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Ama
03-15-2006, 02:04 AM
<div>Now i'm gonna hold Vhalen to this from my Planes of the Overrealm post.</div><div>__________________________________________________ __________________________________________________ _____</div><div>I can offer you just about any information about any location in the EQ universe, explaining the current state of things or events that passed. This information does not mean that we are headed in that direction. I have seen the world of Norrath in this Age of Destiny, broken and battered. Places obliterated and others transformed. You now find yourself safe within the confines of Qeynos and Freeport. Where you go from here has been designed, but so have all the other wondrous regions of Norrath and beyond that may or may not ever be seen.</div><div>__________________________________________________ __________________________________________________ _____</div><div> </div><div>I'm going to make this post intrigueing because I am interested about the current state of Everquest 2.  The biggest part that I am intrigued about however is what we the players have done.  We the tools were placed within the world for us and it was by our hands that we built the Griffon Towers.  The people were there to build the griffon towers and it was with our harvesting, tradeskilling, and above all else our adventuring that we were able to get them completed. </div><div> </div><div>This lead to the even greater task of rebuilding the wizard spires.  The gate callers looked to use the adventurers for help in gathering sky essences but above all else creating the necessary components for the spires themselves.  All of this ended with players being rewarded not only physically but mentally as well since we can say we contributed to the spire building. </div><div> </div><div> </div><div>Now we come to my questions for Vhalen the lore god of the EQ universe.  The first question being will we see an Age of Enlightenment or something like that where we rebuild the areas of norrath and fend off the creatures of norrath to darker depths?  When I talk about rebuilding the areas of norrath I mean NPC's who want to build new cities or restore old ones and we the players are called upon to help with this task.  My final question is will we re discover the lost cities of norrath such as the elven city of Faydwere *sp* and if these cities are in ruin will we be able to help rebuild them to their once great glory?  </div>

Pudaan
03-15-2006, 02:14 AM
<div>or have a event where we can reclaim rivervale from the nightbloods</div>

KidMangaX
03-15-2006, 02:50 AM
<div></div><p>the "age of enlightenment" will probobly take place sometime before vanguard, since SOE would want people to have a happy time before everyone converts to vanguardism, sadly enoughm or sometime before "the end of EQ2"</p><p> </p><p>in RL the age of enlightenment could be compared to the rennaisance, the industrial age (the time when it went from nothing to radios tvs and supercps), or the biblical time when adam gained knowledge from the tree of knowledge</p><p> </p><p>so if you compare EQ2 to anyone of those, the age of enlightenment is more like the "age of when people defy ignorance to the world around them", so you could say that we are in that age now, since we went from ******** about the loss of Caballis to rebuilding the wizard spires.....or it will be an actual event as stated waaaaaay up there :smileyvery-happy:</p>

Cusashorn
03-15-2006, 03:46 AM
<div>To drastically change the game's content to the extent that any natural monsters that roam the new areas would be forced to go somewhere else isn't going to happen, I.E. Rivervale. There's too many quests involved where these monsters are needed, and you can't just permanently change the world like that.</div><div> </div><div>This would be Kerafyrm all over again from EQlive. Sleeper's Tomb was an experiment. Players were suppose to wake up Kerafyrm, let him go on a rampage, and they would never be able to do that ever again for the rest of the existance of that server. Sure, They said that things are suppose to be even better than they were before, but players soon realized that by waking up Kerafyrm, they were permanently killing off a few named mobs who carried increadible loot, and that said loot would never EVER drop again. Even when they revamped Sleeper's Tomb into Kerafyrm's Lair, the loot that the new dragons and mobs dropped still wasn't nearly as good as what it was before.</div><div> </div><div> </div><div> </div><div>I don't see them doing such a thing in EQ2 where we completely reclaime a lost city and make it safe from it's dangers that have moved in.</div><div> </div><div> </div><div> </div><div>and yes. We will see Felwithe again sooner or later.</div>

Ama
03-15-2006, 05:17 AM
<div></div><blockquote><hr>Cusashorn wrote:<div>To drastically change the game's content to the extent that any natural monsters that roam the new areas would be forced to go somewhere else isn't going to happen, I.E. Rivervale. There's too many quests involved where these monsters are needed, and you can't just permanently change the world like that.</div><div> </div><div>This would be Kerafyrm all over again from EQlive. Sleeper's Tomb was an experiment. Players were suppose to wake up Kerafyrm, let him go on a rampage, and they would never be able to do that ever again for the rest of the existance of that server. Sure, They said that things are suppose to be even better than they were before, but players soon realized that by waking up Kerafyrm, they were permanently killing off a few named mobs who carried increadible loot, and that said loot would never EVER drop again. Even when they revamped Sleeper's Tomb into Kerafyrm's Lair, the loot that the new dragons and mobs dropped still wasn't nearly as good as what it was before.</div><div> </div><div> </div><div> </div><div>I don't see them doing such a thing in EQ2 where we completely reclaime a lost city and make it safe from it's dangers that have moved in.</div><div> </div><div> </div><div> </div><div>and yes. We will see Felwithe again sooner or later.</div><hr></blockquote><p>Yes and that was a big change that would be a big problem for an MMO.  My idea is a bit different where for instance the gnolls near qeynos in the hills would be removed since adventurer's have depleted their forces.   This resulting in the retreat of the gnoll forces to a certain point however the creatures needed for quests would still be there.  Such as the gnolls in the small forcest outside Qeynos past the Antonican Qeynos Claymore monument. </p><p>I would however like to see something like river vale being opened up a bit more to where like Antonica the Nightblood forces would be forced into a retreat but wouldn't be totally gone.  Also having the guardian's of the vale reclaiming a bit more territory making EQ2 get back to some sort of order since we have survived the time of the shattering.</p>

