View Full Version : Lets see them character bios!!
Andur
03-23-2006, 11:25 PM
<div></div><div>Ok, if this is not the proper forum area, allow me to apologize. Please move it to where it needs to be then.</div><div> </div><div>DISCLAIMER: This thread is designed for the immersive, role player types that play EQ2 (like me :smileyhappy<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> The idea is to post the character bio of your mains or alts so we can see the history of who you are. It can be the ingame bio you wrote or else a more indepth one.</div><div> </div><div>To start things off, this is the background story/bio to my Dark Elf assassin alt, Mazzatal.</div><div> </div><div>---------------------------------------------------------------------------------------------------------------------------------------------</div><div><p><i><font size="3"><font face="Times New Roman"><font color="#33cc00">Mazzatal: Assassin (Dark Elf)</font></font></font></i></p><p><font face="Times New Roman" color="#33cc00" size="3">They must be made to pay. All of them. By Innorouk’s power, he will make every last one of them pay by the time he is through. Including the Overlord himself. Mazzatal refuses to accept any shame or feel sorry for himself as some Teir’Dal seem to. He is part of a strong and proud race. Rulers of the Underfoot. </font></p><p><font face="Times New Roman" color="#33cc00" size="3">But the insult of being seen as simple “servants” no different than Ogres or any other citizen of Freeport is unbearable. To be left living in the harsh slums, as if that was where they belonged, was unforgivable. But there is hope. He hears whispers of the long lost gates to Neriak possibly being discovered. Although he does not associate with those “fanatics” that dwell on nothing else, Mazzatal does work with them. To restore the honor and glory of the Teir’Dal is above all else. Even above the foolish whims of the Overlord. </font></p><p><font face="Times New Roman" color="#33cc00" size="3">Stealth. Shadow. Silent strikes that release the bondage of life with nothing more than a silent gasp of breath as the air leaves their now open throat. That is the way of the Assassin. And that is the way Mazzatal plans to contribute to the restoration of the Teir’Dal. It would be foolish to strike openly at the enemies of his people in both Freeport and Qeynos. But, to do so artfully with the silent steel of the Assassins blade, well, that is another matter entirely. One day the Overlord will cease to rule. And maybe, just maybe, Mazzatals blade will bring that to pass. Then the Teir’Dal can rise again to where they belong on Norrath. At the top.</font></p></div><div> </div>
<div></div><p>This is my Troll SK's bio, written shortly after moving from EQ1 to EQ2. It's short but I still like it.</p><p>"Bammur da furst wuz a basher in da ol' home uv Grobb. Den dem froggeez came in an wif lotz ov help dem kikt da Trollz owt. Den Bammur wuz livin in da Inkee town, altho mostly him wuz off bashin stuff.Now dis Bammur, da third or maybe forth, is heer, an he iz livin in dis part ov da hummie town. Wun day him wil get bak to Grobb an tingz will be ryt agin."</p><p> </p><p>All of my EQ2 characters have histories dating back to the old days, but for some reason I haven't written down any of them.</p>
Renita_Serafim
03-24-2006, 05:07 AM
<div></div><div></div><div>Geburia's backstory. It's a mixture of fanfiction, quests and in game roleplay.</div><div> </div><div><hr></div><div><em>Geburia was born to a Feir'Dal noble named Shechina Mal'Kut within Queen Antonia Bayle's court of nobles, and an unknown father.Geburia was neglected by her noble mother, left mostly in the care of her childhood maid, a kind hearted human servant named Elenore. Elenore was a mixture of mother and sister to Geburia, and they were the best of friends. At the age of 14, Shechina sent Geburia on a ship on course to the Isle of Refuge claiming it was so that she could learn magic. The truth was that the ship had been rigged with explosives by gnomish tinkerers hired by Shechina to make sure that the ship and all it's occupants were incinerated out at sea where nobody would notice, the plan being to eliminate Geburia to save the expense of bringing up a noble child.The ship was destroyed en route, but Geburia survived. She crash landed on a desert isle after she was blown into the tides by the force of the explosion. She was permanently scarred along her forehead as a result. For the next four years, Geburia was left stranded, kept sane only by the hope of someday being saved and returned to civilization, and by repeatedly reading her copy of the book "Tales of Dragonkind" that had been in her pockets when she landed on the island. After those four years, Geburia was found by a passing cargo ship and taken to the Isle of Refuge. When she returned to Qeynos, she discovered that her family no longer acknowledged her identity. For a short time, Geburia lived from day to day in the Willow Wood, studying the art of summoning and in the process learning to call forth her familiar, named Yesoda.In an incident where Geburia killed an illusionist of the Concordium whom was threatening a newfound friend of hers, she lost the favour of Qeynos. She only escaped immediate arrest because Elenore had heard of her situation and secretly payed off the Qeynos Guard, a fact that Geburia found out when she arrived home in Willow Wood to find a letter from Elenore in the letterbox. Geburia learnt the truth behind everything that happened within the letter, including her mother's plan to have her killed.The hatred, intolerance and corruption that Geburia had witnessed since returning to the civilized world had become more than she could bear, and she snapped in what she would later refer to as a "revelation". Geburia would later say that she witnessed the true nature of the immortal soul, the true nature of light and darkness, and the true face of evil. She resolved to herself to travel to Freeport and learn the art of necromancy in order to gain control over life and death themselves. With this power, Geburia hopes to cleanse the world of it's impurities and transform it