View Full Version : Code of the Class
<DIV>I was muddling about doing the new island of mara taking in the sights such as The Village of Shin, The Tower of the Four Winds and the like. I then opened up my guild window and when I read a little blurb under my name I was reminded of a question I wanted to ask everyone here in the lore forum. </DIV> <DIV> </DIV> <DIV>Every hero be it a healer, fighter, caster or a scout has had some sort of code that they follow. I'm curious to wonder if there are supposedly "Codes of the Classes" within EverQuest 2 here.</DIV> <DIV> </DIV> <DIV>My Shadowknight adopted this code saying "I will suck out their Souls and bleed their bodies dry so sayith the ShadowKnight." Giving an almost grim depiction of how he fights in battle robbing people of their essences and using it to replenish his own when provoked. </DIV> <DIV> </DIV> <DIV>Do classes have a sort of code like this or is it left to the players to forge their own path in this world as well as their own code?</DIV>
IntricateOne
06-16-2006, 07:09 PM
<blockquote><hr>Amana wrote:<div></div><div>Do classes have a sort of code like this or is it left to the players to forge their own path in this world as well as their own code?</div><hr></blockquote>Bruiser: "Keep talking, pretty boy. We don't need no stinkin' slogans."
Nocturnal Aby
06-16-2006, 08:24 PM
<DIV>Brigand:</DIV> <DIV>*punches you in the face* I believe you were about to give me my money, or do I need to give you another reminder? *brandishes dagger*</DIV> <DIV> </DIV> <DIV>Seriously though, even the one you've adopted is pretty much how you see the class. Each person is unique, and adds their own perspective to the class. I don't think there really is a "code" for any class.</DIV> <DIV> </DIV> <DIV> </DIV>
<BR> <BLOCKQUOTE> <HR> Nocturnal Abyss wrote:<BR> <DIV>Brigand:</DIV> <DIV>*punches you in the face* I believe you were about to give me my money, or do I need to give you another reminder? *brandishes dagger*</DIV> <DIV> </DIV> <DIV>Seriously though, even the one you've adopted is pretty much how you see the class. Each person is unique, and adds their own perspective to the class. I don't think there really is a "code" for any class.</DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE>Hmm that is a possibility, I do think there is a specific "code" to each class. I mean you won't see a paladin running about using true ShadowKnight style tactics as well as vice versa. But as you say it is unique to each person and I guess thats left open to interpretation such as what god to follow, code you make for yourself, how you carry yourself in the world letting others percieve you and other unqiuenesses.<BR>
Mordock of the Highwynd
06-16-2006, 11:08 PM
<P>If there are any true "codes of the classes", then I will prefer not to follow them. It makes my characters fall into a stereotypical mood. For instance, I would not want my paladin to follow the code of the knights of truth, which I take to be a paladin code. Yes, he worships Marr, but he is trying to get back to old Tunaria by any means nessisary, even if it means sacrificing a few innocent lives.</P> <P>What I am trying to say is to make your own code. Don't let your character be a static, stereotypical character of your class. Oooh, I'm a shadowknight so I need to kill you grusomely. Or, I'm a bruiser so I need to be a numbskull thug. Maybe said bruiser is really an intelligent guy, but has a specific reason for becoming a bruiser of Freeport. Maybe he is a spy for Antonia Bayle and needs to work in secret.</P> <P>This is just my two cents.</P> <P>-Mordock</P>
Cusashorn
06-16-2006, 11:11 PM
<DIV>Yeah this is something of a roleplayer's perspective. As a monk, I try to act the way a monk should, and with Fallen Dynasty, I'm greatly enjoying being able to interact with my own elements. This adventure pack is a blessing to me.</DIV>
<BR> <BLOCKQUOTE> <HR> Cusashorn wrote:<BR> <DIV>Yeah this is something of a roleplayer's perspective. As a monk, I try to act the way a monk should, and with Fallen Dynasty, I'm greatly enjoying being able to interact with my own elements. This adventure pack is a blessing to me.</DIV><BR> <HR> </BLOCKQUOTE> <P>True this Fallen Dynasty adventure pack has been a true treat for me as well. I don't have a monk character but it is interesting seeing how their history falls into the History of Norrath itself.</P> <P>I still wonder about EQOA dealing with the Whistling Fist clan. There was a strange tower out in the desert of Ro as I remember it with the highest peak upon that tower being a gateway. I wonder if that is the supposed tower the Whistling Fist clan fled from when they went to the island of Mara? :smileywink:<BR></P>
Mordock of the Highwynd
06-18-2006, 08:30 AM
No. This was The Endless Tower. The Endless Monks were here.
