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View Full Version : The Return to Castle Mistmoore


Thax
05-13-2006, 11:27 PM
<DIV>I was pumped when I heard that we'll be returning to Castle Mistmoore in the new expansion (from an interview given by Blackguard at E3).  I honestly thought that might've been offlimits due to the drastic changes with Mistmoore himself in EQlive as we speak.  This was one of my favorite places back in EQ1.  So what do you guys think?  Will Mistmoore have ascended to demi-godhood as he did in EQLive or will he still be just a very powerful vampire, similar to how he was before the timelines diverged?</DIV> <DIV> </DIV> <DIV>I wonder if there will be a connection with the dungeons from LDoN, such as having the tunnels lead into the castle at another point rather than just walking up to the front door (but have the option to do both).  Miragul's Menagerie made it into EQ2, so who knows.</DIV> <DIV> </DIV> <DIV>I've been through the entirety of the bloodlines chronicles, minus any raids, and I can't seem to remember: do we know of any factual connections between the D'Mortes and Mistmoore?  Other than the obvious "They're all vampires" answer.</DIV><p>Message Edited by Thax on <span class=date_text>05-13-2006</span> <span class=time_text>12:40 PM</span>

Tamat
05-14-2006, 07:39 AM
<P>I was actually wondering about this. I'm betting Mayong Mistmore will be a 4x raid mob or something like that. I would LOVE to see some contested dungeon mobs in this expansion. Maybe we will hear some lore about Mistmore in the weeks to come! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

Mordock of the Highwynd
05-14-2006, 07:55 AM
Mayong Mistmoore abandoned his castle centuries ago.  I guess he could have come back though.  Anything is possible.

Tasnus
05-14-2006, 11:34 AM
That was one of my favorite original EQ zones, not to mention trains from deep inside the castle to zone were hilarious. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

Y
05-14-2006, 05:23 PM
Well, in EQ2's timeline Mayong's ascension to demi-godhood has never happened. That doesn't mean he's not in the game, just that his whereabouts are unknown.Personally, I'd rather not see him in EQ2 as a killable mob. Mayong was one of the last great mysteries of EQ1, and putting him (back) in as a killable mob kind of ruined that.<div></div>

Thax
05-14-2006, 07:44 PM
<BR> <BLOCKQUOTE> <HR> Yax wrote:<BR>Well, in EQ2's timeline Mayong's ascension to demi-godhood has never happened. That doesn't mean he's not in the game, just that his whereabouts are unknown.<BR><BR>Personally, I'd rather not see him in EQ2 as a killable mob. Mayong was one of the last great mysteries of EQ1, and putting him (back) in as a killable mob kind of ruined that.<BR> <BR> <HR> </BLOCKQUOTE><BR>We don't know this for sure.  It may have happend, it may not have.  Just because something happend in EQ1 after the divergence in the timeline, doesn't mean that it could not have happend in the EQ2 timeline.  It seems like his plans started way before the PoP storyline, we just don't know if they succeeded like they did in EQ1.

Cusashorn
05-14-2006, 10:31 PM
<BR> <BLOCKQUOTE> <HR> Thax wrote:<BR> <BR> <BLOCKQUOTE> <HR> Yax wrote:<BR>Well, in EQ2's timeline Mayong's ascension to demi-godhood has never happened. That doesn't mean he's not in the game, just that his whereabouts are unknown.<BR><BR>Personally, I'd rather not see him in EQ2 as a killable mob. Mayong was one of the last great mysteries of EQ1, and putting him (back) in as a killable mob kind of ruined that.<BR> <BR> <HR> </BLOCKQUOTE><BR>We don't know this for sure.  It may have happend, it may not have.  Just because something happend in EQ1 after the divergence in the timeline, doesn't mean that it could not have happend in the EQ2 timeline.  It seems like his plans started way before the PoP storyline, we just don't know if they succeeded like they did in EQ1.<BR> <HR> </BLOCKQUOTE><BR>It didn't happen in EQ2. IT DID NOT HAPPEN IN EQ 2. The expansion itself wasn't released untill well after EQ2 was released. That in itself confirms that it never happened here.