in the utopia she believes that it always should have been.First, Geburia focused on her defection to Freeport, alligning herself with a rebel group about to make a break for Freeport. Geburia was told to first assasinate a noble before the group would leave, and she was teleported into the castle that was once her home so that she could finish the assignment. On her way upwards to the noble's quarters, Geburia discovered that spies of the castle had caught Elenore trying to bribe the Qeynos Guard and reported her to higher authorites. As a result, Elenore was executed on account of treason.Geburia reached the noble's quarters to find that her target was in fact Queen Antonia Bayle, and that the Queen had been tipped off about her arrival beforehand by the very people she was hired by. Geburia survived execution only with the help of a Freeportian spy, who snuck her out into Antonica and told her how she could earn her way into Freeport. </em><hr></div><p>Message Edited by Astralmage on <span class="date_text">03-23-2006</span><span class="time_text">04:16 PM</span></p>
Ultimega2
03-24-2006, 05:50 AM
<div> Alright, the backstory of the legendary Guardian, Ultimaomega:</div><div> </div><div> The gods left the Planes, but that's not all they left. Each left behind a portion of their power. However, Tunare left the most. After many years, the powers combined and a great warrior was set onto Norrath, fated to be the most powerful warrior of all, as told by secret prophecies hidden to most. The warrior donned the form of the High Elf, for the extra power left by Tunare had more influence. This warrior has roamed the planes of Norrath for 42 seasons, approaching his 43. There is nothing that he has not conquered, and it always shall be.</div>
Pyrrhon
03-24-2006, 07:18 AM
<div></div><div></div><div></div>I have a handful of characters, so I'll try to keep their bios short and sweet. Suffice to say, there's a lot more to them and I have a blast playing out all the intricacies in game <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><b>Erasmis Nightbringer</b>: The original Erasmis Nightbringer was a high priest of Bertoxxulous, a powerful member of the Qeynosian Bloodsabers, and right hand to Kane Bayle. After the Shattering, the Bloodsabers were scattered and disorganized, and the Nightbringer family went into hiding, taking another name. The secret lore of Bertoxxulous, however, was passed down from father to eldest son. Erasmis' father was a mercenary and a drunkard. He [Removed for Content] Erasmis' Feir'dal mother, then returned 9 months later, declaring that the child's name was Erasmis, and would be brought up in the old ways. Erasmis' mother resisted, obviously, for which his father slew her, and took him to Freeport. His father's presence in the young boy's life was infrequent, but he did learn much about Bertoxxulous and the beauty of entropy. When his father was killed in a bar fight, Erasmis set out to discover what he could, and decided his best course of action was to secure access to the libraries of the Dismal Rage. Thus, he entered their ranks as a neonate, and slowly worked his way up to inquisitor. It is at this point that he took his ancestor's name for himself. He currently considers himself one of the few devotees to Bertoxxulous in Freeport, and is vocal about his allegience. The Dismal Rage and the Overlord's administration let this fanaticism slide because of the extent to which Erasmis has shown himself to be a rigorous and prolific academic and runecrafter. Due to this, and the fact that Erasmis was quick to donate runes to the city treasury, he was awarded the title of Lucanic Scholar of the First Order, an honor shared by only a handful, most of them arcane scientists. Erasmis recently caught the eye of the Overlord himself, and was appointed to the position of High Propagandist of D'Lere, where his duties include presenting regular academic reports on the scientific and artistic output of the city and its citizens.<b>Tarus Mor</b>: A devotee of Quellious the Tranquil, Tarus comes from a long line of erudite clerics. Tarus was a teacher in Qeynos for many years before beginning his study of illusions and how they might help bring peace to a person's mind. He is apprehensive about the cold war between Qeynos and Freeport, and does not trust the Overlord, but is growing suspicious of the seeming intolerance of his home city. He longs for a place of neutrality and has dedicated himself to the amelioration of conflict wherever he can find it. Tarus has a taste for good wines and ales, and has taken to brewing some himself.<b>Reepee</b>: Brash and overconfident, Reepee is not the typical ratonga. He considers himself a warrior on par with any in the Shattered Lands and does not hesitate to provoke fights to prove it. It is, perhaps, only his astoundingly good luck that allows him to save face in many of these moments, because he has far too much pride to back down in the face of overwhelming odds. Reepee is very patriotic about his ratongan heritage and has recently been actively attempting to make inroads with the Marked, the secretive organization of ratonga skulking about the Freeport outskirts. As a skilled weaponsmith, he hopes that he might supply the collective with tools to regain ratongan glory. Reepee regularly tells a story of being the captain of a pirate ship, in days long past, where he was the terror of the Ocean of Tears. Most brush off this tale, insisting that no one in their right mind would allow a ratonga to own a whole ship, yet still Reepee insists. Whether or not it's true is a mystery.<b>Kaspir Tinbasher</b>: Kaspir is a fighter. Wiry and antagonistic, he likes nothing better than to get into bar fights and crack a few heads. The only problem is, he's a gnome, and a small one at that. While being rather skilled at the art of pugilism, he's just simply naturally disadvantaged when going up against opponents nearly five times his weight -- something that happens often since he's made his home in the district of Big Bend. Kaspir was taught the intricacies of potion and poison brewing by his uncle, in a vain hope that it would entice the young bruiser into settling down into a respectable, intellectual profession, and while Kaspir showed a certain aptitude, and continues to practice, he never shook his youthful desire for the thrills and adrenaline rush of taking on the bigger man. The truth is, Kaspir's not a very nice guy. He's unruly and uncouth, and rather likes the chaos of the Shattered Lands. He's of the opinion that the Overlord is a stand up fellow.