View Full Version : Faydwer is alive, and so are some people therein.
The-Fourm-Pirate
02-27-2006, 01:05 AM
<div>Here's a bit of evidance i've found ingame:</div><div> </div><div>1. There is a Crushbone Ambasador orc in the Clefts of Rujark, this probably means that Crushbone orcs still exist in a faroff land, otherwise why would they send an ambasador when they live in the same barracks?</div><div> </div><div>2. Dreadnever Crash Site. There is a gnome from the Norrathian Enquierer, hail him, and he says (roughly) "Wait until the gnomes back in Ak'Anon hear about this, this place is very close to the stars!". This leads me to think that Ak'anon is still there, gnomes live roughly 300 years if I remember right, however if you've seen the bonemire, you'd see that there is nothing to eat there, it's very inhospitable and full of nasty level 65-70 basalisks, dronags, ravasects and other nasties. So I doubt they would have been downed long and still all be alive.</div><div> </div><div>3. Dreadnever expedition people are also in Solusek's Eye, they comment on the fact that they were surprised at the ferocity of the beasts in there, the rending happened roughly 250-150 years ago I think, so if they came before the rending they wouldn't be surprised anymore.</div><div> </div><div>So I know at least Crushbone and Ak'anon survived.</div>
Skratttt
02-27-2006, 04:46 AM
<div>yup but we know for sure Kelethin and Felwithe are no more <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.... stuck up elves!! thats what u gets</div>
Code2501
02-27-2006, 05:02 AM
<div></div>Actualy only one of the elven cities fell if you belive the acounts of th elven lady mourning in Willow Wood graveyard.
Cusashorn
02-27-2006, 06:01 AM
<div>Actually there are gnomes (and despite game logic, Halflings) who are still alive from 500 years ago.</div><div> </div><div> </div><div>Anyway. I don't care about Ak'Anon. I want to see it as a dead, submerged cavern filled with rusted out clockworks and dead gnomes. Not undead gnomes. Just dead gnomes.</div><div> </div><div>... hey. I can dream, can't I?</div>
teddyboy4
02-27-2006, 07:26 AM
<span><blockquote><hr>Skratttt wrote:<div>yup but we know for sure Kelethin and Felwithe are no more <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.... stuck up elves!! thats what u gets</div><hr></blockquote>Wrong, no need to pull stuff out of your [Removed for Content], no matter how much you dislike the Elves <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />All we know is that both cities were attacked in the War of the Fay and that Kelethin was burned to the ground. However, it was indeed rebuilt, although by all acounts it is not as grand as what it once was. Also, Felwithe was still standing by the end of the War of the Fay, but in the intermitent time something may have happened , but I'm hoping for the best.</span><div></div>
Pyrrhx
02-28-2006, 01:34 AM
<div></div><p>... How the gnomes of Ak'anon survived...</p><p>They're now the personal midget gigolos to the Crushbone Orcs... Gnomish ingenuity powers the Orc miltiary-industrial complex! </p><p>... sadly...</p><p>Felwithe and Kelethin were demolished as a result of gnomish hand-grenade training and the Crushbone's insatiable need for billions upon billions of eldar toothpicks... </p><p>...not so sadly...</p><p>Kaladim was completely and totally lost when the whole of the butcherblock mountains collapsed in on the hapless dwarves.. countless elves whom had sought refuge with the hairy midgets also lost their lives...</p><p>...on the bright side...</p><p>The remaining elves now live peacefully in seclusion elsewhere on norrath...</p><p> </p><p> </p>
troodon311
03-09-2006, 06:03 AM
<div></div><div></div><p>This isn't that old of a thread so I'll add this here rather than start a new one. I finally got around to visiting Sol Eye after they added the gnome dudes and one says:</p><p>"We've been charged with unearthing legendary artifacts to help our brothers and sisters in their war against the mach..."</p><p>I assume the rest of that word is "machine", meaning clockworks have gone crazy on Faydwer. </p><p>Sorry if this has already been posted, I never saw it and was quite surprised when I read this today in game.</p><p>Message Edited by troodon311 on <span class="date_text">03-08-2006</span><span class="time_text">05:04 PM</span></p>
Cusashorn
03-09-2006, 11:43 AM
<div>Great. A war against the machines in Feydwere. If I see a giant clockwork named Skynet, I'm quitting.</div>
Saroc_Luclin
03-09-2006, 05:27 PM