FreddyF
05-15-2006, 05:49 AM
Not nessacarily. While I dont know the details behind Mayong's ascencion (i left shortly after OoW), keep in mind that this is a vampire that has given even the Ring of Scale a run for their money. Vampires of Mayong's caliber tend to plot in terms of centuries as opposed to even years of your avarage mortal.While the details behind the ascencion may be different its still possible that it happened, or he just REALLY powerful now, or that hes even dead.. theres no real way to know until we get some lore. which i imagine we will get before or after EoF comes out.<div></div>

Cusashorn
05-15-2006, 06:01 AM
<DIV>I doubt he's dead, but if he was a god, I think he would have chosen to take advantage of the other god's truce by not following it and causing chaos all over Norrath if he was a god.</DIV> <DIV> </DIV> <DIV>I mean now that EQ2 has come out, any thing that happens in EQlive no longer applies. Even if the lore of that expansion states that soandso existed there for thousands of years or however long, it still doesn't apply because that lore wasn't written untill after EQ2 came out. If it's revealed that it does apply to EQ2, then that's fine. That's for the developers to decide.</DIV>

hahn_ba
05-15-2006, 06:08 AM
<P>Forgive me if I tend to ignore you Cusa, when you speak with such finality as if you're staring at the lore documents themselves.</P> <P>I mean, we all remember what happened last time, right? Hello, Gods <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </P> <P>Mayong could have ascended, for all we know. And you're in the "we" category, by the way.</P>

Thax
05-15-2006, 06:50 AM
<BR> <BLOCKQUOTE> <HR> Cusashorn wrote:<BR> <BR> <BLOCKQUOTE> <HR> Thax wrote:<BR> <BR> <BLOCKQUOTE> <HR> Yax wrote:<BR>Well, in EQ2's timeline Mayong's ascension to demi-godhood has never happened. That doesn't mean he's not in the game, just that his whereabouts are unknown.<BR><BR>Personally, I'd rather not see him in EQ2 as a killable mob. Mayong was one of the last great mysteries of EQ1, and putting him (back) in as a killable mob kind of ruined that.<BR> <BR> <HR> </BLOCKQUOTE><BR>We don't know this for sure.  It may have happend, it may not have.  Just because something happend in EQ1 after the divergence in the timeline, doesn't mean that it could not have happend in the EQ2 timeline.  It seems like his plans started way before the PoP storyline, we just don't know if they succeeded like they did in EQ1.<BR> <HR> </BLOCKQUOTE><BR>It didn't happen in EQ2. IT DID NOT HAPPEN IN EQ 2. The expansion itself wasn't released untill well after EQ2 was released. That in itself confirms that it never happened here.<BR> <HR> </BLOCKQUOTE><BR>I'm not saying it did happen, but I'm saying it COULD have happend.  Just because something happened in EQ1 post-PoP does not mean it could not under any circumstances happen here.  Frogloks and the fall of Grobb are perfect examples of things that happened post PoP that still happend in the EQ2 universe.

Cusashorn
05-15-2006, 08:14 AM
<BR> <BLOCKQUOTE> <HR> Thax wrote:<BR> <BR> <BLOCKQUOTE> </BLOCKQUOTE><BR>I'm not saying it did happen, but I'm saying it COULD have happend.  Just because something happened in EQ1 post-PoP does not mean it could not under any circumstances happen here.  Frogloks and the fall of Grobb are perfect examples of things that happened post PoP that still happend in the EQ2 universe.<BR> <HR> </BLOCKQUOTE><BR>Post-PoP, and Post EQ2, are two completely different things. And the timeline split didn't actualy happen post PoP. It happened Post-Legacy of Ykesha, because the first guilds in the game would not end up defeating the Plane of Time and freeing Zebuxoruk untill June-July of 2003. Lost Dungeons of Norrath was released a few months later.

