kelvmor
09-20-2009, 06:02 PM
<p>Zet is Druzaic.</p>

Meirril
09-22-2009, 04:09 AM
<p><cite>Liched@Runnyeye wrote:</cite></p><blockquote>Perhaps Vul is a word of power to the Nameless and all it's sub beings. We see alot of names derive these short 3-4 letter words that are quite common to show descent. Amyg, Xul, Ro, Ruuk, Thul, Zeb, Marr, Dal Perhaps there's something above Rallos Zek too Nameless->Zek->Rallos Zek 'We Onu knew that the fourth secret was not for us. THe fourth secret is Ew. The secret will now be Kaz'zar'aik'Chuel' I'd be interested to know what those 4 words resemble Just a thought</blockquote><p>Lets see. Most of these are family names or part of the non-common language that is used without translation in common.</p><p>Amyg : associated with Cazic Thule. Has a strong relationship with his minions, and fear (food source = amyg = raw emotion of fear).</p><p>Ro: Diety family name. Associated with fire and all forms of heat/fire.</p><p>Thul: Diety family name. Associated with fear and all forms of fear/insanity.</p><p>Marr: Diety family name. Mainly associated with the Marr twins and their honor/love power base. Typically does not refer to their father.</p><p>Dal: Root word in elvish to refer to "elf" or "elven".</p>

Vanisher123
09-22-2009, 05:25 PM
<p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Liched@Runnyeye wrote:</cite></p><blockquote>Perhaps Vul is a word of power to the Nameless and all it's sub beings. We see alot of names derive these short 3-4 letter words that are quite common to show descent. Amyg, Xul, Ro, Ruuk, Thul, Zeb, Marr, Dal Perhaps there's something above Rallos Zek too Nameless->Zek->Rallos Zek 'We Onu knew that the fourth secret was not for us. THe fourth secret is Ew. The secret will now be Kaz'zar'aik'Chuel' I'd be interested to know what those 4 words resemble Just a thought</blockquote><p>Lets see. Most of these are family names or part of the non-common language that is used without translation in common.</p><p>Amyg : associated with Cazic Thule. Has a strong relationship with his minions, and fear (food source = amyg = raw emotion of fear).</p><p>Ro: Diety family name. Associated with fire and all forms of heat/fire.</p><p>Thul: Diety family name. Associated with fear and all forms of fear/insanity.</p><p>Marr: Diety family name. Mainly associated with the Marr twins and their honor/love power base. Typically does not refer to their father.</p><p>Dal: Root word in elvish to refer to "elf" or "elven".</p></blockquote><p>Zeb- The fallen god of knowledge Zeb something or other(no idea how to spell it) perhaps?</p><p>Xul- the xulous maybe?</p><p>No idea on Ruuk...</p>

Liched
09-22-2009, 05:46 PM
<p><cite>kelvmor wrote:</cite></p><blockquote><p>Zet is Druzaic.</p></blockquote><p>Zeth means wizard in Akhevan</p>

Cusashorn
09-22-2009, 05:52 PM
<p><cite>Liched@Runnyeye wrote:</cite></p><blockquote><p><cite>kelvmor wrote:</cite></p><blockquote><p>Zet is Druzaic.</p></blockquote><p>Zeth means wizard in Akhevan</p></blockquote><p>....which really has nothing to do with this.</p>

Liched
09-22-2009, 06:41 PM
<p><span style="font-family: verdana, arial, helvetica, sans-serif; font-size: 11px; color: #444444; ">Vhalen wrote:</span></p><p><strong>Now, why does the lair of the shadowed men bear the name Vul?</strong></p><p><span style="color: #ff0000;">It relates to pure magic</span></p><p><strong> What is the purpose of this lair?</strong></p><p><span style="color: #ff0000;">It is transfering things between 4 locations and from the tower (and maybe a fifth (our own entrance))</span></p><p><span style="color: #ff0000;">Externally in the Feerott, red tinted water is coming down from it and seeping into a pool. </span></p><p><strong> Where is this lair? </strong></p><p><span style="color: #ff0000;">It is in the Feerott, but potentialy also in 4 other unknown locations as well as it's actual location. So i'd say it's in approximately 6 places.</span></p>

Meirril
09-23-2009, 04:15 AM
<p><cite>Vanisher123 wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Liched@Runnyeye wrote:</cite></p><blockquote>Perhaps Vul is a word of power to the Nameless and all it's sub beings. We see alot of names derive these short 3-4 letter words that are quite common to show descent. Amyg, Xul, Ro, Ruuk, Thul, Zeb, Marr, Dal Perhaps there's something above Rallos Zek too Nameless->Zek->Rallos Zek 'We Onu knew that the fourth secret was not for us. THe fourth secret is Ew. The secret will now be Kaz'zar'aik'Chuel' I'd be interested to know what those 4 words resemble Just a thought</blockquote><p>Lets see. Most of these are family names or part of the non-common language that is used without translation in common.</p><p>Amyg : associated with Cazic Thule. Has a strong relationship with his minions, and fear (food source = amyg = raw emotion of fear).</p><p>Ro: Diety family name. Associated with fire and all forms of heat/fire.</p><p>Thul: Diety family name. Associated with fear and all forms of fear/insanity.</p><p>Marr: Diety family name. Mainly associated with the Marr twins and their honor/love power base. Typically does not refer to their father.</p><p>Dal: Root word in elvish to refer to "elf" or "elven".</p></blockquote><p>Zeb- The fallen god of knowledge Zeb something or other(no idea how to spell it) perhaps?</p><p>Xul- the xulous maybe?</p><p>No idea on Ruuk...</p></blockquote><p>Zebbruox (sp) is a unique individual. He does't have a whole family or species running around naming stuff after him. Thus he can't be the inspiration behind a Zeb pre- or suffex.</p><p>Xul and Ruuk are/were common use somewhere in game. Honestly I can't remember but if you searched the beasieries you'd probably find something. Finding out what they really mean would take some lore searches. Most of the word parts refer to a diety, a station in life (i.e. rank, either social or military), a class (enchanter, warrior, priest, ect), occasionally a race.</p><p>For instance Alliz refers to Lizard Men, speciffically the lizard men in the Feerrott that worship Cazic Thule. The different suffexes indicate which particular tribe, social rank, and occasionally class they belong to.</p>