<b>Averic Soth</b>: This one's a little meta-gamed, I admit. Averic is the half-elven son of Lord Loren Soth, Knight of the Black Rose (of Dragonlance and Ravenloft fame). The tale goes that the once-noble Lord Soth killed his wife after she discovered his tryst with an elven priestess. He was given an opportunity for redemption by the gods: if he could stop the kingpriest (an Overlord type character) from declaring his own godhood, Soth would be redeemed and the world would not suffer the terrible Cataclysm (which was like the Shattering). He refused and when the fiery mountain fell, Soth, his elven mistress, and his loyal knights, were all transformed into extremely powerful undead. They haunt Dargaard Keep ever after. Averic's story is that he alone was spared the curse of undeath, but was raised in the Keep, where his mother, now a banshee, tormented his father, now a death knight, who spent his days mostly sitting in his grand, decomposing throneroom, trying to ignore his mistress. It's little wonder Averic decided to leave as early as he did, and also, perhaps, little wonder that he found himself taking up the trade of an itinerant dirge. (Of course, this all supposes that Soth and Dargaard keep were not actually on Krynn, but rather Norrath.)I have plans for a dwarf, roughly based on Flint Fireforge (also from Dragonlance), mostly because I want an alt who can take up woodcrafting (I'm a big tradeskiller), and Flint loved to whittle things <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><p>Message Edited by Pyrrhonic on <span class="date_text">03-23-2006</span><span class="time_text">06:27 PM</span></p>
Zabjade
03-24-2006, 11:05 AM
<div></div><div><b><p><font face="Comic Sans MS" color="#66cc00" size="2">Klornie Shadowfist (Human Monk):</font></p></b><font face="Comic Sans MS" color="#66cc00" size="2">Klornie was born and raised on one of the slowly sinking pieces of the remnants of Karana. A small village set up near the old combine spires as a vigil for those trapped on Luclin before it tore itself asunder. Eventually the village sank so much that the villagers were forced to seek passage to the Isles of Refuge. There she chose the path of the fighter and later under the tutoring of Sensei Matoko choose the path of the Monk. </font><p><font face="Comic Sans MS" color="#66cc00" size="2">Klornie is an explorer first, and something of a loner, yet she can be an outrageous tease. She also has the steady hand of a journeyman jeweler, although she has had a hard time finding days to advance her knowledge of the profession.</font></p><p><font face="Comic Sans MS" color="#66cc00" size="2">New lands always call to Klornie.</font></p><b><p><font face="Comic Sans MS" color="#66cc00" size="2">Kanaraz S’Daur (Teir’Dal Shadowknight):</font></p></b><font face="Comic Sans MS" color="#66cc00" size="2">The dead walk the lands, it is an everyday fact of life. The dead have issues that keep them from rest, or perhaps even in death the races of Norrath are denied entry into the planes of afterlife. Sometimes the only way a soul can obtain rest is through battle. Kanaraz knows this, she is a Shadowknight.</font><p><font face="Comic Sans MS" color="#66cc00" size="2">Kanaraz cares little for the manipulations of her own kind, only occasionally playing the games of houses, she cares little for the Overlord as well. Not even the Prince of Hate holds her worship, as she knows while hate is powerful, it can blind you to opportunities. She follows the fleeting and small lore of The Nameless. The Mythical Creator. To Kanaraz calling the undead from their uneasy rest to fight again is to give the undead true peace.</font></p><b><p><font face="Comic Sans MS" color="#66cc00" size="2">Kurayami Q’Daur (Teir’Dal Monk): </font></p></b><font face="Comic Sans MS" color="#66cc00" size="2">Kurayami was born to a lower caste family in the service of one of the minor noble families in Longshadow Alley , a scullery maid. Seeing little opportunity for advancement for one of her caste she made her way to Qeynos and eventually managed to prove her worth to the Queen’s attaché. Once she managed to become a citizen of she added the prefix of Q’ to her family name of F’Daur in honor of her new home. Besides having a queen was much more…Thexian.</font><p><font face="Comic Sans MS" color="#66cc00" size="2">She has since learned the ways of the Silent fist and is a Monk of the order, one of the last trained by Sensei Matoko before he vanished into the night. Kurayami is at a crossroads. Try to find the Sensei Matoko? Or continue on her own. At this time she has little clue of what happened to him training journey, secret mission, or assassinated. But she intends to find out.</font></p></div>
Delameko Stone
03-24-2006, 04:42 PM
Some very nice bios <span>:smileyhappy:</span> Thanks for sharing. I need to put mine in game - currently it says "If you read this remind me to buy drink!" I always forget <span>:smileytongue:</span>
Andur
03-24-2006, 06:10 PM
<div></div><blockquote><hr>Saevan wrote:<div></div><p>This is my Troll SK's bio, written shortly after moving from EQ1 to EQ2. It's short but I still like it.</p><p>"Bammur da furst wuz a basher in da ol' home uv Grobb. Den dem froggeez came in an wif lotz ov help dem kikt da Trollz owt. Den Bammur wuz livin in da Inkee town, altho mostly him wuz off bashin stuff.Now dis Bammur, da third or maybe forth, is heer, an he iz livin in dis part ov da hummie town. Wun day him wil get bak to Grobb an tingz will be ryt agin."</p><p> </p><p>All of my EQ2 characters have histories dating back to the old days, but for some reason I haven't written down any of them.</p><hr></blockquote>I like it. It just rings as a Troll and you can feel like this is how they would be.