Thax
05-15-2006, 09:07 AM
<BR> <BLOCKQUOTE> <HR> Cusashorn wrote:<BR> <BR> <BLOCKQUOTE> <HR> Thax wrote:<BR> <BR> <BLOCKQUOTE> </BLOCKQUOTE><BR>I'm not saying it did happen, but I'm saying it COULD have happend.  Just because something happened in EQ1 post-PoP does not mean it could not under any circumstances happen here.  Frogloks and the fall of Grobb are perfect examples of things that happened post PoP that still happend in the EQ2 universe.<BR> <HR> </BLOCKQUOTE><BR>Post-PoP, and Post EQ2, are two completely different things. And the timeline split didn't actualy happen post PoP. It happened Post-Legacy of Ykesha, because the first guilds in the game would not end up defeating the Plane of Time and freeing Zebuxoruk untill June-July of 2003. Lost Dungeons of Norrath was released a few months later.<BR> <HR> </BLOCKQUOTE> <P><BR>From the Tome of Destiny:</P> <P>"The monk was silent for a moment, then spoke softly yet certainly. “I wish there was another answer, but there is not. Though the gateway to the Realm of Discord was closed, its influence still holds Norrath in its grasp. Balance must be restored to the lands and this Age of War must finally be ended. But there is a terrible price to be paid. Our duty is to see that these two cities survive, for in the dark times ahead, the strength of both will be needed.”"</P> <P>Kinda hits the June-July '03 argument right there, GoD was in 2004.</P> <P>The point is, anything that happend in Everquest after the events in the Plane of Time MAY have happened or MAY NOT have happend.  Until there is EQ2 lore to support either way, to say that something is confirmed to not have ever happend in EQ2's past just because it happend in EQ1 during the past two years is a tad presumptuous.</P><p>Message Edited by Thax on <span class=date_text>05-14-2006</span> <span class=time_text>10:10 PM</span>

Cusashorn
05-15-2006, 09:08 AM
<DIV>Where have I heard this "Realm of Discord" thing before on these boards? It's not the first time someone used that passage to try to point out that Omens of War happened.</DIV>

Mary the Prophetess
05-15-2006, 09:17 AM
<P>*nods at the lore experts*</P> <P>With all due respect:</P> <P>It is not a matter of what <EM>should</EM> be, or what previous lore story lines have said (they do, after all, contradict each other on many issues), It is what the designers (now) deem to be true that counts.</P> <P>That being said, it has sometimes been the case that designers are 'behind the curve' (vis-a-vie lore) than those who study it as diligently as many here do.</P> <P>When inconsistencies occur, or are pointed out, oftentimes 'backfill' is used to explain it.</P> <P>I have no problem with this (even if it is occationally contradictory), because it helps to clarify what the percise relationship to NPCs and lore may be.</P> <P>This, (and all MMORPGs,--as well as Pen & Paper RPGs), is a 'work in progress'.  It becomes more defined with the passage of time.  The final chapter has not yet been written.</P> <P>We, as those to whom lore matters, may be able to 'nudge' the designers by pointing out inconsistancies; but we should be flexible enough to accept them when they occr, and wait for a definitive answer.</P>

standupwookie
05-15-2006, 09:54 AM
I doubt that the majority of the devs know that much about the Lore of EQlive.  Im sure there are a few who know a ton, but knowing the original lore of EQ probably wasnt that high on the list when they were hiring developers and coders. Mayong was in the game in the very beginning but apparently there was a pathing problem with that zone or something...and he was take out.  He returned as a GM controlled NPC and did some live events and gave out the Eternal Knight title. As far as what happened to him after EQ1 and how that relates to EQ2, Im sure the devs can pretty much do whatever they want with him seeing as not much is known. Though, he is a vampire and most of the people who finished TON got their vampire spell...so maybe that will work on him. Mistmoor was most peoples first dungeon.  I think a lot of people leveled past Unrest simply because it was scary in there and pretty hard.  But if you were in Fay, then eventually you found yourself in MM.  Now that was a great dungeon, and those trains were on level with anything in Lower Guk.