Liched
09-23-2009, 12:05 PM
<p><cite>Liched@Runnyeye wrote:</cite></p><blockquote><p><span style="font-family: verdana, arial, helvetica, sans-serif; font-size: 11px; color: #444444; ">Vhalen wrote:</span></p><p><strong>Now, why does the lair of the shadowed men bear the name Vul?</strong></p><p><span style="color: #ff0000;">It relates to pure magic</span></p><p><strong> What is the purpose of this lair?</strong></p><p><span style="color: #ff0000;">It is transfering things between 4 locations and from the tower (and maybe a fifth (our own entrance))</span></p><p><span style="color: #ff0000;">Externally in the Feerott, red tinted water is coming down from it and seeping into a pool. </span></p><p><strong> Where is this lair? </strong></p><p><span style="color: #ff0000;">It is in the Feerott, but potentialy also in 4 other unknown locations as well as it's actual location. So i'd say it's in approximately 6 places.</span></p></blockquote><p>The Ykesha portals maybe? Feerott/Troll connection?</p>

Liched
09-23-2009, 09:53 PM
<p><strong>Shadowed Man Ecclesiast </strong></p><p>From EQRPG - Monsters of Norrath (Page 131)</p><p><strong>Description</strong> </p><p>The  ecclesiasts are the driving force behind the shadowed men. They believe in  the divinity of the shadowed men themselves and preach  that they are creatures  of pure magic made living and that all magic  flows  from  them.  This  is the  source  of the  hatred between the shadowed men and  the worshipers of Solusek Ro, who believe that their lord is the divinity most responsible for wizardly powers. </p><p>Shadowed man ecclesiasts  spend most of their  time seeking the servants of Solusek Ro and attacking them. They also attempt to convince non-shadowed men to aid their efforts, promising them positions of power when the shadowed men successfully rule the world. Yet  the ecclesiasts do not  trust those they  convert and sometimes turn on them as traitors. </p><p>Shadowed man  ecclesiasts  are  very  cautious  about combat preferring  to  fight with a shadowed man  soldier nearby If fighting on their own, shadowed man ecclesiasts tend  to protect themselves as much as possible with spells before using enstill  to root targets in  place and  holy might  to  harm  them. They  engage  in melee only  if  all  targets  are rooted  or  if  no  other  options present themselves.</p><p><span style="font-weight: bold;">Shadowed Man Deathspeaker</span></p><p>From EQRPG - Monster of Norrath (Page 132)</p><p><strong>Description</strong> </p><p>Shadowed  man  deathspeakers claim they are closer to  the world of the dead  than other mortal creatures, that indeed they  are  rulers over the  dead. As a result, they take offense  at  others who  use  necromantic  magic, seeing  them as interlopers. Shadowed  man deathspeakers  rarely work  with ecclesiasts, but do  seem to follow the same religious beliefs. </p><p>Shadowed man deathspeakers are generally found in dark, vile places seeking  their  lost magic. They  seem particularly to  explore swamps and crypts,  though they can be found anvwhere. They are lessdriven to  fight the worshipersof Solusek Ro than other  shadowed men, but almost always attack necromancers on  sight. If not accompanied  by  one or more  shadowed man  soldiers,  there  is  a good  chance  a deathspeaker  has  laired  near  a powerful undead  that he can control using dominate undead. </p><p><span style="font-weight: bold;">Shadowed Man Soldier</span></p><p>From EQRPG - Monsters of Norrath (Page 132)</p><p><strong>Description</strong></p><p>Shadowed man  soldiers  are the strongest of all shadowed men, having spent  years perfecting  the  art  of combat rather  than  studying  religious  or necromantic magics. They are also the most driven  of  all  shadowed men and constantly scour the world of Norrath for what ever it is their race seeks. They often accompany deathspeakers and ecclesiasts as guards and are willing to and fight to  the  death to protect their charges in these cases. These soldiers are the most suspicious of  all shadowed  men and  often attack creatures while screaming cries of “murderers”  and “thieves” even  if the  creatures have  never dealt  with  any shadowed men. </p><p>*reformatted a bit*</p>