Nah, it's the Cargo Clockwork. The big spider has gone rogue and is treating anything non-clockwork as 'cargo' and stuffing it inside itself.<div></div>
IlionSturmli
03-09-2006, 05:28 PM
<div>Somehow I just had this picture of a clockwork saying "I'll be back" before he dies in my mind.</div>
syous01
03-09-2006, 11:32 PM
<span><blockquote><hr>Cusashorn wrote:<div>Actually there are gnomes (and despite game logic, Halflings) who are still alive from 500 years ago.</div><div> </div><div> </div><div>Anyway. I don't care about Ak'Anon. I want to see it as a dead, submerged cavern filled with rusted out clockworks and dead gnomes. Not undead gnomes. Just dead gnomes.</div><div> </div><div>... hey. I can dream, can't I?</div><hr></blockquote>Die.</span><div></div>
Eriol
03-10-2006, 01:56 AM
<blockquote><hr>Cusashorn wrote:<div>Great. A war against the machines in Feydwere. If I see a giant clockwork named Skynet, I'm quitting.</div><hr></blockquote>lol
Duhulk
03-10-2006, 08:26 PM
If I see a giant clockwork named Skynet I will cheer and revel in amusment....and then i will kill it dead =p<div></div>
Mary the Prophetess
03-10-2006, 11:11 PM
<p>Here, (presented for your entertainment), is the story of what <em>really</em> happened to Norrath some 500 years ago.</p><p>__________________________________________________ _________________________________</p><font size="2"><p>Well now, let's see if I 'ave a story ta tell ta pay fer yer fine hospitality.</p><p>I know!</p><p>'Ave ye heard the one 'bout the Clockworks an' the Icebear?</p><p>No?</p><p>Well 'tis a strange tale ta tell, an' that's a fact. Leadin' as it did ta the complete destruction o' Norrath an' all, an' the state o' world we 'ave today. I'm amazed that ya 'aven't been told the truth 'bout what really 'appened ta Norrath in them bygone days. I guess they was tryin' ta shelter ya from the painful facts o' the matter.</p><p>But first things first, I always say. Per'aps a wee bit more wine?</p><p>[He holds his glass out hopefully]</p><p>Ah, that's grand!</p><p>Now then, back to me tale.</p><p>It seems that way back before the Rallosian Wars, up in old Halas of the North, there was this fine strappin' young fellow name o' Karg. 'E an 'is brother, Marter, they was both fine hunters, Icebears they called themselves, and they liked to celebrate their huntin' successes back in town with a wee bit o' grog.</p><p>Well, 'tis said even down to this very day, that the Halas Stout of old was more warmin' on them cold northern nights than even the strongest o' Dwarvish Ales!</p><p>[Finnigan looks wistfully off into the distance, a small tear forming in his eye]</p><p>Now where was I? Ah yes, the Stout.</p><p>Well, boys bein' boys, an' brothers bein' brothers, an Stout bein' what it is; them two took to braggin' an quarrellin'. And as is the way o' them northen types, their friendly little wagers sometimes involved a wee bit o' rough and tumble, all in good natured fun, ta' be sure, but they, (an' the city guards), decided that it would be best ta' take their disagreements out o' the city limits!</p><p>[By the by, might there be a bit more o' that fine Elvish Wine? Me throat is near parched from all this talkin'!]</p><p>Thank ye, lass.</p><p>Well, them two decided ta settle their dispute once an' fer all with a wager on who could wrestle the most mammoth calfs to the ground over a twelve hour period. The catch bein' o' course, that fer each one they took down, why they'd have ta swill down a pint o' the Stout as well!</p><p>Well, they was both strappin' young lads, an' confident, so off they went; an' they matched each one the other, calf fer calf an' pint fer pint for hours on end. And at the end o' the period they was dead even and down ta the last pint, when they decided ta extend the bet to see which one could stay standin' the longest as they matched each one the other pint fer pint!</p><p>Alas, unbeknownst to ol' Karg, 'is brother Marter cheated, and had 'is own brew watered down, so at last, after tryin' mightily ta stay satndin', Karg went down.</p><p>Now the terms o' the agreement was that the loser had ta quit Halas for good an' forever, an' never ta return, which is exactly what ol' Karg did!</p><p>He moved to Ak 'Anon an' set up shop there sellin' muffins an' milk, while tryin' ta pass 'imself off as a rather tall Gnome.</p><p>Them Clockworks there in Ak 'Anon 'ad never seen nothin' quite like ol' Karg though, an' they was duly impressed; so much so that a certain number o' them decided ta set Karg up as their local Clockwork god!</p><p>Ol' Karg did not know exactly what ta make o' all this, but decided that if that's what they wanted, why then it was ok by him.