Thax
05-15-2006, 07:34 PM
<BR> <BLOCKQUOTE> <HR> Mary the Prophetess wrote:<BR> <P>*nods at the lore experts*</P> <P>With all due respect:</P> <P>It is not a matter of what <EM>should</EM> be, or what previous lore story lines have said (they do, after all, contradict each other on many issues), It is what the designers (now) deem to be true that counts.</P> <P>That being said, it has sometimes been the case that designers are 'behind the curve' (vis-a-vie lore) than those who study it as diligently as many here do.</P> <P>When inconsistencies occur, or are pointed out, oftentimes 'backfill' is used to explain it.</P> <P>I have no problem with this (even if it is occationally contradictory), because it helps to clarify what the percise relationship to NPCs and lore may be.</P> <P>This, (and all MMORPGs,--as well as Pen & Paper RPGs), is a 'work in progress'.  It becomes more defined with the passage of time.  The final chapter has not yet been written.</P> <P>We, as those to whom lore matters, may be able to 'nudge' the designers by pointing out inconsistancies; but we should be flexible enough to accept them when they occr, and wait for a definitive answer.</P><BR> <HR> </BLOCKQUOTE><BR>Well said.  All I've been trying to say is that we just don't know what's happend with many things over the past 500 years.  Basically, the devs for EQ2 have a lot of flexibility for post PoT issues.  They can pick and chose what to acknowledge from EQ1 lore after that.  If they want to use something, great!  If not, they are not obligated to.  That is for the devs to decide, not posters on these forums.  The EQ2 universe is not some "opposite" universe where absolutely nothing from EQ1 post Plane of Time could under any circumstances have happend.

Cusashorn
05-15-2006, 08:22 PM
<DIV>All I'm saying is this:</DIV> <DIV> </DIV> <DIV>The Depths of Darkhollow lore states that Mistmoore moved out of his castle over 1000 years ago.</DIV> <DIV> </DIV> <DIV>Obviously, this would impact EQ2.</DIV> <DIV> </DIV> <DIV>HOWEVER. The expansion itself and this very lore stating that he moved out 1000 years ago would not be released untill well after EQ2 itself started.</DIV> <DIV> </DIV> <DIV>So does that mean it's lore should apply just because it was added in afterwards?</DIV>

Y
05-15-2006, 08:52 PM
Well, it could have happened. But we simply don't know.Due to the split timeline I usually assume that anything that happened in EQ1 post-PoP hasn't happened unless EQ2 lore (or a dev) tells us otherwise. So far that hasn't failed me <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

Mary the Prophetess
05-15-2006, 09:22 PM
<P>Honestly I think this whole 'Split in the timeline' ploy smacks too much of Dues ex Machina, and was used to give developers a free hand in EQ2.  </P> <P>I remain unconvinced that it hasn't created more problems than it has solved (lore wise), but it is what we are stuck with.</P> <P>Unless and until the developers see fit to reconcile the two games lore wise, (which is doubtful), we will have to make whatever rationalizations we can to explain the divergent lore stories.</P><p>Message Edited by Mary the Prophetess on <span class=date_text>05-15-2006</span> <span class=time_text>11:38 AM</span>