Liched
09-23-2009, 10:14 PM
<p>Missed a bit mentioning language</p><p><strong>Shadowed Men</strong></p><p>EQPRG Monsters of Norrath - Page 131</p><p><strong>Description</strong></p><p>Shadowed men are  a  race  of  invisible men who wander  the world seeking some Secret mam  they claim  is destined to make them all-powerful  They are naturally invisible and seem to have no need for  sleep, food or rest. Those who have used magic  to see through their  invisibility describe  the Shadowed men  as being black-clad humanoids, charcoal grey in color and with emotion-less,  vaguely elven features.</p><p>Shadowed men are strong, swift, and ruthless. They have been known to work together or  alone,  but are always engaged in either striking down their enemies or searching for their  lost magic, or both. They  require little provocation to attack and are suspicious and guarded toward all non-shadowed men, even those creatures who actively work  to promote the shadowed men's cause. Shadowed men speak their own language, which they teach to no one, and the Common tongue.</p>

Liched
09-23-2009, 10:19 PM
<p>More on the shadowed men:</p><p>From: To Bind a Soul</p><p>EQRPG - GM Guide</p><p><p>'Her recent journeys had started with a message her father received, addressed to those two men who'd brought news of her brother's fate. However, Vagner and Halwain could not be located. Her father assumed that the message, sealed with the mark of the Paladins of Truth in the city of Freeport, must be urgent, so Arrialla had searched for the men, but could not find them. Rumours suggested only that the two were traveling the breadth of Norrath in search of shadowed men, evidently sensing some connection between that mysterious folk and the evil tomb of Befallen where they calimed to have met her brother's spirit and received a dire warning from him.'</p></p>

Liched
09-23-2009, 10:23 PM
<p><strong>Shadowed Men (Invisible humanoids)</strong></p><p>EQRPG - GM Guide Page 110</p><p>Shadowed men are invisible beings who travel widely across Norrath. They see themselves as the embodiment of magic and believe that they are the source of magic in the world. They are in never-ending conflict with the followers of Solusek Ro and will attack them wherever they find them. Shadowed men are terrifying foes who attack with no warning and usually without provocation.</p><p><strong>Allies</strong>: None</p><p><strong>Enemies</strong>: The Temple of Solusek Ro</p><p><strong>The Temple of Solusek Ro (Followers of Solusek Ro)</strong></p><p>EQRPG - GM Guide Page 110</p><p><strong>Description:</strong></p><p>The followers of Solusek Ro are of many races, and the Burning Prince is particularly favoured by wizards. The largest temple to Solusek Ro on Norrath is located in the rim of a volcano in the Lavastorm Mountains of Antonica. The temple is filled with fire and lava, light and heat. Solusek's followers see the God of Fire as the source of all magic, and they guard many magical secrets unknown to the rest of Norrath. They also hate the shadowed men, and any contact between the two groups will end in combat.</p><p><strong>Allies</strong>: None</p><p><strong>Enemies</strong>: The Shadowed Men</p>

Meirril
09-24-2009, 02:43 AM
<p><cite>Liched@Runnyeye wrote:</cite></p><blockquote><p><strong>Shadowed Man Ecclesiast </strong></p><p>From EQRPG - Monsters of Norrath (Page 131)</p><p><strong>Description</strong> </p><p>The  ecclesiasts are the driving force behind the shadowed men. They believe in  the divinity of the shadowed men themselves and preach  that they are creatures  of pure magic made living and that all magic  flows  from  them.  This  is the  source  of the  hatred between the shadowed men and  the worshipers of Solusek Ro, who believe that their lord is the divinity most responsible for wizardly powers. </p><p>Shadowed man ecclesiasts  spend most of their  time seeking the servants of Solusek Ro and attacking them. They also attempt to convince non-shadowed men to aid their efforts, promising them positions of power when the shadowed men successfully rule the world. Yet  the ecclesiasts do not  trust those they  convert and sometimes turn on them as traitors. </p><p>Shadowed man  ecclesiasts  are  very  cautious  about combat preferring  to  fight with a shadowed man  soldier nearby If fighting on their own, shadowed man ecclesiasts tend  to protect themselves as much as possible with spells before using enstill  to root targets in  place and  holy might  to  harm  them. They  engage  in melee only  if  all  targets  are rooted  or  if  no  other  options present themselves.</p><p><span style="font-weight: bold;">Shadowed Man Deathspeaker</span></p><p>From EQRPG - Monster of Norrath (Page 132)</p><p><strong>Description</strong> </p><p>Shadowed  man  deathspeakers claim they are closer to  the world of the dead  than other mortal creatures, that indeed they  are  rulers over the  dead. As a result, they take offense  at  others who  use  necromantic  magic, seeing  them as interlopers. Shadowed  man deathspeakers  rarely work  with ecclesiasts, but do  seem to follow the same religious beliefs. </p><p>Shadowed man deathspeakers are generally found in dark, vile places seeking  their  lost magic. They  seem particularly to  explore swamps and crypts,  though they can be found anvwhere. They are lessdriven to  fight the worshipersof Solusek Ro than other  shadowed men, but almost always attack necromancers on  sight. If not accompanied  by  one or more  shadowed man  soldiers,  there  is  a good  chance  a deathspeaker  has  laired  near  a powerful undead  that he can control using dominate undead. </p><p><span style="font-weight: bold;">Shadowed Man Soldier</span></p><p>From EQRPG - Monsters of Norrath (Page 132)</p><p><strong>Description</strong></p><p>Shadowed man  soldiers  are the strongest of all shadowed men, having spent  years perfecting  the  art  of combat rather  than  studying  religious  or necromantic magics. They are also the most driven  of  all  shadowed men and constantly scour the world of Norrath for what ever it is their race seeks. They often accompany deathspeakers and ecclesiasts as guards and are willing to and fight to  the  death to protect their charges in these cases. These soldiers are the most suspicious of  all shadowed  men and  often attack creatures while screaming cries of “murderers”  and “thieves” even  if the  creatures have  never dealt  with  any shadowed men. </p><p>*reformatted a bit*</p></blockquote><p>Now here is a very good example of why the EQRPG books arn't considered canon material for EQ2. TSO basicaly debunks all of this information. While this is perfectly valid info for the pen and paper game, the retcon in EQ1 and the starting position in EQ2 are definately at odds with this material.</p>

