View Full Version : Lost Spells
Zabjade
02-14-2006, 08:10 PM
<div></div><font size="2"><font face="Comic Sans MS"><font color="#66cc00">Many common spells from the Age of Turmoil were lost. This could also refer to combat arts, I do wonder about the ingame reason for their loss?Lost lore off the top of my head:LevitationThe Eye of Zom: That Spell was so cool to watch (never had wizard)Shadowknight petsBeastlord ClassI'm sure there are many others. I mean this could make some interesting In game lore</font></font></font><div></div><p>Message Edited by Zabjade on <span class="date_text">02-14-2006</span><span class="time_text">08:05 AM</span></p>
Cusashorn
02-14-2006, 09:12 PM
<div>Actually, an Erudite in Starcrest explains how the Ashen Order of monks invented Combat Arts after they moved out of Freeport.</div><div> </div><div> </div><div>As for those lost spells, That Eye of Zomm spell wouldn't prove usefull in this game's mechanics..</div>
Zabjade
02-14-2006, 09:30 PM
You still have to explain it in game <span>:smileyvery-happy:</span><div></div>
Cusashorn
02-14-2006, 09:34 PM
<div>Ok. All those mages got tired of having the Eye of Zomm spell nerfed over and over and over again so they decided Aww screw it.</div>
My explanation would be that certain spells draw upon the power of Gods and other "higher" beings and became ineffective when the Gods withdrew their influence from Norrath.<div></div>
Cusashorn
02-15-2006, 01:57 AM
<div>In reference to Levitation, there are NPC's and indications that explain that Levitation is still possible and that nothing ever changed of it.</div><div> </div><div>It's just that for EQ2, we don't have Levitate because people could exploit the game's mechanics on many levels.</div>
Icarii_Raven`Lyon
02-15-2006, 05:03 AM
<div></div>I would give anything to have lev back. After 3 years on eq1 of soe, it is still weird for me to not be floating. It may be sad, but id even go back to playing my fury if theyd give me soe back =)
Cusashorn
02-15-2006, 05:22 AM
<div>Spirit of Eagle was a nuisance because of the Lev...</div>
Zabjade
02-15-2006, 07:28 AM
<div></div><div></div><blockquote><hr><font size="1">Cusashorn wrote:</font><div><font size="1">In reference to Levitation, there are NPC's and indications that explain that Levitation is still possible and that nothing ever changed of it.</font></div><div><font size="1"></font> </div><div><font size="1">It's just that for EQ2, we don't have Levitate because people could exploit the game's mechanics on many levels.</font></div><font size="1"></font><hr></blockquote><blockquote><p><font color="#66cc00" size="2" face="Comic Sans MS">I hear a lot of Exploit, but no one has said how? Basically it was the mage version of safe fall, it could never get very high in the air for very long. I always thought they might not have it because running in the air would look odd.</font></p><p><font color="#66cc00" size="2" face="Comic Sans MS">BUT with KoS and the Transports between the islands being clouds looks like a perfect way to do Levitate? </font></p><p><font color="#66cc00" size="2" face="Comic Sans MS">So we established that levitate IS in the game. Obvious as in Flying carpets the UFO in Qeynos and Lucan's tower in Freeport(Used to be the old Hall of Arcane Science) It's Just not allowed in General Public.</font></p><p><font color="#66cc00" size="2" face="Comic Sans MS">For in game for Eye of Zomm, Lets see. Lost art? After all, the current mage tower in South Qeynos is WAY south of precataclysm South Qeynos because the old Mage tower which used to be there is now in the ruins. Meaning that the copy there used for transcribing was lost.</font></p><p><font color="#66cc00" size="2" face="Comic Sans MS">For Freeport they Eye of Zomm was the reason that Lucan Kicked the mage's out of the tower so they couldn't spy on him and he collected and burned the scrolls?</font></p><p><font color="#66cc00" size="2" face="Comic Sans MS">the only other places on the mainland that likely sold or kept copies was Neriak(Keep an eye on those Thexians) and High Hold Keep(the remains of which is the old Island of Refuge)</font></p><p><font color="#66cc00" size="2" face="Comic Sans MS">Things that make you go hmmmm</font></p></blockquote><p>Message Edited by Zabjade on <span class="date_text">02-14-2006</span><span class="time_text">06:30 PM</span></p>
Icarii_Raven`Lyon
02-15-2006, 09:11 AM
<div>Seriously? The remains of HHK is the newbie island? I know Im a bit gullable, but that one seems a bit far out.</div><div> </div><div>We forgot the biggest spells that were "lost/forgotten" Teleportation! Im hoping the reference to "refound teleportation skills" that is mentioned in regards to the spires is foreshadowing eventually getting ports back. I would also go back to the fury if they gave me that =).</div><div> </div><div>Oh yah, for the record, the reason why I love spirit of eagle is *because* of the lev. Very useful, and like I mentioned earlier, extremely used to it by now. Its also crazy fast compared to eq2 run speeds.</div>