Andur
03-24-2006, 06:13 PM
<div></div><blockquote><hr>Astralmage wrote:<div></div><div></div><div>Geburia's backstory. It's a mixture of fanfiction, quests and in game roleplay.</div><div> </div><div><hr></div><div><span class="time_text"></span> </div><div><span class="time_text">That rocks! Makes mine look like a piddly child story :smileysad: hahaha :smileyvery-happy:</span></div><div><span class="time_text"></span> </div><div><span class="time_text">I need to work on mine some more I suppose.</span></div></blockquote>
Andur
03-24-2006, 06:28 PM
<div></div><p>Well let me post my other 2. I only play 3 characters. You guys have some great bios though. You cant know how refreshing is it to finally play a MMORPG where people actually participate in the RPG part hahah. Where it is not just a game to play and beat. (Hate that about SWG).</p><p>-------------------------------------------------------------------------------------------------------------------------------</p><p><b><i><font size="3"><font face="Times New Roman"><font color="#339900">Feudi: Paladin Warrior (Human)</font></font></font></i></b></p><p><font face="Times New Roman" color="#339900" size="3">For Feudi it was never a question of if he should train as a warrior, it was always a question of what type of warrior should he train to be? Norrath is just simply not some idle, peaceful land one can just go picnic in whenever the mood strikes them. His family has lived and died by the sword for hundreds of generations. Just not always on the same side. </font></p><p><font face="Times New Roman" color="#339900" size="3">His early ancestors had grown up in Freeport, knights in the service of Mithaniel Marr and his followers. But overtime, turmoil entered that region. Many of his family had been noble Paladins, in service to the Royal family of Qeynos. But over time, the Royal family became of questionable morality and many in Feudi’s family felt that it was a dishonor to the God of Truth and Light to serve them and left for Freeport. </font></p><p><font face="Times New Roman" color="#339900" size="3">When the Overlord came to power, many of Feudi’s family resisted. They moved out of the city and escaped the climatic end and betrayal of the Knights of Marr. They settled back in Qeynos only to again be struck with tragedy when the gods tore apart Antonica and all of Norrath in what some call the great “Rending”.<span> </span>His Father was instrumental in getting Antonia Bayle into the seat of power in Qeynos. A great may warriors resurrected the ideals of old from the Knights of Marr and new Paladins rose to seed the ranks. Feudi began his own training not too long after the “Shattering” of the Luclin moon. </font></p><p><font face="Times New Roman" color="#339900" size="3">Now he has carried on the proud family tradition as his father and many others have done, and become Paladin. Forever sworn to uphold the ideals of Qeynos and what Antonia Bayle stands for. He will defend his city and queen with his life. And die for both should the need arise and it asked of him. </font></p><p><b><i><font size="3"><font face="Times New Roman"><font color="#339900">Arriell: Priestess Fury (High Elf)</font></font></font></i></b></p><p><font face="Times New Roman" color="#339900" size="3">Oh by the will of Mother Tunare, if only restoration would happen! That is one of the dreams of Arriell. Her mother told her stories when she was young of the splendor their home had in the City of Takish-Hiz. The city of the Elddar elves was lost centuries ago below the sands of what is now the Desert of Ro. But the High Elves have hope that when Tunare returns to Norrath, her children will be restored and a new city will rise. Better than before. All her kind believe this, especially Arriell and her family. </font></p><p><font face="Times New Roman" color="#339900" size="3">Women of her family have always held the esteemed positions as Priestesses of Tunare. And her own training started down that road many years ago. She specialized in the discipline of being a Fury so that she can take the fight back to the Overlord and all who stand with him. To be a Priestess of Tunare is to bring life and hope to her people, and she cannot think of a better way to serve her people. </font></p><p><font face="Times New Roman" color="#339900" size="3">She has had to weather many storms. Losing her mother was the hardest. The very earth opened one day and swallowed their home as all of Norrath’s main continent was ripped to pieces. Mountains became valleys, valleys became oceans, and lands were split into islands. She will never forget the devastation that the “Rending” brought. To watch the Priests and Wizards be powerless to stop it as many of the spires lost their might was horrid. Just as they recovered and tried to rebuild, the wrath of the gods came a second time and hit her people hard. Luclin moon erupted, sending many shards to further scar the already wounded world. Her family had been on that moon. Was this further punishment? Had she disappointed Tunare so badly? Arriell doesn’t know. Her mother lost to the Rending, her husband and child lost to the Shattering. All Arriell can do now is to fight the fight that needs to be fought. Ridding the world of the Overlord and restoring peace to the land to prepare for the return of the Gods and restore the glory of Norrath that was lost over 500 years before.</font></p><p> </p>
Deltree_c
03-24-2006, 07:02 PM
<div></div><p>*perks up* Mine are far too long to post in a thread. You'll have to follow the links in my signature.</p>
Andur
03-24-2006, 10:06 PM
<div></div>Now that is some well thought out stuff. Good bios man.
Rashaak
03-25-2006, 01:23 AM
<div></div><p>Kazadeen Nytewish</p><font size="2" face="Arial"><p>Not much is known about this Teir'dal. Found upon some molten rock off the coast of Lavastorm, by a passing merchant ship, brutally cut and marked with the symbols of the northsman. No memory of how or why he was there, but he learned the ways of the seafarer and soon became a respectable merchant. Till one day after disappearing for several weeks within the forests of the Nektulos he emerged with a mysterious northsman. That fateful night is now only spoke of in whispers as "The Powder Monkey Massacre".</p><p>Now with his band of cutthroats, and shady crafters, they sail from port to port, selling their wares. Offering trade and transport, amongst other things. Don't let his skill with the forge fool you though, for he is very crafty and cunning. His skill with the blade is un-matched and for this was dubbed The Pirate King amongst his shipmates and fellow sea-farers. He commands the galleon ship The Wandering Wulf, a massive fortress that could best any ship within the naval forces of the Qeynos Guard or Freeport Militia.</p><p>Stories have been told of the Pirate King that have caused many to fear and worship him. One such story is that in the after-math of a terrible storm, the ships sails were broken and the belly of the ship was taking on water. He grew gills and jumped into the water, using the chains from the anchor, started to tow the ship back to port. After several days of swimming, a Drakota attacked the ship, killing many. The Pirate King disappeared down into the depths of the ocean, and came out riding a top a Sea Serpent who devoured the Drakota. He then used the wings of the Drakota for sails. The belly of the ship was sealed using the Drakota's bones and blood.</p><p>The Seafury Buccaneer's have hired him on many occasion to handle the most difficult task's not even they would be able to complete. The Pirate King can be your greatest ally and fiercest of warriors provided the price is right. Deceive him, and he will guarantee you a one-way trip to Davey Jones locker!</p><p> </p></font>
Spruhi
03-26-2006, 04:42 AM
<span><blockquote><hr>Astralmage wrote:<div></div><div></div><div>Geburia's backstory. It's a mixture of fanfiction, quests and in game roleplay.</div><div> </div><div><hr></div><div><em>Wow this is very well thought out<span>:smileywink:</span></em><hr></div><p><span class="date_text"></span><span class="time_text"></span></p></blockquote></span><div></div>
Renita_Serafim
03-27-2006, 12:31 AM
<div></div>Thanks for the compliments on Geburia's backstory. I'll try and get the story of Renita Angelus (Koada'Dal Conjuror) up soon too. I'm still ironing out the details since I only recently created the character and there arn't any Renita fanfictions to speak of yet.