Fellindar
06-18-2006, 04:33 PM
<div></div>As far as codes for specific classes goes generally I would say that you should play your own role, be exactly what you want to be. However some classes, whos powers are derived from divine sources (Paladin, Shadowknight, Cleric, Druids) you need to keep in mind that the only reason you have power is because you follow your dieties will. So for example as above a Paladin of Marr who kills innocents would likely be stripped of their powers as they have broken the rules set down by their god or godess. Simiarly in the case of a Shadowknight (worshiping Innoruuk) were you to spread the teachings of peace and love you would be stripped of the powers granted to you. Just a point for you Mordock, I may have misunderstood your statement about getting back to old tunaria but just thought I would advise you that Tunaria = Antonica (renamed by man kind after the elves left the Eldaar forest <now desert of Ro> after the scorching Solusek Ro gave them during the age of Monuments) although Im sure I have probably misunderstood. Final thing I want to add is a link to a short poem by Joe Darion that for me jsut equals the Paladin ethos <a href="http://www.quillcorner.com/Poetry/impossibledream.html" target="_blank">Impossible dream</a> Felindar Fierblade <GUK> Paladin 50<p>Message Edited by Fellindar on <span class=date_text>06-18-2006</span> <span class=time_text>05:34 AM</span>
Nocturnal Aby
06-20-2006, 11:48 PM
<P>Actually, since EQ2 began witht he gods having removed their influence, cleric and crusader classes did NOT draw their powers from the gods. I know that, before the revamp, if you had made a Freeport Crusader, while doing the quest that transitions you from fighter to Crusader/Warrior/Brawler, the NPC who gives the quest (an ogre who was in the Temple of War) explained that, although in the past crusaders drew their power from their respective gods, they have since learned to draw their un/holy power from their own zeal, no matter what it was they were zealous for. I wish I remembered the specifics of what the quest NPCs said about the cleric class, but I honestly can't remember, so I simply won't comment. In any matter, all the classes of Norrath have learned to draw their powers from other places than their gods. Five hundred years ago, many classes drew their powers from the gods, including druids, shamen, necromancers, to name a few. It is for this reason that these classes were required to choose a deity upon creation, as opposed to being able to choose agnostic. With the withdrawing of the gods' influence, these classes were forced to look elsewhere for their power. Shamen took to the spirits that they had been in tune with, druids to became even more in tune with nature, necromancer, no doubt, went the way of the other arcane schools, becoming purely intellectual, instead of partially spiritual. I believe that where the other priest-based classes drew their power from what was around them, clerics, paladins, and shadow knights looked within, and found that they could draw power from their own convictions and zeal.</P> <P> </P> <P> </P><p>Message Edited by Nocturnal Abyss on <span class=date_text>06-20-2006</span> <span class=time_text>12:50 PM</span>
Whazy
06-28-2006, 04:39 PM
Conjuror: Talk to my pets. If you can get to me after that, I'll finish the conversation.