</p><p>Them Clockworks took ta paintin' themselves blue, an'wearin' plaid an' all; and everything would have been ok if them crazy contraptions hadn't got their hands on some o' the Stout! But alas, they did, an' that's when the trouble began!</p><p>Not bein' able ta handle their drinkin' like such as we," [Finnigan looks innocent] "they began tearin' up the entire town, an' callin' for the overthrow of the King in favor o' Karg!</p><p>Karg knew he 'ad ta do somethin' and do somethin' fast! 'E called all them Karg Worshippers together, [Kargs they was called], ta try an' give 'em 'is wishes, but they was so into their cups by that time that they did not even recognize their own god!</p><p>Karg bein' so tall, an' them not bein' used ta the Stout an' all, led to 'is tragic end.</p><p>Thinkin' that 'e was a tree, they tried ta toss 'im about, but they just didn't have the knack fer it, and wound up throwin' poor ol' Karg into the city's trash compactor by accident where 'e met 'is sad fate!</p><p>But that's not the end o' the story by any means!</p><p>Them Clockworks then decided that they was really Northmen, an' that they should return ta Halas, the place o' their birth, and the source o' the Stout, which by this time them Clockworks could nae do without!</p><p>So off they went, thousands of 'em, screechin' like demons on the pipes, an tearin' up any drinkin' establishment they could find, until they thought ANY building was a pub! They took ta destroyin' everything what was in their path, layin'waste ta the whole coutryside!</p><p>Oh sure, there was rumors that it was the War God sendin' 'is hosts down upon the Faydwer, but what it really was o' course, was them Clockworks!</p><p>It looked as if them crazed Clockworks was ta be the ruin of all o' Norrath, and somethin' 'ad ta be done!</p><p>The wise men o' them days met together in Erudin in a great council ta decide what ta do about this state of affairs, While on Velious, the Ring o' Scale met fer the first time in 3,000 years!</p><p>Everything was collapsin' around their ears! Nothin' 'ad been decided when the matter was taken out o' the 'ands of mere mortals, an' the gods felt obliged ta intervene.</p><p>They 'ad held off ya see because they was havin' a hard time decidin' fer themselves whether 'ol Karg should 'ave been classified as one o' their own [bein' as the Clockworks 'ad recognized 'im as such an' all]</p><p>In the end, they decided that 'e could be classified as a 'mistaken god' which was close enough, I guess, fer them ta intervene!</p><p>Bristlebane himself was sent down with some Stout and a whole load o' Karg Traps [which them clever Gnomes 'ad designed back in the ruins o' old Ak 'Anon.] ta send them Kargs off ta the Plane o' Innovation, where they was convinced that they really was Clockworks after all, an' set up ta harass any outsiders who dared ta enter.</p><p>But them Kargs was more wiley than even the gods knew, an some o' them was overlooked an' left behind!</p><p>To this very day them Kargs can still occationally be encountered, lookin' fer grog, an trees ta toss about.</p><p>So if ya should ever be wanderin' the hills and sight a Clockwork decked out in plaid, and playin' "Highland Laddie" on the pipes, run like the very wind, fer yer life may surely depend upon it!</p><p>So now ye heard me tale, an may I be struck down iffin' every word ain't as true as Marr's Mace!</p><p> </p></font>
The-Fourm-Pirate
03-11-2006, 06:32 AM
<div></div>Ooh, a war against the Machine sounds fun, Faydwer now plz kthnx.
<div></div><blockquote><hr>Cusashorn wrote:<div>Great. A war against the machines in Feydwere. If I see a giant clockwork named Skynet, I'm quitting.</div><hr></blockquote><p>:smileyindifferent::smileyindifferent::smileysurpr ised::smileyvery-happy:ROFLROFL</p><p> </p>
<div></div>now that was entertaining Mary <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />
vikingthug
03-14-2006, 11:30 PM
<div></div> Anything is better then the present realm we're dealing with now. In EQ1 you could at nearly any level go and play in multiple zones...Now, your either killing gnolls, orcs, udead, or...hmmm thats really about it.. Antonica is soo boring that it can drive you to tears. The only time your going to see anything vaguely different is after you hit mid to upper level. You can only spend so much time running around CL, NF, TS, EL before you go mad. Its all the same sadly. I miss the true variety, not the cut and paste drolldom of play that is Antonica. Bring back some content for gods sake. And not just for post lvl 50!