Cusashorn
02-15-2006, 12:32 PM
<div></div><blockquote><hr>Icarii_Raven`Lyon wrote:<div>Seriously? The remains of HHK is the newbie island? I know Im a bit gullable, but that one seems a bit far out.</div><hr></blockquote><p> </p><p>Ever watch the movie Waterworld? Now you know how Highpass ended up being an island.</p>
Zabjade
02-15-2006, 08:40 PM
<span><blockquote><hr><font size="1">Icarii_Raven`Lyon wrote:</font><div><font size="1">Seriously? The remains of HHK is the newbie island? I know Im a bit gullable, but that one seems a bit far out.</font></div><div><font size="1"> </font></div><div><font size="1">We forgot the biggest spells that were "lost/forgotten" Teleportation! Im hoping the reference to "refound teleportation skills" that is mentioned in regards to the spires is foreshadowing eventually getting ports back. I would also go back to the fury if they gave me that =).</font></div><div><font size="1"> </font></div><div><font size="1">Oh yah, for the record, the reason why I love spirit of eagle is *because* of the lev. Very useful, and like I mentioned earlier, extremely used to it by now. Its also crazy fast compared to eq2 run speeds.</font></div><hr></blockquote><font color="#66cc00"><font face="Comic Sans MS"><font size="2">Yup look at the placement on the map. The teleportation spells wer't so much lost as rendered usles by the gods. the only teleport spells that still work are Call of the Overlord, Call of Qeynos, Call of RO plus the Splitpaw Crystal and the Poet's Palace mirror and carpet.</font></font></font></span><div></div>
troodon311
02-15-2006, 09:13 PM
<div></div><blockquote><hr>Zabjade wrote:<div></div><div></div><blockquote><p><font color="#66cc00" size="2" face="Comic Sans MS">I hear a lot of Exploit, but no one has said how? Basically it was the mage version of safe fall, it could never get very high in the air for very long. I always thought they might not have it because running in the air would look odd</font></p></blockquote><p></p><hr></blockquote><p>It wasn't really an exploit, when I was doing a DL run on my necro I would run over the tallest mountain on the snow side and stay up long enough to run on top of Karnor's Castle. When you get up there it's basically just a big, empty box. I fell in on accident once and had to gate out. :smileyhappy:</p><p>I'm sure there were more exploitive things that could be done with it</p>
Cusashorn
02-15-2006, 11:02 PM
<div>It would be exploitive to EQ2's mechanics.</div><div> </div><div>Assuming that the caster doesn't just sink like a rock, they could easily place themselves up high enough to attack a mob without it attacking back, or travel over difficult terrain or fly over mobs and stuff like that.</div>
Zabjade
02-16-2006, 08:52 AM
<div></div><div><font color="#66cc00" size="2" face="Comic Sans MS">Levitation never stayed that high for long normally and was not any more exploitive the sneak for avoiding mobs. If you stay in one area fighting you will sink into the group in a matter of time (half a minute tops). As for going on top of models there was someone in the image forum who somehow managed to climb a lot of building in Qeynos and you can see the box structures you are referring to.</font></div><p>Message Edited by Zabjade on <span class="date_text">02-15-2006</span><span class="time_text">07:54 PM</span></p>
Trepan
02-16-2006, 09:15 AM
I heard an angry mob of erudites were trying to erase all memory of Al'Kabor's hideous contributions to magical science and got a little carried away.Then they staked him to the ground outside Qeynos and let a snake kick him to death.<div></div>
Zabjade
02-16-2006, 09:21 AM
<div></div><blockquote><hr><font size="1">Trepan wrote:I heard an angry mob of erudites were trying to erase all memory of Al'Kabor's hideous contributions to magical science and got a little carried away.Then they staked him to the ground outside Qeynos and let a snake kick him to death.</font><hr></blockquote>:smileyvery-happy: <font color="#66cc00" size="2" face="Comic Sans MS">ROFLMAO I highly doubt that, after all Al'Kabor is almost the up there with Erud in awe among the Erudites. Hehe</font>
LordZer
02-16-2006, 09:28 AM
<div>i hated getting kicked to deah by snakes, really burned me up<span><blockquote><hr>Trepan wrote:I heard an angry mob of erudites were trying to erase all memory of Al'Kabor's hideous contributions to magical science and got a little carried away.Then they staked him to the ground outside Qeynos and let a snake kick him to death.<div></div><hr></blockquote></span></div>
Zabjade
02-16-2006, 08:21 PM
<span><blockquote><hr>LordZer wrote:<div>i hated getting kicked to deah by snakes, really burned me up<span></span><hr size="2" width="100%"><font color="#66cc00" size="2" face="Comic Sans MS">Your just jealous that they can kick better then you .</font><span>:smileyvery-happy:</span><span></span></div></blockquote></span>
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