<BR> <BLOCKQUOTE> <HR> Whazy wrote:<BR> Conjuror: Talk to my pets. If you can get to me after that, I'll finish the conversation.<BR> <HR> </BLOCKQUOTE><BR>The words of Druziac, I know those words of power and thus i'll get to you through your pets. :smileywink:
dragontamer619
06-29-2006, 04:08 AM
<DIV>Templar: I kick *ss for the LORD!</DIV>
<BR> <BLOCKQUOTE> <HR> dragontamer619 wrote:<BR> <DIV>Templar: I kick *ss for the LORD!</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I would view that as an Inquisitor style of thinking but hey everyone has their darkside even the templars. :smileywink:</P> <P>Thats why my shadowknight hates those goody goody boy scout paladins and sucks out their souls to feed himself. > )</P>
dragontamer619
06-29-2006, 06:43 AM
<BR> <BLOCKQUOTE> <HR> Amana wrote:<BR> <BR> <BLOCKQUOTE> <HR> dragontamer619 wrote:<BR> <DIV>Templar: I kick *ss for the LORD!</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I would view that as an Inquisitor style of thinking but hey everyone has their darkside even the templars. :smileywink:</P> <P>Thats why my shadowknight hates those goody goody boy scout paladins and sucks out their souls to feed himself. > )</P><BR> <HR> </BLOCKQUOTE> <P><BR>True. Then I'll have to say that this is the other class code I can live by.<BR><BR>Templar: You are injured let me heal your wounds. Bless you child for seeking my guidance.</P> <P>Inquisitor: I'm gonna heal you, you're gonna like it and then you're gonna worship me for doing so. Now who's your daddy?</P>
Mordock of the Highwynd
06-29-2006, 07:16 AM
<BR> <BLOCKQUOTE> <HR> Fellindar wrote:<BR> As far as codes for specific classes goes generally I would say that you should play your own role, be exactly what you want to be. However some classes, whos powers are derived from divine sources (Paladin, Shadowknight, Cleric, Druids) you need to keep in mind that the only reason you have power is because you follow your dieties will. <STRONG><FONT color=#ff0000>So for example as above a Paladin of Marr who kills innocents would likely be stripped of their powers as they have broken the rules set down by their god or godess.</FONT></STRONG> Simiarly in the case of a Shadowknight (worshiping Innoruuk) were you to spread the teachings of peace and love you would be stripped of the powers granted to you.<BR><BR>Just a point for you Mordock, I may have misunderstood your statement about getting back to old tunaria but just thought I would advise you that <STRONG><FONT color=#ffff00>Tunaria = Antonica (renamed by man kind after the elves left the Eldaar forest <now desert of Ro> after the scorching Solusek Ro gave them during the age of Monuments) although Im sure I have probably misunderstood.<BR></FONT></STRONG><BR>Final thing I want to add is a link to a short poem by Joe Darion that for me jsut equals the Paladin ethos<BR><A href="http://www.quillcorner.com/Poetry/impossibledream.html" target=_blank>Impossible dream</A><BR><BR>Felindar Fierblade <GUK><BR>Paladin 50<BR> <P>Message Edited by Fellindar on <SPAN class=date_text>06-18-2006</SPAN> <SPAN class=time_text>05:34 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR><STRONG><FONT color=#ff0000>While this is true, there are a few exceptions. In my character's story that I am currently writing, the main villains are The Horde. Probably any person that visits the lore forums knows what The Horde is. The Obelisk of Lost Souls can go into any time period according to an NPC in-game. Since the first part of my story take place in the era of enlightenment, The Horde grows tired of Mordock destroying every plan they make, so they send him to the Age of Destiny. </FONT></STRONG><STRONG><FONT color=#ff0000>Mordock needs to get back at any cost, for the greater good. Since the gods are supposedly gone (we know they will be returning soon) he needs to do this on his own. If he had a choice between getting back to the Age of Enlightenment and letting The Horde kill an innocent, he would choose getting back home, since this is for the greater good. Now, I say all this about my story just to say that there are a few exceptions. I hope I am making some sense.</FONT></STRONG></P> <P><FONT color=#ffff00><STRONG>I am aware that man renamed Tunaria to Antonica. Mordock lives in a time before the renaming. Most people misunderstand when I tell them this, so it's no problem that you misunderstood.</STRONG></FONT></P> <P>I hope you can read the message and get the point I am trying to make.</P>
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