Liched
09-24-2009, 09:39 AM
<p>They're not considered canon for either but they also sometimes are, propagander and all there's usually some bit of truth in there. What counters it though? Get me some quotes! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Liched
09-24-2009, 03:51 PM
<p>It's an elaborate ruse by the elves to make you believe something that is not true - you will see.... the shadow men will show you.... you'll all see... buahaha!</p>

Meirril
09-24-2009, 09:50 PM
<p><cite>Liched@Runnyeye wrote:</cite></p><blockquote><p>They're not considered canon for either but they also sometimes are, propagander and all there's usually some bit of truth in there. What counters it though? Get me some quotes! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>You need quotes?</p><p>1) In EQ2 shadowmen arn't invisible.</p><p>2) in EQ2 the shadowmen have been constructing spires to create anchors.</p><p>3) in EQ2 the shadowmen are the remains of the Jal'rathe race (from EQOA of all places).</p><p>4) in EQ2 the shadowmen are seeking to escape the Void.</p><p>5) in EQ2 the shadowmen are servants of Anashti'sul and Theer.</p><p>6) I've never herd a single in-game source for the shadowmen to assert that they are the source of magic in EQ2. Also the retcon reason that the Order of Flame has been fighting against the shadowmen is that they suspected something like the current void invasion would happen. Yes, this is something that was added after the fact in EQ1 due to the EQ2 story-line. But, because its been retcon'ed in EQ1 and its where we started in EQ2, that nullifies the always non-canon EQRPG material as far as shadowmen are concerned.</p>

Liched
09-25-2009, 03:24 AM
<p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Liched@Runnyeye wrote:</cite></p><blockquote><p>They're not considered canon for either but they also sometimes are, propagander and all there's usually some bit of truth in there. What counters it though? Get me some quotes! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>You need quotes?</p><p>1) In EQ2 shadowmen arn't invisible.</p><p>2) in EQ2 the shadowmen have been constructing spires to create anchors.</p><p>3) in EQ2 the shadowmen are the remains of the Jal'rathe race (from EQOA of all places).</p><p>4) in EQ2 the shadowmen are seeking to escape the Void.</p><p>5) in EQ2 the shadowmen are servants of Anashti'sul and Theer.</p><p>6) I've never herd a single in-game source for the shadowmen to assert that they are the source of magic in EQ2. Also the retcon reason that the Order of Flame has been fighting against the shadowmen is that they suspected something like the current void invasion would happen. Yes, this is something that was added after the fact in EQ1 due to the EQ2 story-line. But, because its been retcon'ed in EQ1 and its where we started in EQ2, that nullifies the always non-canon EQRPG material as far as shadowmen are concerned.</p></blockquote><p><p>You could see their weapons because they couldn't quite manifest themselves then</p><div>They had anchors all over the place in EQ1 doing exactly the same in places of interest to the Unseen and their leader Shade (lfay etc)</div></p><p>Vhalen fed info to the EQOA team to try to create the unified timeline </p><p>They still want to escape the void and prove that they are part of norrath's heritage aka Xulous</p><p>Anashti'sul is from before (EQ1 & EQOA) - aka > 1000 years ago</p><p>It was vhalen that said look to pure magic</p>