Tarkin-Wretch
05-15-2006, 09:52 PM
<DIV>Mayong would be doing whatever Mayong had planned pre-PoT.  In EQ1 he was planning his elaborate scheme to become a god.  We know this because thats what was revealed in the Darkhollow expansion.  But do we have any lore pre-PoT that states this was his intentions?  I dont recall any which means we have no idea what Mayong was doing pre-PoT in the EQ2 world.  I hope Im explaining this correctly.  It makes sense in my head.  A previous poster has it right though, anyhitng post-PoT didnt happen unless the devs say it did imo.  I agree that it is a possibility that Mayong contued with his plans to become a god but cusa is right, it simply didnt happen in the eq2 world, mainly because we dont even know that was his plan in the first place cuz that wasnt revealed until after PoT.</DIV> <DIV> </DIV> <DIV>I cant wait to get back inside castle mistmoore.  i like the return of original old land content myself.  it had much more character than most other expansion content.  i hope its a vast recreation of the original.</DIV>

SageGaspar
05-15-2006, 10:12 PM
<div><blockquote><hr>Cusashorn wrote:<div>All I'm saying is this:</div> <div> </div> <div>The Depths of Darkhollow lore states that Mistmoore moved out of his castle over 1000 years ago.</div> <div> </div> <div>Obviously, this would impact EQ2.</div> <div> </div> <div>HOWEVER. The expansion itself and this very lore stating that he moved out 1000 years ago would not be released untill well after EQ2 itself started.</div> <div> </div> <div>So does that mean it's lore should apply just because it was added in afterwards?</div><hr></blockquote>What it means is that you're overthinking this way too much, because no one knows besides the devs, and maybe even they haven't dreamed up the specifics.Here's how it works: there's this huge base of lore. Maybe it's all completely coherent and adds up to one big plotline. Maybe the shadowed men and Nektropos always had some sort of close relationship and Tinmeizer's robot there was a clue. Orrrrrr, maybe Tinmeizer's robot just happened to have the same skin as the guys in the obelisk for no real reason, and we drew the connection, and Vhalen seized upon this and added it into the game.Either way is great, but if you see where I'm heading, fans notice inconsistancies and similarities and fill in the backstories themselves. The devs, I'm sure, slip up from time to time and not every detail in every quest is 100% made to specifications of the One Original Coherent Body of Lore, but we assume that the dialogue is correct and make it work in our minds. Maybe we'll discover some crazy new insights about Zebuxoruk and the time splitting when we venture into old Tanaan in the next AP, or maybe we'll discover something completely unexpected and work together to weave it into the preexisting lore.I think the timeline shift is basically the devs' method of saying "Listen, we got two enormous games in development now that may overlap in time periods and diverge in totally opposite directions, but we've branched them along different timelines so we don't have to worry about them agreeing." It doesn't mean they can't agree or won't ever agree on any matter post-Time, and I'm not sure why you're so adamant on saying it never happened and never will, Cusa.</div>

Trepan
05-15-2006, 11:13 PM
<div><blockquote><hr>SageGaspar wrote:<div>I think the timeline shift is basically the devs' method of saying "Listen, we got two enormous games in development now that may overlap in time periods and diverge in totally opposite directions, but we've branched them along different timelines so we don't have to worry about them agreeing." It doesn't mean they can't agree or won't ever agree on any matter post-Time, and I'm not sure why you're so adamant on saying it never happened and never will, Cusa.<font color="#ffffcc">All Cusashorn is doing is stressing that the only assumptions we can make is that lore is the same pre-split.  Post split, until it happens, we can't be sure and any suppositions of EQ2 reality based on EQ1 events is wasted effort.   Saying that the planning for said EQ1 event had to start pre-split is even worse.   The trouble with supposition like that is that someone will come along 5 months from now and dredge up an incomplete memory and put it forth as gospel and truth and Refuse to Let It Go! (tm).</font></div>Here's how it works: there's this huge base of lore. Maybe it's all completely coherent and adds up to one big plotline. Maybe the shadowed men and Nektropos always had some sort of close relationship and Tinmeizer's robot there was a clue. Orrrrrr, maybe Tinmeizer's robot just happened to have the same skin as the guys in the obelisk for no real reason, and we drew the connection, and Vhalen seized upon this and added it into the game.<font color="#ffffcc">Not to pick nits, but Vhalen did say the insertion of the tinmizer mobs in the castle was a mistake, or at least the naming of them. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />The closer truth is the former.  There IS a huge base of lore - and most of it is completely coherent... but its far more than one big plot line. </font><hr></blockquote></div>