Cusashorn
03-15-2006, 05:43 AM
<div>I think it would be cool if they implimented more of a Hollowshade Moor event into the overland zones though.</div><div> </div><div> </div><div>Remember how you could attempt to make the Owlbears, Grimlings, or Sonic Wolves take over the territories of the other two, and when all three were taken over, the Vah Shir would pull back into thier city for thier own safety while the winning force took over the whole zone?</div><div> </div><div> </div><div>I would enjoy seeing events like that in EQ2. Not on such a grand scale as the entire zone, but sections here and there.</div>

Duhulk
03-15-2006, 09:30 AM
<div></div><p></p><hr>There's too many quests involved where these monsters are needed, and you can't just permanently change the world like that.<hr><p>Well, due to the wonders of instancing, you could just create a "happy" version of Rivervale.</p><p>Though, there are other issues presented with that, not the least of which is server resources for new zones that big.</p>

Cusashorn
03-15-2006, 10:06 AM
<div></div><blockquote><hr>Duhulk wrote:<div></div><p></p><hr>There's too many quests involved where these monsters are needed, and you can't just permanently change the world like that.<hr><p>Well, due to the wonders of instancing, you could just create a "happy" version of Rivervale.</p><p>Though, there are other issues presented with that, not the least of which is server resources for new zones that big.</p><hr></blockquote>Good point.

Ama
03-16-2006, 05:37 AM
<div>Actually my everquest 2 scenarios post stems from my original about altering the landscape of EQ2 so that it shows players are making strides.  This way we can show the game is advancing within the EQ2 realm and we are reclaiming what we lost during the shattering. </div><div> </div><div>However as a player pointed this would interfer with many quests however for those quests that do not have speaking NPCs they can be modified.  Now i'm not saying going to drastic measure where the gnolls are all but eradicated forced back into their den in Antonica but maybe the withdrawl of their outlying camps.  Have a huge like Special event where you must protect your city and have an NPC send out a quest to players for 10, 15, 20, 25, 50, and 100 enemies to kill for each city.  You will then turn in your body count to the appropriate NPC and be rewarded amply for your efforts.  After that enemy forces like for Qeynos with the gnolls near crater pond and all will dissappear but still be in the forest area.  For freeport the orc armies with the catapults would be pushed back and be forced to regroup keeping the main enemies for quests still there as reconissance.   This way we can truely make this game our own. </div><div> </div><div>Also I would love to see a scenario like the wizard spires and the griffon tower build but on a grander much larger scale.  I would love for either an adventure pack or an expansion to come out where 2 cities are re discovered that were lost during the age of the shattering.  Have a big week long event where you must kill creatures near the walls of the city to protect the inhabitants with the crafters lvl 10 all the way to lvl 70 building tools, wood, materials and all to help with defense.  Then to keep people interested in this place have it so you must continue to work and donate towards this place to keep it supplied.  It would have merchants, tradeskilling areas, rooms, and quest givers for that particular city. </div><div> </div><div>The only problem about the above mentioned place is what 2 cities to do and should they exclude good and evil people.  For example should be do the rebuilding of Neriak *if possible* alongside the rebuilding of Aka'non.  Or maybe do the rebuilding of Faydwere and Aka'non where both evil and good races/people are accepted/needed to help with restoration.</div>

Vhalen
03-16-2006, 05:52 AM
<div></div>Since this is the Lore board, I will not comment on the mechanics behind your questions. What I will tell you is that we know the state of all those great cities of the Age of Turmoil. Being the adventurers you all are, I doubt you will keep them undiscovered for long. Of course, I mean undiscovered by the cities of Freeport or Qeynos. There is always a huge chance that some other force has already discovered it before we can. I am sure Norrathian adventurers will play some role in the dynamics of these lost cities.