Meirril
09-25-2009, 07:43 AM
<p><cite>Liched@Runnyeye wrote:</cite></p><blockquote><p><cite>Meirril wrote:</cite></p><blockquote><p><cite>Liched@Runnyeye wrote:</cite></p><blockquote><p>They're not considered canon for either but they also sometimes are, propagander and all there's usually some bit of truth in there. What counters it though? Get me some quotes! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>You need quotes?</p><p>1) In EQ2 shadowmen arn't invisible.</p><p>2) in EQ2 the shadowmen have been constructing spires to create anchors.</p><p>3) in EQ2 the shadowmen are the remains of the Jal'rathe race (from EQOA of all places).</p><p>4) in EQ2 the shadowmen are seeking to escape the Void.</p><p>5) in EQ2 the shadowmen are servants of Anashti'sul and Theer.</p><p>6) I've never herd a single in-game source for the shadowmen to assert that they are the source of magic in EQ2. Also the retcon reason that the Order of Flame has been fighting against the shadowmen is that they suspected something like the current void invasion would happen. Yes, this is something that was added after the fact in EQ1 due to the EQ2 story-line. But, because its been retcon'ed in EQ1 and its where we started in EQ2, that nullifies the always non-canon EQRPG material as far as shadowmen are concerned.</p></blockquote><p><p>You could see their weapons because they couldn't quite manifest themselves then</p><div>They had anchors all over the place in EQ1 doing exactly the same in places of interest to the Unseen and their leader Shade (lfay etc)</div></p><p>Vhalen fed info to the EQOA team to try to create the unified timeline </p><p>They still want to escape the void and prove that they are part of norrath's heritage aka Xulous</p><p>Anashti'sul is from before (EQ1 & EQOA) - aka > 1000 years ago</p><p>It was vhalen that said look to pure magic</p></blockquote><p>Vul is one of the 4 shrines you find for the quest "Words of Pure Magic". That may not be the only refrence he was making, but it is the most direct reference.</p><p>You know, I played EQ1 before EQ2 came out. I played the pre-PoP world. I don't remember the Shadowmen having any kind of structures devoted to them. The closest thing to what we have here in EQ2 was the Tower of Frozen Shadow. While there were some shadowmen on the 4th floor, they certainly wern't in charge of it, and the majority of the population were euradite ghosts.</p><p>EQ1's Lesser Faydark did NOT have a spire in it pre-PoP. I don't know if it does currently, but even if it does currently it has NOTHING to do with EQ2. Anything that happens after the time split in EQ1 doesn't happen in EQ2 unless its specifically mentioned or happens in EQ2. Yes, EQ2's Lesser Faydark has a spire. When did it get there? Dunno. But don't comb through EQ1's history trying to find it because our shadow anchor in Lfay is an EQ2 creation, not something from EQ1 or any other source.</p><p>Maybe Vhalen had this whole shadow oddyse idea back when EQOA was developed. Or maybe he just knew enough about it to bring bits of EQOA into the EQ2 universe. I can tell you that EQOA was wholly ignored by EQ1 when I was playing that game. The EQ2 development team seems to be a lot more generouse when it comes to including lore from other sources. That means we can make perdictions based on other sources, but it only becomes canon when its actually included. When the information from an outside source, like the EQRPG manuals, seems to contradict the information you get from actual in game sources all of the associated material becomes suspect.</p><p>As for Anashti'sul being before EQ1 and EQOA...so what? If EQ2 wants to re-write history and create figures that don't exist in those other games they can do it as much as they want to. If they decide that Anashti'sul was a man when he was the prime healer and only turned into a woman when he created undeath and was banished to the void, as stupid as that sounds that would be the dev's decisions and perfectly correct as far as the game is concerned. Indeed, if it was revealed that all of the Shadow Odysee was actually a cleaver ruse perpatrated by Mayong Mistmoor and that in fact there was no Anashti'sul but rather she is a puppet creation of Mayong's and that the whole event is one huge elaborate plot to make him more powerful than the Elemental Dieties and put him on par with the Nameless himself...that's up to the devs of EQ2. It has nothing to do with EQ1 or EQOA.</p><p>If Mithanial Marr is replaced by Morden Rasp as the god of Valor in EQ1 we arn't going to get rid of Mithanial Marr here. Again, what happens in those other games no longer affect us. Trying to use unreliable sources of information isn't a bad thing, as long as you realize that if there is any conflict between that source and in-game observations then you go with the in-game source first and foremost.</p>

Liched
09-25-2009, 11:21 AM
<p>It was the giant stone structures with the weird symbols that you find them near since eq classic. Please don't capitalise me mate I am just trying to have a lore discussion. If you want to take it to private message feel free but please don't take your frustrations out on me here. I wouldn't say that tower of frozen shadow was specifically related to them in EQ1 but I can't be sure. It's possible Shade and what not had some hand with mistmoore and tserinna in it's construction, they are quite close to him, in his castle, in his forests and generally any area where undead are popular. EQRPG has a nice explanation for their purpose so it's healthy thing to talk about.</p><p>I like vhalen's idea of linking all the universes, i think the lore in all of the games and books are great that's why I like to talk about them. It'd also be a great reason for people to play all the games and is a good thing for ol' smeds to keep his cash flow going. The answers are probably in the Pen and Paper game of bill's back from the early days which would have alot more detail on the past history of norrath, i wouldn't like to think that it all just sprung up out of no where.</p><p>Believe me I have heard your words before from a select few and i'm not trying to hurt you in any way by doing this. It seems that if anyone brings up EQRPG, EQOA or EQ2 in EQ1 or anything that's not specifically in the current world it often get's shouted about, you don't need to say it. I like to think the teams all work together and try to keep things as close to each other as possible.</p><p>I think you should be looking at the destruction of the shadow maiden's moon and it's merging with the world to find out why their power is growing. Why Solusek had his hand in this happening I have no idea, but i'd like to find out. Maybe he didn't realise or maybe he did. </p><p>Try to use all sources of information to decipher mysteries, but keep in mind that when you find something in EQ2 that specifically discounts it then we know it not to be true. At the moment that's not the case, we are seeing creatures and lore from EQOA come into the EQ2 universe so there's no need for all these shenanigans.</p>