Korb
05-15-2006, 11:16 PM
<DIV>Woot! <A href="http://www.dailyrecord.co.uk/news/tm_objectid=17067909&method=full&siteid=66633&headline=girl-gets-pregnant-aged-11-name_page.html" target=_blank>http://www.dailyrecord.co.uk/news/tm_objectid=17067909&method=full&siteid=66633&headline=girl-gets-pregnant-aged-11-name_page.html</A></DIV> <DIV> </DIV> <DIV>Quote from: "We do know some of the zones that will be available. The Greater and Lesser Faydark, Kelethin, Crushbone – Yes, Emperor Crush the 200th lives! Mistmoore, Steamfont with the Clockwork Menace Boss Mob in the caverns… there are over 20 zones. Old Faydwer in EverQuest did not have that many. "</DIV>

Saroc_Luclin
05-15-2006, 11:24 PM
<div><blockquote><hr>Cusashorn wrote:<div>Where have I heard this "Realm of Discord" thing before on these boards? It's not the first time someone used that passage to try to point out that Omens of War happened.</div><hr></blockquote>It's from the Tome of Destiny, on the EQII website's lore section itself. (Can't recall what chapter exactly)Anyways, as things stand right now, we DON'T know the entire story of EQII's time line with respect to Mistmore (nor most other players), so we pick what we have gotten from the game itself and from Vahlan's excerpts here as well. We KNOW that they are separate timelines, which works well; otherwise people would be screaming on both Lore boards (EQLive and EQII, and EQOA's too for that matter) about how X didn't happen that way in one game.But that's not to say that the Dev's can't look at events in one game and go "Hmm, those might be good to pick up on for our game." So if the EQII devs wanted to add in Mayong's Ascent into Godhood into EQII's story, they could use the DoDH storyline as a guideline, but not be completely confined by it. Similarly, if in EQLive, if, during the Revamp of the Karanas (possibly in the works), they decided to start building Stormhold, they could but they wouldn't be  tied to the history of the Dungeon as outlined in EQII.In otherwords, the Devs can use the other games for Inspiration and guidance, and match history or diverge as much as they want.Now of course, we the fans can influence this slightly I would assume. Most of the big events are probably at least sketched out. But if we, for example, seemed really excited about exploring what Mayong the God did in the 500 years between games, they may shift the lore around a bit for EoF and put aspects of his ascension into the EQII time line. Or they may decide that sometime in the past Fluffy the Kerran Vampire Slayer happend into his crypt and slayed him with a stake to the heart before he could do much of anything.What I'm saying is, that our discussing the possibilities and brainstorming links between the games can have a (small) influence on the Dev's and the directions of the games. And thus, talking about the possibility of Mayong becoming a God because of the events in DoDH may lead to Vahlan deciding to take aspects of that for the EQII timeline.</div>