SageGaspar
03-15-2006, 10:08 PM
<div></div><div><span><blockquote><hr>vikingthug wrote:<div></div> Anything is better then the present realm we're dealing with now. In EQ1 you could at nearly any level go and play in multiple zones...Now, your either killing gnolls, orcs, udead, or...hmmm thats really about it.. Antonica is soo boring that it can drive you to tears. The only time your going to see anything vaguely different is after you hit mid to upper level. You can only spend so much time running around CL, NF, TS, EL before you go mad. Its all the same sadly. I miss the true variety, not the cut and paste drolldom of play that is Antonica. Bring back some content for gods sake. And not just for post lvl 50! <hr></blockquote>Have you tried any of the dungeons or expansion packs? You're of a level to hit Nektropos Castle, the beginning of Bloodline Chronicles, everything in Splitpaw except for the uber raid, the Ruins of Varsoon, Runnyeye (maybe a couple levels on that, but soon). Very soon if not already you can start breaking into Feerrott, Rivervale, and the Obelisk of Lost Souls. Once you hit the 40s, Cazic Thule, Sinking Sands, Solusek's Eye, Lavastorm, Everfrost, Permafrost, plus deeper parts of the zones I've already mentioned. Not counting fun little instances along the way. Your first two times leveling at least, there is pleeenty of low level content. I have five characters in the mid-30s at least and two up to 60 and I haven't really gotten bored with the variety yet. If you quest along the way you'll be zooming up the levelling superhighway. Sometimes I actually wish I had slower levelling because I blow through the zones so fast, hehe.Oh, I forgot Zek. You can go to Zek right now, and then there's Deathfist Citadel after that, which would be a hoot to do at the appropriate level (few actually do these days).As to the earlier levels, 1-10 you have a huge variety of newbie zones with neat quests now outside the city. You can go from 10-16 in just a couple hours' play exploring and questing in Blackburrow or the Wailing Caves. You can then solo or group in Ant or CL or Serpent Sewer or Vermin's Snye up to 20 quite easily. Then from 20-30 do AQs or just EXP and explore in Nektulos, Thundering Steppes, Ruins of Varsoon, Stormhold, Crypt of Betrayal, Splitpaw, Fallen Gate, or Edgewater Drains. You have options and all of them go quite quickly. This also ignores some really cool instances like the solo or raid Vale, the Firemyst Gulley (amazing EXP if you get a group and do it), Zarvonn's Tower, the one under Fallen Gate...</span></div><p>Message Edited by SageGaspar on <span class="date_text">03-15-2006</span><span class="time_text">12:16 PM</span></p>
RpTheHotrod
03-16-2006, 07:54 PM
<div>What I want more than anything right now is an adventure pack or expansion where you re-visit Faydark.....and for the music to be a re-make of the original midi music. :p</div><div> </div><div>That piano music was great.</div>
vikingthug
03-17-2006, 07:06 AM
I have all the expansions, and all the adventure packs.. And trying to compare the leveling and questing zones from EQ1 to EQ2 just doesnt add up. EQ1 blows 2 away with places to level and grind. Face it, here in the big deuce, your either killing Orcs, Undead, Gnolls, or a smattering of odds and ends. Your zones, not to include the little instances, are CL, Ant, TS, EL, Ferreot, and a few others...And thats it. Face it, the exporable content just isnt there like it was in EQ1. I feel like Im running around in a big snowglob half the time expecting to run into the glass wall. Dont get me wrong, the view is awsome, and the lore is decent, but its still leaves me wanting a lot more and wondering if I really want to stick around for a few years while they descide which bone to throw us next. Im disapointed they removed a great race and class, and adding insult to injury the world we are now allowed to explore is pretty [expletive haxx0red by Raijinn] small compared to the old world. Flame away if you like, but I know Im not the only one out there feeling a bit claustrophobic. People chime in, be patient, in six months there might release a new zone, or maybe "gasp" reveal the rest of antonica...News flash.. Antonica is a snooze fest. Where is the joy is discovering all new areas only to find they are infested with evil.. Take Rivenvale (forgive the spelling.) Its the halfing home, yet even though there is a decent presence of Halflings actually there, you cannot start there, its a mob only zone so to speak... Whats next, we find the Gnomes home, only to discover that too is over run with evil....There is no hope of restoring any of the past....We are born, we live, and eventually we die as either Qyonesians, or Freeportians....It would be nice to have new places to start over, instead of the same two cities with the same quests. As much as I hate to mention wow, even they got a new race, with a new home city with a schload of new quests... Is that askig too much? Obviously it is. The way I see it now, Im going to level my two or three toons to 70, look around and go.."Hmmm, what now.." Nearly all of the content released now, is for high level toons.. It doenst cater to those who have been playing forever and want to start a new charactor but somewhere else... You can only level a toon so many times from either city before it just becomes a huge time sink with nothing new. I played EQ1 from its inseption and I dont think I ever hit each and every zone, it was just that big... There was soo much to discover and do that at times it was boggling...Now, well, welcome to the snowglobe...Hopefully Sony with give it a shake now and then to keep us from settling.<div></div>