Meirril
09-26-2009, 05:59 AM
<p><cite>Liched@Runnyeye wrote:</cite></p><blockquote><p>It was the giant stone structures with the weird symbols that you find them near since eq classic. Please don't capitalise me mate I am just trying to have a lore discussion. If you want to take it to private message feel free but please don't take your frustrations out on me here. I wouldn't say that tower of frozen shadow was specifically related to them in EQ1 but I can't be sure. It's possible Shade and what not had some hand with mistmoore and tserinna in it's construction, they are quite close to him, in his castle, in his forests and generally any area where undead are popular. EQRPG has a nice explanation for their purpose so it's healthy thing to talk about.</p><p>I like vhalen's idea of linking all the universes, i think the lore in all of the games and books are great that's why I like to talk about them. It'd also be a great reason for people to play all the games and is a good thing for ol' smeds to keep his cash flow going. The answers are probably in the Pen and Paper game of bill's back from the early days which would have alot more detail on the past history of norrath, i wouldn't like to think that it all just sprung up out of no where.</p><p>Believe me I have heard your words before from a select few and i'm not trying to hurt you in any way by doing this. It seems that if anyone brings up EQRPG, EQOA or EQ2 in EQ1 or anything that's not specifically in the current world it often get's shouted about, you don't need to say it. I like to think the teams all work together and try to keep things as close to each other as possible.</p><p>I think you should be looking at the destruction of the shadow maiden's moon and it's merging with the world to find out why their power is growing. Why Solusek had his hand in this happening I have no idea, but i'd like to find out. Maybe he didn't realise or maybe he did. </p><p>Try to use all sources of information to decipher mysteries, but keep in mind that when you find something in EQ2 that specifically discounts it then we know it not to be true. At the moment that's not the case, we are seeing creatures and lore from EQOA come into the EQ2 universe so there's no need for all these shenanigans.</p></blockquote><p>What giant stone structures? The ones in Lavastorm are hanging out near a ravine and the gypsie encampment. The nearest "structure" is Sol A and B. All of the other shadowmen I can think of in EQ1 are in dungeons, and they certainly arn't the masters of any of these dungeons. Oh wait, there is an encampment of shadowmen in Lfay near the dark elves. I don't remember any stone structures there either but then again I didn't spend a lot of time hunting shadowmen in Lfay either.</p><p>While there is a common thread through all of the EQ based worlds, there is also a seperation. The seperation in Lore is put there to give the devs of each game the freedom to do what they want to. There is no single absolute story between any of the games. The Shadow Odysee is a big exception because it was a planned event to take place in both EQ1 and EQ2 at the same time. I imagine that its a bit different in EQ1 than it is here. I don't know if they have Anashti'sul there or not since I don't know anyone currently playing EQ1 but I can imagine that there might be, or there could be no mention of here there. Honestly, since its all afte the time split it doesn't matter here at all.</p><p>And while the devs do often communicate between games, and borrow ideas from each other there is no binding force that says what is in one game will exist in another. In EQ1 there currently exists a Shissar city in a bubble under water that was able to avoid the greenmist. Could it exist in EQ2? Certainly. So can pink unicorns that leave a trail of rainbows. Either one takes a dev to introduce it to the game. Trying to pretend it exists in EQ2 just because it existed in EQ1 doesn't help.</p><p>A more relavant example: Mayong Mistmoor became a god in both EQ1 and EQ2. If you raided through the right expansions in EQ1 you know exactly how he did it, and indeed you "helped" him get there. In EQ2 we know he was a diety, consulted with Innoruuk and then stopped being a diety. We don't know how he became a diety, we don't know why he gave it up. We can't assume it was the same method he used in EQ1. Why? Because it happened after the PoP time split. Until a dev writes it in, we can only conjecture. Sure, you can say the best guide is what happened in EQ1. That's fairly reasonable as long as you approach it as flawed second hand information when you present it. Just expect someone to pop up and point that out because it needs to be said for people that arn't as familiar with the source your presenting.</p><p>The only perfect sources are the ones we get in game, and even they can be misleading as some of the in-game sources are written from the perspective of people who want to create their own versions of "the truth". In a lot of ways, what actually happens in game is becomming a more reliable source than the books we find.</p>

Liched
09-26-2009, 06:40 AM
<p>I guess it depends on how you view Norrath. To me, i would have always thought the shadow men/solusek and the war between shadow and light is a big story and it is central to the history of Norrath.</p><p>But with EQRPG - Sure they go heavy into the little details on some characters but generally they don't affect the storyline in a major way when they do this. With minute character details they have that freedom to write whatever they want in that respect and I'm sure SOE promoted that in a way to develop more lore on in their live games.</p><p>Look at EQRPG - they added characters, items etc specifically from EQRPG into the game like <span style="font-family: verdana, sans-serif;"><a href="http://everquest.allakhazam.com/db/item.html?item=24694">Journal of Aataltaal</a> did from the Oceans of Tears book with quests like <span style="font-family: Verdana, Arial, Helvetica, sans-serif;"><a href="http://everquest.allakhazam.com/db/quest.html?quest=2652">http://everquest.allakhazam.com/db/...html?quest=2652</a>.</span></span></p><p><span style="font-family: verdana, sans-serif;"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;">The devs have said a few times that you can pretty much take information from EQRPG books as truth if it is related to basic history of norrath, major events, gods, geography etc unless we see contradicting lore otherwise. And you've got to admit, it's in Mr Smeds interests to have everyone using station all access than just one subscription.</span></span></p>

Cusashorn
09-26-2009, 11:30 AM
<p><cite>Liched@Runnyeye wrote:</cite></p><blockquote><p><span style="font-family: verdana,sans-serif;"><span style="font-family: Verdana,Arial,Helvetica,sans-serif;">The devs have said a few times that you can pretty much take information from EQRPG books as truth if it is related to basic history of norrath, major events, gods, geography etc unless we see contradicting lore otherwise. And you've got to admit, it's in Mr Smeds interests to have everyone using station all access than just one subscription.</span></span></p></blockquote><p>I don't remember where they said that, but unless it's specifically mentioned in the source games themselves, then nothing outside can ever be counted as Canon unless proven or stated by the devs. The RPG is not the source game. EQ and EQ2 are the source games.</p>