Renita_Serafim
03-28-2006, 12:43 AM
<div></div><div></div><div></div><div></div><p>Renita Angelus' backstory:</p><p></p><p></p><hr><em>In the wake of Felwithe's destruction in the War of the Fay, Ardelia and Fidel Angelus fled across the sea to the city of Freeport, making a new home for themselves within it's walls. After some time had passed, Ardelia gave birth to a baby daugther, named Renita.For 15 years, Renita's parents raised her in accordance with Tunare's teachings, even as it was becoming clear that the gods had departed Norrath for the forseeable future. Renita was an intelligent, wise and scholarly child, but also jaded and cynical. She lacked her parent's faith in Tunare, being unable to see how Tunare helped anybody.When it became common knowledge that the gods had in fact departed, and the streets were overrun with religious fanatics claiming that the end was near, Ardelia and Fidel came to the conclusion that Freeport was no longer a safe place to raise a family. They chose to depart Freeport and relocate to Qeynos, which was said to have reacted better to the news of the gods' departure than Freeport had.During the journey to Qeynos, the Angelus supply wagon was attacked by a ogre scout team sent to gather intelligence regarding the regions surrounding the Feerrott on behalf of the reborn Rallosian army. Ardelia and Fidel Angelus were slain, but Renita was taken back to the platoon's war camp and presented as a gift to the scout captain's daughter, Joona.Joona, possessing kindness and compassion above that of ordinary ogres, treated Renita more as a sister than as a slave. After two years, Joona found the expectations of ogre society intolerable, and under the advice of her newly adopted sister, herself and Renita fled into the wilds of the Feerrott.Joona and Renita were soon found by a Qeynosian scout team, who upon seeing the collar around Renita's neck that Joona had been obligated to place there by her father, mistook Renita's sister for a slaver and slew her on the spot without stopping to ask questions. They captured Renita and attempted to bring her back to Qeynos with them and dropped off at an orphanage. The Qeynosian troops were soon attacked by another Rallosian platoon and slain. Renita herself was taken back to the platoon's war camp. She was placed in a corner of the platoon general's war room whilst he and the captain spoke. Upon noticing a fatal flaw in the general's planning, Renita blurted out their mistake in a moment in exasperation. Begrudgingly, the ogre platoon adapted their plans and succeeded in their operation as a result.The platoon noticed Renita's talent, and made her an offer. Renita could remain alive and uninslaved for as long as she agreed to serve as platoon strategist, on the condition that she not try and run away or sabotage their plans on purpose. Renita gladly accepted and served as tactician until the Battle of Defiance. There, she learnt that her platoon had plundered the Temple of Cazic Thule shortly before she had joined them, and her soldiers were now dying rapidly. After this point, she was freed from her servitude to the Rallosians, and slipped into the shadows. From then until the present day, she has traveled from place to place, serving such roles as tactician and political advisor to numerous employers, her motivations always shrouded in mystery.</em><hr><p>Message Edited by Astralmage on <span class="date_text">04-07-2006</span><span class="time_text">04:13 PM</span></p>
vikingthug
03-28-2006, 10:08 AM
<p><font face="Courier New" color="#66cc00" size="4">Shulka- 23 Brigand...</font></p><p><font color="#66cc00" size="4"> I was born and raised in the slums of Freeport. My mother, an Ogress of cunning and brutality, raised me untill my twentieth winter. She taught me the basic lessons of Ogre life. Take what you desire from the weak, and avoid those stronger then you at all costs. I left home shortly there after and began to prowel the back alleys and darkened streets of the worst neighborhoods of Freeport. I used my size and strength to obtain what I desired untill the faitfull day in an overzealous rage I murdered a gnome merchant in the Temple Street District. With the Militia hot on my trail, even after bribing them, I made my way out of the city into the commonlands.</font></p><p><font color="#66cc00" size="4"> Times were hard and coin was in short supply untill I ran into a Ratonga highman named Thak' Grul. He immediatly reccognized my natural ability in the art of "persuasion" and I joined his band of merry cutthroats. Now I prowel the backroads and dim forests of this grim world, praying on the weak, and the weary. Your coin is my coin, your life mine if I see fit to take it. Its a harsh world, with no gods to watch over us, where surival is the name of the game. I trust my blades and my comrades in arms. Sleep safe and warm behind your walls of stone and wood. Sooner or later you will venture forth and then, your in my world.</font></p>
Andur
03-28-2006, 06:03 PM
<div></div><div><blockquote><hr>Astralmage wrote:<div></div><p>Renita Angelus' backstory:</p><hr></blockquote>That was a really good read too. Loved the bios.</div>
SkoblarKing
03-28-2006, 08:45 PM
<div></div><p>After a great night of gambling and drinking with my friends, my da came looking for me when I wasn't in the fields, as it was sunrise and all...Well seeing as I woke up in a hayloft with 2 passed out Ratongan strippers I decided then and there to change my life and help others.It was tough to explain to my Da what I had planned to do but he certainly knew he didn't want half Ratongan grand kids so he let me apply for citizenship.I've become a success to say the least, but I could still go for some cheesy goodness if you know what I mean..............</p><p>DTSGOD</p>
DarkRenown
03-29-2006, 08:05 PM
<div></div><p>Dirgh Azabone, Human Beserker, Lucan D'Lere</p><p>Well, what can I tell you about me? I don't think I am anyone special.</p><p>My father was a merchant; he travelled a lot selling his goods all over the country. My mother was a seamstress. We had good home, nice things, plenty of food. My parents were very caring and doted on me as their only child.I did miss my father when he travelled, but he always brought back little presents from different cities. When I was old enough, he let me come on some of the shorter trips with him. I miss those days.</p><p>I was educated by a local cleric. A few of the parents got together and hired his services to teach some of the local boys. My parents could both read and write, and though it important that I had some teaching, especially if I wanted to work with my father.There were 5 of us in this class. All boys. I don't know why all boys, it just was that way.</p><p>It was good fun. We were all good friends, and the Cleric, whose name was Colis, was a great man. In all senses of the word. He was built like a great big bear, with the hair to match, but his manner was always kind and gentle, and he had a great sense of fun and adventure.</p><p>The problems started when I became a teenager. Boys will fight, we always had. Nothing serious, just the usual boyish behaviour. The, during one fight, I blacked out. When I came round, I was standing over my friend Dray. His face was a bloodied pulp; his arms were at strange angles. I thought we had been attacked and looked around to find our attackers. All I could see were the other boys staring at me, like I was some kind of monster. Colis had run out of his house, and grabbed me by the arm, dragging me inside.