SageGaspar
05-16-2006, 12:03 AM
<div><blockquote><hr>Trepan wrote:<div><blockquote><hr>SageGaspar wrote:<div>I think the timeline shift is basically the devs' method of saying "Listen, we got two enormous games in development now that may overlap in time periods and diverge in totally opposite directions, but we've branched them along different timelines so we don't have to worry about them agreeing." It doesn't mean they can't agree or won't ever agree on any matter post-Time, and I'm not sure why you're so adamant on saying it never happened and never will, Cusa.<font color="#ffffcc">All Cusashorn is doing is stressing that the only assumptions we can make is that lore is the same pre-split.  Post split, until it happens, we can't be sure and any suppositions of EQ2 reality based on EQ1 events is wasted effort.   Saying that the planning for said EQ1 event had to start pre-split is even worse.   The trouble with supposition like that is that someone will come along 5 months from now and dredge up an incomplete memory and put it forth as gospel and truth and Refuse to Let It Go! (tm).</font></div>Here's how it works: there's this huge base of lore. Maybe it's all completely coherent and adds up to one big plotline. Maybe the shadowed men and Nektropos always had some sort of close relationship and Tinmeizer's robot there was a clue. Orrrrrr, maybe Tinmeizer's robot just happened to have the same skin as the guys in the obelisk for no real reason, and we drew the connection, and Vhalen seized upon this and added it into the game.<font color="#ffffcc">Not to pick nits, but Vhalen did say the insertion of the tinmizer mobs in the castle was a mistake, or at least the naming of them. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />The closer truth is the former.  There IS a huge base of lore - and most of it is completely coherent... but its far more than one big plot line. </font><hr></blockquote></div><hr></blockquote>The first two statements were tied together, the last one is the opposite. The only real line we had drawn between the obelisk and Nektropos at all was that robot and it's confirmed that it was a bit of a goof. I think this lore really was motivated by the fans and it was not coherent in the way we'd interpreted it before this quest was implemented.If you're nitpicking you're probably going too deep. But as long as we're down there, why not let people consider the possibility that events in EQ2 could be influenced by events in EQ1? Ya, ya, I know timelines split, but people who had goals when the timelines split probably still retain the same goals. If everything truly is in a coherent body of lore with a full storyline that's been building forever and ever, then we already knew what Mistmoore was planning way before DoN and it's already part of the pre-split lore.People use their creative abilities all the time to draw up abstract connections, and if you're going to take the attitude that we can't talk about stuff that we're not sure is true then we shouldn't talk about anything at all except confirmed dev stuff, and what the hell fun is that? Let's be honest: everything on this board is wasted effort if we're judging it in terms of utility, it's just something fun to do.I'm sick of fellow players telling me what ABSOLUTELY NO NEVER CANNOT happen based on their telepathic connection to the devs. NEVER EVER will we have another starting city, it's built into the framework of the game. Whoops. NOT POSSIBLE that will we have new races, get rid of spirit shards, see the gods return (or the gods themselves, or their planes!), make masters drop like crazy, get rid of the archetype system, etc, etc.And no, I'm not yelling, I'm just exaggerating the repetition ad nauseum of the no-can-do crowd. If you really know something can't happen based on direct contradictions to devs or in-game lore or something, go for it. If you've just got a feeling, keep it to yourself. Or at least qualify it to leave the possibility open. The people that have somehow dredged up the memory of the devs/lore from a year and a half ago to turn a split timeline into an utter and complete divergence of every possible event are the ones that Refuse to Let It Go (TM).</div>

Tarkin-Wretch
05-16-2006, 12:27 AM
<BR> <BLOCKQUOTE> <HR> Korben wrote:<BR> <DIV>Woot! <A href="http://www.dailyrecord.co.uk/news/tm_objectid=17067909&method=full&siteid=66633&headline=girl-gets-pregnant-aged-11-name_page.html" target=_blank>http://www.dailyrecord.co.uk/news/tm_objectid=17067909&method=full&siteid=66633&headline=girl-gets-pregnant-aged-11-name_page.html</A></DIV> <DIV> </DIV> <DIV>Quote from: "We do know some of the zones that will be available. The Greater and Lesser Faydark, Kelethin, Crushbone – Yes, Emperor Crush the 200th lives! Mistmoore, Steamfont with the Clockwork Menace Boss Mob in the caverns… there are over 20 zones. Old Faydwer in EverQuest did not have that many. "</DIV><BR> <HR> </BLOCKQUOTE><BR>no cauldron mentioned?  no unrest then?  butcherblock?  kaladim?  felwithe?  curious if these were not mentioned so there is something of a suprise to come or because they dont exist anymore.  wasnt butcherblock like right in the middle of faydwer?  only way into steamfont if i remember right.  speaking of steamfont...will the minotaur hero be there? =)  havent killed him in ages.  maybe they will reintroduce the hero bracer quest too.  if faydwer is relatively untouched, it will be interesting to see if they paid full attention to details on the continent.  i suspect we will have enormous fun there.