Liched
09-26-2009, 12:15 PM
<p>I'll dig you out some quotes from the eq1 boards - i think it was vahlar *holds onto head* - lets enjoy em all guys, it's what they're there for <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p>

Cusashorn
09-26-2009, 12:34 PM
<p><cite>Liched@Runnyeye wrote:</cite></p><blockquote><p>vahlar</p></blockquote><p>Stopped reading right there.</p>

Liched
09-26-2009, 12:55 PM
<p><span style="color: #c0c0c0;">Here you go guys:</span></p><p><a href="http://forums.station.sony.com/eq/posts/list.m?start=0&topic_id=49890򖞋">http://forums.station.sony.com/eq/p...opic_id=49890򖞋</a></p><div><span style="color: #c0c0c0;">Hi folks,</span></div><p><span style="color: #c0c0c0;">Like I've said before and you've all basically stated it here, all three are different games, but what remains the same is the basic history -- gods, larger events, and some main characters.</span></p><div><span style="color: #c0c0c0;"></span></div><div><span style="color: #c0c0c0;">For example, EQ RPG takes great liberty with parts of the storyline that they make quite granular with unique characters, however, any mention of the regions, gods, etc. pretty much stick to what most of us accept as "truth."</span></div><div><span style="color: #c0c0c0;"></span></div><div><span style="color: #c0c0c0;">If you've read any of the books, you'll know what I mean.</span></div><div><span style="color: #c0c0c0;"></span></div><div><span style="color: #c0c0c0;">Vahlar</span></div><div><span style="color: #c0c0c0;"></span></div><div><span style="color: #c0c0c0;">---------</span></div><div><a href="http://forums.station.sony.com/eq/posts/list.m?start=0&topic_id=49711򕷪">http://forums.station.sony.com/eq/p...opic_id=49711򕷪</a></div><div><p style="font-family: verdana, arial, helvetica, sans-serif; "><span style="color: #c0c0c0;">First, we do care about Iksar's very much.  In fact, you'll see some "stuff" in Cabilis soon.  I've said a couple of times that we're very committed to content and making improvements and you'll start seeing some very cool stuff from this team as we go.  We're doing our best to give Live aforementioned "stuff." </span></p><p style="font-family: verdana, arial, helvetica, sans-serif; "><span style="color: #c0c0c0;">Also, the EQRPG is close to our storyline, but some of the lore is a slight departure in some cases.  It's based on the basic rules of EverQuest as we all know it, but has room to create some imaginative stories.</span></p><p style="font-family: verdana, arial, helvetica, sans-serif; "><span style="color: #c0c0c0;">The Iksar origin is from Cazic-Thule himself, yes.  As for the other origins (i.e. hatchery, moms and dads), there is information out there.  As I've seen over the past weeks, your friendly neighborhood players will give you all kinds of information to address your question.</span></p><p style="font-family: verdana, arial, helvetica, sans-serif; "><span style="color: #c0c0c0;">I love you guys.  I'm very impressed with the knowledge you guys have and are willing to learn.  Makes me a happy little lorekeeper. </span></p><p style="font-family: verdana, arial, helvetica, sans-serif; "><span style="color: #c0c0c0;">Salute to you all!</span></p><p style="font-family: verdana, arial, helvetica, sans-serif; "><span style="color: #c0c0c0;">Vahlar</span></p><div><span style="color: #c0c0c0;">----------</span></div></div><div><a href="http://forums.station.sony.com/eq/posts/list.m?start=30&topic_id=49840">http://forums.station.sony.com/eq/p...&topic_id=49840</a></div><div><div><span style="color: #c0c0c0;">Apologies.  Let me clarify.</span></div><div><span style="color: #c0c0c0;"></span></div><div><span style="color: #c0c0c0;">As an earlier poster pointed out, Lanys does indeed live in EverQuest in Hate.  I was responding to that statement.</span></div><div><span style="color: #c0c0c0;"></span></div><div><span style="color: #c0c0c0;">The EverQuest RPG books and stories are as unique as EQ2 and EverQuest lore.  The RPG books are based on the same principles and background as EverQuest, but branch off from our storylines in ways we don't support in our MMORPG.  EQ RPG books are resource materials for a different game, essentially.  That is why you'll see some story inconsistencies between EverQuest Live and the RPG materials.</span></div><div><span style="color: #c0c0c0;"></span></div><div><span style="color: #c0c0c0;">Also, as far as responding to all of the questions and suppositions on this board, I will say that I can confirm or deny obvious facts and errors, but we won't give away hard facts about lore that hasn't been discovered by the players or is deliberately vague and open to interpretation. </span></div><div><span style="color: #c0c0c0;"></span></div><div><span style="color: #c0c0c0;">Lore isn't always about facts.  I see more interesting threads about what people think may have happened or what they want to believe happened.  That's how a lot of history is.  That is how EverQuest is.  Different races in our game view history in different ways.  If we define the facts so clearly, we lose the richness of interpretation altogether.  However, if someone suggested that dark elves were actually descendents of Mayong Mistmoore, I'd tell that person that he or she is incorrect. </span></div><div><span style="color: #c0c0c0;"></span></div><div><span style="color: #c0c0c0;">And, in just about every case where a question is asked on this board, there are community experts that answer the questions before I get a chance to.  Some of our players are very informed about lore and it always amazes me.</span></div><div><span style="color: #c0c0c0;"></span></div><div><span style="color: #c0c0c0;">Best wishes,</span></div><div><span style="color: #c0c0c0;"></span></div><div><span style="color: #c0c0c0;">Vahlar</span></div><div><span style="color: #c0c0c0;">---------</span></div><div><a href="http://forums.station.sony.com/eq/posts/list.m?start=15&topic_id=50061">http://forums.station.sony.com/eq/p...&topic_id=50061</a></div><div><span style="font-family: verdana, arial, helvetica, sans-serif; color: #b5b5b5; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;"><div>As someone pointed out, the in-game sources are your first resource.  The atlas is a good secondary resource as are a lot of our player's sites and compilations. </div><div></div><div>There are a lot of complexities with lore as far as perspective.  I know a lot of you want cold, hard facts a lot of time and most of the time I can't give it, because of perspectives.</div><div></div><div>I try where I can to give absolutes where I believe it's appropriate to give them, but outside of that, it's fair and encouraged to offer your own view and perspective which a lot of you do here.  Some great dialogues have flowered here as a result of ambiguity and I'd never want to put an end to that.</div><div></div><div>Sorry I've not been more present.  Things are kinda busy here!</div><div></div><div>Vahlar</div><div><span style="color: #000000;"><span style="-webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px;"><span style="color: #b5b5b5;"><span style="-webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;">---------</span></span></span></span></div></span></div></div>

