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View Full Version : Connecting the past and present


ranger1
03-15-2006, 02:43 AM
<div>EQ2 is really the only EQ game Ive ever played.  I did try the original for a month or 2 just before 2 came out so Im kinda fuzzy on alot of the history and lore.  Ive just recently started looking at History and Lore threads a little more and had one question:</div><div> </div><div>Since the original was such a big hit and there are so many people still playing, reason dictates that there are probably quite a few really well known and long standing guilds in there.  That being said, why isnt there much in this game's history, quests (HQs) or even referances to some of those guilds? (since I dont know all the history and lore they maybe and I just dont realize it)</div><div> </div><div>I can understand that there were probably a TON of guilds in that game and it would be hard to reference them all and I understand fairness but Im sure some of those guilds accomplished plenty of things that would justify seeing them named here (in game I mean).  Guilds that made first discoveries or first kills on some really nasty baddies deserve to be remembered for all time.  Id love to see them mentioned somewhere here.  Even if it was on something as simple as a poster in Stormhold, the militia house in Freeport or the mages tower in Qeynos.  Something...anything to connect the past and present!!!!</div>

Cusashorn
03-15-2006, 03:40 AM
<div>Because the guilds that the players create aren't recognized by the NPC's in the game. With so many guilds on so many servers, each server is going to have it's own "Number 1 Guild" that raids everything and accomplishes all the stuff first.</div><div> </div><div>But it doesn't matter because there's a guild on every other server doing the exact same thing.</div><div> </div><div>For that reason, the accomplishments of the players in EQ aren't recognized or aknowledged by the NPC's. We don't become part of the lore.</div>

Mary the Prophetess
03-15-2006, 04:39 AM
<div></div><p>Well, with certain VERY special exceptions of course: Aradune and the Fiery Avenger<font size="2">, </font>being the one that comes immediately to mind.</p><p>I guess when you're one of the original designers, you get to possess a Legendary Paladin's Sword; (even if you <em>are</em> a Ranger) !</p>

Cusashorn
03-15-2006, 05:37 AM
<div></div><div></div><blockquote><hr>Mary the Prophetess wrote:<div></div><p>Well, with certain VERY special exceptions of course: Aradune and the Fiery Avenger<font size="2">, </font>being the one that comes immediately to mind.</p><p>I guess when you're one of the original designers, you get to possess a Legendary Paladin's Sword; (even if you <em>are</em> a Ranger) !</p><hr></blockquote>well of course the character of Brad McQuaid, the guy who CREATED Everquest, would be aknowledged in the game.<p>Message Edited by Cusashorn on <span class="date_text">03-14-2006</span><span class="time_text">11:07 PM</span></p>

Duhulk
03-15-2006, 09:38 AM
<div></div><p></p><hr>Braid McQuaid<hr><p>heheh, Braid</p>

Cusashorn
03-15-2006, 10:07 AM
<div>Bah. So I haven't needed to spell "Brad" very recently. Big deal.</div>

Ennis
03-15-2006, 02:41 PM
<div></div><p>Here is something shares the name of my old EQ1 guild. it is just a loot drop and nothing fancy but was sort of shocked to see it.</p><p><a href="http://eq2.ogaming.com/db/items/AVialOfInsidiousBlood.php" target="_blank">http://eq2.ogaming.com/db/items/AVialOfInsidiousBlood.php</a></p>

ranger1
03-16-2006, 04:44 AM
<div></div><div></div><div></div><blockquote><hr>Cusashorn wrote:<div>Because the guilds that the players create aren't recognized by the NPC's in the game. With so many guilds on so many servers, each server is going to have it's own "Number 1 Guild" that raids everything and accomplishes all the stuff first.</div><div> </div><div>But it doesn't matter because there's a guild on every other server doing the exact same thing.</div><div> </div><div>For that reason, the accomplishments of the players in EQ aren't recognized or aknowledged by the NPC's. We don't become part of the lore.</div><hr></blockquote><p>I understand that every guild that is first on each server would be dificult to recognize. Im talking more of first on any server peroid.  Example here would be Ne Plus Ultra on Guk for being the first to defeat DoF.  Im pretty sure everyone would agree that any guild that does something big like that first should get some recognition.  Im not saying to name an HQ item after them (although that would be cool and all)  but something anywhere to immortalize them would be cool. </p><p> </p><p> Another thing Id like to see (although I know this isnt exactly the right board for it) is the ability for crafters to actually name at least some of the items they create. </p><p>Just my 2 coins! :smileywink:</p><p>Message Edited by ranger1 on <span class="date_text">03-15-2006</span><span class="time_text">03:46 PM</span></p>