</p><p>I was scared, I don't understand. Colis told me to sit down and stay put, whilst he went outside to help with Dray. With his faith he was able to heal Dray, although I don't think his nose ever really healed, he was always prone to nosebleeds after that.</p><p>Colis questioned me at length about what had happened. I was honest, and told him that I had blacked out, it wasn’t until I came round that I saw what had happened to Dray. I was anxious to learn what had happened and who attacked us. I don't know what magic Colis used, but he knew I was telling the truth. He explained to me, slowly, that I had been the one who attacked Dray.</p><p>At this point, I ran home. There was no way it was me that had attacked Dray, he was my friend. I would never hurt him like that. Yes we fight, but never like that. It just wasn't possible.</p><p>My mother was surprised to see me home so early, but I told her I was sick, and Colis had sent me home. Which was sort of true.</p><p>That evening, Colis came to see me. Mother ushered him in so he could see if I was ok. He sat down in my room, and began to talk. He told me that I was not to blame. I had a sickness. He had seen it before, in fact, he had lived it before. He too suffered from a sickness, which left him prone to blacking out. As a child he had often found himself wandering in the woods near his home, with no memory of going there. Through his faith, he had found ways to control the blackouts. They still happened, but were very infrequent and never caused him any harm. He said he could teach me how to control them.</p><p>I didn't understand. I still don't. But Colis never lied to us; he was always honest, with everything, so I believed him.</p><p>I still went to class, but I was alone more often than not. My friends were scared of me, although they tried to hide it. Colis spent extra time after class to teach me how to recognise my problem, and to control it.</p><p>I was almost happy again. For 12 months I had no blackouts. I thought I was cured. I thought I was better.</p><p>I was wrong.</p><p>When they found Colis, his neck was broken, and his face almost unrecognisable.</p><p>When they found me, I was hanging from a tree.</p><p>I don’t know what happened. All I know is that I was standing over him. He was dead. I knew I had blacked out. It must have been me. I had to end it, I was dangerous. I had killed. I couldn't stop it.</p><p>They saved me. My parents had known about my illness. Colis had told them, they took me away. No one mentioned Colis again. We just moved. My father took my mother and me to another town, another life.</p><p>I tried to tell them. I tried to explain that I wasn't safe. My father said he knew someone who could help. He promised me.</p><p>His name was Myrrdon. He was a Mage. My father had known him for several years. They had often traded, and he explained the problem to him. Myrrdon said he could help, but not cure me. There was no cure for my condition. But, with magic, I could be made safe.</p><p>Safe! Interesting choice of words. I was safe as long as I avoided violence. I was safe as long as I remained calm. I was safe as long as I never had emotions again. His magic made me a ghost. I could not feel. I could not love. I could not hate.</p><p>I stopped blacking out from that day. But I was dead inside.</p><p>I trained with my father to be a merchant. I studied, I learnt, and I made friends with his business partners. I was a dutiful son. But I was dead inside. My parents knew this.</p><p>Eventually, we went back to Myrrdon. We couldn't live like this. Myrrdon explained that if he allowed me to feel, the blackouts would start again. He couldn't stop them. But the blackouts were preferable to my 'life' as it was.</p><p>He gave me back my feelings. I could laugh again, I could cry again. I could kill again. He made me a charm. This controlled my blackouts, to a lesser degree. They would only happen if I were provoked. If I was hurt, if I was in danger. He also said that I would have other blackouts, when I felt extreme joy, happiness or love, but not to be afraid, as these were safe blackouts. I would not harm anyone, although I would not remember what happened.</p><p>Well, my life changed. Again. I couldn't be a merchant. It was too risky. The normal stress of trade and risk of travelling would inevitably drive me into my blackouts. So I stayed at home. I helped out in the local Smithy and Bakery. I was a jack-of-all-trades. I was good with my hands.</p><p>When my father came home after one trip, he sat me down and explained, that as I was now a man, I had to make choices. I had to make a living for myself. My parents loved me. They thought I was happy, and I was, a little. But, they knew that they couldn’t protect me forever, and that I had to stand as a man.</p><p>So, I decided to leave the town. I decided to travel. I had the same urge to travel as my father. But as I couldn't be a merchant, I worked my way around from town to town as an odd job man. I just needed to find my trade.</p><p>When I got to Qeynos, it appears I found it. I can kill. Not murder, never again. But my blackouts happen when I fight, and I fight well. So this is what I do now. One day I will be good enough, and controlled enough to go home, maybe work as a guard on my Fathers travels. One day.</p><p>My parents know what I do now. They understand. I don't murder. I believe in what is right, Colis taught me well. I will fight for that, fight for what is right.</p><p>I know your wondering about my 'other' blackouts. The ones that happen in great joy. I honestly don't know. I don't remember them. I know I wake up tired and sore, but I have never come around over a dead body. Only ever in my home. I hope I am happy.</p>
MysidiaDrakkenbane
03-30-2006, 08:17 PM
<div></div><div></div><div><em>This is taken from Mysidia's story from EQ1 and her story continues to EQ2, which I have in the Traveler's Tavern. In the EQ2 story, she wakes up from being in a coma 500 years later. This is her history before that.</em></div><div><em></em> </div><div><p>Mysidia – <span class="postbody1"><span>In ages long ago, back when the world was just one large continent, an ancient race dwelled. Back in the days of darkness, when magic was but just folklore, a race stood the test of time, the test of evolution, and the true test of the light that held deep within them...Who knew then, that this sacred race would be sacrificed in such horrific and nightmarish manners? No one...not even the gods. </span></span><span><span class="postbody1">The word, "Kunark" was an ancient word meaning "Conquered". And that was the name of the given land now...but this was well past the Days of Darkness. The world had long since cracked then, and the monsters roamed freely. Things weren't always this way. There was a time where things were peaceful, quiet, serene...It was </span></span><span class="postbody1"><span>Eden</span></span><span class="postbody1"><span>, as the legends say. But what happened to this sacred race and land that spanned over miles of beautiful greenery? A secret, so old, so large, was being kept in the most olden of