Ama
03-16-2006, 07:16 AM
<div></div><div></div><blockquote><hr>Vhalen wrote:<div></div><font color="#ff0000">Since this is the Lore board, I will not comment on the mechanics behind your questions.</font> <font color="#0000cc"><strong>What I will tell you is that we know the state of all those great cities of the Age of Turmoil. Being the adventurers you all are, I doubt you will keep them undiscovered for long. Of course, I mean undiscovered by the cities of Freeport or Qeynos. There is always a huge chance that some other force has already discovered it before we can. I am sure Norrathian adventurers will play some role in the dynamics of these lost cities.</strong></font><hr></blockquote><p><font color="#ff0000">That is true I am trying to turn this into a debate about ideas for LEs and this is the lore board :smileysad: .</font>  </p><p>I do find that quite interesting about you knowing about the great cities of the Age of Turmoil.  They won't be undiscovered for long that is a garauntee since it is the creed of adventurers to do all and see all that we can see :smileywink: .  But we still have to question ourselves and ask ourselves what is of the greatest importance right now?  What great cities should be saught after and be rediscovered first?  Also do the people living in those cities wish to be discovered or do they want to remain hidden?</p><p>Message Edited by Amana on <span class="date_text">03-15-2006</span><span class="time_text">06:17 PM</span></p>

Nahlis
03-16-2006, 08:32 AM
<div></div><blockquote><hr>Amana wrote:<div> </div><div>My final question is will we re discover the lost cities of norrath such as the elven city of Faydwere *sp* and if these cities are in ruin will we be able to help rebuild them to their once great glory?  </div><hr></blockquote>Not that I'm encouraging EQ2 to try to copy other games, but this reminded me of a particularly spectacular event in Horizons in which a blighted elven city had to be completely cleansed, rebuilt and restored.  Crafters had to work on rebuilding while adventurers fought off constant attacks from very nasty and series waves of mobs.  Was (imho) one of the shining moments of that game.  Would love to see something of this scale done in Norrath.

Quasicroa
03-16-2006, 12:32 PM
<div></div><div></div><blockquote><p></p><hr><p>Cusashorn wrote:</p><p>To drastically change the game's content to the extent that any natural monsters that roam the new areas would be forced to go somewhere else isn't going to happen, I.E. Rivervale. There's too many quests involved where these monsters are needed, and you can't just permanently change the world like that.</p><hr></blockquote><p>I wouldn't bet to much on that one seeing Sony already has in this game (not to mention several times in EQ1).</p><p>Isle of Refugee was permanently changed and it to had many quests that required the mobs that use to be on it. Now three of those quests remain and everything else was changed to fit the new content/new vision of that Isle.</p><p>Since launch many quests have been altered to point to new mobs or removed from the game because they no longer fit the content or changes made to the mobs.</p><p>Rivervale can be retaken if the Dev's so choose, and many quests can/would disappear while many new ones would most likely be added. It has been said before that this world was not guaranteed to be 100% static world and that things with time will/may change and those changes will effect past content to the point that it would no longer exist.</p><p>Myself I hope they follow through with ideas like this, becuase it shows change and the impact that those of us who have been here since launch have had while rediscovering what happened to Norrath in the last 500 years.</p><p>So yes they very well can and have just changed the world like that, and I hope they do it more with time.</p><p>Message Edited by Quasicroako on <span class="date_text">03-15-2006</span><span class="time_text">11:33 PM</span></p>

Sphiriah
03-16-2006, 04:39 PM
<div>I would love to see (in time of course) all the races eventually being able to return to their old homes..</div><div> </div><div>What i dislike though, is that when we do discover old cities .. they are full of undead monsters among other deadly things. When i first wandered into Lavastorm and saw the tip of the Temple of Solusek Ro on my map i was a bit excited that it might actually be like the old temple, but the first thing i thought was that it was going to be full of undead .. and i was right :smileysad:.</div><div> </div><div>I'd really love to have some kind of in game newsletter that lets us know the status of things .. As citizens of Freeport and Qeynos we really have no idea what has been going on with the search for old continents and our old cities .. with the exception of citizens spouting out things like "Oh i just know we'll find the Faydark someday!".</div>

Ama
03-16-2006, 06:54 PM
<div></div><blockquote><hr>Sphiriah wrote:<div>I would love to see (in time of course) all the races eventually being able to return to their old homes..</div><div> </div><div>What i dislike though, is that when we do discover old cities .. they are full of undead monsters among other deadly things. When i first wandered into Lavastorm and saw the tip of the Temple of Solusek Ro on my map i was a bit excited that it might actually be like the old temple, but the first thing i thought was that it was going to be full of undead .. and i was right :smileysad:.</div><div> </div><div>I'd really love to have some kind of in game newsletter that lets us know the status of things .. As citizens of Freeport and Qeynos we really have no idea what has been going on with the search for old continents and our old cities .. with the exception of citizens spouting out things like "Oh i just know we'll find the Faydark someday!".</div><hr></blockquote><p> </p><p>Actually I protested the Island of refugee change because it felt like it took away from the nestalgia of the original content.  I mean it truely felt when you arrived on that island you were a refugee starting from the ground up learning skills, trades, combat the works.  Now with queens colony and the freeport camp it feels like to me they automatically force you into a role instead of leading you into it. </p><p>However that little event is in the past and what is done cannot be undone atleast lore wise <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />.</p>