Mary the Prophetess
05-16-2006, 12:38 AM
<P>Faydwer also includes Ranthuk's Ridge, The Hills of Shade, Lake Elizerain, the Loping Plains, and Wayunder Lake, as well as several large islands off the Southeast Coast.  </P> <P>None of these made it into EQ Live, and none are on the list of zones for the expansion.</P>

Cusashorn
05-16-2006, 12:40 AM
<BR> <BLOCKQUOTE> <HR> Mary the Prophetess wrote:<BR> <P>Faydwer also includes Ranthuk's Ridge, The Hills of Shade, Lake Elizerain, <STRONG>the Loping Plains</STRONG>, and Wayunder Lake, as well as several large islands off the Southeast Coast.  </P> <P>None of these made it into EQ Live, and none are on the list of zones for the expansion.</P><BR> <HR> </BLOCKQUOTE><BR>They mentioned that one.

Thax
05-16-2006, 12:47 AM
<BR> <BLOCKQUOTE> <HR> Tarkin-Wretched wrote:<BR> <BR> <BLOCKQUOTE> <HR> Korben wrote:<BR> <DIV>Woot! <A href="http://www.dailyrecord.co.uk/news/tm_objectid=17067909&method=full&siteid=66633&headline=girl-gets-pregnant-aged-11-name_page.html" target=_blank>http://www.dailyrecord.co.uk/news/tm_objectid=17067909&method=full&siteid=66633&headline=girl-gets-pregnant-aged-11-name_page.html</A></DIV> <DIV> </DIV> <DIV>Quote from: "We do know some of the zones that will be available. The Greater and Lesser Faydark, Kelethin, Crushbone – Yes, Emperor Crush the 200th lives! Mistmoore, Steamfont with the Clockwork Menace Boss Mob in the caverns… there are over 20 zones. Old Faydwer in EverQuest did not have that many. "</DIV><BR> <HR> </BLOCKQUOTE><BR>no cauldron mentioned?  no unrest then?  butcherblock?  kaladim?  felwithe?  curious if these were not mentioned so there is something of a suprise to come or because they dont exist anymore.  wasnt butcherblock like right in the middle of faydwer?  only way into steamfont if i remember right.  speaking of steamfont...will the minotaur hero be there? =)  havent killed him in ages.  maybe they will reintroduce the hero bracer quest too.  if faydwer is relatively untouched, it will be interesting to see if they paid full attention to details on the continent.  i suspect we will have enormous fun there.<BR> <HR> </BLOCKQUOTE>Butcherblock has been specifically mentioned as being in game.  I'm willing to bet the cauldron may be inaccessible now.  It was no picnic to begin with, and between the Rending and the Shattering, it may not be accessible at all.  Kaladim, I'm willing to bet, probably collapsed in on itself.  I'd like to see unrest, but I wouldn't be surprised if it's been left out/destroyed.  I'm interested to see what the Loping Plains have in store, since that has not been visited in EQ1.<BR>

SageGaspar
05-16-2006, 12:48 AM
This only tangentially relates, but the EQ1 rumor mill now has SoE registering the "Serpent's Spine" domain name, that being the mountain range cutting through central Antonica. The theory is that they're going to continue their revamping of old world zones and maybe add some of the long lost ones in. So at least some of SoE's attention is focused on these zones and it's not entirely unlikely we'll see them crop up at some time.<div></div>