troodon311
03-17-2006, 08:09 AM
<div></div>Translated version of vikingthug's post:<blockquote><p></p><hr>vikingthug wrote:I have all the expansions, and all the adventure packs.. And trying to compare the leveling and questing zones from EQ1 to EQ2 just doesnt add up. EQ1 blows 2 away with places to level and grind. Face it, here in the big deuce, your either killing Orcs, Undead, Gnolls, or a smattering of odds and ends. Your zones, not to include the little instances, are CL, Ant, TS, EL, Ferreot, and a few others...And thats it. Face it, the exporable content just isnt there like it was in EQ1. I feel like Im running around in a big snowglob half the time expecting to run into the glass wall. <p>Dont get me wrong, the view is awsome, and the lore is decent, but its still leaves me wanting a lot more and wondering if I really want to stick around for a few years while they descide which bone to throw us next. Im disapointed they removed a great race and class, and adding insult to injury the world we are now allowed to explore is pretty [expletive haxx0red by Raijinn] small compared to the old world. </p><p>Flame away if you like, but I know Im not the only one out there feeling a bit claustrophobic. People chime in, be patient, in six months there might release a new zone, or maybe "gasp" reveal the rest of antonica...News flash.. Antonica is a snooze fest. Where is the joy is discovering all new areas only to find they are infested with evil..</p><p>Take Rivenvale (forgive the spelling.) Its the halfing home, yet even though there is a decent presence of Halflings actually there, you cannot start there, its a mob only zone so to speak... Whats next, we find the Gnomes home, only to discover that too is over run with evil....There is no hope of restoring any of the past....We are born, we live, and eventually we die as either Qyonesians, or Freeportians....</p><p>It would be nice to have new places to start over, instead of the same two cities with the same quests. As much as I hate to mention wow, even they got a new race, with a new home city with a schload of new quests... Is that askig too much? Obviously it is. The way I see it now, Im going to level my two or three toons to 70, look around and go.."Hmmm, what now.." Nearly all of the content released now, is for high level toons.. It doenst cater to those who have been playing forever and want to start a new charactor but somewhere else...</p><p>You can only level a toon so many times from either city before it just becomes a huge time sink with nothing new. I played EQ1 from its inseption and I dont think I ever hit each and every zone, it was just that big... There was soo much to discover and do that at times it was boggling...Now, well, welcome to the snowglobe...Hopefully Sony with give it a shake now and then to keep us from settling.</p><hr></blockquote><p>With regards you your post, viking, (aside from it being in the wrong forum) there's a [expletive haxx0red by Raijinn] good reason why the expansions solely add higher-end content. You can't have 40 different zones for players of the same level to fight in, because they'll end up all being empty. This is especially true in EQ2, which is so quest-centric; you simply can't store all the quests for all the zones you'd end up adding over the years. If you add more T2 zones then CL and Ant become deserted, more T3 then TS and Nek become deserted, etc etc <em>ad infinitum</em>. </p><p>Sure, EQ1 didn't follow the pattern EQ2 is, and EQ1 paid for it. People stopped going to LGuk, then people stopped going to Seb, then people stopped going to ME. The good spawns in Upper Guk used to be camped 24/7, log into EQ1 and see how many people are in Upper Guk. Chances are that it is zero no matter the time. There are already underused zones in the game as it is, why add more just so that the more used ones can suffer the same fate as Guk and Mistmoore and Highkeep and, perhaps the starkest example of them all, ill Oman. Lake of ill Oman is a ghost zone now, and it's not because there aren't level 20s playing the game.</p>
vikingthug
03-17-2006, 09:14 AM
Not to drag the it out or derail the thread any futher, but Nek is a ghost town, most people avoid it like the plauge. And while we disgree to some extent, my origional thought remains true.. Its a snow globe by neccessity, but a snow globe all the same. To keep this post true to the topic, Yea Id love to revist fey, even if all we find are undead running amok screaming for elven brains.<div></div>
Cusashorn
03-17-2006, 09:17 AM
<div>FYI, Nektulos was always a ghost town as you put it, even in EQlive, where all the Dark elves started...</div>
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