Krien the Wick
03-16-2006, 06:51 AM
<div>I seem to recall people having to pay extra for things like that in EQ1 (Legends server).</div><div> </div><div>The main problem is: big things in EQ1, like killing Nagafen, Vyemm, etc. Seem to have not happened here. I mean we go to Nagafen for a quest, Vyemm is a boss in KoS, etc. If you give someone credit for doing something in EQ1, you're restricting yourself from adding that same thing to EQ2. Like, say, a poster saying the legendary guild soandsos killed thismob blahblahblah. You put something in game saying that thismob can't be added to the game later, because it's already dead.</div><div> </div><div>There are already references to players, although not specific. If you do the fishbone earring quest, it makes references to evil wizards camping the guy trying to get his earring. There are other little tidbits in game that reference things like that, without pointing out specific names.</div><div> </div><div>I swear if the opened up plane of fire there would be a druid ring and wizard spires set up at the tables.</div>

Mary the Prophetess
03-17-2006, 12:41 AM
<div></div><p>It might be possible to acknowledge those individuals that succeed in taking down a 'boss' mob in a game with a generic title, (ie: DragonSlayer, or StormLord, or Defender of Honor, etc.)</p><p>In EQ1 the very high-end raids almost always required the participation of more than one guild.  In EQ2, such is not the case (yet), but I see a time when it will come.</p><p>Newer, bigger, better, stronger, just seems to be a pattern that is dictated by players reaching the high-end limit of the game, and the designers struggling to keep content for them which will keep them subscribed.</p><p>In EQ Live this resulted in expansions geared almost soley for high end players and raids, and was a detrrment to the over-all game in my opinion.</p><p>We see it repaeting now in EQ2.</p><p>Kingdom of Sky has a whole new, (and I think exciting), AA system.  However it has content for players 60th level +.</p><p>For a player say, in his mid forties, to gain access to this new AA system, he is forced to purchase an expansion that has content which is useless to him.</p><p>/shrugs</p><p>I don't know what the answer may be.</p>

Trepan
03-17-2006, 03:49 AM
<div><span><blockquote><hr>Mary the Prophetess wrote:<div></div><p>In EQ Live this resulted in expansions geared almost soley for high end players and raids, and was a detrrment to the over-all game in my opinion.</p><p>We see it repaeting now in EQ2.</p><p>Kingdom of Sky has a whole new, (and I think exciting), AA system.  However it has content for players 60th level +.</p><p>For a player say, in his mid forties, to gain access to this new AA system, he is forced to purchase an expansion that has content which is useless to him.</p><hr></blockquote>While it is true that the zones are high end and lvl 30 players will not survive long out in the wild, I don't see this as detrimental in the least.   What would be detrimental is the high end players reaching "end game" and then fading away...   apart from releasing new expansions that are geared toward higher levels, I see no solution.   Detrimental because these players are no longer running around in the lower level zones?   Maybe... but they're still running around and thats better than the alternative.The migration of the demographic is inherant in the game.   We gain xp and levels by participating - therefore old challenges become just that, and new challenges are required.   Focusing on releasing new expansions for lvls 20-30 would only be a viable choice if no one ever gained any xp... and people will only run on a treadmill for so long.Even though I'm too low in level to enjoy a lot of the KoS content, I look forward to being able to explore those regions.  It is the promise of new and exiting places to visit that is driving my game experience.   The constant "ooo, whats over here!?" is too enticing to pass up!BUT... this is a side discussion and coming close to derailment...To the OP:  It would be gratifying to see a list of "Champions" lying around somewhere in an old workshop unearthed below freeport or Qeynos with references to characters and guilds/alliances that once existed.</span></div>