Ahlana
09-26-2009, 12:59 PM
<p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Liched@Runnyeye wrote:</cite></p><blockquote><p>vahlar</p></blockquote><p>Stopped reading right there.</p></blockquote><p>That was almost the end of his post.. might of well as finished. :p</p>

Liched
09-26-2009, 01:11 PM
<p><cite>Ahlana wrote:</cite></p><blockquote><p><cite>Cusashorn wrote:</cite></p><blockquote><p><cite>Liched@Runnyeye wrote:</cite></p><blockquote><p>vahlar</p></blockquote><p>Stopped reading right there.</p></blockquote><p>That was almost the end of his post.. might of well as finished. :p</p></blockquote><p>He always stops reading my posts, but that's his choice, he's still reading my posts here -> He gets a sad smiley from me!</p>

Cusashorn
09-26-2009, 02:36 PM
<p>Call me what you will, but Vhalen is the only Lore Dev I followed in EQlive. This new guy came around after EQ2 came out, so I've broken all interests in any lore developments in EQlive that have happened since then... as well as anything Vhalar has to say, considering the possibilities of contradictions made to what Vhalen already established.</p>

Liched
09-26-2009, 04:45 PM
<p>Ok buddy, I can definately see your point, let's just agree to disagree and get the thread back on track. I'll post info from all sources but they're not necessarily gospel, they're just things to think about like in the Theer thread. Take what you can from them and if it sparks a line of questioning off or things to try in game then great, if not just bypass what you're not interested in. I post the lore locations so you know where it's coming from and that should help people make a decision on what to take home. *offers a hand*</p>

Meirril
09-27-2009, 06:42 AM
<p><cite>Liched@Runnyeye wrote:</cite></p><blockquote><div><div></div><span style="color: #c0c0c0;"></span></div><div><div><span style="color: #c0c0c0;">The EverQuest RPG books and stories are as unique as EQ2 and EverQuest lore.  The RPG books are based on the same principles and background as EverQuest, but branch off from our storylines in ways we don't support in our MMORPG.  EQ RPG books are resource materials for a different game, essentially.  That is why you'll see some story inconsistencies between EverQuest Live and the RPG materials.</span></div><div><span style="color: #c0c0c0;"></span></div><div><span style="font-family: verdana, arial, helvetica, sans-serif; color: #b5b5b5; -webkit-border-horizontal-spacing: 1px; -webkit-border-vertical-spacing: 1px;"><span style="color: #000000;"><span style="-webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px;"><span style="color: #c0c0c0;"></span></span></span></span></div></div></blockquote><p>i.e. if the information you are using comes from a non-EQ2 source material, it could be flat out wrong here. The EQRPG books are resources for a different game.</p><p>While major events are the same between all of the games, even those can be retconned for specific reasons in each game. While the people that worked on the EQ RPG did interview several people involved in Lore they were not specifically the lore gurus and they wern't held to a standard that would make them so. The wrote an internally consistant game. It makes sense from its own perspective. They didn't know what the future plans of EQ, or EQ2 were. As a matter of fact, it specifically behoves the dev teams of both games to keep the RPG people in the dark because they wouldn't want their upcomming expansions revealed ahead of time. There was some specific content created in EQ1 that was revealed in the RPG books as a way to boost sales. Basically, some vital information on a certain quest line was introduced in the RPG books as a way to get cross promotion. They found that thanks to a little thing called the internet it didn't work out so well because people share quest info. It was interesting, just it didn't drive books sales.</p><p>Its kinda like reading different stage productions of plays. While all of the essential characters are the same, the productions are all unique. Differnt cues, places, props, staging, backdrops, even lines can be changed and characters omitted or condenced. Even sometimes the same actor will play several minor roles. The entire body of EQ lore is much the same way. While you can look at the broad strokes and see the same general plot, you have to point out that Shakespears Romeo and Juilet isn't the same as Martin Scorsasie's Romeo and Juilet, or Westside Story though they are both adeptations of Shakespear's origional work.</p>