beings. It was the sacred secret that was declared from the Goddess Tunare, herself, and it must be upheld. </span></span><span><span class="postbody1">The legends tell of the Elves being the favorite race of Tunare. And by rights and the secret she forced, that's what the storybooks WILL say from now until the end of time, but that's not entirely the truth... </span><span class="postbody1">During the Dark Ages, "Kunark" was called Rydia and all of it's inhabitants were of good nature. Classes were nearly obscure and obsolete considering the thousands of years of peace that had reigned in the land. Tunare watched over Rydia with a loving and motherly eye, watching her children grow and flourish in the lands she provided for them. Rydia was Tunare's greatest creation and the people she had living in the kingdom, were hand picked and created by the beautiful Goddess herself. </span><span class="postbody1">Deep in the woods, before Rydia was ever known, the Fae Folk, Nymph swarmed by the hundreds. Their voices could be heard, like a hundred angeld chorus, signing songs of happiness and praise to the Mother of All. Tunare, proud and happy with her Fae children, decided to reward them by giving them a kingdom of their own. She blessed the Nymphs with intelligence, grace, beauty, and long life. She gave the Nymphs her personal blessing, imbuing them with magical powers. And so she blessed the new race Rydian, given the grace of the Nymph, the power of Deity Blessed, and the height to carry for all to see. </span><span class="postbody1">The Rydian Empire flourished for thousands of years. Tall temples were erected in honor of Tunare, as well as Karana, and a few others that held goodness in their hearts. Lush green fields rolled on for miles, giving way to white beaches, sparkling blue oceans, and crystal clear rivers and lakes. Waterfalls of spectacular beauty poured from majestic mountain tops, cascading down picture perfect cliffs and plunging deep into fish filled natural pools. Fairies and drakes roamed about, bouncing from the wild flowers that dotted the country side and filled the air with an emotional calming perfume. The only thing lovelier than the picturescape before you, was the Rydian women, in all shades and sizes. The class Enchanter wouldn't be needed as other races traveled miles around just to see the Rydian beauty, in both land and person. Legend had it that the sunset alone could drive the seasoned of warrior to his knees with tears of happiness. </span><span class="postbody1">There were no enemies here. Animal and humanoid lived in peace and harmony. It wasn't even uncommon to see deer feeding out of your hand in the early hours of the dawn. There was never a true winter here. Snow only kept to the mountain tops. Tunare kept this place perfect and stunning, as she would have for all time. </span><span class="postbody1">Castle Rydia was home to many of the population. The castle itself could be seen for nearly a thousand miles before you even got to the kingdom's borders. And it was here that Mysidia's family dwelled for hundreds of years before her birth. But Tunare, in her naive ways, allowed the other gods and goddesses free will, in hopes that they would create something similar and follow suit to what She had done. </span><span class="postbody1">Sadly...free will gave way to greed... and the beautiful paradise became fractured and broken with screams instead of song to fill the air. In hopes to keep the peace, Tunare cracked the world into separate pieces so that the other gods and goddesses could keep to themselves and rule as they saw fit, hoping to leave Rydia alone. Much to Her dismay, as the earth cracked, monsters of every walk of evil life, fled from the underworld and started to plague Rydia, hunting and killing the race for food. </span><span class="postbody1">Tunare granted them the rights to bear arms, and take up a sword to protect themselves. The other gods and goddesses didn't think that Rydians would take to it so well. They were, after all, a peaceful race. Most of them became a natural at it. And those that couldn't fight combat very well, honed in on their magical abilities gifted by Tunare. The monsters were kept at bay and things seemed to be on an even keel for a while. The Rydian race grew stronger with this militant knowledge and protected their lands at any cost. </span><span class="postbody1">But confidence blinds those would have too much of it, and the Rydian race was riddled with this virtue. Cazic-Thule was insanely jealous of all that the Rydians had and in an effort to quell the beautiful race, once and for all, a new race spawned out of the pits of the darkness. Working together with the other dark gods and goddesses, a formidable and dangerous species crawled it's way from the darkest of holes. And for 400 years, the Iksar slowly crept it's way onto the land living in caves, awaiting the day where they would rise up and destroy all who were weaker, in their eyes. Only the strong survive... </span><span class="postbody1">Mysidia's parents, Gara and Souron, would tell you the story word for word verbatim what had happened to the once beautiful kingdom. Mysidia was but a young woman, and the horrific events that had taken place, her mind blocked them out. Still, there would be nights where Mysidia would awake, drenched in her sweat, and echoes of screams reminding her of what she left behind. </span><span class="postbody1">And so it happened, the Iksar invaded like a black swarming cloud...easily outnumbering the Rydian Army nearly 4 to 1. Those that weren't killed were captured and the beautiful temples that stood proud and tall, were now broken and fractured, bloodstained with Rydian blood. The ground was soaked with redness and the pristine lakes and rivers ran crimson out to the sea. The cries of the Rydian people called out to Tunare, but the goddess could do nothing but cry and mourn for her lost children. She was well aware that kingdoms rose and fell with the setting of the suns and perhaps it was time for Rydia to fall on the horizon as well. </span><span class="postbody1">She pleaded with the other gods and goddesses, "Please, let my children live. Send them to the depths of the Earth if need be, but do not eradicate them all. Take the land, but salvage the race. Please, I beg of you." </span><span class="postbody1">But there came no reply...only the answer of the pained screams from the Rydian sacrifices. The answer of red blood pouring off the stone altars, and the answer of the battle drums and sound of war filling Tunare's ears. Something had to be done, lest the entire race be wiped out. </span><span class="postbody1">The decision was made and a secret meeting was held. The eldest of all the races was called to this meeting, including the God and Goddesses of good. While the Iksar was fixating on total conquering, this meeting was held. And it was at this meeting that a final decision was made. The Rydians were to be banished from their homelands and anyone alive to speak of the incident would take the Vow of Silence, never to speak of the race again. Tunare knew, over the centuries, history would rewrite itself and speculation would carry the rest into the future. The history books would never recall of a Rydia or any race bearing that name and the cherished Elves would be Tunare's greatest achievement. </span><span class="postbody1">She knew the rumors would eventually disappear into legends, but so long as the total truth be kept, no one would ever know what truly happened. The Rydian race, filled with a longing sadness, scattered to all parts of Norrath. Many lived in secrecy covered in the disguise of Half Elf. Those that were too tall to pass off as Half Elf, wandered north to Halas. Anyone who was too nymph like in features, remained wandering until the day they died, keeping the secret deep in their soul, until the day came where Rydians would rise again and take back the land they once had. </span><span class="postbody1">Those who travel to Kunark still say that a few remains of the temples still stands. No one really knew why such beautiful architecture was destroyed, but those that did know refused to speak. Still, deep within the mountain region of Kunark, stands a statue that remained untouched by the wars. It's a statue carved out of fine marble of a beautiful nymph like woman, sitting on top of a large charging mount. Her hair long and wavy, and her eyes look towards the setting sun on the ocean, almost as if she is gazing towards the future and seeing a hope that has once died. If anyone found this statue, they could never read the inscription for it is in a language that is no longer spoken. Still, it would be proof enough to shed some light on the legends that still are passed down, from parent to child, filling the children with pictures of heaven on a place that once was. </span><span class="postbody1">The inscription is simple. The translation is but one word: "Mysidia."</span></span></p><p><span><span class="postbody1"></span></span> </p><p><span><span class="postbody1"><em>All of my characters are a part of her story in one way or another. I won't put that here as it would reveal plot lines to my story I'm already writing.</em></span></span></p><p><span><span class="postbody1"><em>Edit: Gratz on making it to the Treasure Chest.</em></span></span></p></div><p>Message Edited by MysidiaClash on <span class="date_text">03-30-2006</span><span class="time_text">10:28 AM</span></p>
Agein
03-31-2006, 07:55 AM
!!!!Warning Blatant Reimagining of Popular Series!!!! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />The war with the Demon Hordes ended badly for the four lands. The Southlanders were the first to fall with the eastland dwarves falling soon after. The Northland Trolls and Westland elves and their allies fought bravely but even the power of the Erudites and Druids were not enough to over come the sheer weight of numbers of demons that had crossed over with the distruction of the Tree of life. A very small number of survivors manged to escape the slaughter through an unstable portal conjurered by 10 of the most powerful druids. The survivors were picked through a system of sending the best and brightest. All in all 130 elves, trolls, dwarves and human refugees were selected, altho the dwarves and humans were refugees they put forth good arguments for the representation of all 4 lands be represented and were so included in the process. On the day of their depature, the demon hordes reached the outer wall of the elven capital city. The fighting was fierce but those that were selected were in high spirits at the prospect of being able to escape this genocide and the chance to expolre unknown lands , and all thought they were prepared for what lay ahead through the portal but none could have dreamed what they would find on reaching the other side of the portal. As the chosen were being prepared for thier trip through the portal the demon hordes broke thru the elven and troll defence and rushing towards the portal so that none could be left alive, but the portal was set well within the city and the chosen had time to hear the warning cries the doom was nigh and that waiting any longer was impossible, So the generals gave the order for the chosen to start passing thru the portal. One by one the chosen passed thru the portal each on pausing momentarily to hold thier breath for the travel thru the portal. Unfortunatly the demons were faster than they had anticipated and they reached the chosen before even a quater of them had passed through the portal. Unwilling to let the demons gain a foot hold in the new lands the druids attempted to shut down the portal, unfortunatly since the portal was unstable the premature closure of the portal had disasterous effects. On arriving at the other side of the portal, Wood Elf Ranger Kildarian, Looked around, "This can't be right this is not what i was told it would look like" he turned around and was a man in plate armour, sword and shield walking towards him, the man walks upto him and extends his hand "Welcome to Kelthin, i am the Priest of Discord of Kelethinon the island of Faydwer, i can you are a little lost from your journey through that portal, how may i be of service".With a little lingering disorientaion Kildarian is able to determine that something must have happend during transport and that the demons must have reached the portal and affected the portal somehow and for reasons as yet unkown seperated him from the other survivors. 500 years later... A warm breeze blew over the plains, the sky was clear and the guards at the northen gates of Qeynos were passing the time flirting with the passing female adventurers, they knew the weren't allowed to but the gnolls and goblins and been quiet for a long time now and they didn't see the harm in it, suddenly out of no where a huge gust of winds blew up from out of now where and kicked up the dust from the road blinding the guards momentatily, once the guards were able to see again out of the settling dust staggers a solitary erudite his clothes in tatters and left arm hanging limp at his side. The guards rushed forward to where the erudite colapsed into his arms. The guards who held the erudite yelled to one of the passing adventurers to fetch a healer from the temple in northern qeynos and to hurry as he didn't think the erudite would survive much longer without medical attention. A few days later the erudite awoke from his magiacally induced coma he awoke to find the a man looking down at him,"how are you feeling?"asked the stranger, "a lot better thank you, what of the others?" asked the erudite."Others?" replied the man"the ones that came through with me" said the erudite, now starting to get worried."i'm sorry but you were the only one who emerged from the dust storm... can i ask who you are for our records pls?"the healer asked, the erudite replied"My name is Penderryn Ravenlock of the Order of the Fourlands""where am i?"penderryn asked."Your in the the temple in North Qeynos, brought here after you colapsed into the arms of a guard at the gate after traveling through a transnovel dimensional gateway, or so i am told buy a high ranking Wizard who happend to witness your arrival, i beleive he wants to speak with you aswell if you are feeling up to it, he seemed quite excited and hasn't left our waiting room for the 3 days you have been here wating for you to awaken, shall i send him in?"the healer asked..Here begins the adventures of Kildarian and Penderryn saved from Genocide only to now face the trials that Norrath has to offer....... <div></div>
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